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{{Otheruses|the attackable NPC in the Desert Bandit Camp|other uses|Bandit}} |
{{Otheruses|the attackable NPC in the Desert Bandit Camp|other uses|Bandit}} |
||
− | {{Infobox Monster |
+ | {{Infobox Monster new |
|name = Bandit |
|name = Bandit |
||
|image = [[File:Bandit.png|100px]] |
|image = [[File:Bandit.png|100px]] |
||
|release = [[18 April]] [[2005]] |
|release = [[18 April]] [[2005]] |
||
|update = Desert Treasure |
|update = Desert Treasure |
||
− | |level = |
+ | |level = 54 |
− | | |
+ | |experience = 99.3 |
− | | |
+ | |lifepoints = 1950 |
|members = Yes |
|members = Yes |
||
+ | |aggressive = No |
||
− | |aggressive = Only when attacking other Bandits, or wearing Zamorakian/Saradomin items. |
||
|poisonous = No |
|poisonous = No |
||
+ | |immune_to_poison = No |
||
− | |experience = 104 |
||
− | | |
+ | |immune_to_stun = No |
− | | |
+ | |immune_to_deflect = No |
+ | |immune_to_drain = No |
||
− | |attack style = [[Melee]] |
||
+ | |style = melee |
||
⚫ | |||
− | | |
+ | |speed = 4 |
+ | |max_melee = 156 |
||
⚫ | |||
+ | |max_ranged = 0 |
||
− | |always drops = [[Bones]] |
||
+ | |max_magic = 0 |
||
+ | |max_spec = 0 |
||
⚫ | |||
|examine = A tough-looking criminal. |
|examine = A tough-looking criminal. |
||
⚫ | |||
+ | |ranged = 0 |
||
+ | |magic = 0 |
||
+ | |defence = 39 |
||
+ | |armour = 609 |
||
+ | |acc_melee = 609 |
||
+ | |acc_ranged = 0 |
||
+ | |acc_magic = 0 |
||
+ | |aff_weakness = 90 |
||
+ | |aff_melee = 55 |
||
+ | |aff_ranged = 45 |
||
+ | |aff_magic = 65 |
||
+ | |id = 1926,1931 |
||
}} |
}} |
||
[[File:Bandit Kharid chathead.png|left]] |
[[File:Bandit Kharid chathead.png|left]] |
||
− | '''Bandits''' are attackable criminals that can be found at the [[Bandit Camp (Kharidian Desert)|Kharidian Desert Bandit Camp]]. They |
+ | '''Bandits''' are attackable criminals that can be found at the [[Bandit Camp (Kharidian Desert)|Kharidian Desert Bandit Camp]]. They are fairly well organised and structured, and are amongst the only NPCs in the game to show loyalty to [[Zaros]]. Indeed they are so loyal that any player wearing equipment or accessories belonging to either [[Saradomin]] or [[Zamorak]], major rivals of Zaros, will be treated as aggressive by the bandits and are attacked immediately, no matter what combat disadvantage they face. Because of this, many people use this to their advantage while training and therefore earn a high amount of [[experience]] with little effort, but are not very good for moneymaking due to the low value of their drops. They can also be pickpocketed at level 53 [[Thieving]], which is slightly lower than their [[Bandit (Pollnivneach)|Pollnivnian counterparts]]. |
− | |||
⚫ | |||
− | When players attack their fellows, they simply exclaim "You chose the wrong place to start trouble!" and attack you in a similar manner to the [[Al-Kharid warrior]]s. Armadyl items do not have the same effect. |
||
− | |||
− | '''Tip: Use a [[Saradomin arrow]] or [[Zamorak arrow]] if you are training melee, since they take up no useful item slots!''' |
||
⚫ | When players are near them wearing a Saradomin item, they will shout "Time to die, Saradominist filth!" Likewise, they will declare "Prepare to suffer, Zamorakian scum!" when they spot a player with Zamorak items. When players attack their fellows, they simply exclaim "You chose the wrong place to start trouble!" and attack you in a similar manner to the [[Al Kharid warrior]]s. Armadyl items do not have the same effect. |
||
− | It is possible for a player to achieve '''up to''' 60,000 - 110,000 experience per hour, depending on your Combat stats, gear, and boosted stats. |
||
A good strategy for staying there longer is to bring some noted food items with you and restock by simply visiting the nearby [[general store]], selling your noted food and buying it back in normal form. [[Bunyip]]s are also a good option to take with you. Take a few [[summoning potion]]s (4) and [[bunyip]] pouches with you, at a ratio of 4 pouches : 1 potion, drinking before renewing. |
