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{{JSCalculator}}
  +
{{Obsolete|Evolution of Combat}}
  +
 
{{toc|right}}
 
{{toc|right}}
 
The '''maximum melee hit calculator''' is for calculating your maximum hit with melee with advanced parameters.
 
The '''maximum melee hit calculator''' is for calculating your maximum hit with melee with advanced parameters.
   
See also:
 
*[[Calculators/Max hit|Basic max hit]], for both melee and ranged using a few parameters
 
*[[Calculators/Max hit ranged|Ranged max hit]]
 
 
==Calculator==
 
==Calculator==
 
<pre class="jcConfig" style="display: none;">
 
<pre class="jcConfig" style="display: none;">
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param = ring|Ferocious ring in Kuradal's Dungeon?|No|select|No,Yes
 
param = ring|Ferocious ring in Kuradal's Dungeon?|No|select|No,Yes
 
param = ring|Fire cape against Ice strykewyrms?|No|select|No,Yes
 
param = ring|Fire cape against Ice strykewyrms?|No|select|No,Yes
param = spec|Special Attack?|None|select|None,Armadyl godsword,Balmung,Bandos godsword,Dharok's set effect,Dragon claws,Dragon dagger,Dragon halberd,Dragon longsword,Dragon mace,Korasai's sword,Rune claws,Saradomin godsword,Saradomin sword,Statius's warhammer,Vesta's longsword,Zamorak godsword
+
param = spec|Special Attack?|None|select|None,Armadyl godsword,Balmung,Bandos godsword,Dharok's set effect,Dragon claws,Dragon dagger,Dragon halberd,Dragon longsword,Dragon mace,Korasi's sword,Rune claws,Saradomin godsword,Saradomin sword,Statius's warhammer,Vesta's longsword,Zamorak godsword
param = maxlp|Maximum lifepoints?|10|int|10-1390
+
param = maxlp|Maximum life points?|10|int|10-1390
param = currlp|Current lifepoints?|10|int|1-1390
+
param = currlp|Current life points?|10|int|1-1390
 
</pre>
 
</pre>
   
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*[[Salve amulet]] and [[Salve amulet (e)]] are only effective when fighting [[Undead]].
 
*[[Salve amulet]] and [[Salve amulet (e)]] are only effective when fighting [[Undead]].
 
*[[Keris]] is only effective when fighting [[Kalphites]] or [[Scabarites]].
 
*[[Keris]] is only effective when fighting [[Kalphites]] or [[Scabarites]].
*Maximum and current lifepoints are only required if the special attack is selected to be Dharok's set effect.
+
*Maximum and current life points are only required if the special attack is selected to be Dharok's set effect.
  +
*Ring of kinship set to berserker (needs to be added to the calculator)(ignore if not dungeoneering).
   
 
==Other notes==
 
==Other notes==
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Certain effects stack with some other effects but not with others. The following table summarises what stacks with what. Hover over the cells for additional reasons. Half of table omitted as it will be a copy of the other half.
 
Certain effects stack with some other effects but not with others. The following table summarises what stacks with what. Hover over the cells for additional reasons. Half of table omitted as it will be a copy of the other half.
   
''Prayers stack with everything.''
+
''[[Prayers]] stack with everything.''
   
 
{| class="wikitable collapsible collapsed" style="text-align:center;"
 
{| class="wikitable collapsible collapsed" style="text-align:center;"
 
!
 
!
 
!Potions
 
!Potions
!Dragon<br />battleaxe
+
![[Dragon battleaxe#Special Attack|Dragon<br />battleaxe]]
!Special<br />attack
+
![[Special attacks|Special<br />attack]]
!Void<br />armour
+
![[Void equipment|Void<br />armour]]
!Slayer<br />helm
+
![[Slayer helmet|Slayer<br />helm]]
!Salve<br />amulet
+
![[Salve amulet|Salve<br />amulet]]
!Berserker<br />necklace
+
![[Berserker necklace|Berserker<br />necklace]]
!Castlewars<br />brace
+
![[Castlewars bracelet|Castlewars<br />brace]]
!Keris
+
![[Keris]]
!Ferocious<br />ring
+
![[Ferocious ring|Ferocious<br />ring]]
!title="vs Ice strykewyrms"|Fire<br />cape
+
!title="vs Ice strykewyrms"|[[Fire cape|Fire<br />cape]]
 
