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Not to be confused with Battle of East Lumbridge.
Battle of Lumbridge
Start date 22 July 2013 (Update)
End date 2 October 2013 (Update)
Location Lumbridge crater
Outcome Decisive Saradominist victory; Saradomin is greatly empowered, draining Zamorak significantly; diminishing of Zamorakian following; parts of Lumbridge destroyed
Preceded by N/A
Succeeded by The Bird and the Beast
Head developer James C
Battle info
Gods
Commanders
Padomenes, Sir Amik Varze Moia, Lord Daquarius Rennard
Combatants
Saradominist sages, rangers, sentries, crusaders, minelayers, rogues, medics, sharpshooters, gatherers, centaur champions, prideleaders, colossi, adventurers Zamorakian warlocks, snipers, sentries, footsoldiers, minelayers, rogues, medics, sharpshooters, gatherers, demon champion, butcher demon, siege beast, adventurers

The Battle of Lumbridge was a ten-week world event that took place alongside the beginning of the Sixth Age and the dawn of RuneScape 3. It started on 22 July 2013. The event was set to end on 30 September 2013 after ten weeks of battle. However, the event was extended for two days[1], and ended on 2 October 2013.[2]

The battle was waged between the god of order, Saradomin, and the god of chaos, Zamorak, and occurred in Lumbridge between the area which was the Lumbridge Swamp and west of the Lumbridge Castle. The battle featured weekly choices made by the players which defined its outcome and the course of action. It was stated by Jagex as having an "ultimate outcome [which] will set the course for RuneScape’s future."[3]

## History

Some time after Guthix was assassinated and the Edicts of Guthix were abolished, a large portal appeared west of Lumbridge Castle. People flocked to the portal, all speculating as to what the portal was, and what would come through it, although most agreed that its appearance had something to do with a god. As time went by, the portal grew bigger, and more people flocked to it.

Weeks after the portal first appeared, it finally opened, and Zamorak stepped through it. Seeing cracks of green energy in the ground, power left after Guthix's death, Zamorak started destroying the area in an attempt to get it, causing onlookers to flee. At this point Zamorak was shot in the back by Saradomin, and at once the two began fighting. Firing beams of energy at each other, they caused a huge explosion, damaging much of the nearby Lumbridge, and forming a large crater, with more of Guthix's power seeping out of the ground.

They both created a camp at the edge of the battlefield, and Zamorak summoned his general Moia and some Black Knights, while Saradomin summoned his general Padomenes and summoned some White Knights, which charged at each other, beginning the battle. The gods tasked their followers with collecting fragments of Guthix's power, in the form of divine tears, which were found all over the crater, to increase their power and overwhelm the opposing god.

## Players' role in the battle

### Aligning with a faction

With Zamorak and Saradomin both struggling to gain control of the power left by Guthix, they required the aid of adventurers to help them gain the upper hand. Players chose which god they wished to follow, and headed to either the Saradominist or the Zamorakian camp after confirming with the Recruitment Officer their desire to help. The Recruitment Officer gave the player a token representing the side the player wished to help. If the player wished to change sides, they spoke to Kara-Meir located near the Lumbridge lodestone at any time[4].

Player helped by collecting divine tears to help fuel their god's power and help them gain the upper hand. Tears were collected in two ways, either through combat or skilling.

### Divine tears

After joining one of the gods, players were given a token depending on what god they chose (i.e Zamorakian token or Saradominist token). The token improved through depositing divine tears to the chosen god (and receiving renown for doing so), starting off at bronze then silver, gold, runite and dragon. Tokens gave a small boost to the amount of divine tears the player collected. Gold, Runite and Dragon tokens even reduced damage taken from the other gods forces by a small amount. Tokens also changed the amount of experience earned while skilling or fighting on the battlefield.

For resource gathering skills, the experience $x$ at level $l$
$x = (10 + l) \times T$
For combat, the experience gained was approximately:
$x = (3 + l) \times T$
where the modifier $T$ for a bronze token was 1.4, for a silver token was 1.6, gold was 1.8, runite 2.0, and dragon 2.4.

