The following subpages are cost-analysis tables of items that give each specific material.
About[]
Items that give a specific material need several points of information to calculate the cost for that material:
- The Grand Exchange price of the item - known (though be wary of inaccurate prices)
- The junk chance of the item - known (via Analyse)
- The number of materials the item gives upon disassembly - known (via Analyse)
- The chance of getting the specific material, after junk - unknown without research. Please contribute to the research here!
The formula used to calculate the cost per material is:
where
Material calculators[]
Common materials[]
Blade
Clear
Connector
Cover
Crafted
Crystal
Deflecting
Delicate
Head
Magic
Metallic
Plated
Smooth
Spiked
Spiritual
Stave
Tensile
Base
Simple
Flexible
Padded
Organic
Uncommon materials[]
Evasive
Healthy
Heavy
Imbued
Light
Living
Sharp
Variable
Pious
Protective
Swift
Dextrous
Subtle
Direct
Precious
Enhancing
Powerful
Ethereal
Precise
Stunning
Strong
- The following uncommon materials have no tradeable sources so there cannot be a calculator for them: Refined components
Rare materials[]
Corporeal
Ancient
Ascended
Culinary
Dragonfire
Fungal
Harnessed
Noxious
Oceanic
Resilient
Rumbling
Seren
Shifting
Silent
Zamorak
Shadow
Clockwork
Explosive
Faceted
Armadyl
Undead
Zaros
Fortunate
Ilujankan
Brassican
Saradomin
Bandos
Knightly
Cywir
Avernic
- The following rare materials have no tradeable sources so there cannot be a calculator for them: Pestiferous components
Other[]
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Common materials |
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Uncommon materials |
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Rare materials |
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Other |
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