|-
 
|-
!Dharok's set effect
+
![[Barrows - Dharok's set#Special effect|Dharok's set effect]]
 
|{{okay}}
 
|{{okay}}
 
|{{okay}}
 
|{{okay}}
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|title="Dharok's helm is not a slayer helm"|{{not okay}}
 
|title="Dharok's helm is not a slayer helm"|{{not okay}}
 
|{{okay}}
 
|{{okay}}
  +
|title="Dharok's greataxe is not an obsidian weapon"|{{not okay}}
|{{okay}}
 
 
|title="Dharok's helm cannot be worn inside Castlewars"|{{not okay}}
 
|title="Dharok's helm cannot be worn inside Castlewars"|{{not okay}}
 
|title="Dharok's greataxe is not Keris"|{{not okay}}
 
|title="Dharok's greataxe is not Keris"|{{not okay}}
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|{{okay}}
 
|{{okay}}
 
|-
 
|-
!title="vs Ice strykewyrms"|Fire cape
+
!title="vs Ice strykewyrms"|[[Fire cape]]
 
|{{okay}}
 
|{{okay}}
 
|{{okay}}
 
|{{okay}}
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|title="Ice strykewyrms are not in Kuradal's dungeon"|{{not okay}}
 
|title="Ice strykewyrms are not in Kuradal's dungeon"|{{not okay}}
 
|-
 
|-
!Ferocious ring
+
![[Ferocious ring]]
 
|{{okay}}
 
|{{okay}}
 
|{{okay}}
 
|{{okay}}
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|title="There are no kalphite or scabarites in Kuradal's Dungeon"|{{not okay}}
 
|title="There are no kalphite or scabarites in Kuradal's Dungeon"|{{not okay}}
 
|-
 
|-
!Keris
+
![[Keris]]
 
|{{okay}}
 
|{{okay}}
 
|{{okay}}
 
|{{okay}}
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|title="Players are not Kalphites or Scabarites"|{{not okay}}
 
|title="Players are not Kalphites or Scabarites"|{{not okay}}
 
|-
 
|-
!Castlewars brace
+
![[Castlewars bracelet|Castlewars brace]]
 
|{{okay}}
 
|{{okay}}
 
|{{okay}}
 
|{{okay}}
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|{{okay}}
 
|{{okay}}
 
|-
 
|-
!Berserker necklace
+
![[Berserker necklace]]
 
|{{okay}}
 
|{{okay}}
 
|{{okay}}
 
|{{okay}}
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|title="Two necklaces cannot be worn at the same time"|{{not okay}}
 
|title="Two necklaces cannot be worn at the same time"|{{not okay}}
 
|-
 
|-
!Salve amulet
+
![[Salve amulet]]
 
|{{okay}}
 
|{{okay}}
 
|{{okay}}
 
|{{okay}}
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|title="Only one (the higher boost if there is one) takes effect"|{{not okay}}
 
|title="Only one (the higher boost if there is one) takes effect"|{{not okay}}
 
|-
 
|-
!Slayer helm
+
![[Slayer helmet|Slayer helm]]
 
|{{okay}}
 
|{{okay}}
 
|{{okay}}
 
|{{okay}}
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|title="Two helmets cannot be worn at the same time"|{{not okay}}
 
|title="Two helmets cannot be worn at the same time"|{{not okay}}
 
|-
 
|-
!Void armour
+
![[Void equipment|Void armour]]
 
|{{okay}}
 
|{{okay}}
 
|{{okay}}
 
|{{okay}}
 
|{{okay}}
 
|{{okay}}
 
|-
 
|-
!Special attacks
+
![[Special attacks]]
 
|{{okay}}
 
|{{okay}}
 
|title="Only stack if if time is given for special attack energy to restore, or a potion or spell is used."|{{okay}}{{not okay}}
 
