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{{HasStrategy}}
 
{{HasStrategy}}
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{{HasMMG|Barrows: Rise of the Six}}
 
[[File:Barrows - Rise of the Six well.png|thumb|300px|The entrance to the fight]]
 
[[File:Barrows - Rise of the Six well.png|thumb|300px|The entrance to the fight]]
'''Barrows: Rise of the Six''' is the sequel to the standard [[Barrows]] minigame. It was released on [[13 November]] [[2013]]. It features a team of four players fighting against all six of the [[Barrows Brothers]]: [[Ahrim the Blighted|Ahrim]], [[Dharok the Wretched|Dharok]], [[Guthan the Infested|Guthan]], [[Torag the Corrupted|Torag]], [[Verac the Defiled|Verac]], and [[Karil the Tainted|Karil]]. All six brothers, however, have been greatly enhanced by [[Sliske]]'s experiments in the [[Shadow Realm]], each increasing from level 150 and 12,000 life points to level 650 and 50,000 life points. Players split into two pairs, with each pair taking on three brothers, and to defeat them, all 6 brothers must be defeated at once.
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'''Barrows: Rise of the Six''' is the sequel to the standard [[Barrows]] minigame. It was released on [[13 November]] [[2013]]. It features a team of one to four players fighting against all six of the [[Barrows Brothers]]: [[Ahrim the Blighted|Ahrim]], [[Dharok the Wretched|Dharok]], [[Guthan the Infested|Guthan]], [[Torag the Corrupted|Torag]], [[Verac the Defiled|Verac]], and [[Karil the Tainted|Karil]]. All six brothers, however, have been greatly enhanced by [[Sliske]]'s experiments in the [[Shadow Realm]], each increasing from level 150 and 12,000 life points to level 650 and 50,000 life points. Players distribute themselves across the two sides or on one side of the arena, and defeat all 6 brothers at once in order to loot the reward chest.
   
The entrance to the minigame can be found in a well in the town next to Barrows. The quickest way to get there is using [[Drakan's medallion]], which is unlocked during the [[Branches of Darkmeyer]] [[quests|quest]]. Alternatively, you may travel through [[The Hollows]] and use the [[swamp boat]] in much the same fashion as you would, to travel to the standard Barrows minigame. 
+
The entrance to the minigame can be found west of the entrance to the Barrows within a well that is surrounded by four outbuildings (do not cross bridges). It is marked on the minimap by a well icon (blue waterdrop). The quickest way to get there is using [[Drakan's medallion]], which is unlocked during the [[Branches of Darkmeyer]]. Teams of 4 can use the [[Grouping System]], though one player must have a [[Barrows totem]] with them. Alternatively, players may travel through [[The Hollows]] and use the [[swamp boat]]. The table to the right shows the daily rotation of the brothers.
  +
  +
Obtaining all of Barrows: Rise of the Six unique drops and having unlocked all Barrows bobbleheads will unlock the {{TitleAnchor|t=Banisher of Shadows|c=#451D44|loc=s|,=c}} title.
   
 
{{Rots rotation}}
 
{{Rots rotation}}
   
==Starting the fight==
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==The Fight==
  +
Remember that this is a fight to the death! Players cannot teleport out of the fight; the only way out is through victory or defeat. Teleports are disabled in the dungeon.
  +
  +
===Before the Fight===
 
[[File:Shadow Realm portal.png|thumb|350px|The portal into the [[Shadow Realm]]]]
 
[[File:Shadow Realm portal.png|thumb|350px|The portal into the [[Shadow Realm]]]]
To enter the well, you or one of your teammates will need a [[Barrows totem]], which can be obtained as a common reward from the original Barrows activity. The totem can also be purchased on the Grand Exchange.
+
Each encounter requires an instance, requiring one [[Barrows totem]] each. Instances may be set to 1-4 players as of the [[Update:Patch Notes (12 December 2016)|12 December 2016]] update. Only the player making the instance needs to pay the Barrows totem. This is also true for [[Ironmen]]. Totems are obtained as a common reward from the original Barrows activity or bought from the Grand Exchange.
   