A good strategy for staying there longer is to bring some noted food items with you and restock by simply visiting the nearby [[general store]], selling your noted food and buying it back in normal form. [[Bunyip]]s are also a good option to take with you. Take a few [[summoning potion]]s (4) and [[bunyip]] pouches with you, at a ratio of 4 pouches : 1 potion, drinking before renewing. |
||
− | When training the defence skill using the [[Barrows - |
+ | When training the defence skill using the [[Barrows - Guthan's set|Guthan's set]], which allows you to stay here training for very long periods of time, the recommended inventory consists of equal amounts of [[Super attack potion|super attack]] and [[super strength potion]]s, then simply taking 1 dose of each potion when you feel is necessary. If training in the pub, you may be overwhelmed if all are attacking you, so take a corner where 3 bandits are attacking you. The Guthan's set is cost effective as it will last about 15 hours, and most players can earn enough gold to repair the set in less than 2 hours so this is a viable way of training. Picking up the higher level herbs can assist in paying off the Guthan's set, or for some income while training. You can also use the Guthan's set for replenishing life points only, and use another weapon for the rest of the training. The Guthan's set, along with the [[Blood amulet of fury]] can be used without having to heal with food, allowing a player to essentially "afk." |
Another method of training is to wear excellent prayer boosting armour and use protect from melee. The Bandits drop the [[grimy ranarr]] required in a [[prayer potion]] and the chances of breaking even with this method is fairly high. In most events, the runes and ranarrs collected should even out the cost players spend on prayer potions. This method allows for fairly casual training as prayer drains slowly and the player is not losing life points. Also, if this method proves accurate, there are no repair expenses due to [[Barrows equipment]] degrading. |
Another method of training is to wear excellent prayer boosting armour and use protect from melee. The Bandits drop the [[grimy ranarr]] required in a [[prayer potion]] and the chances of breaking even with this method is fairly high. In most events, the runes and ranarrs collected should even out the cost players spend on prayer potions. This method allows for fairly casual training as prayer drains slowly and the player is not losing life points. Also, if this method proves accurate, there are no repair expenses due to [[Barrows equipment]] degrading. |
||
− | Another method to train is to take [[Saradomin godsword]] or [[Saradomin sword]] as a [[Saradomin]] item and fight Bandits. However, this method may be slow since godswords have a very slow attack speed but the Saradomin godsword can heal you as well as boost your prayer points in order to survive and also use [[Prayer]] for boosts. Selling the drops you receive can also be a good way to make a profit or to buy potions to boost your levelling. If using a [[Saradomin sword]], an alternate healing method is required. Works |
+ | Another method to train is to take [[Saradomin godsword]] or [[Saradomin sword]] as a [[Saradomin]] item and fight Bandits. However, this method may be slow since godswords have a very slow attack speed but the Saradomin godsword can heal you as well as boost your prayer points in order to survive and also use [[Prayer]] for boosts. Selling the drops you receive can also be a good way to make a profit or to buy potions to boost your levelling. If using a [[Saradomin sword]], an alternate healing method is required. Works the same with Zamorak items such as the [[Zamorak godsword]] or [[Zamorakian spear]] as well. |
− | The Saradomin godsword can be taken and used for its passive effect to recover health and prayer points. Also, the [[regen bracelet]] is useful in this situation as it speeds up |
