RuneScape Wiki
(Adjusted a couple of the item suggestions for Best in slots/melee)
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| weapon5 =
 
| 2hweapon1 = [[Noxious scythe]]
 
| 2hweapon1 = [[Noxious scythe]]
| 2hweapon2 = [[Chaotic maul]]
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| 2hweapon2 = [[Dragon rider lance]]
| 2hweapon3 = [[Saradomin sword]]
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| 2hweapon3 = [[Chaotic maul]]
| 2hweapon4 = [[Verac's flail]] or [[Guthan's warspear]] if using full set
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| 2hweapon4 = [[Saradomin sword]]
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| 2hweapon5 =[[Verac's flail]] or [[Guthan's warspear]] if using full set
| 2hweapon5 =
 
 
| off1 = [[Off-hand drygore mace]]
 
| off1 = [[Off-hand drygore mace]]
 
| off2 = [[Tetsu wakizashi]]
 
| off2 = [[Tetsu wakizashi]]

Revision as of 02:22, 4 February 2017

Invasion plans
This article is a strategy guide for Automaton.
Information on mechanics, setups, and tactics is on this page.

Automatons are some of the strongest non-boss creatures found on RuneScape. They have some of the best rare drops in game (their level 85 gloves) and all of their drops are noted/stackable (apart from RDT), allowing you to stay there for long periods of time without banking due to no inventory space.

Getting there

File:Guthix cave map location.png

  • Using the map above, you can use the Ardougne Lodestone and walk northeast to the excavation entrance.
  • Using the map above, you can use the Seer's Village Lodestone and walk southeast to the excavation entrance.
  • When you have completed all of the required quests, you can grab a Sixth-Age circuit from the Guthixian High Druid and instantly teleport to the monument.
  • Use the Fairy ring code B-L-R, which lands you outside of the Legends' Guild, and walk northwest to the excavation entrance.

Requirements

Quest Quests:

Large Chamber

Upon asking the Guthixian High Druid for a teleport (you can also right click him), you will end up in the large chamber of the room. The Automatons are not aggressive despite their high combat level, so do not worry about being instantly killed upon arrival.

There are seven Automaton Guardians in the middle, along with eight Automaton Tracers and Automaton Generators on both sides. You can go deeper from the path in the middle to find two of each Automaton listed above. The elevator also gives a quick way out if you need to leave. You can also leave by the opening that you used to reach Guthix during the quest.

Automatons

Each Automaton has extremely accurate attacks that can hit up to 800. They also have a special attack where they pound the ground, dealing rapid and heavy damage of their combat style which cannot be partially protected by Protection Prayers, Deflect Curses and Anticipation. It can be interrupted by using a stun on them and, as long as it hits, you won't take any damage from the attack for as long as the stun lasts. Debilitate can reduce the damage taken from the special attack.

Automatons have extremely high combat stats, along with high life points for their level.

Equipment

It is recommended that your weapon is at least level 75, as the automatons have very high defence and anything lower will have trouble hitting them.

Melee

Recommended equipment for Melee
Slot Item (most effective → least effective)
Head Full slayer helm (on task) Malevolent helm Torva full helm Bandos helmet Verac's helm
Neck Dragon rider amulet Brawler's blood necklace Blood amulet of fury Brawler's knockout necklace Amulet of fury
Back Completionist's cape TokHaar-Kal-Ket Max cape Skillcape Dragon Rider cape
Body Malevolent platebody Torva platebody Bandos chestplate Verac's brassard N/A
Legs Malevolent platelegs Torva platelegs Bandos tassets Verac's plateskirt N/A
Main hand Drygore mace Tetsu katana or Lava whip Chaotic weaponry or Attuned crystal dagger Korasi's sword or Abyssal vine whip N/A
Two-handed weapon Noxious scythe Dragon rider lance Chaotic maul Saradomin sword Verac's flail or Guthan's warspear if using full set
Off-hand weapon Off-hand drygore mace Tetsu wakizashi Off-hand chaotic weaponry or Off-hand attuned crystal dagger Jessika's sword or Enhanced excalibur N/A
Ammo/Spell Tirannwn quiver 4 Tirannwn quiver 3 Tirannwn quiver 2 Tirannwn quiver 1 N/A
Gloves Razorback Gauntlets Torva gloves Bandos gloves Culinaromancer's gloves 10 Ganodermic gloves
Feet Steadfast boots Torva boots Bandos boots Ganodermic boots N/A
Ring Ring of Death Sixth-Age circuit Ring of wealth N/A N/A
Aura Vampyrism aura Penance aura Inspiration aura Knockout aura N/A
Pocket Charming imp Gold collector N/A N/A N/A

