Release date | 18 April 2005 (Update) |
---|---|
Members | Yes |
Level | 68 |
Spellbook | Ancient |
Type | Combat |
Element | |
Damage | 652 |
Runes | 24 |
Quest | Desert Treasure |
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Blood Burst requires a Magic level of 68 to cast and can heal the caster by 5% of the damage dealt on the main target and by 3% of the damage dealt on secondary targets.[1] It has a 100% chance to heal the caster when cast as an auto-attack. If this spell is used with an ability, it only has a 10% chance to heal, or a 20% chance if the caster has Dark Form active. It requires two death runes and four fire runes to cast. The base damage of this spell is 652, and it scales up to 758 at 79 Magic.
When cast as an auto-attack, this spell will strike a 3x3 square area surrounding the target, hitting other players and monsters in this space. Damage to secondary targets is slightly less.[2]
In areas with many monsters such as the Abyss or Chaos Tunnels, the combined life points healed may be enough to sustain the player, especially if combined with Soul Split.
As with all Ancient Magicks spells, the quest Desert Treasure must be completed to cast this spell.
Cost[]
Input | Cost |
---|---|
42 | 1,100 |
Combo runes | |
24 | 4,328 |
24 | 4,508 |
24 | 4,460 |
Staves | |
2 | 464 |
2 | 464 |
2 | 464 |
2 | 464 |
2 | 464 |
References[]
Rush spells | |
Burst spells |
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Blitz spells |
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Barrage spells |
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Other combat spells |
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Teleports |
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Aurora spells |
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Prisms |
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Other Seren spells |
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Miasmic spells (discontinued) |
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By spell kind |
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