RuneScape Wiki
(→‎Trivia: You have got to be fucking kidding me. It is a thing. Which people say. No more. Christ.)
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{{Otheruses|def=no|the music track|Blink (music track)}}
 
{{Otheruses|def=no|the music track|Blink (music track)}}
   
'''Blink''' is a [[Dungeoneering]] boss monster that can be fought on the [[Warped floors]] of [[Daemonheim]], requiring a Dungeoneering level of 95 to encounter and fight. He is a crazed human test subject, driven mad by his love for portal magic, which is prominent both in his behaviour and means of fighting.
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'''Blink''' is a [[Dungeoneering]] boss monster that can be fought on the [[Warped floors]] of [[Daemonheim]], beginning at floor 48 and requiring a Dungeoneering level of 95 to encounter and fight. He is a crazed human test subject, driven mad by his love for portal magic, which is prominent both in his behaviour and means of fighting.
   
 
[[File:Blink Room.png|250px|left|The room Blink resides in.]]
 
[[File:Blink Room.png|250px|left|The room Blink resides in.]]
   
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Blink's room has a distinctive appearence; there are 16 portals, 4 on each wall, and strangely colored tiles on the ground in straight lines between them. A player can click on one of the colored tiles to cause it to rise, revealing a pillar.
Blink cannot be attacked at first and will run in straight lines through the wall portals, spraying a steam area-based magic attack around him, which can be extremely powerful. One pillar in the room may be raised by the party at any one time. Hiding behind this pillar or staying far enough away makes you safe from his steam. If Blink runs into a pillar his combat level is then displayed and he becomes attackable for a short time, using melee, magic, and ranged attacks against the party. While he is still running, it is recommended to have '''protect/deflect range '''on as it halves the damage of his steam attack.
 
   
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At the beginning of the battle Blink cannot be harmed; he will appear at one wall portal and run across the room to the portal opposite it, spraying a steam-like area-based attack around him, which can hit for 500+ damage, and can't be recoiled through [[Vengeance]]. While he is still running, it is recommended to have '''protect/deflect range '''on as it halves the damage of his steam attack; hiding behind a raised pillar or staying far enough away from him will fully negate the damage. In order to stop Blink's rampage and start damaging him, the team needs to raise one of the tile/pillars directly in his path. Once Blink hits it and stops, he will become attackable.
For efficient pillar raising, a team of 5 should spread out to the '''4 corners''' of the room, each person taking responsibility for raising '''the pillar of his or her corner + the 2 adjacent perimeter pillars'''. The last person can act as a backup if one person dies.
 
   
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Blocking Blink is the hardest part of this battle; only one pillar in the room can be raised by the party at any time, and there is only a short period of time to raise the pillar in. In order to get advance warning for the route Blink will take, players can check the minimap; before the boss makes his run across the room, his yellow dot marker will appear at one of the portals for a second. For efficient pillar raising, a team of 5 can spread out to the '''4 corners''' of the room, each person taking responsibility for raising '''the pillar of his or her corner + the 2 adjacent perimeter pillars'''. The last person can act as a backup if one person dies. Alternatively, a single player can stand in the center of the room, wait for blink to appear, and quickly run to raise a pillar in his path. This takes split-second timing, and guarentees that the player will take the full force of his steam attack, but it can be done by an experienced player.
A great way to predict which portal Blink will come out from, check the minimap for a yellow dot. It will stay at a spot for exactly one second, before he starts making a run for it. This helps locate where he will run to (unless he's coming from a corner), and have enough time to raise the selected pillar.
 
While he is available to fight after running into a pillar, he will once in a while shout out "H..Here it comes!" which gives you a couple seconds to let you block his attack that can hit through prayer. You can run behind one of the platforms in the room, raise the pillar, and hide from his view, lay a gatestone down and teleport shortly after the words disappear, or simply just teleport out of the room. When he shouts "Kapow!", you won't receive any damage.
 
   
It may be helpful to click on the minimap to move around the room, instead of clicking on the main screen, to avoid unnecessarily raising a pillar.
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Note that the clickable areas of the tiles are larger than the graphics of the tiles themselves, so players should try to use the minimap when moving around the room, to avoid accidentally raising a pillar.
   
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Blink is considerably strong against magic attacks, so it's more advantageous to use a weapon that takes advantage of his weakness to stab.
 
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Once Blink is stopped, he becomes rather weak. Most players choose to [[Soul Split]] this form, since his offensive powers are negligible. He attacks with mage, range, and melee, but is inaccurate and will rarely hit above 200. His only notable attack is a special attack, which he precedes by saying, "H..Here it comes!" When he says this, the players should immediately hide, either by raising a pillar and standing behind it, quickly dropping a personal gatestone and teleporting to it after his words disappear, or simply teleporting out of the room altogether. He will then shout "Kapow!", and release an unblockable, hard hitting magic attack on everyone not hiding. (Note that this hit can be recoiled, so tanking it with [[Vengeance]] is also an option.)
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Blink will remain in his vulnerable state for only a little while, and then teleport away and resume running around the room.
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Blink has good ranged defense; despite being a mage, his defense makes the [[Hexhunter bow]] ineffective. However, melee works well. [[Sundering Strike]] can make this battle very fast, but familiars make it hard to raise the pillars in the room, so players should dismiss their bloodragers after using the scrolls.
   
 
==Quotes==
 
==Quotes==

Revision as of 15:22, 19 September 2011

[FAQ] [doc]
Blink icon
For the music track, see Blink (music track).