Ranged

Recommended equipment for Ranged
Slot Item (most effective → least effective)
Head Full slayer helmet (on task) (Superior) Death lotus hood Pernix cowl Armadyl helmet Karil's coif
Neck Dragon Rider amulet Farsight blood necklace Blood amulet of fury Farsight sniper necklace Amulet of fury
Back Completionist cape TokHaar-Kal-Xil Max cape Ava's alerter / Skillcape Dragon Rider cape
Body (Superior) Death lotus chestplate Pernix body Armadyl chestplate Karil's top N/A
Legs (Superior) Death lotus chaps Pernix chaps Armadyl chainskirt Karil's skirt N/A
Main hand Ascension crossbow Death lotus dart Chaotic crossbow / Attuned crystal chakram Armadyl crossbow Karil's pistol crossbow
Two-handed weapon Noxious longbow Zaryte bow / Royal crossbow / Attuned crystal bow Hand cannon Crystal bow Karil's crossbow
Off-hand weapon Off-hand Ascension crossbow Off-hand death lotus dart Off-hand chaotic crossbow / Off-hand attuned crystal chakram Off-hand Armadyl crossbow Karil's off-hand pistol crossbow
Off-hand weapon Elysian spirit shield Vengeful kiteshield Eagle-eye kiteshield Armadyl buckler Dragonfire shield (ranged)
Ammo/Spell Ascension bolts / Araxyte arrow / Tirannwn quiver 4 Royal bolts / Tirannwn quiver 3 Hand cannon shot / Tirannwn quiver 2 Bolt rack / Tirannwn quiver 1 N/A
Gloves Ascension grips Pernix gloves Armadyl gloves Tracking gloves Swift gloves
Feet Pernix boots Glaiven boots Armadyl boots Demon slayer boots Spined boots
Ring Ring of wealth / (Superior) Leviathan ring Archers' ring (i) Onyx ring (i) Sixth-Age circuit Dragonstone ring (i)
Aura Vampyrism aura Penance aura Reverence aura Inspiration aura Supreme / Master / Greater / Sharpshooter aura
Pocket Charming imp Gold accumulator N/A N/A N/A

Magic

Recommended equipment for Mages
Slot Item (most effective → least effective)
Head Full slayer helmet (on task) / (Superior) Seasinger's hood Virtus mask Hood of subjugation Ganodermic visor Ahrim's hood / (Superior) Void knight helm if Safespotting
Neck Amulet of souls / Amulet of fury (t) Arcane stream necklace Amulet of fury Dragon Rider amulet Amulet of glory
Back Completionist cape TokHaar-Kal-Mej Max cape God capes Cape of Accomplishment
Body (Superior) Seasinger's robe top Virtus robe top Garb of subjugation Ganodermic poncho Ahrim's robe top / (Superior) Elite void knight top if safespotting
Legs (Superior) Seasinger's robe bottom Virtus robe legs Gown of subjugation Ganodermic leggings Ahrim's robe skirt / (Superior) Elite void knight robe if safespotting
Main hand Seasinger kiba Attuned crystal wand Virtus wand Abyssal wand Ahrim's wand / Crystal wand
Two-handed weapon Staff of darkness Attuned crystal staff Chaotic staff Staff of light Ahrim's staff / Crystal staff
Off-hand weapon Seasinger makigai Attuned crystal orb Virtus book Abyssal orb Ahrim's book of magic / Crystal orb
Off-hand weapon Arcane spirit shield Farseer kiteshield Spectral spirit shield Ward of subjugation Dragonfire shield (magic) / (Superior) Void knight deflector if safespotting
Ammo/Spell Tirannwn quiver 4 Tirannwn quiver 3 Tirannwn quiver 2 Tirannwn quiver 1 N/A
Gloves Static gloves Spellcaster gloves Virtus gloves Gloves of subjugation Culinaromancer's gloves 10 / (Superior) Void knight gloves if safespotting
Feet Ragefire boots Virtus boots Boots of subjugation Warpriest boots Ganodermic boots
Ring Ring of wealth Seers' ring (i) Asylum surgeon's ring Onyx ring (i) Sixth-Age circuit
Aura Penance Reverence Vampyrism Invigorate Runic accuracy
Pocket Charming imp Mask of Sliske N/A N/A N/A