  +
Once inside, there is a randomly generated corridor containing 0-4 bridges. At the end of the tunnel there are four pressure plates for entry into the fight area. All players in the instance must stand on the pressure plates to enter the fight area. The distribution of team members on the pressure plates does not matter - 2 and 2, 3 and 1, 4 together on one side, or any combination depending on the number of players allowed by the instance. If someone lobbies after entering through the first portal, they cannot re-enter by standing on the pads alone. The team members inside the portals can either lobby and re-enter the instance or create a new instance.
Like with the [[Kalphite King]], instances must be created in order to start a fight, and a number code can be given to the instance so that only players you choose are allowed to enter. Once inside, after trekking through a randomly generated corridor, containing from one to four bridges (Zero bridges is really rare, but happens.) and a varied lengthy path, you will find four pressure plates. All players on the instance must step on the pressure plates to start the fight. After an [[Update:Patch_Notes_(12_December_2016)|update]], you can press the pressure plate alone to start a solo fight.
 
   
Once all players are inside the arena, one of them must click to disrupt the portal. A mask of Sliske will ask them if they are ready to fight (a quick-fight option is available also). Once they accept, the brothers spawn on both sides. The side each brother goes to changes daily at 00:00 GMT. Dying in the fight will send your grave to the graveyard section of the dungeon.
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When all players are inside the arena, one of them must click to disrupt the portal. A mask of Sliske will ask them if they are ready to fight (a quick-fight option is available also). Upon accepting, the 6 brothers spawn with 3 on both sides. The distribution of the brothers changes daily at 00:00 GMT. Once the fight has begun, no one can join the instance or fight area if they have died, disconnected, or did not enter the fight area after the second portal. Dying in the fight will send your grave to the graveyard section of the dungeon, accessed by right-clicking the well.
   
  +
===After the fight===
Unlike other group bosses, once a fight begins, no one can enter the instance, even if someone has died inside.
 
  +
A cutscene will play once all 6 brothers are defeated, and a reward chest will appear on the west side of the arena. Players on the east side must jump over the chasm where the shadow portal was. The [[Luck of the dwarves]] can affect the rewards in the chest.
  +
  +
Should the player's inventory be full, rewards will be dropped on the ground. If the player's inventory is partially full the following priority is used to fill the inventory: Shield, Main Drop, Malevolent Energy then Charms. If assigned as a [[Soul Reaper]] task, the kill will only count if the player dealt damage and survived the encounter. Any players who died during the encounter cannot loot the chest and the kill will not count towards their Beasts tab and Soul Reaper assignment.
  +
  +
When a player steps over the western pressure pads, the dungeon will become unstable and collapse as the shadow portal was supporting it, and players have 30 seconds to escape. The dungeon will get several changes. The small 3x2 pads begin to emit purple mist, which periodically deals damage to players near or on it. Several sections of the wall will collapse on themselves, sending out piles of rock which can damage players and act as solid obstacles. The bridges used to enter the area will also be destroyed, forcing players to use a narrow path jutting out from the chasm the bridge was on or use a vine/stepping stone to get across. As time elapses, the camera begins to tilt towards one side. If the player(s) do not get out within 30 seconds, explosions start appearing and will damage players for up to 1,500 per hit.
  +
  +
The [[malevolent energy]] claimed from the chest is [[Malevolent energy (unstable)|unstable]] until the player is safely out of the tunnel. Lobbying, teleporting, or leaving the tunnel in any way besides running back through it will cause the unstable energy to be destroyed. All other regular loot will be kept.
   
 
==Rewards==
 
==Rewards==
Rise of the Six, much like the original Barrows, has many unique and powerful rewards, including [[malevolent energy]] - which can be used to smith [[malevolent armour]] and create [[Bobblehead]] pets - and some special level 90 kiteshields. The [[ring of wealth]] does not affect the loot from the chest. Just like the regular chest, if your inventory is full your rewards will be on the ground.
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Rise of the Six has 5 unique rewards, including [[malevolent energy]] which can be used to smith [[malevolent armour]] and create [[Bobblehead]] pets. The tier 90 kiteshields ([[Merciless kiteshield|Merciless]], [[Malevolent kiteshield|Malevolent]], and [[Vengeful kiteshield|Vengeful]]) are also obtained through this boss. [[Barrows amulets]] from the reward chest can be used for the regular Barrows minigame.
  +
  +
===Estimated earnings===
  +
Individually the average value of each chest is {{Coins|(6.5*{{GEP|Barrows amulet}}+{{GEP|Rune platebody}}*8+{{GEP|Magic logs}}*200+{{GEP|Raw rocktail}}*135+{{GEP|Black dragonhide}}*70+{{GEP|Onyx bolts (e)}}*57.5+{{GEP|Battlestaff}}*40+{{GEP|Runite ore}}*32+{{GEP|Magic seed}}*3+{{GEP|Dwarf weed seed}}*8+{{GEP|Lantadyme seed}}*8)/11+{{GEP|Malevolent kiteshield}}/240+{{GEP|Merciless kiteshield}}/240+{{GEP|Vengeful kiteshield}}/240+{{GEP|Malevolent energy}}*1.5}} consisting of:
   