Tears were earned from combat both on and off the battlefield. Players could attack the enemy faction's NPC reinforcements, and upon defeating them tears appeared in the players inventory. If players died during battle, they received the game message "A comrade helps you off the battlefield." and respawned in their faction's camp. They did not lose any items in their inventory (including divine tears), and did not leave behind a gravestone. Players could also receive tears as drops from charm-dropping creatures slain outside the battlefield. Obtaining tears outside the battlefield could be switched off via the battle interface.

Tears could also be earned from skilling, both on and off the battlefield. On the battlefield were mining, woodcutting, and fishing spots. There was no skill requirement to do this, and players collecting tears on the battlefield were not attacked by enemy soldiers, save for aggressive Saradominist and Zamorakian sharpshooters. The resources randomly become depleted for a short amount of time, even when no players were collecting tears from them. Tears could also be earned by skilling outside the battlefield, in a similar way to how anagogic orts are collected. Tears were awarded from skilling surprisingly frequently, and a player could quickly collect a substantial amount of tears from skilling activities such as farming, fishing, herblore, hunting, mining, runecrafting, and woodcutting. The players skill levels (and utilised tools and equipment) used to obtain these tears also had no effect on the rate at which they were collected (both on or off the battlefield).

Getting tears on the battlefield, either from combat or skilling, started from a multiplier of 4 (for free players) or 5 (for members). As more tears were collected, the multiplier decreased down to zero, so as to prevent a player in exceeding the daily maximum divine tears collection limit. The tear multiplier was restored every day at midnight (UTC). Previously, there was a bug where the multiplier was not restored but this has since been fixed.

The multiplier displayed in the battlefield HUD was rounded to the nearest integer; i.e. the player's multiplier had a constantly decreasing fractional part that was not displayed. As the player could not have non-integer amounts of an item, this was handled differently. At most times, the fractional part was ignored; however, at amounts that were (invisibly) closer to the next integer, tear gathering could show the fractional part. For example, at a newly changed 4x multiplier, the player may have noticed tears were harvested in a pattern such as 4, 4, 4, 5. The additional tears bonus from tokens cannot entirely account for such a regular interval. More definitively, the opposite could occur at a 5x multiplier with a pattern such as 5, 5, 5, 4.

Free players could harvest up to 1,320 divine tears a day, while members could harvest 3,000.[3] While mining a divine shard, a message would sometimes be displayed saying players had reached a 'weekly limit' of divine tears gathered, however this would not stop them from actually collecting divine tears by other methods. It was also still possible to mine another divine shard, but it sometimes required several tries. The following table shows the tear multiplier when players gathered a certain amount of tears in a day.

After the voting in week 8, the rate of divine tears gained in the battlefield was increased by 5%. On the final week of the battle, the daily limit on divine tears was increased to 4,500 for members[5], and 1,920 for free players.

Multiplier Tears (Week 1–9) Tears (Week 10+)
x5 0 – 1,259 0 - 2,059
x4 0 – 209 1,260 – 1,889 0 - 314 2,060 - 2,889
x3 210 – 629 1,890 – 2,309 315 - 809 2,890 - 3,509
x2 630 – 989 2,310 – 2,669 810 - 1,484 3,510 - 4,069
x1 990 – 1,319 2,670 – 2,999 1,485 - 1,979 4,070 - 4,499
x0 1,320 3,000 1,980 4,500

Once divine tears were collected, they were to be deposited at the collection point located in each of the faction's camp. If the player switched between factions, the contribution to the previous faction was reset.

Contribution Equivalence Use
Renown 1 tear = 1 renown Used to purchase rewards and consumables (see Rewards for more information)
Faction point 10 tears = 1 point Increases the faction's score
Votes 10 tears = 1 vote Used for voting specific buffs and reinforcements for one's faction in the Battle of Lumbridge. The voting ended at the beginning of week 10.

### The Duke's Dilemma (m)

The Duke's Dilemma was a weekly player-choice event during the Battle of Lumbridge. Lumbridge was very badly damaged by the battle, and Duke Horacio was currently working on rebuilding the city. Each week he asked players to vote on how to allocate the town's emergency resources toward dealing with various situations pertaining to this goal. The Duke had a total of 160,000 coins to use for rebuilding. The situation changed periodically through the world event. Players were limited later on in the event by the amount of money they spent. Voting could be done by either speaking to Duke Horacio, using the right-click option "Manage-Crisis", or by accessing the lectern in his room.

