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(Edited time taken for the amulet to degrade to 0% charge. Has been tested and used in conjunction with Virtus Wand. (Degrades to 0% after 10 hours of combat) After 2 hours of combat - Virtus Wand: 80% charge left Blood Amulet of Fury: 90% ...)
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The necklace has a passive effect that randomly activates every 15 seconds and damages monsters in combat for 400 to 600 life points, while healing the wearer for the same amount. It can hit multiple targets at the same time, allowing for a stacked healing effect up to 1200 lifepoints. If the necklace was intended to do more damage than its target had left (e.g. the target had 240 life points, and the necklace rolled to hit a 500), then the necklace will still heal the full amount to its wearer. The drawback to this effect, however, is that it does not work against most boss monsters, specifically ones that are immune to reflect damage (i.e. Deflect curses, etc). The exceptions to this rule are the 4 Godwars Dungeon generals, excluding [[Nex]]. Jagex have stated that they are planning to make it work for all boss monsters.<ref>http://services.runescape.com/m=forum/forums.ws?15,16,771,65521595</ref>
 
The necklace has a passive effect that randomly activates every 15 seconds and damages monsters in combat for 400 to 600 life points, while healing the wearer for the same amount. It can hit multiple targets at the same time, allowing for a stacked healing effect up to 1200 lifepoints. If the necklace was intended to do more damage than its target had left (e.g. the target had 240 life points, and the necklace rolled to hit a 500), then the necklace will still heal the full amount to its wearer. The drawback to this effect, however, is that it does not work against most boss monsters, specifically ones that are immune to reflect damage (i.e. Deflect curses, etc). The exceptions to this rule are the 4 Godwars Dungeon generals, excluding [[Nex]]. Jagex have stated that they are planning to make it work for all boss monsters.<ref>http://services.runescape.com/m=forum/forums.ws?15,16,771,65521595</ref>
   
The necklace degrades in combat, and lasts for ten hours before it becomes empty. Even after the necklace runs out of charge, it retains its combat bonuses and may be equipped and used, but without the healing effect. It can be recharged by 1% with 30 [[blood rune]]s, which by current market price is {{GEPrice|Blood rune|30}} coins. If recharged in Drakan's crypt south of [[Burgh de Rott]], this cost will be reduced by 20% to 24 blood runes, or {{GEPrice|Blood rune|24}} coins. The necklace can also be recharged with coins at a [[player-owned house]], costing 10,000 coins per 1%, and can be reduced based on the player's Smithing level, as with other items.
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The necklace degrades in combat, and lasts for twenty hours before it becomes empty. Even after the necklace runs out of charge, it retains its combat bonuses and may be equipped and used, but without the healing effect. It can be recharged by 1% with 30 [[blood rune]]s, which by current market price is {{GEPrice|Blood rune|30}} coins. If recharged in Drakan's crypt south of [[Burgh de Rott]], this cost will be reduced by 20% to 24 blood runes, or {{GEPrice|Blood rune|24}} coins. The necklace can also be recharged with coins at a [[player-owned house]], costing 10,000 coins per 1%, and can be reduced based on the player's Smithing level, as with other items.
   
 
{{Infobox Bonuses
 
{{Infobox Bonuses

Revision as of 09:53, December 6, 2014

Blood amulet of fury detail

A Blood amulet of fury is a neck slot item made by combining an Amulet of fury with a Blood necklace shard. This requires 80 Crafting, awards 200 experience, can be assisted and cannot be reversed. When created, it is fully charged.

The necklace has a passive effect that randomly activates every 15 seconds and damages monsters in combat for 400 to 600 life points, while healing the wearer for the same amount. It can hit multiple targets at the same time, allowing for a stacked healing effect up to 1200 lifepoints. If the necklace was intended to do more damage than its target had left (e.g. the target had 240 life points, and the necklace rolled to hit a 500), then the necklace will still heal the full amount to its wearer. The drawback to this effect, however, is that it does not work against most boss monsters, specifically ones that are immune to reflect damage (i.e. Deflect curses, etc). The exceptions to this rule are the 4 Godwars Dungeon generals, excluding Nex. Jagex have stated that they are planning to make it work for all boss monsters.[1]

The necklace degrades in combat, and lasts for twenty hours before it becomes empty. Even after the necklace runs out of charge, it retains its combat bonuses and may be equipped and used, but without the healing effect. It can be recharged by 1% with 30 blood runes, which by current market price is 20,340 coins. If recharged in Drakan's crypt south of Burgh de Rott, this cost will be reduced by 20% to 24 blood runes, or 16,272 coins. The necklace can also be recharged with coins at a player-owned house, costing 10,000 coins per 1%, and can be reduced based on the player's Smithing level, as with other items.