  +
{{Coins|{{GEP|Malevolent energy}}*1.5}} from malevolent energies;
Once all players loot their items, they must escape from the crypts by foot, using the same randomly generated route they came in with. Several obstacles will have to be traversed this time. As soon as one person steps out from the first barrier area (short path), or into the split path (without the hole) a countdown of 30 seconds will start, and players must be careful of the collapsing ceilings and gas which will deal damage to the players.
 
   
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{{Coins| {{GEP|Malevolent kiteshield}}/240+{{GEP|Merciless kiteshield}}/240+{{GEP|Vengeful kiteshield}}/240}} from shields;
Bridges have two options; a vine or stone pillar (vine if water is flowing, pillar if chasm), which one person can use. There is also a ledge on every bridge, anyone can use it but it is slightly longer and only one person can use it at a time. As the timer reaches 0, the screen tips and when it reaches 0, the whole dungeon explodes, dealing massive (over 1000 per explosion) damage to players who have not left yet.
 
   
  +
and {{Coins|(6.5*{{GEP|Barrows amulet}}+{{GEP|Rune platebody}}*8+{{GEP|Magic logs}}*200+{{GEP|Raw rocktail}}*135+{{GEP|Black dragonhide}}*70+{{GEP|Onyx bolts (e)}}*57.5+{{GEP|Battlestaff}}*40+{{GEP|Runite ore}}*32+{{GEP|Magic seed}}*3+{{GEP|Dwarf weed seed}}*8+{{GEP|Lantadyme seed}}*8)/11}} from other drops.
Note that while you can teleport out, it will cause any [[Malevolent energy (unstable)|unstable malevolent energy]] to disappear. Leaving through any other methods, such as death, will cause the same effect.
 
   
 
===100% drops===
 
===100% drops===
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One energy is always received from the chest; however, there is a 50% chance to get a second energy.{{CiteDevBlog|author=Mod Timbo|url=http://services.runescape.com/m=forum/forums.ws?74,75,52,65949497,86,341791046,#86|title=Revealing Drop Rates|blogdate=06 October 2017|notes=|name=drop rates|group=d}} It always comes in unstable form. In order to stabilize it, the player must escape the dungeon without lobbying or dying.
Malevolent energy is always unstable when received. The player must exit the Shadow Barrow dungeon without teleporting in order to change it into the stable form. The value of 1 stable malevolent energy is {{Coins|{{GEP|Malevolent energy}}}}.
 
  +
  +
The value of 1 stable malevolent energy is {{Coins|{{GEP|Malevolent energy}}}}.
  +
 
{{DropsTableHead}}
 
{{DropsTableHead}}
 
{{DropsLine|Name=Malevolent energy (unstable)|Quantity=1-2|Rarity=Always|gemw=no}}
 
{{DropsLine|Name=Malevolent energy (unstable)|Quantity=1-2|Rarity=Always|gemw=no}}
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{{Charm:Barrows - Rise of the Six}}
 
{{Charm:Barrows - Rise of the Six}}
   
===Armour===
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===Main drops===
  +
All drops have the same drop rate of 1/11.<ref name="drop rates" group="d"/>
The kiteshields are tertiary drops.
 
