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{{Infobox spell
 
{{Infobox spell
|name = Borrowed Power
+
|name = Borrowed Power
|image = [[File:Borrowed power.gif]]
+
|image = [[File:Borrowed Power icon.png]]
  +
|release = [[23 August]] [[2011]]
|members = Yes
 
  +
|update = Livid Farm
|level = 99
 
 
|members = Yes
|cost = {{RuneReq|Astral=3|Armadyl=3}}
 
 
|level = 99
 
|cost = {{RuneReq|Astral=3}}
 
|spellbook = Lunar
 
|spellbook = Lunar
  +
|type = Skilling
|exp = Same as spell used
 
|quest =
+
|exp = Same as spell used
|lectern = N/A
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|quest =
  +
|anim = No
 
}}
 
}}
'''Borrowed Power''' is a spell in the [[Lunar Spellbook]], that was released on [[23 August]] [[2011]], along with many other new minigame rewards. It can be unlocked by speaking to [[Pauline]] for 850,000 [[Produce Points]], obtained from playing [[Livid Farm]]. With this spell, you have the ability to cast selected spells from the standard spellbook while wearing an [[Arcane capacitor necklace]] charged with the runes for those spells. Level 99 [[Magic]] is required to cast this spell.
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'''Borrowed Power''' is a spell in the [[Lunar spells|Lunar spellbook]]. Level 99 [[Magic]] as well as work at [[Livid Farm]] are required for using this spell, as it is unlocked by speaking to [[Pauline]] with 430,000 [[produce points]]. With this spell, you have the ability to cast one of a selection of spells from the standard spellbook.
   
The spell allows you to cast the following spells:
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It allows you to cast one of the following standard spells at a time:
 
{|
 
{|
|[[File:Air Wave icon.png|Wind Wave]] || [[Wind wave]]
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|[[File:Air Wave icon.png|Air Wave]] || [[Air Wave]]
  +
!rowspan=4|
|
 
|[[File:Water Wave icon.png|Water Wave]] || [[Water Wave]]
+
|[[File:Slayer Dart icon.png|Slayer Dart]] || [[Slayer Dart]]
  +
!rowspan=4|
|
 
|[[File:Earth Wave icon.png|Earth Wave]] || [[Earth Wave]]
+
|[[File:Teleport to House icon.png|Teleport to House]] || [[Teleport to House]]
|
 
|[[File:Fire Wave icon.png|Fire Wave]] || [[Fire Wave]]
 
 
|-
 
|-
|[[File:Slayer Dart icon.png|Magic Dart]] || |[[Magic Dart]]
+
|[[File:Water Wave icon.png|Water Wave]] || [[Water Wave]]
  +
|[[File:Vulnerability icon.png|Vulnerability]] || [[Vulnerability]]
|
 
|[[File:Vulnerability icon.png|Vulnerability]] || [[Vulnerability]]
+
|[[File:Telekinetic Grab icon.png|Telekinetic Grab]] || [[Telekinetic Grab]]
|
 
|[[File:Enfeeble icon.png|Enfeeble]] || [[Enfeeble]]
 
|
 
|[[File:Entangle icon.png|Entangle]] || [[Entangle]]
 
 
|-
 
|-
|[[File:Telekinetic Grab icon.png|Telekinetic Grab]] || [[Telekinetic Grab]]
+
|[[File:Earth Wave icon.png|Earth Wave]] || [[Earth Wave]]
 
|[[File:Enfeeble icon.png|Enfeeble]] || [[Enfeeble]]
|
 
|[[File:Teleport to House icon.png|Teleport to House]] || [[Teleport to House]]
 
|
 
 
|[[File:High Level Alchemy icon.png|High Level Alchemy]] || [[High Level Alchemy]]
 
|[[File:High Level Alchemy icon.png|High Level Alchemy]] || [[High Level Alchemy]]
|
+
|-
|[[File:Bones to Peaches icon.png|Bones to Peaches]] || [[Bones to Peaches]]
+
|[[File:Fire Wave icon.png|Fire Wave]] || [[Fire Wave]]
 
|[[File:Entangle icon.png|Entangle]] || [[Entangle]]
 
|[[File:Bones to Peaches icon.png|Bones to Peaches]] || [[Bones to Peaches]]
 
|}
 
|}
   
  +
In order to use the Borrowed Power spell, you must activate the 'Set Borrowed Power!' wish by claiming-reward to Pauline. This requires enough runes to cast the spell 1,000 times, resulting in 1,000 charges of that spell. You can only use one spell.
In order to use the Borrowed Power spell, you must first charge your arcane capacitor necklace. You will need 1,000 times the normal runes required for that spell, resulting in 1,000 charges of that spell on your arcane capacitor necklace. It is important to be sure of what spell one wants to charge the necklace with, as only one spell's runes may be used to charge the necklace. One cannot access more than one of Borrowed Power's spells, as one cannot own more than one necklace at a given time. Casting the spell then requires 3 astral runes and 1 charge from your arcane capacitor necklace. Autocast is not available. The necklace needs to be worn to be effective. Upon using up your last charge on your necklace, you get a message saying "Your amulet of power has run out of charge and has crumbled to dust. You will need to get another one from Pauline to continue using Borrowed Power" and you will lose your capacator, which many say makes the spell less worth using.
 