+ | The Saradomin godsword can be taken and used for its passive effect to recover health and prayer points. Also, the [[regen bracelet]] is useful in this situation as it speeds up life point renewal. Another alternative for healing is bringing along the [[Enhanced Excalibur]] which heals life points as its passive effect, although the Seers' Village Hard Tasks need to be completed to receive the weapon. Completing the Elite Tasks will result in a larger gain from the passive effect. |
− | With the addition of the [[Twisted bird skull necklace]], [[Split dragontooth necklace]] or [[Demon horn necklace]] (which restores 50 Prayer points per regular bone buried), when combined with the [[Bonecrusher]], provides |
+ | With the addition of the [[Twisted bird skull necklace]], [[Split dragontooth necklace]] or [[Demon horn necklace]] (which restores 50 Prayer points per regular bone buried), when combined with the [[Bonecrusher]], provides an unlimited source of Prayer points. Combined with [[Soul Split]] you will be able to survive there indefinately. |
==Locations== |
==Locations== |
||
− | *[[Bandit Camp (Kharidian Desert)]] (level |
+ | *[[Bandit Camp (Kharidian Desert)]] (level 54) |
− | *West of [[Pollnivneach]] (level |
+ | *West of [[Pollnivneach]] (level 54) |
==Drops== |
==Drops== |
||
Line 52: | Line 62: | ||
{{DropsTableHead}} |
{{DropsTableHead}} |
||
{{DropsLine|Name=Bones|Quantity=1|Rarity=Always}} |
{{DropsLine|Name=Bones|Quantity=1|Rarity=Always}} |
||
+ | {{DropsTableBottom}} |
||
− | |} |
||
===Runes=== |
===Runes=== |
||
{{DropsTableHead}} |
{{DropsTableHead}} |
||
− | {{DropsLine|Name=Chaos rune|Quantity=2|Rarity=Common}} |
||
{{DropsLine|Name=Death rune|Quantity=2|Rarity=Uncommon}} |
{{DropsLine|Name=Death rune|Quantity=2|Rarity=Uncommon}} |
||
{{DropsLine|Name=Nature rune|Quantity=2|Rarity=Uncommon}} |
{{DropsLine|Name=Nature rune|Quantity=2|Rarity=Uncommon}} |
||
{{DropsLine|Name=Law rune|Quantity=2|Rarity=Uncommon}} |
{{DropsLine|Name=Law rune|Quantity=2|Rarity=Uncommon}} |
||
{{DropsLine|Name=Cosmic rune|Quantity=2|Rarity=Uncommon}} |
{{DropsLine|Name=Cosmic rune|Quantity=2|Rarity=Uncommon}} |
||
+ | {{DropsTableBottom}} |
||
− | |} |
||
===Herbs (Members)=== |
===Herbs (Members)=== |
||
Line 76: | Line 85: | ||
{{DropsLine|Name=Grimy irit|Quantity=1|Rarity=Rare}} |
{{DropsLine|Name=Grimy irit|Quantity=1|Rarity=Rare}} |
||
{{DropsLine|Name=Grimy ranarr|Quantity=1|Rarity=Rare|Raritynotes = <ref>Less rare than the other rare herb drops.</ref>}} |
{{DropsLine|Name=Grimy ranarr|Quantity=1|Rarity=Rare|Raritynotes = <ref>Less rare than the other rare herb drops.</ref>}} |
||
+ | {{DropsTableBottom}} |
||
− | |} <references/> |
||
+ | {{Reflist}} |
||
===Weapons/Armour=== |
===Weapons/Armour=== |
||
Line 84: | Line 94: | ||
{{DropsLine|Name=Iron scimitar|Quantity=1|Rarity=Uncommon}} |
{{DropsLine|Name=Iron scimitar|Quantity=1|Rarity=Uncommon}} |
||
{{DropsLine|Name=Steel sq shield|Quantity=1|Rarity=Uncommon}} |
{{DropsLine|Name=Steel sq shield|Quantity=1|Rarity=Uncommon}} |
||
+ | {{DropsTableBottom}} |
||
− | |} |
||
===Other Items=== |
===Other Items=== |
||
{{DropsTableHead}} |
{{DropsTableHead}} |
||
− | {{DropsLine|Name=Coins|Quantity=12-52|Rarity=Common |
+ | {{DropsLine|Name=Coins|Quantity=12-52|Rarity=Common}} |
{{DropsLine|Name=Coal|Quantity=1|Rarity=Common}} |
{{DropsLine|Name=Coal|Quantity=1|Rarity=Common}} |
||
{{DropsLine|Name=Steel bar|Quantity=1|Rarity=Uncommon}} |
{{DropsLine|Name=Steel bar|Quantity=1|Rarity=Uncommon}} |
||
− | {{DropsLine|Name=Court summons|Quantity=1|Rarity=Very rare |
+ | {{DropsLine|Name=Court summons|Quantity=1|Rarity=Very rare}} |
+ | {{DropsTableBottom}} |
||
− | {{DropsLine|Name=Anagogic ort|Quantity=20,40|Rarity=Uncommon|gemw=no|Image=Anagogic ort.png}} |
||
− | |} |
||
===Universal drops=== |
===Universal drops=== |
||
Line 105: | Line 114: | ||
==Trivia== |
==Trivia== |
||
− | *Although these are affiliated with [[Saradomin]], bandits do not attack people with [[White equipment]], [[Initiate armour]], or [[Proselyte armour]]. |