{{DropsTableHead}}
 
{{DropsLine|Name=Malevolent kiteshield|Quantity=1|Rarity=Rare}}
 
{{DropsLine|Name=Merciless kiteshield|Quantity=1|Rarity=Rare}}
 
{{DropsLine|Name=Vengeful kiteshield|Quantity=1|Rarity=Rare}}
 
{{DropsTableBottom}}
 
 
===Other===
 
 
{{DropsTableHead}}
 
{{DropsTableHead}}
 
{{DropsLine|Name=Barrows amulet|Quantity=3-10|Rarity=Common}}
 
{{DropsLine|Name=Barrows amulet|Quantity=3-10|Rarity=Common}}
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{{DropsLine|Name=Lantadyme seed|Quantity=6-10|Rarity=Common}}
 
{{DropsLine|Name=Lantadyme seed|Quantity=6-10|Rarity=Common}}
 
{{DropsTableBottom}}
 
{{DropsTableBottom}}
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  +
===Tertiary drops===
 
{{DropsTableHead}}
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{{DropsLine|Name=Malevolent kiteshield|Quantity=1|Rarity=Rare|Raritynotes=<ref name="dr240" group="d">Drop rate is 1/240.</ref><ref name="drop rates" group="d"/>}}
 
{{DropsLine|Name=Merciless kiteshield|Quantity=1|Rarity=Rare|Raritynotes=<ref name="dr240" group="d"/><ref name="drop rates" group="d"/>}}
 
{{DropsLine|Name=Vengeful kiteshield|Quantity=1|Rarity=Rare|Raritynotes=<ref name="dr240" group="d"/><ref name="drop rates" group="d"/>}}
 
{{DropsTableBottom}}
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{{Reflist|group=d}}
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==Feats==
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* {{Achievement|Shadows Below|50|Survive the shadow beneath the barrows.}}
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* {{Achievement|Brothers in More Arms|40|Defeat Rise of the Six on six different occasions, leaving a different brother to last.}}
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* {{Achievement|Family Affair|0|Obtained a collection of unique drops from the Barrows Brothers: Rise of the Six.}}
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* {{Achievement|Barrowed Power|5|Defeat the empowered Barrows Brothers several times depending on the tier.}}
   
 
==Trivia==
 
==Trivia==
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** When Karil/Ahrim teleport to the middle of the field to attack players on the other side when the team is taken to the Shadow Realm, their effects may go off in the Shadow Realm but will be in the normal realm instead. A rarer glitch can happen, in which they may not transfer over to the Shadow Realm, and be stuck in the normal realm, causing the kill to be lost.
 
** When Karil/Ahrim teleport to the middle of the field to attack players on the other side when the team is taken to the Shadow Realm, their effects may go off in the Shadow Realm but will be in the normal realm instead. A rarer glitch can happen, in which they may not transfer over to the Shadow Realm, and be stuck in the normal realm, causing the kill to be lost.
 
** It is possible for Dharok to be permanently killed during the fight. If this happens, the game will think that Dharok is dead. Like most NPCs, he will also drop bones, despite being a wight.
 
** It is possible for Dharok to be permanently killed during the fight. If this happens, the game will think that Dharok is dead. Like most NPCs, he will also drop bones, despite being a wight.
** If the player uses Surge and lands in an area where debris was just about to fall, there is a slight chance that rather than being knocked back and being dealt with damage, they will get stuck. The only way to get out of it is by logging or dying.
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** If the player uses Surge and lands in an area where debris was just about to fall, there is a slight chance that rather than being knocked back and being dealt with damage, they will get stuck. The only way to get out of it is by lobbying or dying.
* A few patch notes changed the following:
 
** Some teams were able to trio the brothers, and a leecher would stay in between the barriers and wait until the kill was finished. After the brothers were defeated, the leecher could loot the chest for potentially valuable rewards. This was changed to having the leecher also be in the main area of the fight to be eligible for any rewards.
 
** Karil's bomb radius has increased slightly.
 
** If multiple Brothers occupy the same tile, attackable brothers will be above defeated ones.
 
** The damage from the exploding tunnel was reduced after players complained about the damage being dealt too high and often.
 
 
* After defeating the brothers the Adventurer's Log will say: "I defeated the wights of the Shadow Realm X time(s), sealing them back in Sliske's rift."
 
* After defeating the brothers the Adventurer's Log will say: "I defeated the wights of the Shadow Realm X time(s), sealing them back in Sliske's rift."
 