Regardless of which option the player chose, they were rewarded with an amount of bonus experience for voting, which players could add to a skill of their choosing (e.g. "The Duke grants you an XP bonus. This will be used up as the player earns XP in this skill."). Members will earn double experience as you earn experience in the skill, until the experience bonus from Duke Horacio decreases to zero. The remaining bonus experience can be checked by hovering over the chosen skill in the skills menu. Several of these bonuses are bugged though, fishing for example.

The first two weeks were available to all players: free players and members. However, starting at week 3, the voting changed to require membership. The Duke's Dilemma ended in week 8 when the remaining treasury was exhausted to buy food for the citizens of Lumbridge.

### Buffs and reinforcements

Every week throughout the event, players could spend their votes accumulated through contributing divine tears. Votes were used to decide the outcome of chosen buffs and reinforcements for the following week. Votes not spent in the previous week carried over to the following week.

Buffs provided a boost to the faction (such as more damage to the enemy, or less damage from the enemy), and the chosen buff was displayed in the battle HUD. Reinforcements to the battlefield were in the form of more powerful enemies providing additional benefits to the faction.

The voting officially ended at the beginning of week 10.

### Switching factions

Players who wished to switch factions could do so by talking to Kara-Meir. Players would lose their god token (Zamorakian token or Saradominist token), accumulated renown, and votes. However, players retained in their inventory all battle-related items (i.e. divine tears, sacred metal fragments, warpriest armour, etc.), and were still able to use unlocked emotes and titles.

Kept upon switching Lost upon switching
• God token prior to switch
• Accumulated renown
• Votes (both used/unused)
• Token Rank
• Contribution

## Events

### Random events

From time to time, random events occurred on the battlefield. Messages appeared as a drop down from the battlefield score HUD, and as game text in the chatbox when they occur. It was possible for two different events to happen at the same time, even two different node events such as the sacred metal nodes and yellow nodes.

Event Text Description
Obelisks Saradomin's obelisks are charging with a deadly energy. Zamorak's obelisks are charging with a deadly energy. The obelisks around the battlefield glow and have a blue or red symbol at their base. Standing in the symbol will cause people of opposing factions to take large, fast damage.
God's curse Saradomin curses the followers of Zamorak, decreasing their might for a short while. Zamorak curses the followers of Saradomin, decreasing their might for a short while. You will deal 10–15% less damage to enemies for three minutes.
God's blessing Saradomin has blessed his followers, decreasing their damage taken for a short while. Zamorak empowers his followers, decreasing their damage taken for a short while. You take 15% less damage from enemies for three minutes.
God power surge Saradomin's blessing infuses his followers. Zamorak's zealous hatred infuses his followers with a singular purpose. You will gather divine tears at an increased rate for a short time.
Thieves Saradomin's rogues have joined the battle to steal resources from Zamorak's forces. Zamorak's forces storm the field to steal resources from Saradomin. Thieves pickpocket enemies for divine tears. You can kill them for additional tears.
Minelayers Saradomin's sapper has joined the battle. Zamorak's sapper has joined the battle. Drops landmines until killed. The bombs deal a large amount of damage when placed on the floor and can hit both parties. Killing them gives some mines as a drop for your own use.
Healers Saradomin's healers have joined the battle. Zamorak's healers have joined the battle. Multiple healers will enter the battlefield. They will attempt to heal their companions, and if attacked, will fight using magical attacks. You can kill them for extra tears.
Sharpshooters Saradomin's sharpshooters have joined the conflict. Zamorak's sharpshooters have joined the conflict. Sharpshooters will spawn attacking the other god's minions. They are also aggressive to players of opposing factions, unlike other units.
Devout followers Saradomin has sent out a devout follower to gather resources for him. Zamorak has sent out a devout follower to gather resources for his army. The followers will attempt to gather resources for the god they follow. You can kill them for extra tears.
Neutral
Falling rocks Rocks are falling from the sky. Avoid them! Small rocks will rain down, before a boulder falls. The boulder will hit 1/3 of maximum health to those standing under it, and can then be mined for divine shards, which are worth 30 divine tears. Though you can only have one shard at a time, it may be quickly deposited before mining more and repeating. Enemies may be lured to where rocks are falling for an instant kill.
Unstable nodes Several resource gathering points have become unstable. Be careful! Certain resource gathering points will turn orange or yellow. Gathering from yellow points yields triple tears. Orange points will instantly damage you for 10% of your maximum life total and no resources can be gathered from them.
Sacred metal fragments Several resource points have turned to sacred metal. Certain resource gathering points will turn grey. Gathering from grey points will let you collect sacred metal fragments. There was also a chance of obtaining weapon parts from the metal nodes.
Guthix's life force Some residual energy from Guthix's life force has seeped out onto the battlefield. A green gas will appear upon the battlefield. Running through this gas provides a random player buff, one of the four drinks' effects. For 30 seconds, all killing grants an extra 15% more divine tears. Note that the green gas may only be seen in HTML5, not Java. Nevertheless, despite it being invisible, one still gets a buff if walking through gas.

