It will accumulate charges while being one space away from a bank while held in the inventory or equipped. It will charge until 100% at which point it will explode, giving 5 sets of 25 random common parts (excluding crystal) and 4 sets of 1 uncommon component (excluding refined). In addition, it will also have a 1% chance that 1 of the 4 uncommon components will also give 1 rare component. At max level 120 invention this equates to roughly 150k gp per rare material. A player given enough time, and junk could in the extreme long run save themselves millions, or even billions of gp, by going the extra mile for their own materials instead of purchasing them via the grand exchange. The device gains 3.33% charge every 10 game ticks, reaching full charge after 300 game ticks (3 minutes). If a B.A.N.K. Stander produces materials that the player already has 100,000 of, the player simply doesn't receive those materials. The other materials generated are unaffected.
The device gains charge even while doing other activities, so long as it is held while on an applicable tile. As a rule of thumb, if a tile cannot heal life points, then it cannot charge the device. The B.A.N.K. stander can be worn in the pocket slot, allowing it to gain charge while training other skills without using up an inventory space.
If a player is holding more than one B.A.N.K. Stander, the one equipped will be the first to gain charge; otherwise, the first B.A.N.K. Stander in the inventory will always be the first to gain charge. These rules are true even if another B.A.N.K. Stander holds more charge.
Banks in the following locations do not count as bank areas for the purpose of generating charges.
- Combat Academy
- Summer Beach Party
- Lumbridge basement
- Ashuelot Reis
- RuneFest Treasure Island
- Shattered Worlds banker
- Banky crablet (Uncharted Isles)
Non-banks that work
The following areas work, but are not bank areas.
- Castle Wars waiting lobby (inside the portal)
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|Discover: B.A.N.K. Stander|