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(Direction of the location of the anvil was incorrect (Minor change)) Tag: Visual edit |
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{{QG}} |
{{QG}} |
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− | ==Official description== |
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− | {{cquote2|Hidden away from the fearsome trolls and the roaming Fremennik, the dwarves delve deep beneath the mountains in search for the ore they need to support their home of Keldagrim. One dwarf, in particular, has for years been trying to crack open a rock that seems to be impervious to any material that he's tried on it. |
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− | Convinced that solving the riddle of the rock will lead him to unimaginable wealth, he has spent the latter part of his life on just this lump of stone. Help him out, but take care you don't end up in a tight spot!|[[Game Guide]]|}} |
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==Walkthrough== |
==Walkthrough== |
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− | {{Quest details |
+ | {{Quest details page|Between a Rock...}} |
− | |start = Speak to [[Dondakan]] in the [[Keldagrim]] mines east of [[Rellekka]], and north of the mountain camp. |
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− | |difficulty = Experienced |
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− | |length = Medium |
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− | |members = Yes |
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− | {{Skillreq|Defence|30}} |
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− | {{Skillreq|Mining|40}} (Boosts '''are''' allowed) |
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− | {{Skillreq|Smithing|50}} (Boosts '''are''' allowed) |
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− | *Able to defeat a level 75-125 enemy ''(enemy combat level dependent on how much gold you mine)'' |
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− | |items = |
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− | *4 [[gold bar]]s |
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− | *[[Ammo mould]] (can be used from toolbelt, if added) |
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− | *50 [[coins]] |
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− | '''Recommended:''' |
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− | *Active [[lodestone]] in [[Burthorpe]] to teleport close to a furnace |
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− | *15 free inventory spaces to hold gold ore |
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− | *Completion of [[File:Quest map icon.png]] [[The Giant Dwarf]] quest (to quickly travel by carts to the underpass of [[White Wolf Mountain]]) |
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− | *Several [[Varrock]] teleports (to travel by mine carts from [[Grand Exchange]]) or a charged [[ring of wealth]] |
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− | |kills = *A few [[scorpion]]s (level 20) |
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− | ===The |
+ | ===The dwarven scholar=== |
''If you haven't yet completed [[The Giant Dwarf]] quest, you will need to talk to the dwarven boatman to visit Keldagrim for the first time, after which you can take the mine carts from [[Grand Exchange]] to the city; the boatman is at the entrance upon first crossing the water.'' |
''If you haven't yet completed [[The Giant Dwarf]] quest, you will need to talk to the dwarven boatman to visit Keldagrim for the first time, after which you can take the mine carts from [[Grand Exchange]] to the city; the boatman is at the entrance upon first crossing the water.'' |
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− | *Talk to [[Dondakan]] in the [[Keldagrim south-west mine]] |
+ | * Talk to [[Dondakan]] about cannonballs in the [[Keldagrim south-west mine]]. {{Chat options |
+ | |2 Why are you firing a cannon at a wall? |
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− | *Go to the library situated just north of the [[consortium]] and speak with the librarian. |
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+ | |1 So why were you trying to get through the rock again? |
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− | *Inside of the consortium, talk to the [[dwarven engineer]]. |
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+ | |1 Sounds interesting! |
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+ | |Accept |
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+ | |3 I'll be back later. |
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+ | * In the western half of the consortium (the big building in the center of Keldagrim) {{floornumber|1}}, talk to the [[Dwarven Engineer]]. |
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===Arzinian Avatar=== |
===Arzinian Avatar=== |
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+ | * Teleport to the Edgeville Lodestone and run south-west to the [[Dwarven Mine]]. |
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− | *Talk to Rolad (Fastest way is to teleport to the Falador lodestone and run north-east). |
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+ | * Talk to [[Rolad]], who is located in the most north-eastern building near the ladder to the mines. |
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− | *Go down the ladder to enter the [[dwarven mine]]. |
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− | * |
+ | * Go down the ladder to enter the Dwarven Mine. |
− | * |
+ | * Kill [[scorpion]]s in the southeast to get the first page. |
+ | * Search the mine carts for the second page. |
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− | *Mine the rocks in the mine to find the last page ( |
+ | * Mine the rocks in the mine to find the last page (the rocks in the dungeon connected to the mine do not work). |
− | *Return to Rolad |
+ | * Return to [[Rolad]] {{Chat options |
+ | |1 Of course. |
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+ | }}, read the book. |
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===Yellow Stones=== |
===Yellow Stones=== |
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− | *Head back to Dondakan talk to him, then use a [[gold bar]] on him. |
+ | * Head back to Dondakan talk to him, then use a [[gold bar]] on him. |
− | *Use a gold bar on a furnace with an [[ammo mould]] |
+ | * Use a gold bar on a furnace with an [[ammo mould]] and make a [[golden cannonball]]. |
− | *Go back to Dondakan and use the golden cannonball on him. |
+ | * Go back to Dondakan and use the golden cannonball on him. {{Chat options |
+ | |1 Yes, I'm sure this will crack open the rock. |
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+ | |1 So you want to... fire me into the rock? |
