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m (consolidated simpler naming of infoboxes)
(Updating the GE prices.)
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{{Item
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|name = Bakriminel bolt shafts
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|image = [[File:Bakriminel bolt shafts 1.png]] [[File:Bakriminel bolt shafts 2.png]] [[File:Bakriminel bolt shafts 3.png]] [[File:Bakriminel bolt shafts 4.png]] [[File:Bakriminel bolt shafts 5.png]]
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|release = [[20 March]] [[2012]]
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|update = Bakriminel Bolts
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|members = Yes
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|quest = No
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|tradeable = No
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|bankable = No
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|equipable = No
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|stackable = Yes
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|disassembly = No
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|value = 250
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|alchable = No
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|destroy = You can fletch bakriminel bolt shafts from bloodwood logs.
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|kept = never
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|examine = Even these seem strangely deadly.
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|weight = 0
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|id = 24122
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}}
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[[File:Bakriminel bolt shafts detail.png|left|100px]]
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'''Bakriminel bolt shafts''' are the shafts made from [[bloodwood logs]] cut from the [[Bloodwood tree]]. Level 93 [[Fletching]] is needed to fletch the logs – 10 shafts will be cut from 1 log. The logs '''MUST''' be fully fletched at least 2 squares close to the tree after cutting via the Bakriminel bolt tips attached to the shafts; moving further away from the tree will cause the logs to disappear.
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The shafts can be made into [[Bakriminel bolts]] by combining them with [[Bakriminel bolt tips]]. Each bolt created will give 13 [[Fletching]] experience. As with the shafts themselves, the bolts must be created at the bloodwood tree with at least 93 Fletching.
 
   
{{Clear|left}}
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==Creation==
 
{{Infobox Recipe
 
|name = Bakriminel bolt shafts
 
|amount = 10
 
|skill = Fletching
 
|skillxp =
 
|geValue = no
 
|level = 93
 
|members = Yes
 
|mat1 = Bloodwood logs
 
|mat1qty = 1
 
|mat1price = no
 
}}
 
 
==Trivia==
 
*Attempting to disassemble bolt shafts prompt the message: You cannot disassemble bolt tips. However, as other bolt tips can be disassembled, this may likely be an oversight.
 
 
{{Unfinished projectiles}}
 

Revision as of 09:14, June 8, 2019

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