### Precise Rank

The rank of the precise perk on your gizmo. Accepted values are all integers from 0 to 5.

### Equilibrium Rank

The rank of the equilibrium perk on your gizmo. Accepted values are all integers from 0 to 3.

### Biting Rank

The rank of the biting perk on your gizmo. Accepted values are all integers from 0 to 3.

### Is biting on level 20 gear?

Level 20 gear provides an extra 10% chance (multiplicative) for biting to trigger, so this will affect the final result. This only works if the biting perk itself is on a piece of gear that is level 20.

### Min hit and Max hit of ability

These are the damage values displayed on the ability tooltip. If the tooltip only gives a maximum value then the minimum hit is 20% of the maximum hit. Note that exact values of the ability damage do not matter, it is the ratio between the min and maximum damage that determines the damage increase. Example: Sonic Waves tooltip states that it hit 157% of your ability damage. So max hit = 157% and min hit is 20% * 157% = 31.4%. But since 31.4%-157% is a 1:5 ratio it will give the same result if we just use 20%-100% (also a 1:5 ratio). All abilities that only give one damage value in their tooltip are 1:5 abilities and can be calculated with 20%-100% as input.

### Average Hit without perks

The average percentage of your ability damage that you will hit without perks.

### Min Hit and Max hit with perks

These are the new min and max hits of the ability after the effect of the perks are applied.

### % damage increase from perks

The average damage increase that the perks provide given in procent.