A blood amulet of fury is a neck slot item made by combining an amulet of fury with a blood necklace shard. This process requires 80 Crafting, which can be assisted, and awards 200 experience. However, the process cannot be reversed, and the amulet permanently becomes untradeable. When created, it is fully charged.
While in combat, the amulet has a passive effect that damages monsters for 200 to 500 life points and heals the wearer for the same amount every 15 seconds. The amulet will target the monster that last damaged the wearer or the monster the wearer last damaged (whichever was most recent), and any other nearby monsters (even if they aren't in combat with the wearer). The maximum the amulet can heal per activation is 1,200 life points. If the amulet was intended to do more damage than its target had left (e.g. the target had 240 life points, and the amulet rolled to hit a 500), then the amulet will still heal the full amount to its wearer.
If the blood amulet of fury is lost on death in a PvP situation, 50,000 coins are dropped.
Requirements | Degrades | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
None | 60,000 charges | ||||||||||
Class | Slot | ||||||||||
All | |||||||||||
Tier | |||||||||||
None | |||||||||||
Weapons | Main | Off | |||||||||
Damage | - | - | |||||||||
Accuracy | - | - | |||||||||
Style | - | ||||||||||
Range | - | ||||||||||
Attributes | Damage reduction | ||||||||||
Armour | 0 | PvM: 0% | PvP: 0% | ||||||||
Life points | 0 | Style bonuses | |||||||||
Prayer | 3 | 32 | 32 | 32 | |||||||
[FAQ] • [doc] |
Creation[]
- | ||||
---|---|---|---|---|
200 XP | - | - | ||
Requirements | ||||
Crafting level | 80 | |||
Members only | Yes | |||
Materials | ||||
Item | Quantity | Price | Total | |
Amulet of fury | 1 | 2,342,764 | 2,342,764 | |
Blood necklace shard | 1 | 18,697,237 | 18,697,237 | |
Total price | 21,040,001 |
Exceptions[]
The passive effect does not work against most boss monsters, specifically ones that are immune to reflect damage (i.e. Deflect curses, etc). The exceptions to this (i.e. the passive effect will work) are:
- The Dagannoth Kings
- The Corporeal Beast
- The Kalphite Queen
- The Kalphite King
- Beastmaster Durzag
- Yakamaru
- The main 4 God Wars Dungeon generals: Commander Zilyana, K'ril Tsutsaroth, General Graardor, and Kree'arra
- The main 4 Heart of Gielinor generals: Helwyr, Gregorovic, Vindicta and Gorvek, and the Twin Furies
Degradation and repair[]
The amulet degrades in combat, and lasts for 60,000 charges before it becomes empty. Even after the amulet runs out of charge, it retains its combat bonuses and may be equipped and used, but without the healing effect. A full recharge costs:
- 2000 blood runes (effective cost 1,356,000 coins)
The base repair cost of the Blood amulet of fury when completely degraded to 0.0% item charge is 1,000,000 coins. It can be repaired by:
- Bob - the axe seller in Lumbridge
- Tindel Marchant - the weapon and armour repairman at Port Khazard
- Dunstan - the smith in Burthorpe
- Squire - in the workshop area of the Void Knights' Outpost
Alternatively, it can be repaired on an armour stand in a player-owned house, or a whetstone device anywhere. This provides a discount of 0.5% per Smithing level (including boosts).
If it is only partially degraded, then the cost of a full repair is multiplied by the percentage of item charge that needs to be repaired to produce the current repair cost.
template = Calculator:Template/Smithing/Armour stand form = repairForm result = repairResult param = level|Smithing level (1-105)|1|int|1-105 param = charge|Item Charge|0.0|number|0.0-100.0 param = cost|cost|1000000|hidden|
Calculator |
---|
The calculator form will appear here soon. You will need Javascript enabled and cannot be using the mobile version of the Wiki. If you are on a mobile device, you can load the full version of the site by clicking here. |
Result |
The result will appear here when you submit the form. |
- The Smithing level at which the cost is equal is -71.2; thus, using blood runes is never cheaper.
Unlike most other items repairable on an armour stand, the repair of blood necklaces is rounded up to the nearest 1% of the charge (e.g. repairing an amulet with 52.5% charge remaining will charge for a 48% repair).
Comparison with other neckwear[]
Name | Reqs | Cost | Bonuses | Notes | |
---|---|---|---|---|---|
Amulet of souls (or) | None | 46,381,075 | 48 5 |
| |
Amulet of souls | None | 28,535,013 | 46 5 |
| |
Reaper necklace (or) | None | 28,981,140 | 38 3 |
| |
Reaper necklace | None | 28,064,699 | 36 3 |
| |
Amulet of the forsaken | None | 7,526,215 | 36 3 |
| |
Amulet of fury (t) | None | 1,563,174 | 34 4 |
||
Blood amulet of fury | 80 (assistable) | 21,040,001 | 32 3 |
| |
Amulet of fury | None | 2,342,764 | 32 3 |
||
Dragon Rider amulet | One of a Kind | 500,000 (replace) | 30 10 |
| |
Desert amulet 4 | Desert achievements | Free | 30 3 |
| |
Amulet of glory | None | 12,331 | 26 2 |
| |
Arcane blood necklace | 80 70 80 (assistable) |
18,850,837 100,000 |
44 |
| |
Brawler's blood necklace | 80 70 80 (assistable) |
18,818,031 100,000 |
44 | ||
Farsight blood necklace | 80 70 80 (assistable) |
19,397,472 100,000 |
44 | ||
Arcane stream necklace | 80 70 |
153,600 100,000 |
44 | ||
Brawler's knockout necklace | 80 70 |
120,794 100,000 |
44 | ||
Farsight sniper necklace | 80 70 |
700,235 100,000 |
44 | ||
Saradomin's hiss | 70 | 153,600 | 36 2 |
||
Saradomin's whisper | 70 | 120,794 | 36 2 | ||
Saradomin's murmur | 70 | 700,235 | 36 2 |
Trivia[]
- When using 2000 blood runes to recharge the amulet, players can first choose to charge it with 1 blood rune to get 0.1% charge leaving 1999 blood runes left. Using the remaining runes on the amulet will let players choose 1980 runes to be use on the amulet instead of 1999. Choosing 1980 will charge the amulet to 100%, leaving behind 19 blood runes extra. It is currently unknown whether this is a bug. (This is most likely because 0.1% is the minimum charge a degradeable item can have without being considered broken. Using a single blood rune charges the item to it's minimum viable state, and then each remaining percentage point costs an additional 20 blood runes, up to the maximum of 100.0%)
Unstrung | |
Standard |
|
Enchanted |
|
Non-standard |
|
Translation |
|
Cosmetic |
|
Alchemist's amulets |
|
Others |
|