### Jagex Moderator clones

Main article: JMod clone

Occasionally, clones of Jagex mods appeared on the battlefield, fighting for the god that mod supports. While they had different appearances and used different combat styles, they all provided a healing aura to nearby followers, and boosted the speed at which divine tears were gathered.

Players could attack the clones, and the clones' level scaled to the level of the players that attacked them. The clones could be healed for 10 divine tears by right-clicking them and selecting the heal option. The clones were not aggressive towards players as they targeted other JMods first, then NPCs. They did not charge to the other side of the field.

The clones always dropped a sizable amount of divine tears, and had the potential to drop several joke items (such as off-white partyhats and really rotten potatoes) which would vanish if a player attempts to take them.

## Progress of the battle

• By the second day of the event, there had been over 20 million votes cast in the battle[6]. The hi-scores showed that players who aligned themselves with Saradomin had fewer points than those who followed Zamorak, although Saradomin had a greater number of followers as compared to Zamorak.
• By the end of day four, Saradomin's lead had extended to over 9 million. The followers of Zamorak had collected more tears per person, but Saradomin had at least twice as many followers. Saradomin's lead had increased in absolute terms, but had decreased as a proportion of the total accumulated.
• By the end of week 1, Saradomin had extended his lead over Zamorak, but the rate of tears collected had declined in comparison to Zamorak[7].
• At the end of week 2, Saradomin maintained a small lead, but was very slowly losing percentage points as an effect of the law of large numbers. Both factions had their damage buffed by 10%.
• At the beginning of week 4, the Zamorakian lesser demon champion and the Saradominist centaur champion joined the battle. In response to this, quartermasters on both factions opened up access to the Tier 2 rewards from their stores[8].
• During week 4, the crater became more unstable, increasing the frequency of unstable node events. Sacred metal fragments became available from grey nodes.[8]
• At the beginning of week 6, a second Saradominist champion joined Saradomin's cause, fighting alongside the first Saradominist champion. Meanwhile, the Zamorakian champion became 50% more powerful[9].
• At the beginning of week 7, quartermasters on both factions opened up access to the Tier 3 rewards. Also, icyenic and infernal weapon overrides were added to free-to-play during this week.
• The beginning of week 8 saw the entry of both factions' elite units: two Saradominist prideleaders and one Zamorakian butcher demon.
• During week 8, the frequency of sacred metal fragment drops from silver nodes and enemies increased[10].
• At the beginning of week 9, a buff went into effect for both sides for an increase in the number of tears gained on the battlefield by 5%.
• At the beginning of week 10, both quartermasters had reduced their costs of rewards by 5%. In addition, the Zamorakian siege beast and Saradominist colossus joined the battle for their respective factions. The divine tears cap became 4,500 for members as opposed to 3,000,[5] and 1,980 for non-members as opposed to 1,320.
• During week 10, the drop rates of titles increased, and the quantities and drop rates of sacred metal fragments increased.[5]
• At midnight on 30 September, an inexhaustible sacred metal node appeared in front of Saradomin Camp's gates[1].