Combat Stats
RequirementsBlood amulet of fury equipped
None
ClassSlot
CombatSwords AllNeck slot
Tier
Unknown edit
WeaponsMainOff
Damage--
Accuracy--
Style-
Range-
AttributesDamage reduction
DefenceArmour0PvM: 0%PvP: 0%
ConstitutionLife points0Style bonuses
PrayerPrayer3Strength32Ranged32Magic32
[FAQ][doc]

Comparison with other neckwear

Name Reqs Cost Bonuses Notes
Amulet of souls (or) Amulet of souls (or) None 46,381,075 CombatSwords 48
Prayer 5
  • Two passive effects: 50% chance for Soul Split to heal 25-50% more; protection Prayers and deflection curses block 10 percentage points more damage (60% total)
  • Degrades: has 100,000 hits of combat, and can be recharged by 50% with a cut onyx (100% charge costs 4,615,068 coins)
Amulet of souls Amulet of souls None 28,535,013 CombatSwords 46
Prayer 5
  • Two passive effects: 50% chance for Soul Split to heal 25-50% more; protection Prayers and deflection curses block 10 percentage points more damage (60% total)
  • Degrades: has 100,000 hits of combat, and can be recharged by 50% with a cut onyx (100% charge costs 4,615,068 coins)
Reaper necklace (or) Reaper necklace (or) None 28,981,140 CombatSwords 38
Prayer 3
  • Passive effect: each successful attack increases hit chance by +0.1% to a max of +3%, lasts up to 54 seconds after the last attack.
  • Degrades: has 100,000 hits of combat, and can be recharged by 50% with a cut onyx (100% charge costs 4,615,068 coins)
Reaper necklace Reaper necklace None 28,064,699 CombatSwords 36
Prayer 3
  • Passive effect: each successful attack increases hit chance by +0.1% to a max of +3%, lasts up to 54 seconds after the last attack.
  • Degrades: has 100,000 hits of combat, and can be recharged by 50% with a cut onyx (100% charge costs 4,615,068 coins)
Amulet of the forsaken Amulet of the forsaken None 7,526,215 CombatSwords 36
Prayer 3
Amulet of fury (t) Amulet of fury (t) None 1,563,174 CombatSwords 34
Prayer 4
Blood amulet of fury Blood amulet of fury 80 Crafting (assistable) 21,040,001 CombatSwords 32
Prayer 3
  • Passive effect: periodically saps the life points of the foe and heals the wearer by that amount
  • Degrades: has 60,000 hits of combat, and can be repaired by a Repair NPC for 1,000,000 coins (discounted at an armour stand), or 2000 blood runes; can still be used in empty state but loses passive effect
Amulet of fury Amulet of fury None 2,342,764 CombatSwords 32
Prayer 3
Dragon Rider amulet Dragon Rider amulet One of a Kind 500,000 (replace) CombatSwords 30
Prayer 10
Desert amulet 4 Desert amulet 4 Desert achievements Free CombatSwords 30
Prayer 3
  • Costs nothing to replace
  • Other benefits; see article
Amulet of glory Amulet of glory None 12,331 CombatSwords 26
Prayer 2
  • Can be charged to teleport to places
  • Other benefits; see article
Arcane blood necklace Arcane blood necklace 80 Magic
70 Dungeoneering
80 Crafting (assistable)
18,850,837
Dungeoneering token 100,000
Magic 44
  • Passive effect: periodically saps the life points of the foe and heals the wearer by that amount
  • Degrades: has 60,000 hits of combat, and can be repaired by a Repair NPC for 1,000,000 coins (discounted at an armour stand), or 3000 blood runes; can still be used in empty state but loses passive effect
Brawler&#039;s blood necklace Brawler's blood necklace 80 Strength
70 Dungeoneering
80 Crafting (assistable)
18,818,031
Dungeoneering token 100,000
Strength 44
Farsight blood necklace Farsight blood necklace 80 Ranged
70 Dungeoneering
80 Crafting (assistable)
19,397,472
Dungeoneering token 100,000
Ranged 44
Arcane stream necklace Arcane stream necklace 80 Magic
70 Dungeoneering
153,600
Dungeoneering token 100,000
Magic 44
Brawler&#039;s knockout necklace Brawler's knockout necklace 80 Attack
70 Dungeoneering
120,794
Dungeoneering token 100,000
Strength 44
Farsight sniper necklace Farsight sniper necklace 80 Ranged
70 Dungeoneering
700,235
Dungeoneering token 100,000
Ranged 44
Saradomin&#039;s hiss Saradomin's hiss 70 Magic 153,600 Magic 36
Prayer 2
Saradomin&#039;s whisper Saradomin's whisper 70 Strength 120,794 Strength 36
Prayer 2
Saradomin&#039;s murmur Saradomin's murmur 70 Ranged 700,235 Ranged 36
Prayer 2

References

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