* Initially, the Shadow Realm ability of the brothers was completely different from the current ability. A brother would forcefully have the player possess their body in the Shadow Realm. The other brothers would follow the player in walking speed, and all five brothers had to be lured into the five gas clouds for the player to return to the normal realm. If they touched the player, they would deal some damage onto them. In the normal realm, that brother would be the "player", where they followed the movements of the player in the Shadow Realm.
 
* Initially, the Shadow Realm ability of the brothers was completely different from the current ability. A brother would forcefully have the player possess their body in the Shadow Realm. The other brothers would follow the player in walking speed, and all five brothers had to be lured into the five gas clouds for the player to return to the normal realm. If they touched the player, they would deal some damage onto them. In the normal realm, that brother would be the "player", where they followed the movements of the player in the Shadow Realm.
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* Prior to the [[12 December]] [[2016]] update, Barrows: Rise of the Six required four players in order to start the fight. This was changed to allow teams to start the fight without needing four players if they were in a smaller team.
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* Players can still receive killcount towards this boss without looting the chest. Even though the killcount is said to be how many chests have been looted in the Quick Chat dialogue.
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* As of [[1 February]] [[2018]], the highest kill count for this boss was 46,387 kills.{{CiteGeneral|url = https://www.reddit.com/r/runescape/comments/7uqej0/top_10_killers_per_boss/|title = Top 10 killers per Boss|author = Mod Shauny|date = 2 Feb 2018|accessdate = 2018-02-02|quote = Here are the top 10 kills for each Boss in RuneScape, be aware that we've not listed display names for privacy purposes however if you wish to brag about one number being yours then we won't stop you!}}
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** This had increased to 46,758 by [[6 May]] 2018.{{CiteGeneral|url=https://www.reddit.com/r/runescape/comments/8hj2f0/top_boss_killers_6th_may_2018/|title=Top 10 killers per Boss|author=Mod Shauny|date=6 May 2018|accessdate=2018-05-07|quote=Here are the top 10 kills for each Boss in RuneScape, be aware that we've not listed display names for privacy purposes however if you wish to brag about one number being yours then we won't stop you!}}.
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==References==
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<references />
   
 
{{Shadow Barrows}}
 
{{Shadow Barrows}}
 
{{Soul Reaper}}
 
{{Soul Reaper}}
 
[[Category:Bosses]]
 
[[Category:Bosses]]
  +
[[Category:Tier 4 luck]]

Latest revision as of 18:31, 23 October 2018

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Barrows - Rise of the Six well

The entrance to the fight

Barrows: Rise of the Six is the sequel to the standard Barrows minigame. It was released on 13 November 2013. It features a team of one to four players fighting against all six of the Barrows Brothers: Ahrim, Dharok, Guthan, Torag, Verac, and Karil. All six brothers, however, have been greatly enhanced by Sliske's experiments in the Shadow Realm, each increasing from level 150 and 12,000 life points to level 650 and 50,000 life points. Players distribute themselves across the two sides or on one side of the arena, and defeat all 6 brothers at once in order to loot the reward chest.

The entrance to the minigame can be found west of the entrance to the Barrows within a well that is surrounded by four outbuildings (do not cross bridges). It is marked on the minimap by a well icon (blue waterdrop). The quickest way to get there is using Drakan's medallion, which is unlocked during the Branches of Darkmeyer. Teams of 4 can use the Grouping System, though one player must have a Barrows totem with them. Alternatively, players may travel through The Hollows and use the swamp boat. The table to the right shows the daily rotation of the brothers.

Obtaining all of Barrows: Rise of the Six unique drops and having unlocked all Barrows bobbleheads will unlock the [Name], Banisher of Shadows title.

19 April 2024
WestEast
KarilGuthan
AhrimDharok
ToragVerac
(wrong?)

The Fight

Remember that this is a fight to the death! Players cannot teleport out of the fight; the only way out is through victory or defeat. Teleports are disabled in the dungeon.

Before the Fight

Shadow Realm portal

The portal into the Shadow Realm

Each encounter requires an instance, requiring one Barrows totem each. Instances may be set to 1-4 players as of the 12 December 2016 update. Only the player making the instance needs to pay the Barrows totem. This is also true for Ironmen. Totems are obtained as a common reward from the original Barrows activity or bought from the Grand Exchange.

