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{{Otheruses|def=no|the crew type in player-owned ports|Player-owned port/Captains and Crew#Bounty Hunter{{!}}Bounty Hunter}}
 
{{Otheruses|def=no|the crew type in player-owned ports|Player-owned port/Captains and Crew#Bounty Hunter{{!}}Bounty Hunter}}
 
{{Redirect|BH|the quest|Broken Home}}
 
{{Redirect|BH|the quest|Broken Home}}
A new [[Bounty Hunter (historical)|Bounty Hunter]] system, using elements from the original Bounty Hunter minigame as well as [[Bounty Hunter world]]s, will be reintroduced on two dedicated worlds. One world will be for the [[Evolution of Combat]] combat mode and the other will be for [[Legacy Mode]]. On these worlds players will be restricted to only being able to enter [[Edgeville]], the [[Varrock]] [[Grand Exchange]], and the [[Wilderness]]. The Bounty Hunter system will be [[dangerous]], with players losing their items on death.{{CiteDevBlog|author=Mod Pi|url=http://services.runescape.com/m=news/a=1/design-doc--bounty-hunter--deathmatch-pvp?jptg=ia&jptv=community_news|title=Design Doc | Bounty Hunter & Deathmatch PvP|blogdate=21 July 2016}} It was originally planned for release in September 2016,{{CiteGeneral|url=https://www.youtube.com/watch?v=cSula3VNmEc|title=BTS #207 - September Updates Coming to RuneScape|date=2 September 2016}} but its release has since been postponed.{{CiteForum|author=Mod Kelpie|url=http://services.runescape.com/m=forum/forums.ws?16,17,241,65831565|forum=Future Game Updates|postdate=12 September 2016}}
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A new [[Bounty Hunter (historical)|Bounty Hunter]] system, using elements from the original Bounty Hunter minigame as well as [[Bounty Hunter world]]s, will be reintroduced on two dedicated worlds. One world will be for the [[Evolution of Combat]] combat mode and the other will be for [[Legacy Mode]]. On these worlds players will be restricted to only being able to enter [[Edgeville]], the [[Varrock]] [[Grand Exchange]], and the [[Wilderness]]. The Bounty Hunter system will be [[dangerous]], with players losing their items on death.{{CiteDevBlog|author=Mod Pi|url=http://services.runescape.com/m=news/a=1/design-doc--bounty-hunter--deathmatch-pvp?jptg=ia&jptv=community_news|title=Design Doc | Bounty Hunter & Deathmatch PvP|blogdate=21 July 2016}} It was originally planned for release in September 2016,{{CiteGeneral|url=https://www.youtube.com/watch?v=cSula3VNmEc|title=BTS #207 - September Updates Coming to RuneScape|date=2 September 2016}} but its release has since been postponed until October.{{CiteForum|author=Mod Kelpie|url=http://services.runescape.com/m=forum/forums.ws?16,17,241,65831565|forum=Future Game Updates|postdate=12 September 2016}}{{CiteGeneral|url=https://www.youtube.com/watch?v=HssjZFkaTgY|title=BTS #210 - October Updates Coming to RuneScape|date=30 September 2016}}
   
 
==Gameplay==
 
==Gameplay==

Revision as of 21:43, 1 October 2016

Future update
This article contains information about an upcoming update.
It should consist only of facts from official Jagex releases and not speculation or predictions. For further details, see our future content policy.
This article is about the planned future update. For the minigame which existed between December 2007 and May 2009, see Bounty Hunter (historical).
For the crew type in player-owned ports, see Bounty Hunter.
"BH" redirects here. For the quest, see Broken Home.