  +
  +
Casting the spell then requires 3 astral runes and 1 charge.
  +
  +
This spell is rather unpopular as many believe that accessing the spell selection is overpriced or useless. Because the caster must be using [[Lunar magicks]], the player is effectively locked to a [[Polypore staff]] for magic-based combat, making the debuff spells useless in most encounters. The wave spells are also useless, for this same reason, especially considering that [[Polypore Strike]] would be available. When this spell is unlocked, at 99 Magic, the monsters that Slayer Dart affect are likely no longer relevant. [[Teleport to house]] tablets render that spell a poor choice for the arcane capacitor. This leaves [[High Level Alchemy]] as a reasonable use for Borrowed Power. Due to the price of the Astral runes many times you do not make a profit when High Alching and it is cheaper to use the standard spellbook.
  +
  +
==Cost==
  +
{{Spell cost table
  +
|Rune1 = Astral
  +
|Rune1num = 3
  +
}}
   
 
==Trivia==
 
==Trivia==
*This is currently the only spell that needs [[99]] Magic, and is the highest requirement for a spell.
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* This is currently the only spell that needs 99 Magic.
*Attempting to cast High Alchemy with the Explorer's ring 4, wearing the Arcane Capacator set to High Alchemy, will cause a "You don't have enough astral runes" message to appear. It does nothing and no charges from the Capacator or Astral Runes will be lost when High Alchemy is cast from the ring.
+
* It was once possible to be able to cast High Alchemy on three astral runes to consume one astral rune and no charges. This was patched on 22 May.
  +
* It was released on [[23 August]] [[2011]], along with many other new minigame rewards.
*You used to be able to cast High Alchemy on three astral runes to consume one astral rune and no charges. This was patched on May 22.
 
*This spell is rather unpopular as many believe the spell selection was underpowered and useless. It takes quite some time to achieve the spell, costs three extra astral runes and the necklace must be worn while casting Borrowed Power, making it impossible to wear other necklaces which give better magic combat boosts such as the [[Arcane stream necklace]].
 
*With the release of the Evolution of Combat, Borrowed power now requires an Armadyl Rune as well as the Lunar Runes and the Arcane Capacator.
 
   
{{Lunar}}
+
{{Livid Farm}}
  +
{{Lunar spells}}

Latest revision as of 12:40, 8 June 2019

Borrowed Power
Borrowed Power icon
Release date 23 August 2011 (Update)
Members Yes
Level 99
Spellbook Lunar
Type Skilling
Experience Same as spell used
Runes 3Astral
Quest Lunar Diplomacy
[view][talk]

Borrowed Power is a spell in the Lunar spellbook. Level 99 Magic as well as work at Livid Farm are required for using this spell, as it is unlocked by speaking to Pauline with 430,000 produce points. With this spell, you have the ability to cast one of a selection of spells from the standard spellbook.

It allows you to cast one of the following standard spells at a time:

Air Wave Air Wave Slayer Dart Slayer Dart Teleport to House Teleport to House
Water Wave Water Wave Vulnerability Vulnerability Telekinetic Grab Telekinetic Grab
Earth Wave Earth Wave Enfeeble Enfeeble High Level Alchemy High Level Alchemy
Fire Wave Fire Wave Entangle Entangle Bones to Peaches Bones to Peaches

In order to use the Borrowed Power spell, you must activate the 'Set Borrowed Power!' wish by claiming-reward to Pauline. This requires enough runes to cast the spell 1,000 times, resulting in 1,000 charges of that spell. You can only use one spell.

Casting the spell then requires 3 astral runes and 1 charge.

This spell is rather unpopular as many believe that accessing the spell selection is overpriced or useless. Because the caster must be using Lunar magicks, the player is effectively locked to a Polypore staff for magic-based combat, making the debuff spells useless in most encounters. The wave spells are also useless, for this same reason, especially considering that Polypore Strike would be available. When this spell is unlocked, at 99 Magic, the monsters that Slayer Dart affect are likely no longer relevant. Teleport to house tablets render that spell a poor choice for the arcane capacitor. This leaves High Level Alchemy as a reasonable use for Borrowed Power. Due to the price of the Astral runes many times you do not make a profit when High Alching and it is cheaper to use the standard spellbook.

Cost

InputCost
3Astral rune1,245

Trivia

  • This is currently the only spell that needs 99 Magic.
  • It was once possible to be able to cast High Alchemy on three astral runes to consume one astral rune and no charges. This was patched on 22 May.
  • It was released on 23 August 2011, along with many other new minigame rewards.