+ | * Although these are affiliated with [[Saradomin]], bandits do not attack people with [[White equipment]], [[Initiate armour]], or [[Proselyte armour]]. |
− | *Once the player completes [[Desert Treasure]], a |
+ | * Once the player completes [[Desert Treasure]], a bandit when talked to will say "So you're the one who freed [[Azzanadra]] from his prison? Thank you kind sir/lady!" Ironically, they will still say this if you manage to talk to one in combat while wearing a Saradomin/Zamorakian item. |
{{Pickpocket}} |
{{Pickpocket}} |
Latest revision as of 12:20, 8 June 2019
Release | 18 April 2005 (Update) | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Members | Yes | |||||||||||||||||
Examine | ||||||||||||||||||
A tough-looking criminal. | ||||||||||||||||||
Combat info | ||||||||||||||||||
Level | LP | XP | XP | |||||||||||||||
54 | 1,950 | 99.3 | 32.7 | |||||||||||||||
Equipment XP (2H/MH & Armour/OH) | ||||||||||||||||||
5 / 3 / 1 | ||||||||||||||||||
Aggressive | Poisonous | |||||||||||||||||
Offensive | ||||||||||||||||||
Max hit | ||||||||||||||||||
156 | 0 | 0 | 0 | |||||||||||||||
Style | Speed | |||||||||||||||||
4 ticks (2.4s) | ||||||||||||||||||
Combat levels | ||||||||||||||||||
| ||||||||||||||||||
Defensive | ||||||||||||||||||
Armour | Weakness | |||||||||||||||||
609 | 39 | |||||||||||||||||
Affinities | ||||||||||||||||||
90 | 55 | 45 | 65 | |||||||||||||||
Immunities | ||||||||||||||||||
Bandits are attackable criminals that can be found at the Kharidian Desert Bandit Camp. They are fairly well organised and structured, and are amongst the only NPCs in the game to show loyalty to Zaros. Indeed they are so loyal that any player wearing equipment or accessories belonging to either Saradomin or Zamorak, major rivals of Zaros, will be treated as aggressive by the bandits and are attacked immediately, no matter what combat disadvantage they face. Because of this, many people use this to their advantage while training and therefore earn a high amount of experience with little effort, but are not very good for moneymaking due to the low value of their drops. They can also be pickpocketed at level 53 Thieving, which is slightly lower than their Pollnivnian counterparts.
When players are near them wearing a Saradomin item, they will shout "Time to die, Saradominist filth!" Likewise, they will declare "Prepare to suffer, Zamorakian scum!" when they spot a player with Zamorak items. When players attack their fellows, they simply exclaim "You chose the wrong place to start trouble!" and attack you in a similar manner to the Al Kharid warriors. Armadyl items do not have the same effect.
A good strategy for staying there longer is to bring some noted food items with you and restock by simply visiting the nearby general store, selling your noted food and buying it back in normal form. Bunyips are also a good option to take with you. Take a few summoning potions (4) and bunyip pouches with you, at a ratio of 4 pouches : 1 potion, drinking before renewing.
When training the defence skill using the Guthan's set, which allows you to stay here training for very long periods of time, the recommended inventory consists of equal amounts of super attack and super strength potions, then simply taking 1 dose of each potion when you feel is necessary. If training in the pub, you may be overwhelmed if all are attacking you, so take a corner where 3 bandits are attacking you. The Guthan's set is cost effective as it will last about 15 hours, and most players can earn enough gold to repair the set in less than 2 hours so this is a viable way of training. Picking up the higher level herbs can assist in paying off the Guthan's set, or for some income while training. You can also use the Guthan's set for replenishing life points only, and use another weapon for the rest of the training. The Guthan's set, along with the Blood amulet of fury can be used without having to heal with food, allowing a player to essentially "afk."
