RuneScape Wiki
(Also encountered in Godwars Boss Room)
Tag: Visual edit
Tag: Visual edit
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*Bandosian ambushers and their [[Armadylean ambusher|Armadylean counterparts]] use two-handed abilities, such as [[Quake]], [[Hurricane]] and [[Meteor Strike]] while using dual-wielding weapons, despite the fact for a player to use them it requires wielding a two-handed weapon. However, they '''cannot''' use dual-wielded abilities. This also applies to the [[Wilderness Warbands]] bandits, and it also applied to certain enemies from the first [[World Event]], [[The Battle of Lumbridge]].
 
*Bandosian ambushers and their [[Armadylean ambusher|Armadylean counterparts]] use two-handed abilities, such as [[Quake]], [[Hurricane]] and [[Meteor Strike]] while using dual-wielding weapons, despite the fact for a player to use them it requires wielding a two-handed weapon. However, they '''cannot''' use dual-wielded abilities. This also applies to the [[Wilderness Warbands]] bandits, and it also applied to certain enemies from the first [[World Event]], [[The Battle of Lumbridge]].
 
**The threshold abilities they use also seem to generate adrenaline rather than deplete it, in a similar manner to the way that threshold abilities worked in the early stages of the [[Evolution of Combat]] [[Evolution of Combat beta|beta]].
 
**The threshold abilities they use also seem to generate adrenaline rather than deplete it, in a similar manner to the way that threshold abilities worked in the early stages of the [[Evolution of Combat]] [[Evolution of Combat beta|beta]].
*On release Bandosian ambushers may occasionally spawn in many closed areas, and there are reports of appearances in the [[TzHaar Fight Cave]], [[Cosmic Altar]], the exit room from [[Dungeoneering]], [[Sinkholes]], in the puzzles during [[Within the Light]], the [[Godwars Dungeon]], [[minigames]] like [[Duel Arena]] (both in the middle of a fight, while the players weren't fighting, and inside the challenging lobby), [[Stealing Creation]] and [[Fish Flingers]] lobbies, and even in ones where the player would not be able to fight back, such as [[Tears of Guthix]], although they cannot appear in the dungeons of [[Daemonheim]], banks, the [[Wilderness]] or in instances, and nor will they appear for players who are viewing cutscenes, already in combat or under half health. Most of this have been fixed and now they can only spawn within the PvP areas of the world event.
+
*On release Bandosian ambushers may occasionally spawn in many closed areas, and there are reports of appearances in the [[TzHaar Fight Cave]], [[Cosmic Altar]], the exit room from [[Dungeoneering]], [[Sinkholes]], in the puzzles during [[Within the Light]], the [[God Wars Dungeon]], [[minigames]] like [[Duel Arena]] (both in the middle of a fight, while the players weren't fighting, and inside the challenging lobby), [[Stealing Creation]] and [[Fish Flingers]] lobbies, and even in ones where the player would not be able to fight back, such as [[Tears of Guthix]], although they cannot appear in the dungeons of [[Daemonheim]], banks, the [[Wilderness]] or in instances, and nor will they appear for players who are viewing cutscenes, already in combat or under half health. Most of this have been fixed and now they can only spawn within the PvP areas of the world event.
   
 
{{The Bird and the Beast}}
 
{{The Bird and the Beast}}

Revision as of 14:25, 23 December 2013

[FAQ] [doc]

Bandosian ambushers are followers of Bandos, associated with The Bird And the Beast. There are two types.

The first type appears at Bandos-controlled sites that have a spider hole built on them. They appear whenever an Armadylean caravan stops there, and attack any bodyguards that are still alive.

The second type can appear anywhere within the world event PvP area that an Armadyl-aligned player is found, and will attack them. Other Armadylean players may attack them and attract their attention.

Their maximum health would be lowered according to the player's level upon being attacked. Their combat stats also seems to be adjusted to the weapon the player is wielding, meaning they would deal little damage if the player is unarmed. Players can encounter up to three ambushers a day.

Ambushers generate adrenaline as they fight, and can use abilities. Typically, the first thing they do is attempt to stun their target with Backhand, then use Smash soon after to disable prayers.

When a player is attacked by a Bandosian ambusher, the following message is seen in their chat box:

A Bandosian ambusher attacks.

Trivia

  • Bandosian ambushers and their Armadylean counterparts use two-handed abilities, such as Quake, Hurricane and Meteor Strike while using dual-wielding weapons, despite the fact for a player to use them it requires wielding a two-handed weapon. However, they cannot use dual-wielded abilities. This also applies to the Wilderness Warbands bandits, and it also applied to certain enemies from the first World Event, The Battle of Lumbridge.
    • The threshold abilities they use also seem to generate adrenaline rather than deplete it, in a similar manner to the way that threshold abilities worked in the early stages of the Evolution of Combat beta.
  • On release Bandosian ambushers may occasionally spawn in many closed areas, and there are reports of appearances in the TzHaar Fight Cave, Cosmic Altar, the exit room from Dungeoneering, Sinkholes, in the puzzles during Within the Light, the God Wars Dungeon, minigames like Duel Arena (both in the middle of a fight, while the players weren't fighting, and inside the challenging lobby), Stealing Creation and Fish Flingers lobbies, and even in ones where the player would not be able to fight back, such as Tears of Guthix, although they cannot appear in the dungeons of Daemonheim, banks, the Wilderness or in instances, and nor will they appear for players who are viewing cutscenes, already in combat or under half health. Most of this have been fixed and now they can only spawn within the PvP areas of the world event.