## Battle statistics

The following is the number of tears collected for Saradomin and Zamorak during the event:

Week Day Date Time(UTC) Score Percentage Total Lead 1 1 22 July 18:15 2,031,283 1,456,583 574,700 881,883 71.71% 28.29% 1 2 23 July 00:00 5,200,000 3,600,000 1,600,000 2,000,000 69.23% 30.77% 1 3 24 July 00:00 16,000,000 10,800,000 5,200,000 5,600,000 67.5% 32.5% 1 4 25 July 00:00 27,649,957 17,571,603 10,078,354 7,493,249 63.55% 36.45% 1 5 26 July 00:00 37,446,543 22,960,852 14,485,691 8,475,161 61.32% 38.68% 1 6 27 July 00:00 46,354,708 27,836,757 18,517,951 9,318,806 60.05% 39.95% 1 7 28 July 00:00 54,631,701 32,362,944 22,268,757 10,094,187 59.24% 40.76% 2 8 29 July 00:00 62,769,520 36,856,157 25,913,363 10,942,794 58.72% 41.28% 2 8 29 July 12:00 67,535,112 39,435,208 28,099,904 11,335,304 58.39% 41.61% 2 9 30 July 00:00 70,775,152 41,234,456 29,540,696 11,693,760 58.26% 41.74% 2 10 31 July 00:00 78,393,078 45,361,066 33,032,012 12,329,054 57.86% 42.14% 2 11 1 August 00:00 85,256,846 49,052,444 36,204,402 12,848,042 57.53% 42.47% 2 12 2 August 00:00 91,625,327 52,489,424 39,135,903 13,353,521 57.29% 42.71% 2 13 3 August 00:00 97,776,353 55,787,024 41,989,329 13,797,695 57.06% 42.94% 2 14 4 August 00:00 103,743,102 59,010,168 44,732,934 14,277,234 56.88% 43.12% 3 15 5 August 00:00 109,597,823 62,201,307 47,396,516 14,804,791 56.75% 43.25% 3 16 6 August 00:00 115,336,416 65,294,090 50,042,326 15,251,764 56.61% 43.39% 3 17 7 August 00:00 120,895,659 68,289,442 52,606,217 15,683,225 56.49% 43.51% 3 18 8 August 00:00 126,208,450 71,152,227 55,056,223 16,096,004 56.38% 43.62% 3 19 9 August 00:00 131,330,859 73,935,150 57,395,709 16,539,441 56.3% 43.7% 3 20 10 August 00:00 136,341,798 76,667,016 59,674,782 16,992,234 56.23% 43.77% 3 21 11 August 00:00 141,392,438 79,414,131 61,978,307 17,435,824 56.17% 43.83% 4 22 12 August 00:00 146,556,464 82,241,545 64,314,919 17,926,626 56.12% 43.88% 4 23 13 August 00:00 153,284,072 85,836,210 67,447,862 18,388,348 56% 44% 4 24 14 August 00:00 160,484,148 89,737,813 70,746,335 18,991,478 55.92% 44.08% 4 25 15 August 00:00 168,179,842 93,934,671 74,245,171 19,689,500 55.85% 44.15% 4 26 16 August 00:00 175,639,237 98,009,909 77,629,328 20,380,581 55.8% 44.2% 4 27 17 August 00:00 182,857,005 101,953,443 80,903,562 21,049,881 55.76% 44.24% 4 28 18 August 00:00 190,218,758 106,003,427 84,215,331 21,788,096 55.73% 44.27% 5 29 19 August 00:00 197,829,131 110,205,511 87,623,620 22,581,891 55.71% 44.29% 5 30 20 August 00:00 205,232,139 114,309,097 90,923,042 23,386,055 55.7% 44.3% 5 31 21 August 00:00 211,480,485 117,741,907 93,738,578 24,003,329 55.68% 44.32% 5 32 22 August 00:00 215,867,943 120,147,574 95,720,369 24,427,205 55.66% 44.34% 5 33 23 August 00:00 220,244,489 122,516,995 97,727,494 24,789,501 55.63% 44.37% 5 34 24 August 00:00 224,599,993 124,877,314 99,722,679 25,154,635 55.6% 44.4% 5 35 25 August 00:00 229,178,705 127,371,015 101,807,690 25,563,325 55.58% 44.42% 6 36 26 August 00:00 233,922,780 129,953,351 103,969,429 25,983,922 55.55% 44.45% 6 37 27 August 00:00 238,500,000 132,400,000 106,100,000 26,300,000 55.51% 44.49% 6 38 28 August 00:00 243,086,524 134,866,681 108,219,843 26,646,838 55.48% 44.52% 6 39 29 August 00:00 247,461,488 137,208,990 110,252,498 26,956,492 55.45% 44.55% 6 