Another method of training is to wear excellent prayer boosting armour and use protect from melee. The Bandits drop the grimy ranarr required in a prayer potion and the chances of breaking even with this method is fairly high. In most events, the runes and ranarrs collected should even out the cost players spend on prayer potions. This method allows for fairly casual training as prayer drains slowly and the player is not losing life points. Also, if this method proves accurate, there are no repair expenses due to Barrows equipment degrading.
Another method to train is to take Saradomin godsword or Saradomin sword as a Saradomin item and fight Bandits. However, this method may be slow since godswords have a very slow attack speed but the Saradomin godsword can heal you as well as boost your prayer points in order to survive and also use Prayer for boosts. Selling the drops you receive can also be a good way to make a profit or to buy potions to boost your levelling. If using a Saradomin sword, an alternate healing method is required. Works the same with Zamorak items such as the Zamorak godsword or Zamorakian spear as well.
The Saradomin godsword can be taken and used for its passive effect to recover health and prayer points. Also, the regen bracelet is useful in this situation as it speeds up life point renewal. Another alternative for healing is bringing along the Enhanced Excalibur which heals life points as its passive effect, although the Seers' Village Hard Tasks need to be completed to receive the weapon. Completing the Elite Tasks will result in a larger gain from the passive effect.
With the addition of the Twisted bird skull necklace, Split dragontooth necklace or Demon horn necklace (which restores 50 Prayer points per regular bone buried), when combined with the Bonecrusher, provides an unlimited source of Prayer points. Combined with Soul Split you will be able to survive there indefinately.
Locations
- Bandit Camp (Kharidian Desert) (level 54)
- West of Pollnivneach (level 54)
Drops
100% drop
Item | Quantity | Rarity | GE price | |
---|---|---|---|---|
Bones | 1 | Always | 266 |
Runes
Item | Quantity | Rarity | GE price | |
---|---|---|---|---|
Death rune | 2 | Uncommon | 464 | |
Nature rune | 2 | Uncommon | 810 | |
Law rune | 2 | Uncommon | 1,140 | |
Cosmic rune | 2 | Uncommon | 824 |
Herbs (Members)
Item | Quantity | Rarity | GE price | |
---|---|---|---|---|
Grimy harralander | 1 | Uncommon | 741 | |
Grimy tarromin | 1 | Uncommon | 105 | |
Grimy marrentill | 1 | Uncommon | 2,307 | |
Grimy guam | 1 | Uncommon | 709 | |
Grimy dwarf weed | 1 | Rare | 8,476 | |
Grimy lantadyme | 1 | Rare | 7,551 | |
Grimy cadantine | 1 | Rare | 4,322 | |
Grimy kwuarm | 1 | Rare | 11,782 | |
Grimy avantoe | 1 | Rare | 1,043 | |
Grimy irit | 1 | Rare | 5,008 | |
Grimy ranarr | 1 | Rare[1] | 1,860 |
Weapons/Armour
Item | Quantity | Rarity | GE price | |
---|---|---|---|---|
Steel hatchet | 1 | Common | 3,019 | |
Iron battleaxe | 1 | Uncommon | 2,545 | |
Iron scimitar | 1 | Uncommon | 4,269 | |
Steel sq shield | 1 | Uncommon | 1,509 |
Other Items
Item | Quantity | Rarity | GE price | |
---|---|---|---|---|
Coins | 12–52 | Common | 12–52 | |
Coal | 1 | Common | 112 | |
Steel bar | 1 | Uncommon | 959 | |
Court summons | 1 | Very rare | Not sold |
Universal drops
- Universal drops are dropped by nearly every monster outside of Daemonheim.
- These drops are dropped alongside main drops.
Item | Quantity | Rarity | GE price | |
---|---|---|---|---|
Key token | 1 | Rare | Not sold | |
Mimic kill token | 1 | Very rare | 5,575 |
Items thieved
Trivia
- Although these are affiliated with Saradomin, bandits do not attack people with White equipment, Initiate armour, or Proselyte armour.
- Once the player completes Desert Treasure, a bandit when talked to will say "So you're the one who freed Azzanadra from his prison? Thank you kind sir/lady!" Ironically, they will still say this if you manage to talk to one in combat while wearing a Saradomin/Zamorakian item.