Walkthrough[]
Start point | ![]() ![]() | ||
---|---|---|---|
Member requirement | ![]() | ||
Official difficulty | |||
Official length | Medium to Long | ||
Requirements | Skill requirements are not boostable unless marked with a [B] for boostable.
| ||
Items required | Items from the tool belt are not listed unless they do not work or are not automatically added.
| ||
Recommended |
| ||
Enemies to defeat |
|
Start[]
- Talk to Chuck in the Ardougne Zoo
- Note down the blue text in the passphrase Chuck tells you.
- Passphrase may be found in your quest journal.
- In the Rellekka marketplace, talk to Skot or Mundsen.
- When prompted, tell them the passphrase from Chuck.
Desert[]
- After telling the passphrase, finish the dialogue and cutscene.
- South-west of Pollnivneach, talk to Dundee, who will give you a crockspeak amulet.
- Equip the crocspeak amulet.
- Just west, talk to Croc.
- South-west, investigate the T.A.R.D.I.S..
The secret-secret agent[]
- Return to Chuck.
- Note down the agent's favourite food Chuck tells you.
- Favourite food may be found in your quest journal.
- Return to the T.A.R.D.I.S. Bring your clockwork suit and remove all worn items. If you don't have a clockwork suit with you, Chuck will give you one.
- Investigate the T.A.R.D.I.S.
- In order, talk to the following penguins:
The secret bunker[]
- Gordon will give you a G.P.S.. If he does not, simply talk to him again.
- North-east of Rellekka, travel to the Iceberg via the smaller boat.
- Locate with the G.P.S, follow the directions until you find the Mysterious Hatch.

- North-east of the iceberg, talk with Jim the polar bear, right click "Tuxedo-Time".
- Interact with the hatch, type in "1234" to enter.
- Search a cupboard in the north-east room for a hat.
- Enter the large door in the centre of the bunker and search Gordon's locker in the locker room for the de-lore-ing device parts list and de-lore-ing device (incomplete).
- Search crates in a room to the south-west for a hammer and flax.
- Search the ice shelf in the north-western room for The Penguin Book of Gielinor then via the Ice Maker, take ice cubes.
- Use the hammer on the ice cubes to create the flax cap-ice-i-tor.
- Use the flax cap-ice-i-tor on the incomplete de-lore-ing device for the de-lore-ing device.
Time travelling![]

- Operate the de-lore-ing device.
- Take the monkey wrench, use it on the de-lore-ing device then operate the device again.
- Take the penguin bongos and cowbells, use either on the device, operate the device again.
- Pick cabbage, use it on the device, operate the device again.
- Speak to the man with a dragon pickaxe, use worthless old boots on the device, operate the device one last time.
- Talk to Gordon in the south-western room.
- Talk to Elon in the centre of the bunker.
- Go to the crate room and search until you have both the cog and coolant holder.
- Get the fishing rod from the southern room.
- Use the cog on the fishing rod to create the 'fishvention' rod.
- Gather Pure S-now in the western room - wait until you have gathered all 2,000. (Process takes about a minute)
- Search the crate north of the Mysterious Ice Block for a lemon.
- Use the ice block to craft 2000 lemon sole runes.
- Take and use the coolant holder on the Ice Maker in the north-western room to create cool-ant.
- Use your ice cooler on the Ice Maker for an ice box.
- Talk to Buzz in a room to the east for 21 killerwatt energy.
- Leave the bunker via the door to the north.
- Walk east, talk to the Jim the polar bear to exit your disguise.
- Equip your insulated boots and prepare for combat.
- Make your way to the top floor of Draynor Manor (staircase then ladder).
- Enter the eastern room, then the portal.
- Kill 10 Killerwatts until you have 121 killerwatt energy.
- Return to the iceberg.
- North-east of Rellekka, travel to the Iceberg via the eastern boat.
- North-east of the iceberg, talk with Jim the polar bear, right click "Tuxedo-Time".
- Re-enter the bunker via the Mysterious Hatch.
- In the centre of the bunker, talk to Elon to give him all the items.
- Fill the energy container to the north-west with your divination energy.
- Configure the battery control station.
- Solve the puzzle. See the full guide for advice on solving the puzzle.
- Once complete, talk to Elon, Gordon, Hugh and Emperor Wing, in that order. They are in the centre room, the south-west room, the north-west room, and the centre room, respectively.
- Click the T.A.R.D.I.S. in the centre for a cutscene.
- Return to Chuck.
- Quest complete!
Rewards[]

- 1 quest point
- 1 antique lamp (found during the quest)
- 25,000
experience
- 25,000
experience
- 15,000
experience
- 15,000
experience
- 10,000
experience (if you have completed the Invention tutorial. Otherwise it can be claimed from Chuck after you have completed the Invention tutorial).
- 1 additional penguin to find in Penguin Hide and Seek
- Experience in Penguin Hide and Seek and Balthazar Beauregard's Big Top Bonanza now scale with level
- Penguin Hide and Seek experience is now 40 experience per level per point (up from 25 per level per point - a 60% increase at all levels)
- Big Top Bonanza experience is 1.5 times as much compared to before
- 2 Treasure Hunter keys and 2 Hearts of Ice
- Music unlocked