40 30 August 03:43 252,472,791 139,875,091 112,597,700 27,277,391 55.4% 44.6% 6 41 31 August 00:00 256,122,825 141,829,981 114,292,844 27,537,137 55.38% 44.62% 6 42 1 September 00:00 261,010,614 144,448,360 116,562,254 27,886,106 55.34% 44.66% 7 43 2 September 00:00 266,107,797 147,186,674 118,921,123 28,265,551 55.31% 44.69% 7 44 3 September 00:00 275,089,999 151,889,846 123,200,153 28,689,693 55.21% 44.79% 7 45 4 September 00:00 281,163,909 155,018,133 126,145,776 28,872,357 55.13% 44.87% 7 46 5 September 00:00 287,160,751 158,082,436 129,078,315 29,004,121 55.05% 44.95% 7 47 6 September 00:00 293,068,234 161,098,484 131,969,750 29,128,734 54.97% 45.03% 7 48 7 September 00:00 299,030,001 164,180,651 134,849,350 29,331,301 54.9% 45.1% 7 49 8 September 00:00 304,773,045 167,121,502 137,651,543 29,469,959 54.83% 45.17% 8 50 9 September 00:00 311,076,870 170,386,916 140,689,954 29,696,962 54.77% 45.23% 8 51 10 September 00:00 316,760,847 173,296,589 143,464,258 29,832,331 54.71% 45.29% 8 52 11 September 00:00 322,192,954 176,050,892 146,142,062 29,908,830 54.64% 45.36% 8 53 12 September 00:00 327,455,661 178,746,495 148,709,166 30,037,329 54.59% 45.41% 8 54 13 September 00:00 332,963,383 181,569,251 151,394,132 30,175,119 54.53% 45.47% 8 55 14 September 00:00 338,092,935 184,158,389 153,934,546 30,223,843 54.47% 45.53% 8 56 15 September 00:00 343,718,232 187,041,396 156,676,836 30,364,560 54.42% 45.58% 9 57 16 September 07:46 351,916,061 191,255,454 160,660,607 30,594,847 54.35% 45.65% 9 58 17 September 00:00 356,236,871 193,429,465 162,807,406 30,622,059 54.3% 45.7% 9 59 18 September 00:49 361,556,823 196,095,040 165,461,783 30,633,257 54.24% 45.76% 9 60 19 September 00:38 366,182,866 198,389,878 167,792,988 30,596,890 54.18% 45.82% 9 61 20 September 00:39 371,026,303 200,813,549 170,212,754 30,600,795 54.12% 45.88% 9 62 21 September 08:08 377,466,231 204,071,610 173,394,621 30,676,989 54.06% 45.94% 9 63 22 September 01:45 381,351,854 206,044,390 175,307,464 30,736,926 54.03% 45.97% 10 64 23 September 00:52 386,602,632 208,744,638 177,857,994 30,886,644 53.99% 46.01% 10 65 24 September 00:02 392,305,321 211,615,639 180,689,682 30,925,957 53.94% 46.06% 10 66 25 September 00:23 398,429,082 214,696,067 183,733,015 30,963,052 53.89% 46.11% 10 67 26 September 00:30 404,689,423 217,873,243 186,816,180 31,057,063 53.84% 46.16% 10 68 27 September 02:37 412,252,841 221,761,459 190,491,382 31,270,077 53.79% 46.21% 10 69 28 September 12:48 426,112,867 228,965,719 197,147,148 31,818,571 53.73% 46.27% 10 70 29 September 03:43 427,550,802 229,732,960 197,817,842 31,915,118 53.73% 46.27% 10 70 29 September 23:30 434,475,549 233,377,013 201,098,536 32,278,477 53.71% 46.29% 10 70 29 September 23:45 434,618,673 233,453,428 201,165,245 32,288,183 53.71% 46.29% 10 70 29 September 23:55 434,728,873 233,513,228 201,215,645 32,297,583 53.71% 46.29% 11 71 30 September 00:05 434,874,591 233,582,122 201,292,469 32,289,653 53.71% 46.29% 11 71 30 September 02:16 435,601,757 233,966,034 201,635,723 32,330,311 53.71% 46.29% 11 72 1 October 01:14 441,774,567 237,146,781 204,627,786 32,518,995 53.68% 46.32% 11 73 2 October 00:00 446,984,549 239,841,898 207,142,651 32,699,247 53.66% 46.34% 11 73 2 October 14:00 450,187,285 241,410,424 208,776,861 32,633,563 53.62% 46.38%

