Walkthrough
Start point | Speak to King Veldaban on the top floor of Keldagrim Palace | ||
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Member requirement | Members only | ||
Official difficulty | Grandmaster | ||
Official length | Very Long | ||
Requirements | Skill requirements are not boostable unless marked with a [B] for boostable.
Recommended: | ||
Items required | Items from the tool belt are not listed unless they do not work or are not automatically added.
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Recommended |
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Enemies to defeat |
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Starting out
(Note: if you just finished King of the Dwarves you must leave the area and come back before Veldaban shows up.)
- Speak to Veldaban on the top floor of Keldagrim palace.
Investigating the spies
- Enter the cave west of Keldagrim bank and speak to Lieutenant Brae.
- Speak to Vigr.
- Head to the palace (Western part) and search the furnace in the Northeast room of the ground floor to find a bundle of letters.
- Read it then return to speak to Vigr.
- Talk to Klaas.
- Go to the bar just south of the bank in Keldagrim and speak to Meike.
- Return to talk to Klaas.
- Speak to Brendt.
- Speak to Grundt.
- Speak to Brendt .
- Return to the top floor of the Keldagrim palace and speak to Veldaban.
Taverley Chaos Dwarves
This portion of the quest involves combat against a mage.
- Head to the chaos dwarves in Taverley Dungeon and start killing them.
- After Ikadia the Exile appears, says something to you and teleports away, head to the chaos druid circle in the Northeastern-most part of the dungeon and speak to her .
- Kill her and speak to her again.
- Return to the top floor of the Keldagrim palace and speak to Veldaban.
Yanille's Watchtower Wizard
- Head to the Watchtower just North of Yanille and speak to the Watchtower Wizard on the top floor .
- Once in the memory, use the wand on the 4 floating objects.
- Collect all the loose memory fragments.
- Use the fragments on the corresponding memory voids using the following table:
Original object | Text | Correct fragment | Result |
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Kebab | Walking stick, spiky hair, twirly moustache. | Hreidmar fragment | Hreidmar |
Beer | What would a Gnome be doing here? | Gnome emissary fragment | Gnome Emissary |
Beer | I wonder where he got that scar. | Grimsson fragment | Colonel Grimsson |
Kebab | It's not natural for a dwarf to look like that. | Chaos dwarf fragment | Chaos dwarf |
- After the cutscene, return to the top floor of the Keldagrim palace and speak to Veldaban with the repaired Memory wand.
The Assault on the Red Axe
- Head to the Barendir tunnels and speak to Veldaban inside the cave at the far North of the tunnels.
- Speak to Nulodion.
- Stock up on food then fire the cannon (this part is NOT a safe-death).
- After the cutscene, stand behind the pillars to get the cannons to shoot them down, and sabotage the cannons as you progress. Praying against range is strongly recommended. Do not stand near a cannon if it is about to explode, as it will hit for 5,000+ damage
- After destroying all 5 cannons, walk up on the platform with Grimsson.
- Pull the lever and get in the mine cart.
Repairing the Memories
- Use the wand on the royal Red Axe standard, the Zamorakian Chaplain, and the dwarf standing next to him, then use the fragments on the corresponding memory voids using this table:
Original object | Text | Correct fragment | Result |
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Chaos dwarf | He doesn't want to be here. | Conscript fragment | Dwarf conscript |
Zamorakian chaplain | Guthix won't help us now. | Chaplain fragment | Guthixian chaplain |
Red Axe Standard | Eight coloured segments on a flag. | Standard fragment | Consortium Standard |
- In the next memory, use the wand on the two trolls directly next to Grimsson and repeat the fragment-collecting process using this table:
Original object | Text | Correct fragment | Result |
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Dwarf Bone | Broken rocks. | Troll fragment | Dwarf Bone |
Small troll | He doesn't want to be here. | Dwarf fragment | Dwarf conscript |
- In the next memory, use the wand on Zamorak, and collect and use the fragments on the only memory void.
- In the next memory, use the wand on the 3 dwarves, then collect the fragments only when they're not labelled "dangerous", and place them using this table:
Original object | Text | Correct fragment | Result |
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Old Dwarf | Walking stick, spiky hair, twirly moustache. | Hreidmar fragment | Hreidmar |
Grumpy Dwarf | I wonder where he got that scar. | Grimsson fragment | Colonel Grimsson |
Beardless dwarf | What would a gnome be doing here? | Gnome Emissary fragment | Gnome Emissary |
(You can now destroy the wand if you want)
- Kill Grunsh or let him go.
- Head through the eastern doorway, then up to the dwarf trader floor of the palace.
- Try to open the door with the Chaos Dwarf behind it.
- Talk to one of the directors.
- Kill 7 of the 8 directors.
- Speak to the remaining director.
- Head upstairs to the top floor of the palace.
The Final Confrontation
Using Magic during the fight is recommended.
- Speak to Grimsson and begin the fight.
You can teleport out at any time and when you come back, the fight will resume from after the last person you killed (Grimsson, Chaos Grimsson, or Chaos Hreidmar).
- Kill Grimsson.
- Kill Chaos Grimsson (try to lure and isolate him on the side with the stairs, just outside the main room). When his adrenaline bar fills up and he's about to charge you, go down the stairs and wait for 10 seconds before coming back up.
- Kill Chaos Hreidmar.
- Either kill or save Veldaban.
- Speak with any director.
- Quest complete!