Once inside, there is a randomly generated corridor containing 0-4 bridges. At the end of the tunnel there are four pressure plates for entry into the fight area. All players in the instance must stand on the pressure plates to enter the fight area. The distribution of team members on the pressure plates does not matter - 2 and 2, 3 and 1, 4 together on one side, or any combination depending on the number of players allowed by the instance. If someone lobbies after entering through the first portal, they cannot re-enter by standing on the pads alone. The team members inside the portals can either lobby and re-enter the instance or create a new instance.

When all players are inside the arena, one of them must click to disrupt the portal. A mask of Sliske will ask them if they are ready to fight (a quick-fight option is available also). Upon accepting, the 6 brothers spawn with 3 on both sides. The distribution of the brothers changes daily at 00:00 GMT. Once the fight has begun, no one can join the instance or fight area if they have died, disconnected, or did not enter the fight area after the second portal. Dying in the fight will send your grave to the graveyard section of the dungeon, accessed by right-clicking the well.

After the fight

A cutscene will play once all 6 brothers are defeated, and a reward chest will appear on the west side of the arena. Players on the east side must jump over the chasm where the shadow portal was. The Luck of the dwarves can affect the rewards in the chest.

Should the player's inventory be full, rewards will be dropped on the ground. If the player's inventory is partially full the following priority is used to fill the inventory: Shield, Main Drop, Malevolent Energy then Charms. If assigned as a Soul Reaper task, the kill will only count if the player dealt damage and survived the encounter. Any players who died during the encounter cannot loot the chest and the kill will not count towards their Beasts tab and Soul Reaper assignment.

When a player steps over the western pressure pads, the dungeon will become unstable and collapse as the shadow portal was supporting it, and players have 30 seconds to escape. The dungeon will get several changes. The small 3x2 pads begin to emit purple mist, which periodically deals damage to players near or on it. Several sections of the wall will collapse on themselves, sending out piles of rock which can damage players and act as solid obstacles. The bridges used to enter the area will also be destroyed, forcing players to use a narrow path jutting out from the chasm the bridge was on or use a vine/stepping stone to get across. As time elapses, the camera begins to tilt towards one side. If the player(s) do not get out within 30 seconds, explosions start appearing and will damage players for up to 1,500 per hit.

The malevolent energy claimed from the chest is unstable until the player is safely out of the tunnel. Lobbying, teleporting, or leaving the tunnel in any way besides running back through it will cause the unstable energy to be destroyed. All other regular loot will be kept.

Rewards

Rise of the Six has 5 unique rewards, including malevolent energy which can be used to smith malevolent armour and create Bobblehead pets. The tier 90 kiteshields (Merciless, Malevolent, and Vengeful) are also obtained through this boss. Barrows amulets from the reward chest can be used for the regular Barrows minigame.

Estimated earnings

Individually the average value of each chest is 821,703.75 consisting of:

553,074 from malevolent energies;

84,256.39 from shields;

and 184,373.36 from other drops.

100% drops

One energy is always received from the chest; however, there is a 50% chance to get a second energy.[d 1] It always comes in unstable form. In order to stabilize it, the player must escape the dungeon without lobbying or dying.

The value of 1 stable malevolent energy is 368,716.

Item Quantity Rarity GE price
Malevolent energy (unstable)Malevolent energy (unstable)1–2AlwaysNot sold

Charms

No charmGold charmGreen charmCrimson charmBlue charm
29–41%9–17%11–20%15–25%13–23%
Represents a 90% confidence range based on a sample of 177 kills.
4 charms are dropped at a time.
Add data to the log (requires JavaScript).

