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{{2007 page}}
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{{External|os}}
 
{{Infobox spell
 
{{Infobox spell
 
|image = [[File:Blood Blitz.png]]
 
|image = [[File:Blood Blitz.png]]
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|release = [[18 April]] [[2005]]
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|update = Desert Treasure
 
|name = Blood Blitz
 
|name = Blood Blitz
 
|members = Yes
 
|members = Yes
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|animresize = 230
 
|animresize = 230
 
}}
 
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'''Blood Blitz''' requires a [[Magic]] level of 80 to cast and can heal the caster for 5% of the damage dealt. It has a 100% chance to heal the caster when cast as an auto-attack. If this spell is used with an ability, it only has a 10% chance to heal, or a 20% chance if the caster has [[Dark Form]] active. It requires a [[blood rune]] and five [[fire rune]]s to cast. The base damage of this spell is 768, and it scales up to 864 at 90 [[Magic]].
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'''Blood Blitz''' requires a [[Magic]] level of 80 to cast and can heal the caster for 5% of the damage dealt. It has a 100% chance to heal the caster when cast as an auto-attack. If this spell is used with an ability, it only has a 10% chance to heal, or a 20% chance if the caster has [[Dark Form]] active. It requires a [[blood rune]] and five [[fire rune]]s to cast. The base damage of this spell is 768, and it scales up to 883 at 92 [[Magic]].
   
 
As with all [[Ancient Magicks]] spells, the quest [[Desert Treasure]] must be completed to cast this spell.
 
As with all [[Ancient Magicks]] spells, the quest [[Desert Treasure]] must be completed to cast this spell.
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''Remember, you cannot use [[Lunar Spells]] or [[Standard spells]] if you are using [[Ancient Magicks]].''
 
   
 
==Cost==
 
==Cost==

Latest revision as of 08:20, 13 April 2017

Blood Blitz
Blood Blitz
Release date 18 April 2005 (Update)
Members Yes
Level 80
Spellbook Ancient
Type Combat
Element

Fire weakness icon Fire

Damage 768
Runes 1Blood5Fire
Quest Desert Treasure
Blood Blitz
Click animation for full size
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Blood Blitz requires a Magic level of 80 to cast and can heal the caster for 5% of the damage dealt. It has a 100% chance to heal the caster when cast as an auto-attack. If this spell is used with an ability, it only has a 10% chance to heal, or a 20% chance if the caster has Dark Form active. It requires a blood rune and five fire runes to cast. The base damage of this spell is 768, and it scales up to 883 at 92 Magic.

As with all Ancient Magicks spells, the quest Desert Treasure must be completed to cast this spell.

Cost

InputCost
5Fire rune1Blood rune1,473
Combo runes
1Blood rune5Lava rune5,508
1Blood rune5Smoke rune5,733
1Blood rune5Steam rune5,673
Staves
1Blood runeStaff of fire678
1Blood runeSteam battlestaff678
1Blood runeElemental battlestaff678
1Blood runeMystical staff (75)678
1Blood runeLava battlestaff678