|title="Only stack if if time is given for special attack energy to restore, or a potion or spell is used."|{{okay}}{{not okay}}
 
|-
 
|-
!Dragon battleaxe
+
![[Dragon battleaxe#Special Attack|Dragon battleaxe]]
 
|title="Only the larger takes effect"|{{not okay}}
 
|title="Only the larger takes effect"|{{not okay}}
 
|}
 
|}
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===Not 100% correct===
 
===Not 100% correct===
 
*Extreme strength bonus
 
*Extreme strength bonus
*Balmung, dragon halberd, dragon longsword, dragon mace, and rune claws special attack bonuses are not specified in the Game Guide, and have not been tested as rigorously as the various other effects have been, so may be incorrect.
+
*Balmung, dragon halberd, dragon longsword, dragon mace, and dragon claws special attack bonuses are not specified in the Game Guide, and have not been tested as rigorously as the various other effects have been, so may be incorrect.
   
 
==Disclaimer==
 
==Disclaimer==

Latest revision as of 17:05, 13 May 2018

Clockwork
This is a dynamic calculator that requires Javascript.
This takes user input via Javascript, and may use changing prices from the Grand Exchange Market Watch.
If prices appear to be outdated, purge the page by clicking here.
Steel full helm old
Due to an update, this article may be out of date.
Reason: Evolution of Combat
You can help improve this page by editing it.


The maximum melee hit calculator is for calculating your maximum hit with melee with advanced parameters.

Calculator

Please wait for the form to load. Make sure JavaScript is enabled in your browser.
Please submit your data.

Notes on inputs

Dragon battleaxe special (recovered %)

If you plan to use another special attack (i.e. you use the dragon battleaxe's special attack, equip a different weapon, wait for the special bar to restore and use that weapon's special attack), then select the input using with the value required to use the second weapon's special attack. This will make the damage more accurate, as the boost from the dragon battleaxe special attack will wear off slightly while waiting for the special bar to restore. Recover special potions are not accounted for.

Custom prayer bonus/level

Leech Strength varies with time between a minimum of 5% and a maximum of 10%, and Turmoil varies with the opponent's level between a minimum of 23% and a maximum of 32%. If you have a more precise value (read from the prayer menu), set Prayer used to Custom bonus and input that bonus to Custom prayer bonus/level. Alternatively, if you are using Turmoil and know your opponent's strength level, set Prayer used to Custom level and input your opponents strength level into Custom prayer bonus/level.

Other inputs

  • A slayer-based helmet is one of the following:
  • Full void melee must be worn to be effective - the top, robe, gloves, helm. A deflector can be worn in place of another item except the helm.
  • The Amulet of zealots only affects the Burst of Strength, Superhuman Strength, and Ultimate Strength prayers and the Leech Strength curse. It does not affect Chivalry, Piety or Turmoil.
  • Castlewar brace is only effective when fighting a flagbearer.
  • Berserker necklace is only effective when using an obsidian weapon.
  • Salve amulet and Salve amulet (e) are only effective when fighting Undead.
  • Keris is only effective when fighting Kalphites or Scabarites.
  • Maximum and current life points are only required if the special attack is selected to be Dharok's set effect.
  • Ring of kinship set to berserker (needs to be added to the calculator)(ignore if not dungeoneering).

Other notes

Stacking

Certain effects stack with some other effects but not with others. The following table summarises what stacks with what. Hover over the cells for additional reasons. Half of table omitted as it will be a copy of the other half.

Prayers stack with everything.

Not covered

  • All decorative armour sets' max hit bonuses (platebody, platelegs, shield) within Castle Wars - effect on formula is unknown

Not 100% correct

  • Extreme strength bonus
  • Balmung, dragon halberd, dragon longsword, dragon mace, and dragon claws special attack bonuses are not specified in the Game Guide, and have not been tested as rigorously as the various other effects have been, so may be incorrect.

Disclaimer

This calculator finds an approximation to your maximum hit. It may be incorrect, especially when using a special attack. If you hit higher than the template predicts, report your findings (including details on all variables above) on the formula thread for analysis, which may result in a more accurate formula being produced.