Main drops

All drops have the same drop rate of 1/11.[d 1]

Item Quantity Rarity GE price
Barrows amuletBarrows amulet3–10Common9,951–33,170
Rune platebodyRune platebody6–10 (noted)Common224,880–374,800
Magic logsMagic logs190–210 (noted)Common72,200–79,800
Raw rocktailRaw rocktail120–150 (noted)Common539,760–674,700
Black dragonhideBlack dragonhide60–80 (noted)Common208,920–278,560
Onyx bolts (e)Onyx bolts (e)50–65Common386,150–501,995
BattlestaffBattlestaff35–45 (noted)Common105,420–135,540
Runite oreRunite ore30–34 (noted)Common42,570–48,246
Magic seedMagic seed2–4Common104,928–209,856
Dwarf weed seedDwarf weed seed6–10Common4,932–8,220
Lantadyme seedLantadyme seed6–10Common4,356–7,260

Tertiary drops

Item Quantity Rarity GE price
Malevolent kiteshieldMalevolent kiteshield1Rare[d 2][d 1]6,907,175
Merciless kiteshieldMerciless kiteshield1Rare[d 2][d 1]6,560,569
Vengeful kiteshieldVengeful kiteshield1Rare[d 2][d 1]6,753,789
  1. ^ a b c d e Mod Timbo. "Revealing Drop Rates." 06 October 2017. Developers' Blogs.
  2. ^ a b c Drop rate is 1/240.

Feats

  • Shadows Below (RuneScore 50) - Survive the shadow beneath the barrows.
  • Brothers in More Arms (RuneScore 40) - Defeat Rise of the Six on six different occasions, leaving a different brother to last.
  • Family Affair (RuneScore 0) - Obtained a collection of unique drops from the Barrows Brothers: Rise of the Six.
  • Barrowed Power (RuneScore 5) - Defeat the empowered Barrows Brothers several times depending on the tier.

Trivia

Rise of the Six concept art

Concept art of the battle arena

  • Upon release, a graveyard system was implemented, but caused disconnections to players who entered at first. Within a few minutes, a patch was implemented that put the graves right outside the original Barrows entrance. After a hidden update, the system was fixed and graves now appear inside the graveyard rather than outside.
  • If a bucket is used on the entrance well, Ahrim the Blighted will appear and fill it with water. He will even have the attack option, although selecting it will do nothing.
  • The fight is the third non-quest fight to make use of a cutscene after victory, the first being Bork and Vorago.
  • When looting the chest for the first time, the mask of Sliske will appear and congratulate the player, telling them the rewards are theirs if they survive.
  • There are several glitches that can occur during and after the fight:
    • When Karil/Ahrim teleport to the middle of the field to attack players on the other side when the team is taken to the Shadow Realm, their effects may go off in the Shadow Realm but will be in the normal realm instead. A rarer glitch can happen, in which they may not transfer over to the Shadow Realm, and be stuck in the normal realm, causing the kill to be lost.
    • It is possible for Dharok to be permanently killed during the fight. If this happens, the game will think that Dharok is dead. Like most NPCs, he will also drop bones, despite being a wight.
    • If the player uses Surge and lands in an area where debris was just about to fall, there is a slight chance that rather than being knocked back and being dealt with damage, they will get stuck. The only way to get out of it is by lobbying or dying.
  • After defeating the brothers the Adventurer's Log will say: "I defeated the wights of the Shadow Realm X time(s), sealing them back in Sliske's rift."
  • Initially, the Shadow Realm ability of the brothers was completely different from the current ability. A brother would forcefully have the player possess their body in the Shadow Realm. The other brothers would follow the player in walking speed, and all five brothers had to be lured into the five gas clouds for the player to return to the normal realm. If they touched the player, they would deal some damage onto them. In the normal realm, that brother would be the "player", where they followed the movements of the player in the Shadow Realm.
  • Prior to the 12 December 2016 update, Barrows: Rise of the Six required four players in order to start the fight. This was changed to allow teams to start the fight without needing four players if they were in a smaller team.
  • Players can still receive killcount towards this boss without looting the chest. Even though the killcount is said to be how many chests have been looted in the Quick Chat dialogue.
  • As of 1 February 2018, the highest kill count for this boss was 46,387 kills.[1]
    • This had increased to 46,758 by 6 May 2018.[2].

References

  1. ^ Mod Shauny. Top 10 killers per Boss. 2 Feb 2018. "Here are the top 10 kills for each Boss in RuneScape, be aware that we've not listed display names for privacy purposes however if you wish to brag about one number being yours then we won't stop you!"*
  2. ^ Mod Shauny. Top 10 killers per Boss. 6 May 2018. "Here are the top 10 kills for each Boss in RuneScape, be aware that we've not listed display names for privacy purposes however if you wish to brag about one number being yours then we won't stop you!"*