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 This is a dynamic calculator that requires Javascript.This takes user input via Javascript, and may use changing prices from the Grand Exchange Market Watch.If prices appear to be outdated, purge the page by clicking here.
 This section or article is incomplete. Reason: missing data for many categories - please submit data here!You can discuss this issue on the talk page or edit this page to improve it.

This is a list of all tradeable items that can give Ethereal components with the effective cost per Ethereal component.

Notes
• The formula used to calculate cost per material is $\frac{item quantity \times GE price}{matqty \times chance of mat}$
• where $chance of mat = chance without junk \times (1 - junk chance)$
• GE prices may be inaccurate - we can't really do anything about that
• Untradeable items are excluded, with some exceptions

In the table:

• The raw chance column is the chance per non-junk material to get Ethereal components when disassembling the item
• The Avg. number column is the number of Ethereal components you should expect when disassembling the item; this represents the junk chance and the number of materials in addition to the raw chance. It is listed as a percentage, to reduce decimal places needed.
• For example, if an item has an average number of 0.13%, you should expect that you'll get 13 materials in 10,000 disassembles - or 0.13 per 100 disassembles, or 0.0013 per disassemble
• The materials per hour column is based upon performing the ideal 3,000 disassembly actions per hour. In reality, it will probably be less due to connection latency, server latency, and human error. The column also makes no attempt to account for buy limits or availability.
• The average number and cost is given for no junk reduction by default, but this can be changed with the following drop-down menu (requires Javascript):
Please enable javascript to be able to change the junk reduction used. Until then, the table displays values for no junk reduction only.

Total results: 39 (may be more or less rows)

ItemMaterials
each
JunkPrice per
disassemble
limit
Raw
chance
Avg. numberCost per matMats per hour
Abyssal orb84.2%248,51052%15.3%1,621,281459
Accursed ashes294.5%6785,0001%0.11%616,3643.3
Ahrim's book of magic823.0%1,353,98352%12.3%10,990,122369
Batwing book867.0%2,17352%5.28%41,155158
Crystal orb823.0%170,15222%12.3%1,381,104369
Grifolic orb834.0%31,99452%10.6%302,973318
Imperium core80.0%385,664,47212%16.0%2,410,402,950480
Imphide book889.0%62452%1.76%35,45552.8
Impious ashes298.9%3,7435,0001%0.022%17,013,6360.66
Infernal ashes272.5%2,0545,0001%0.55%373,45516.5
Mages' book834.0%574,485102%10.6%5,440,199318
Mystic orb845.0%16,76952%8.80%190,557264
Orb of the Cywir elders81.0%14,387,53322%15.8%90,830,385474
Portent of restoration I397.8%9921002%0.13%751,5153.9
Portent of restoration II383.5%9821002%0.99%99,19229.7
Portent of restoration III372.5%1,3971002%1.65%84,66749.5
Portent of restoration IV361.5%2,0681002%2.31%89,52469.3
Portent of restoration IX30.8%1,5681002%5.95%26,344178
Portent of restoration V350.5%4,4961002%2.97%151,38089.1
Portent of restoration VI339.5%4,8431002%3.63%133,416109
Portent of restoration VII328.5%4,8271002%4.29%112,517129
Portent of restoration VIII34.2%1,5661002%5.75%27,244172
Portent of restoration X30.0%26,3531002%6.00%439,217180
Searing ashes22.3%56,9485,0001%1.95%2,914,43258.5
Seismic singularity80.0%156,019,76212%16.0%975,123,512480
Sign of death32.7%11,3741002%5.84%194,827175
Sign of item protection324.1%4,8691002%4.55%106,917136
Sign of life33.0%11,7281002%5.82%201,512175
Sign of respite I391.2%8481002%0.53%160,60615.9
Sign of respite II374.7%1,4041002%1.52%92,49045.6
Sign of respite III358.2%2,6141002%2.51%104,22675.3
Spider orb878.0%98852%3.52%28,068106
Splitbark orb856.0%16,44352%7.04%233,565211
Tortured ashes260.4%4,2875,0001%0.79%541,28823.7
Virtus book82.3%8,720,89352%15.6%55,788,722468
Wizard book898.9%13052%0.18%73,8645.4
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