Release | 18 April 2005 (Update) | |||||||||||||||||
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Members | Yes | |||||||||||||||||
Examine | ||||||||||||||||||
A tough-looking criminal. | ||||||||||||||||||
Combat info | ||||||||||||||||||
Level | LP | XP | XP | |||||||||||||||
54 | 1,950 | 99.3 | 32.7 | |||||||||||||||
Equipment XP (2H/MH & Armour/OH) | ||||||||||||||||||
5 / 3 / 1 | ||||||||||||||||||
Aggressive | Poisonous | |||||||||||||||||
Offensive | ||||||||||||||||||
Max hit | ||||||||||||||||||
156 | 0 | 0 | 0 | |||||||||||||||
Style | Speed | |||||||||||||||||
4 ticks (2.4s) | ||||||||||||||||||
Combat levels | ||||||||||||||||||
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Defensive | ||||||||||||||||||
Armour | Weakness | |||||||||||||||||
609 | 39 | |||||||||||||||||
Affinities | ||||||||||||||||||
90 | 55 | 45 | 65 | |||||||||||||||
Immunities | ||||||||||||||||||
Bandits are attackable criminals that can be found at the Kharidian Desert Bandit Camp. They are fairly well organised and structured, and are amongst the only NPCs in the game to show loyalty to Zaros. Indeed they are so loyal that any player wearing equipment or accessories belonging to either Saradomin or Zamorak, major rivals of Zaros, will be treated as aggressive by the bandits and are attacked immediately, no matter what combat disadvantage they face. Because of this, many people use this to their advantage while training and therefore earn a high amount of experience with little effort, but are not very good for moneymaking due to the low value of their drops. They can also be pickpocketed at level 53 Thieving, which is slightly lower than their Pollnivnian counterparts.
When players are near them wearing a Saradomin item, they will shout "Time to die, Saradominist filth!" Likewise, they will declare "Prepare to suffer, Zamorakian scum!" when they spot a player with Zamorak items. When players attack their fellows, they simply exclaim "You chose the wrong place to start trouble!" and attack you in a similar manner to the Al Kharid warriors. Armadyl items do not have the same effect.
A good strategy for staying there longer is to bring some noted food items with you and restock by simply visiting the nearby general store, selling your noted food and buying it back in normal form. Bunyips are also a good option to take with you. Take a few summoning potions (4) and bunyip pouches with you, at a ratio of 4 pouches : 1 potion, drinking before renewing.
When training the defence skill using the Guthan's set, which allows you to stay here training for very long periods of time, the recommended inventory consists of equal amounts of super attack and super strength potions, then simply taking 1 dose of each potion when you feel is necessary. If training in the pub, you may be overwhelmed if all are attacking you, so take a corner where 3 bandits are attacking you. The Guthan's set is cost effective as it will last about 15 hours, and most players can earn enough gold to repair the set in less than 2 hours so this is a viable way of training. Picking up the higher level herbs can assist in paying off the Guthan's set, or for some income while training. You can also use the Guthan's set for replenishing life points only, and use another weapon for the rest of the training. The Guthan's set, along with the Blood amulet of fury can be used without having to heal with food, allowing a player to essentially "afk."
Another method of training is to wear excellent prayer boosting armour and use protect from melee. The Bandits drop the grimy ranarr required in a prayer potion and the chances of breaking even with this method is fairly high. In most events, the runes and ranarrs collected should even out the cost players spend on prayer potions. This method allows for fairly casual training as prayer drains slowly and the player is not losing life points. Also, if this method proves accurate, there are no repair expenses due to Barrows equipment degrading.
Another method to train is to take Saradomin godsword or Saradomin sword as a Saradomin item and fight Bandits. However, this method may be slow since godswords have a very slow attack speed but the Saradomin godsword can heal you as well as boost your prayer points in order to survive and also use Prayer for boosts. Selling the drops you receive can also be a good way to make a profit or to buy potions to boost your levelling. If using a Saradomin sword, an alternate healing method is required. Works the same with Zamorak items such as the Zamorak godsword or Zamorakian spear as well.
The Saradomin godsword can be taken and used for its passive effect to recover health and prayer points. Also, the regen bracelet is useful in this situation as it speeds up life point renewal. Another alternative for healing is bringing along the Enhanced Excalibur which heals life points as its passive effect, although the Seers' Village Hard Tasks need to be completed to receive the weapon. Completing the Elite Tasks will result in a larger gain from the passive effect.
With the addition of the Twisted bird skull necklace, Split dragontooth necklace or Demon horn necklace (which restores 50 Prayer points per regular bone buried), when combined with the Bonecrusher, provides an unlimited source of Prayer points. Combined with Soul Split you will be able to survive there indefinately.
Locations[]
- Bandit Camp (Kharidian Desert) (level 54)
- West of Pollnivneach (level 54)
Drops[]
100% drop[]
Item | Quantity | Rarity | GE price | |
---|---|---|---|---|
Bones | 1 | Always | 266 |
Runes[]
Item | Quantity | Rarity | GE price | |
---|---|---|---|---|
Death rune | 2 | Uncommon | 464 | |
Nature rune | 2 | Uncommon | 810 | |
Law rune | 2 | Uncommon | 1,140 | |
Cosmic rune | 2 | Uncommon | 824 |
Herbs (Members)[]
Item | Quantity | Rarity | GE price | |
---|---|---|---|---|
Grimy harralander | 1 | Uncommon | 741 | |
Grimy tarromin | 1 | Uncommon | 105 | |
Grimy marrentill | 1 | Uncommon | 2,307 | |
Grimy guam | 1 | Uncommon | 709 | |
Grimy dwarf weed | 1 | Rare | 8,476 | |
Grimy lantadyme | 1 | Rare | 7,551 | |
Grimy cadantine | 1 | Rare | 4,322 | |
Grimy kwuarm | 1 | Rare | 11,782 | |
Grimy avantoe | 1 | Rare | 1,043 | |
Grimy irit | 1 | Rare | 5,008 | |
Grimy ranarr | 1 | Rare[1] | 1,860 |
Weapons/Armour[]
Item | Quantity | Rarity | GE price | |
---|---|---|---|---|
Steel hatchet | 1 | Common | 3,019 | |
Iron battleaxe | 1 | Uncommon | 2,545 | |
Iron scimitar | 1 | Uncommon | 4,269 | |
Steel sq shield | 1 | Uncommon | 1,509 |
Other Items[]
Item | Quantity | Rarity | GE price | |
---|---|---|---|---|
Coins | 12–52 | Common | 12–52 | |
Coal | 1 | Common | 112 | |
Steel bar | 1 | Uncommon | 959 | |
Court summons | 1 | Very rare | Not sold |
Universal drops[]
- Universal drops are dropped by nearly every monster outside of Daemonheim.
- These drops are dropped alongside main drops.
Item | Quantity | Rarity | GE price | |
---|---|---|---|---|
Key token | 1 | Rare | Not sold | |
Mimic kill token | 1 | Very rare | 5,575 |
Items thieved[]
Trivia[]
- Although these are affiliated with Saradomin, bandits do not attack people with White equipment, Initiate armour, or Proselyte armour.
- Once the player completes Desert Treasure, a bandit when talked to will say "So you're the one who freed Azzanadra from his prison? Thank you kind sir/lady!" Ironically, they will still say this if you manage to talk to one in combat while wearing a Saradomin/Zamorakian item.