Template:Dangerous minigame
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Release date | 14 November 2016 (Update) |
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Members | Yes |
Location | Wilderness |
Participants | Unknown edit |
Skills involved | Combat |
Reward currency | Unknown edit |
In spotlight rotation | Unknown edit |
Hiscores | Unknown edit |
Tutorial | Unknown edit |
Custodians | Unknown edit |
Music unlocked | Unknown edit |
Developers | Unknown edit |
Bounty Hunter is a dangerous player-versus-player minigame that takes place in the Wilderness. It was released on 14 November. In it, players may fight assigned targets (bounty kills) or any player that they see (rogue kills).
The re-released Bounty Hunter uses elements from the original Bounty Hunter system, as well as Bounty Hunter worlds.
Gameplay
Bounty Hunter can be played on two dedicated worlds. One world, 106, is for the Evolution of Combat combat mode and the other, 97, is for Legacy Mode. On these worlds players are restricted to only being able to enter Edgeville, the Varrock Grand Exchange, and the Wilderness.
When logging into a Bounty world players gain the option to join or leave the queue for being assigned a target. After being assigned a target a hint arrow showing the target's direction is shown to help the player find them. Upon unlocking a spell, the player is able to teleport directly to their opponent. When the player doesn't have a target assigned they are able to gain rewards by fighting other players who are not a target, though reward points are earned at a lower rate in this way.
Players' bounty targets are assigned based on having similar Matchmaking Ratings. Players' Matchmaking Ratings place them inside brackets of players with similar skills who they are most likely to be matched against. The difference between bounty targets' ratings depend on how long the players have been waiting - with a larger difference being used the longer the players have been waiting for a target.
Matchmaking Rating (MMR) is an ELO based system, rewarding players for fighting others closer to their skill level. Players start with a MMR of 1,500. More rating is gained for defeating a stronger opponent and more rating is lost when being defeated by a weaker opponent. Fighting the same player continuously prevents the player from gaining rating for some time. MMR is used to match up players who want to fight; there is also a rating which the player is ranked on the highscores.
There are 14 leagues named after the different kinds of revenants: initially there will be only the Imp League, from 0-1,500 rating; the Goblin League, from 1,501-1,999 rating; the Icefiend League, from 2,000-2,999 rating; and the Pyrefiend League, with at least 3,000 rating. From then on one new league will be introduced each week until all 14 are live. The players' league is recalculated each week.
Rewards
Rewards from Bounty Hunter come from upgrading and cashing in emblems. A tier 1 emblem is a guaranteed reward from the player's first bounty kill. Once obtaining the emblem the player must hold it in their inventory as a kill is made in order for it to upgrade. The emblems upgrade to a maximum of tier 10. Rogue kills may also upgrade emblems, but less often than bounty kills. The chance of an emblem upgrading is more likely when killing an opponent of a high rating and when the emblem has not upgrade on previous opportunities.
Tier of Bounty Emblem | Bounty points earned from exchanging |
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Tier 1 | 10 |
Tier 2 | 25 |
Tier 3 | 60 |
Tier 4 | 150 |
Tier 5 | 400 |
Tier 6 | 1,000 |
Tier 7 | 2,500 |
Tier 8 | 6,000 |
Tier 9 | 15,000 |
Tier 10 | 40,000 |
A highscores table for ratings is planned for release around the same time that the highest, Dragon, bracket of ratings is introduced.
Reward | Points | Description |
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Brawling gloves (random) | 20,000 | Gain a random set of brawling gloves |
Large rune pouch | 4,000 | Tradeable - Holds up to 16k of 3 types of rune. Equipped to ammo slot. |
Ancient Warriors' equipment patch | 4,000 | Upgrades a piece of ancient warrior gear to tier 88. The patch is tradeable, gear is not. |
Wilderness hilt | 2,000 | Upgrades a dragon dagger/dragon claws/dragon longsword/dragon mace/dragon scimitar to tier 70. Degrades back to base after a short period or a set number of special attacks. |
Adrenaline crystal (x10) | 1,000 | Tradeable - added to an adrenaline potion it upgrades it to a superior adrenaline potion. Also upgrades a Replenishment potion if added directly.
Upgrades pots to provide 30% adrenaline |
Amulet of the Forsaken | 2,000 | Tier 70 amulet stats
Buffs/add-ons to the effects of the original 6 Barrows armour sets:
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Crucible weapons | 30,000 | Choose one of the three crucible weapons to take. Will have tier 87 stats with the following special attacks:
Locate - Your next attack/ability hits all enemies within 3 tiles of you
Gravitate - Each attack does 5% more damage until you miss, capping at 50%. Will have a time cap on it to stop this from being infinite.
Devour - Steal your opponent's buffs, including things like Vengeance and Stun Immunity and Overload. |
Revenant pet | 4,000 | The revenant you show off is the bounty hunter league you're in. |
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Related |
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Team | |
Solo |
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PvP |
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Removed |
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