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This article is about the minigame released in 2016. For the historical minigame, see Bounty Hunter (historical).
For the crew type in player-owned ports, see Bounty Hunter.
"BH" redirects here. For the quest, see Broken Home.
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Template:Dangerous minigame

Worlds Icon The official worlds for Bounty Hunter are worlds 97, 106 (P2P).
Bounty Hunter
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Release date 14 November 2016 (Update)
Members Yes
Location Wilderness
Participants 2+
Skills involved Combat
Reward currency BH Points
In spotlight rotation No
Hiscores No
Tutorial No
Custodians Mandrith
Music unlocked No
Developers John P
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Bounty Hunter is a dangerous player-versus-player minigame that takes place in the Wilderness. It was released on 14 November 2016. In it, players may fight assigned targets (bounty kills) or any player that they see (rogue kills).

The re-released Bounty Hunter uses elements from the original Bounty Hunter system, as well as Bounty Hunter worlds.

Gameplay

Bounty Hunter can be played on two dedicated worlds. One world, 106, is for the Evolution of Combat combat mode and the other, 97, is for Legacy Mode. On these worlds players are restricted to only being able to enter Edgeville, the Varrock Grand Exchange, and the Wilderness.

When logging into a Bounty world players gain the option to join or leave the queue for being assigned a target. After being assigned a target a hint arrow showing the target's direction is shown to help the player find them. Upon unlocking a spell, the player is able to teleport directly to their opponent. When the player doesn't have a target assigned they are able to gain rewards by fighting other players who are not a target, though reward points are earned at a lower rate in this way.

Players' bounty targets are assigned based on having similar Matchmaking Ratings. Players' Matchmaking Ratings place them inside brackets of players with similar skills who they are most likely to be matched against. The difference between bounty targets' ratings depend on how long the players have been waiting - with a larger difference being used the longer the players have been waiting for a target.

Matchmaking Rating (MMR) is an ELO based system, rewarding players for fighting others closer to their skill level. Players start with a MMR of 1,500. More rating is gained for defeating a stronger opponent and more rating is lost when being defeated by a weaker opponent. Fighting the same player continuously prevents the player from gaining rating for some time. MMR is used to match up players who want to fight; there is also a rating which the player is ranked on the highscores.

There are 14 leagues named after the different kinds of revenants: initially there will be only the Imp League, from 0-1,500 rating; the Goblin League, from 1,501-1,999 rating; the Icefiend League, from 2,000-2,999 rating; and the Pyrefiend League, with at least 3,000 rating. From then on one new league will be introduced each week until all 14 are live. The players' league is recalculated each week.

Rewards

Rewards from Bounty Hunter come from upgrading and cashing in bounty emblems. A tier 1 emblem is a guaranteed reward from the player's first bounty kill. Once obtained, the player must hold the emblem in their inventory as a kill is made for a chance to upgrade it. The chance of an emblem upgrading is more likely when killing an opponent of a high rating and when the emblem has not upgrade on previous opportunities. Rogue kills may also upgrade emblems, but less often than bounty kills.

Emblem Points
Bounty emblem (t1) Bounty emblem (t1) 10
Bounty emblem (t2) Bounty emblem (t2) 25
Bounty emblem (t3) Bounty emblem (t3) 60
Bounty emblem (t4) Bounty emblem (t4) 150
Bounty emblem (t5) Bounty emblem (t5) 400
Bounty emblem (t6) Bounty emblem (t6) 1,000
Bounty emblem (t7) Bounty emblem (t7) 2,500
Bounty emblem (t8) Bounty emblem (t8) 6,000
Bounty emblem (t9) Bounty emblem (t9) 15,000
Bounty emblem (t10) Bounty emblem (t10) 40,000

A highscores table for ratings is planned for release around the same time that the highest, Dragon, bracket of ratings is introduced.

Reward BH points Description
Miscellaneous
Wilderness hilt Wilderness hilt 2,000 Can be used on a dragon dagger, longsword, mace, claw, or scimitar (or off-hand version) to upgrade it to tier 70
Large rune pouch Large rune pouch 4,000 Ammo slot item that can store up to 16,000 of three types of runes
Adrenaline crystal Adrenaline crystal × 10 1,000 Used on an adrenaline potion or replenishment potion to increase the adrenaline (or special attack energy) it restores to 30%
Ancient warriors' equipment patch Ancient warriors' equipment patch 4,000 Upgrades Ancient Warriors' equipment to tier 88 and makes them augmentable
Revenant Pet icon Revenant Pet 4,000 A pet which can become any revenant up to and including your current Bounty Hunter league
Gear
Brawling gloves (FM) Random brawling gloves 20,000 A random pair of brawling gloves
Annihilation Annihilation 30,000 An augmentable tier 87 two-handed melee weapon with a powerful special attack
Decimation Decimation 30,000 An augmentable tier 87 two-handed ranged weapon with a powerful special attack
Obliteration Obliteration 30,000 An augmentable tier 87 two-handed magic weapon with a powerful special attack
Amulet of the forsaken Amulet of the forsaken 2,000 Improves the Barrows equipment set effects when worn
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