## Outcome of the battle

### During battle

• Many buildings were destroyed in the battle that Duke Horacio needed to accommodate people into different houses or make refugee shelters.
• Numerous NPCs received new dialogue relating to the Battle of Lumbridge.
• New voice-acted NPCs were added to inform players of the battle:

### After the battle

• Moia teleports the wounded Zamorak to safety.
• Saradomin gains the Guthixian energy, increasing his power significantly, and teleports as well, while Zamorak is severely weakened.
• The Lumbridge crater is drained of Guthixian power and becomes a permanent scar on the landscape of Lumbridge.
• Kara-Meir leaves the battlefield.
• Both Saradomin and Zamorak Camps are abandoned, except for the Zamorakian quartermaster and the Saradominist quartermaster. A wounded female Saradominist combatant is left behind in a tent behind the Saradominist quartermaster.
• The Saradominist preacher makes an appearance at the Lumbridge crater.
• The Lumbridge Rebuildathon commences with the aim of tearing down the Saradomin and Zamorak Camps to rebuild buildings that were destroyed as a result of the battle. Most of the camps are dismantled, several buildings in Lumbridge are rebuilt, and the Lumbridge Castle walls are patched up.

## Rewards

Divine tears could be collected both on and off the battlefield, from both skilling and combat. These were turned in at the god camps in exchange for renown, which could be used to purchase a variety of rewards. Over the course of the 10-week event, tier 2 rewards were unlocked at the beginning of week 4, and tier 3 rewards were unlocked at the beginning of week 7. After the week 9 vote, all prices were reduced by 5%.

Renown-based rewards are still available for a short period after the event.[5]

## Trivia

• As of week 9 of the battle, there was a glitch where spending votes causes your contribution (and hiscore) to be reduced by the same amount.
• At the beginning of week 9, after the activation of the buff increasing the tear gather rate on-field by 5%, there was a bug that showed the wrong modifier in the interface. The correct modifier was still used for the tears gained. Players could also collect tears beyond the daily tear cap. This was patched shortly afterwards.
• During week 10, an inexhaustible sacred metal node had appeared in front of Saradomin Camp's gates, and was thought to be a glitch and subsequently patched. Upon release on 30 September, it was confirmed to be an intentional feature, and that the node was initially released too early due to the confusion over Runedates.
• If the player attacked an enemy NPC with low enough health, it at times rounds down to zero, making it impossible for you to kill them until their health regenerates back up.
• Before the event started, Zamorak was expected to win, so his victory cutscene was prepared first.

## References

1. ^ a b Jagex. Mod Raven's Twitter account. 30 September 2013. Mod Raven: "It will last today and tomorrow, enjoy."
2. ^ The RuneScape Team. "The Battle of Lumbridge." 2 October 2013. RuneScape News.
3. ^ a b The RuneScape Team. "RuneScape 3 Arrives July 22nd 2013." 3 July 2013. RuneScape News.
4. ^ The RuneScape Team. "RuneScape 3 Now Live." 22 July 2013. RuneScape News.
5. ^ a b Mod MMG. "An Important Message from Mod MMG - In Other News." 25 September 2013. RuneScape News.
6. ^ Mod Pips. "RuneScape 3 First Impressions." 24 July 2013. RuneScape News.
7. ^ Mod Moltare. "The Battle of Lumbridge - One Week In." 29 July 2013. RuneScape News.
8. ^ a b Mod Moltare. "The Battle of Lumbridge - Week 4." 13 August 2013. RuneScape News.
9. ^ Mod Raven. "The Battle of Lumbridge - Week 6." 29 August 2013. RuneScape News.
10. ^ Jagex. "Daemonheim Task Set - In Other News." 10 September 2013. RuneScape News.