The Duke's Dilemma is a weekly player-choice event during the Battle of Lumbridge world event.
Lumbridge was very badly damaged by the battle, and Duke Horacio is currently working on rebuilding the city. Each week he asks players to vote on how to allocate the town's emergency resources toward dealing with various situations pertaining to this goal. The Duke has a total of 160,000 coins to use for rebuilding. The situation will change periodically through the world event. Players will be limited later on in the event by the amount of money they have spent. Voting can be done by either speaking to Duke Horacio, using the right-click option "Manage-Crisis", or by accessing the lectern in his room.
Regardless of which option the player chooses, they will be rewarded with an amount of bonus experience for voting, which players can add to a skill of their choosing (e.g. "The Duke grants you an XP bonus. This will be used up as you earn XP in this skill."). Players will earn double experience as you earn experience in the skill, until the XP bonus from Duke Horacio decreases to zero. The remaining bonus experience can be checked by hovering over the chosen skill in the skills menu.
For the first two weeks, this activity was available to both members and free players. Beginning in the third week, it became available only to members.
List of dilemmas
Week 1: Destruction of Homes
Members and Free players
Dilemma | Remaining treasury |
---|---|
Two crafters, each with a wife and child, have lost their homes in the destruction. There is a damaged house in Lumbridge which could be restored. | 160,000 coins |
Choices | Cost |
Restore the house, moving the Zamorakian herbalist in. | 20,000 |
Restore the house, moving the Saradominist summoner in. | 20,000 |
Restore the house as a refugee shelter, moving both families in. | 40,000 |
Leave the house alone. | 0 |
Result | |
The house, formerly owned by Lachtopher, is restored and becomes the Lumbridge Refugee Shelter, with both families being moved in. | 120,000 |
Week 2: Defence of Lumbridge
Members and Free players
Dilemma | Remaining treasury |
---|---|
We could expand our private army to help in the defence of Lumbridge, in case the fighting spills from the crater. | 120,000 coins |
Choices | Cost |
Recruit more guardsmen. | 30,000 |
Form a people's militia. | 15,000 |
Legitimise the Thieves' Guild in exchange for aid in battle. | 15,000 |
Do not take any action. | 0 |
Result | |
Three new Lumbridge guardsmen are recruited and can be found around Lumbridge Castle. | 90,000 |
Week 3: Requesting Aid
Members only
Dilemma | Remaining treasury |
---|---|
We could request aid from our political allies in other cities. | 90,000 coins |
Choices | Cost |
Ask assistance from the White Knights in Falador. | 10,000 |
Ask assistance from the politically neutral Varrock. | 10,000 |
Send a delegation to Al Kharid. | 25,000 |
Do not ask for anyone's help. | 0 |
Result | |
The White Knights have agreed to offer their assistance. There are several of them around the castle. | 80,000 |
Week 4: Improving Guardsmen
Members only
Dilemma | Remaining treasury |
---|---|
Our guardsmen are not currently up to the task of facing the knights and beasts if they leave the battlefield. | 80,000 coins |
Choices | Cost |
Improve their weapons. | 20,000 |
Train them at the Combat Academy. | 25,000 |
Do both of these. | 45,000 |
Do not take any action. | 0 |
Result | |
The Lumbridge Guardsmen now have a Rune Longsword and Rune Kiteshield. | 35,000 |