Not to be confused with Rush of Blood.
Release date | 18 April 2005 (Update) |
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Members | Yes |
Level | 56 |
Spellbook | Ancient |
Type | Combat |
Element | |
Damage | 537 |
Runes | 13 |
Quest | Desert Treasure |
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Blood Rush is the weakest of the blood spells. This spell requires a Magic level of 56 to cast and can heal the caster by 5% of the damage dealt. It has a 100% chance to heal the caster when cast as an auto-attack. If this spell is used with an ability, it only has a 10% chance to heal, or a 20% chance if the caster has Dark Form active. It requires a death rune and three fire runes to cast. The base damage of this spell is 537, and it scales up to 643 at 67 Magic.
This healing effect is best with Soul Split enabled as 15% of the damage inflicted is healed per spell.
As with all Ancient Magicks spells, the quest Desert Treasure must be completed to cast this spell.
Cost[]
Input | Cost |
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31 | 709 |
Combo runes | |
13 | 3,130 |
13 | 3,265 |
13 | 3,229 |
Staves | |
1 | 232 |
1 | 232 |
1 | 232 |
1 | 232 |
1 | 232 |
Rush spells | |
Burst spells |
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Blitz spells |
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Barrage spells |
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Other combat spells |
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Teleports |
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Aurora spells |
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Prisms |
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Other Seren spells |
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Miasmic spells (discontinued) |
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By spell kind |
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