A new Bounty Hunter system, using elements from the original Bounty Hunter minigame as well as Bounty Hunter worlds, will be reintroduced on two dedicated worlds. One world will be for the Evolution of Combat combat mode and the other will be for Legacy Mode. On these worlds players will be restricted to only being able to enter Edgeville, the Varrock Grand Exchange, and the Wilderness. The Bounty Hunter system will be dangerous, with players losing their items on death.[1] It was originally planned for release in September 2016,[2] but its release has since been postponed until October.[3][4]

Gameplay

Bounty Hunter will involve pairs of players being given a target to hunt down and kill each other. Targets will be assigned after a short minimum waiting period. It should take around 15 minutes on average to be given a target. When the player doesn't have a target assigned they will be able to gain rewards by fighting other players. Matchmaking is based on a new rating system called Bounty Rating; the difference between bounty targets' ratings will depend on how long the players have been waiting - with a larger difference being used the longer the players have been waiting for a target. Players' ratings will place them inside brackets of players with similar skills who they are most likely to be matched against. There are 14 brackets named after the different kinds of revenants: initially there will be only the Imp bracket, from then on one new bracket will be introduced each week until all 14 are live. The players' bracket will be recalculated each week. Rating is gained or lost when the player kills an opponent or is killed by an opponent on a bounty world. The system will be Elo-based so the amount of rating lost will depend on the rating of the player's opponent; with more a greater rating increase for defeating a highly rated opponent than a lowly rated one, and a greater rating decrease from being killed by a lowly rated opponent than a highly rated one.

After being assigned a target a hint arrow showing the target's direction will be shown to help the player find them. Upon unlocking a spell, the player will be able to teleport directly to their opponent.

Rewards

Rewards from Bounty Hunter will come from upgrading and trading in emblems. A tier 1 emblem is a guaranteed reward from the player's first bounty kill. Once obtaining the emblem the player must hold it in their inventory as a kill is made in order for it to upgrade. The emblems will upgrade to a maximum of tier 10. Rogue kills may also upgrade emblems, but less often than bounty kills. The chance of an emblem upgrading is more likely when killing an opponent of a high rating and when the emblem has not upgrade on previous opportunities.

A highscores table for ratings is planned for release around the same time that the highest, Dragon, bracket of ratings is introduced.

The rewards are mostly tradeable.

Reward Description
Brawling Gloves (random) Untradeable - Gain a random set of brawling gloves
Brawling Gloves (choice) Untradeable - Gain a set of brawling gloves of your choice
Rune Pouch Tradeable - Holds up to 16k of 3 types of rune. Equipped to ammo slot.
Ancient warrior gear upgrade patch Upgrades a piece of ancient warrior gear to tier 88. The patch is tradeable, gear is not.
Wilderness Hilt Upgrades a dragon dagger/dragon claws/dragon longsword/dragon mace/dragon scimitar to tier 70. Degrades back to base after a short period or a set number of special attacks.
Adrenaline crystal Tradeable - added to an adrenaline potion it upgrades it to a superior adrenaline potion. Also upgrades a Replenishment potion if added directly.

Upgrades pots to provide 30% adrenaline

Amulet of the forsaken Tier 70 amulet stats

Buffs/add-ons to the effects of the original 6 Barrows armour sets:

Crucible weapons Choose one of the three crucible weapons to take. Will have tier 87 stats with the following special attacks:
  • Decimation – Bow:

Locate - Your next attack/ability hits all enemies within 3 tiles of you

  • Annihilation – Maul:

Gravitate - Each attack does 5% more damage until you miss, capping at 50%. Will have a time cap on it to stop this from being infinite.

  • Obliteration – Staff:

Devour - Steal your opponent's buffs, including things like Vengeance and Stun Immunity and Overload.

Revenant Pet The revenant you show off is the bounty hunter league you're in.

References

  1. ^ Mod Pi. "Design Doc." 21 July 2016. Developers' Blogs.
  2. ^ BTS #207 - September Updates Coming to RuneScape. 2 September 2016.*
  3. ^ Mod Kelpie. [1] 12 September 2016. Future Game Updates Forums.
  4. ^ BTS #210 - October Updates Coming to RuneScape. 30 September 2016.*