This is a list of all tradeable items in the disassembly category we've named "clockwork", with the effective cost per material obtained. This is a measure of how much obtaining each non-junk material will cost at base junk chance, with the option to change to any junk chance using javascript.
For more details on the calculator, see Calculator:Disassembly by category. Be aware that not all items have been updated with disassembly details. See here for instructions on how to help the wiki gather this information!
Items in the "clockwork" category break down into:
- Often:
- Sometimes:
- Rarely:
Please enable javascript to be able to change the junk reduction used. Until then, the table displays values for no junk reduction only.
Total results: 5 (may be more rows)
Item | Materials | Junk | Price per item | Buy limit | Effective cost | Materials per hour |
---|---|---|---|---|---|---|
![]() | 1 | 98.9% | 3,088 | 5,000 | 280,727 | 33 |
![]() | 1 | 98.9% | 5,654 | 100 | 514,000 | 33 |
![]() | 1 | 98.9% | 6,010 | 100 | 546,364 | 33 |
![]() | 1 | 98.9% | 2,842 | 100 | 258,364 | 33 |
![]() | 1 | 98.9% | 8,055 | 100 | 732,273 | 33 |
Materials |
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Products |
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Melee equipment |
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Magic equipment |
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Ranged equipment |
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Other equipment |
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Other items |
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