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+ | |2 I can't argue with that, shoot me in! |
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+ | }} |
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+ | [[File:DwarvenSchematicsFinished.png|thumb|The finished schematics]] |
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+ | ** If you lost the book, you may speak to Rolad. |
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+ | * Talk to the [[Dwarven Engineer]] in the west Keldagrim consortium (same one you went to earlier) for another part of the schematics. |
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+ | * Make your [[gold helmet]] on the anvil north of the engineer. |
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+ | |1 No, I've had enough of buying drinks for people! |
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+ | }} |
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+ | * Move around the pieces, referring to finished schematics pictured right. |
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+ | |||
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+ | :''Prepare to fight a level 50-56 enemy, along with your gold helmet. Be sure to have 6-15 free inventory spaces for collecting gold ore.'' |
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+ | |1 You may fire when ready! |
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+ | }} |
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+ | * Mine at least 6 gold ores, which is required to damage the enemy. The more ores mined (up to a maximum of 15), the lower its combat level. |
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+ | ==Rewards== |
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+ | {{Quest rewards page|Between a Rock...}} |
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− | *Talk to the [[dwarven engineer]] for another part of the schematics. Make your [[gold helmet]] on the anvils in the same room as the engineer while you are here. |
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− | *Manipulate the schematics to get the desired result. |
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− | ** Each schematic will have a part that lines up with part of the page from the book |
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+ | [[Category:Between a Rock...| ]] |
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− | *Grab some gear to fight a level 72-80 enemy, along with your gold helmet. |
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− | *Make sure to keep 6 to 15 free inventory spaces for collecting ore. |
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− | *Mine the ores there. Get between 6 and 15 ores and head to the center room. More ores will lead to an easier fight. |
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− | *Kill the [[Arzinian Avatar]]. |
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Latest revision as of 12:21, 4 July 2018
Walkthrough
Start point | Speak to Dondakan in the Keldagrim mines east of Rellekka, and north of the mountain camp. | ||
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Member requirement | Members only | ||
Official difficulty | Experienced | ||
Official length | Medium | ||
Requirements | Skill requirements are not boostable unless marked with a [B] for boostable.
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Items required | Items from the tool belt are not listed unless they do not work or are not automatically added.
Recommended:
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Enemies to defeat |
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The dwarven scholar
If you haven't yet completed The Giant Dwarf quest, you will need to talk to the dwarven boatman to visit Keldagrim for the first time, after which you can take the mine carts from Grand Exchange to the city; the boatman is at the entrance upon first crossing the water.
- Talk to Dondakan about cannonballs in the Keldagrim south-west mine.
- In the western half of the consortium (the big building in the center of Keldagrim) groundUK], talk to the floor[Dwarven Engineer.
Arzinian Avatar
- Teleport to the Edgeville Lodestone and run south-west to the Dwarven Mine.
- Talk to Rolad, who is located in the most north-eastern building near the ladder to the mines.
- Go down the ladder to enter the Dwarven Mine.
- Kill scorpions in the southeast to get the first page.
- Search the mine carts for the second page.
- Mine the rocks in the mine to find the last page (the rocks in the dungeon connected to the mine do not work).
- Return to Rolad , read the book.
Yellow Stones
- Head back to Dondakan talk to him, then use a gold bar on him.
- Use a gold bar on a furnace with an ammo mould and make a golden cannonball.
- Go back to Dondakan and use the golden cannonball on him.
Cannon ergonomics
- Read the dwarven lore book to find a piece of base schematics.
- If you lost the book, you may speak to Rolad.
- Talk to the Dwarven Engineer in the west Keldagrim consortium (same one you went to earlier) for another part of the schematics.
- Make your gold helmet on the anvil north of the engineer.
- Enter the cave under White Wolf Mountain (entrance north of the Taverley lodestone, just behind flax field).
- Go to the pub inside the tunnels and talk to Khorvak.
- Click assemble on any of the pieces.
- Move around the pieces, referring to finished schematics pictured right.
Striking gold
- Prepare to fight a level 50-56 enemy, along with your gold helmet. Be sure to have 6-15 free inventory spaces for collecting gold ore.
- Return to Dondakan, equip your gold helmet and ask him to shoot you into the rock.
- Once inside the cave, do not remove the gold helmet or you will have to restart.
- Mine at least 6 gold ores, which is required to damage the enemy. The more ores mined (up to a maximum of 15), the lower its combat level.
- Right click on the second ring of fire and select talk.
- Kill the Arzinian Avatar.
- Speak to Dondakan.
- Quest complete!
Rewards
- 2 quest points
- 5,000 experience
- 5,000 experience
- 5,000 experience
- Adamant pickaxe +2
- Players may keep their gold helmet and access the Arzinian Mine, where 146 gold rocks and veins can be found with minimal competition. After the quest's completion, a dwarven boatman due east of the mine will bank the player's gold ore for a small fee. He keeps 20% of the ores, rounded up, or 10% if the player has the Ring of Charos (a).
- 2 Treasure Hunter keys and 2 Hearts of Ice
- Music unlocked
- Claustrophobia - In the Arzinian Mines, during the quest
- In Between - In the Arzinian Mines, after completing the quest
- Time to Mine - After completing the quest.
Related to the Rise of the Red Axe quest series | |||||||
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Miscellaneous |
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