If mages opt not to safe spot Automaton Guardians, it might be suggested to err on the side of caution and possibly wear Ganodermic armour for the increased defence.

If sixth-age circuit isn't used, then a ring of wealth is suggested due to the increased drop rate of gloves.

Blood equivalents of the 3 Dungeoneering necklaces (arcane, brawler and farsight) and fury are recommended, but aren't ideal due to the cost incurred in acquiring said necklaces over their slightly inferior base versions.

Attuned crystal weapons are slightly superior to the original tier 80 versions, but due to the time spent in getting the dust and attuned crystal weapon seeds required to get them, they aren't recommended.

Use of tier 90 armour isn't encouraged given the general profitability of Automatons if a glove drop is not acquired.

Strategy

Prayer potions and Soul Split are recommended if melee or ranged is being used, as this can reduce or negate the need for food entirely, especially if using ranged. Players without access to Soul Split should bring food and/or use Regenerate, Guthix's Blessing or Enhanced Excalibur. Players with 95+ Prayer should use Turmoil, Anguish or Torment, depending on their combat style, to achieve the fastest kills possible.

Melee

For melee, it is recommended to kill the Tracers, or Guardians if using Turmoil. Due to having to be within melee distance users will be the most vulnerable to the automatons' special attack. With drygores it is very easy to kill the automaton before it can perform the special attack. This is also possible with Chaotic weapons but the kill speed is slower, meaning the risk of being hit by the special attack is significantly higher. To kill them quickly, you should chain together high-hitting threshold abilities such as Assault, Slaughter and Destroy if dual wielding. Damage from the special can be reduced significantly if Debilitate is used, also, If you do get caught in the special attack, it is possible to interrupt it with a stun and prevent further damage.

It is not recommended to fight the Generators without Turmoil as the attack bonus provided with Piety is generally not sufficient to hit consistently.

Ranged

For rangers, it is recommended to kill Generators. Automaton Generators are weak to arrows specifically, therefore the noxious longbow is slightly more effective than ascension crossbows. A royal crossbow, dual wielded chaotic crossbows or zaryte bow (attuned crystal bow) will also provide fast kills, provided that potions are used. Rangers will be able to avoid the automatons' special attack completely as long as they stay at least 3 squares away. Players who want to kill Tracers can also use ranged, as it does decent damage and allows them to keep their distance and avoid the special attack. It is possible to safe-spot the guardians with ranged, but this is not recommended as even with level 80 weapons it is nowhere near as effective as using magic.

Magic

For mages, it is recommended to kill Guardians. They are weak to fire and bloodfire spells. Guardians are only able to use melee and can be safe-spotted, making it possible to kill them indefinitely without food or prayer. A safe spot can be behind a pillar near the chamber entrance, along the wall near the elevator or near the entrances to the rooms where the bosses were fought in the quest. The Impact ability can stun them (providing you are using level 75+ weapons) all the time, and you should be able to kill one before the stun's effect wears off. You can kill the Tracers or Generators with magic, however killing the two will be slightly longer and ineffective due to their increased magical resistance.