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*8 [[Adamantite rock|Adamant rocks]]
 
*8 [[Adamantite rock|Adamant rocks]]
   
The [[Superheat Item]] spell can be used well there. To use the mine well, it is recommended to bring many [[nature runes]], wield a [[staff of fire]] and bring a [[rune pickaxe ]]along with several pieces of high quality food. Good melee abilities is strongly recommended, and as it is faster to mine coal and mithril in the Dwarven Mine Resource Dungeon, it is also better to mine solely admantite ores. A set of inexpensive armour can also help to fend off hobgoblins. Bear in mind dying in the wilderness will retain 3, or 4 items with [[Protect Item]], which will generally be two admantite bars and the rune pickaxe, if no other armour is wielded, and Superheat Item is in use. As hobgoblins would be a threat too, it is recommended to team in 2-5 to protect each other.
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The [[Superheat Item]] spell can be used well there. To use the mine well, it is recommended to bring many [[nature runes]], wield a [[staff of fire]] and bring a [[rune pickaxe |rune pickaxe]] along with several pieces of high quality food. Good melee abilities is strongly recommended, and as it is faster to mine coal and mithril in the Dwarven Mine Resource Dungeon, it is also better to mine solely admantite ores. A set of inexpensive armour can also help to fend off hobgoblins. Bear in mind dying in the wilderness will retain 3, or 4 items with [[Protect Item]], which will generally be two admantite bars and the rune pickaxe, if no other armour is wielded, and Superheat Item is in use. As hobgoblins would be a threat too, it is recommended to team in 2-5 to protect each other.
   
 
The [[Explorer's Ring]] is very useful here. At its highest level, the ring boasts the ability to superheat nearly a full inventory of bars without nature or fire runes, restore run energy up to three times (greatly helpful when escaping pkers), teleport to a safe location below level 20 wilderness, and high/low alch bars and ores when desired.
 
The [[Explorer's Ring]] is very useful here. At its highest level, the ring boasts the ability to superheat nearly a full inventory of bars without nature or fire runes, restore run energy up to three times (greatly helpful when escaping pkers), teleport to a safe location below level 20 wilderness, and high/low alch bars and ores when desired.

Revision as of 16:05, 25 June 2012

Bandit camp mining site
File:Hobgoblinmine.png
Release date Unknown edit
Also known as 37 Wilderness Mine, Hobgoblin Mine
Location North of Bandit Camp, north-west of Wilderness Volcano
Members No
Rocks 16 Iron rocks
20 Coal rocks
22 Mithril rocks
8 Adamantite rocks
Monsters Hobgoblins
Requirements None
Main music Unknown edit
File:Hobgoblin mine map.png
[view][talk]

The Bandit camp mining site or the Hobgoblin Mine is a mining site found in the Wilderness from levels 34 to 37. The mine is occupied by a large number of aggressive, level-28 hobgoblins, from whom the mine gets its nickname. The mine is a hotspot for player-killers hoping to kill miners for their ore.

This site is also a nice spot to train Smithing in the wilderness, as it has a furnace east of it, and an anvil south-west of it.

One positive thing about this dangerous Wilderness mine is that it is in a one-on-one combat area. Most of the time, the miners will be attacked by the Hobgoblins. Since the mine is higher than level 20 Wilderness, players cannot teleport out. With the introduction of Bounty Hunter this mine was moved 4 levels deeper into the wilderness. Before this mine was moved the teleportation problem could be solved by carrying an Amulet of Glory which can teleport up to level 30 Wilderness, however the amulet is for members only.

The mine is also the location of a level 3 Treasure trail , a Zamorak wizard will attack.

The Hobgoblin Mine features one of the most abundant supplies of Mithril and Adamantite ores in a single location in the entire game, along with one of the mining locations unlocked in the Haunted Mine quest, which is closer to a bank. Coal and Iron rocks are also scattered around the area.

In total, the mine contains:

The Superheat Item spell can be used well there. To use the mine well, it is recommended to bring many nature runes, wield a staff of fire and bring a rune pickaxe along with several pieces of high quality food. Good melee abilities is strongly recommended, and as it is faster to mine coal and mithril in the Dwarven Mine Resource Dungeon, it is also better to mine solely admantite ores. A set of inexpensive armour can also help to fend off hobgoblins. Bear in mind dying in the wilderness will retain 3, or 4 items with Protect Item, which will generally be two admantite bars and the rune pickaxe, if no other armour is wielded, and Superheat Item is in use. As hobgoblins would be a threat too, it is recommended to team in 2-5 to protect each other.

The Explorer's Ring is very useful here. At its highest level, the ring boasts the ability to superheat nearly a full inventory of bars without nature or fire runes, restore run energy up to three times (greatly helpful when escaping pkers), teleport to a safe location below level 20 wilderness, and high/low alch bars and ores when desired.