Blink is a Dungeoneering boss monster that can be fought on the Warped floors of Daemonheim, beginning at floor 48 and requiring a Dungeoneering level of 95 to encounter and fight. He is a crazed human test subject, driven mad by his love for portal magic, which is prominent both in his behaviour and means of fighting.

The room Blink resides in.

Blink's room has a distinctive appearence; there are 16 portals, 4 on each wall, and strangely colored tiles on the ground in straight lines between them. A player can click on one of the colored tiles to cause it to rise, revealing a pillar.

At the beginning of the battle Blink cannot be harmed; he will appear at one wall portal and run across the room to the portal opposite it, spraying a steam-like area-based attack around him, which can hit for 500+ damage, and can't be recoiled through Vengeance. While he is still running, it is recommended to have protect/deflect range on as it halves the damage of his steam attack; hiding behind a raised pillar or staying far enough away from him will fully negate the damage. In order to stop Blink's rampage and start damaging him, the team needs to raise one of the tile/pillars directly in his path. Once Blink hits it and stops, he will become attackable.

Blocking Blink is the hardest part of this battle; only one pillar in the room can be raised by the party at any time, and there is only a short period of time to raise the pillar in. In order to get advance warning for the route Blink will take, players can check the minimap; before the boss makes his run across the room, his yellow dot marker will appear at one of the portals for a second. For efficient pillar raising, a team of 5 can spread out to the 4 corners of the room, each person taking responsibility for raising the pillar of his or her corner + the 2 adjacent perimeter pillars. The last person can act as a backup if one person dies. Alternatively, a single player can stand in the center of the room, wait for blink to appear, and quickly run to raise a pillar in his path. This takes split-second timing, and guarentees that the player will take the full force of his steam attack, but it can be done by an experienced player.

Note that the clickable areas of the tiles are larger than the graphics of the tiles themselves, so players should try to use the minimap when moving around the room, to avoid accidentally raising a pillar.


Once Blink is stopped, he becomes rather weak. Most players choose to Soul Split this form, since his offensive powers are negligible. He attacks with mage, range, and melee, but is inaccurate and will rarely hit above 200. His only notable attack is a special attack, which he precedes by saying, "H..Here it comes!" When he says this, the players should immediately hide, either by raising a pillar and standing behind it, quickly dropping a personal gatestone and teleporting to it after his words disappear, or simply teleporting out of the room altogether. He will then shout "Kapow!", and release an unblockable, hard hitting magic attack on everyone not hiding. (Note that this hit can be recoiled, so tanking it with Vengeance is also an option.)

Blink will remain in his vulnerable state for only a little while, and then teleport away and resume running around the room.

Blink has good ranged defense; despite being a mage, his defense makes the Hexhunter bow ineffective. However, melee works well. Sundering Strike can make this battle very fast, but familiars make it hard to raise the pillars in the room, so players should dismiss their bloodragers after using the scrolls.

Quotes

  • A Face! A Huuuge Face!
  • A whole new world!
  • Aaahaahaha!
  • Ah! Grrrr...
  • Aha! Huh? Ahaha!
  • And a nice c...chianti!
  • Bli...Bli..
  • C...Can't catch me!
  • Coo-coo-ca-choo!
  • Grrrr...
  • H..Here it comes! (followed by) Kapow!
  • He saw me!
  • I... It's you.
  • I see you!
  • Magicinyaface!
  • More t...tea Alice?
  • Oof!
  • Over here!
  • See you all next year!
  • The...spire...doors...everywhere...
  • There's no place like home.
  • Where...who?

Drops

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Trivia

  • Blink appears to have some case of Schizophrenia.
  • The examine text information is a reference to "The Shining" where the main character goes mad and writes 'all work and no play makes Jack a dull boy' over and over again.
  • One of Blink's quotes "More t...tea Alice?" is a reference to the Mad Hatter, a character from "Alice in Wonderland".
  • One of Blink's quotes "And a nice c...chianti!" is a reference to Dr. Hannibal Lecter from "Silence of the Lambs".
  • One of Blink's quotes "Coo-coo-ca-choo!" is either a reference to the Beatles song "I Am The Walrus", or to the Simon and Garfunkel song "Mrs. Robinson".
  • Blink's quote, "There's no place like home" is reference to the scene in "The Wizard of Oz" in which Dorothy clicks the heels of her magical ruby slippers together and says "There's no place like home" in order to return to her farm in Kansas.
  • One of Blink's quotes "a whole new world!" is a reference to a song sung in the Disney movie "Aladdin."
  • One of Blink's quotes "The Spire... doors... everywhere" is a reference to the portal-filled city of Sigil (also known City of Doors) located on a giant spire in the Planescape setting.
  • One of Blink's quotes "See you all next year!" may be a reference to a character that appears on Family Guy, a 'greased-up deaf guy' runs around frantically screaming said quote as he's being chased down by citizens of Quahog.
  • It is possible to trap Blink inside a portal (see picture below), by putting a barrier up right infront of it if you are fast enough.
File:Blinkd.jpg

Blink trapped inside a portal.








Item Quantity Rarity GE price
Novite longswordNovite longsword1RandomNot sold
Bathus longswordBathus longsword1RandomNot sold
Marmaros longswordMarmaros longsword1RandomNot sold
Kratonite longswordKratonite longsword1RandomNot sold
File:Fractite Longsword.pngFractite longsword1RandomNot sold
Zephyrium longswordZephyrium longsword1RandomNot sold
Argonite longswordArgonite longsword1RandomNot sold
Katagon longswordKatagon longsword1RandomNot sold
Gorgonite longswordGorgonite longsword1RandomNot sold
Promethium longswordPromethium longsword1RandomNot sold
Primal longswordPrimal longsword1RandomNot sold