## FANDOM

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 This is a dynamic calculator that requires Javascript.This takes user input via Javascript, and may use changing prices from the Grand Exchange Market Watch.If prices appear to be outdated, purge the page by clicking here.
 This section or article is incomplete. Reason: missing data for many categories - please submit data here!You can discuss this issue on the talk page or edit this page to improve it.

This is a list of all tradeable items that can give Light components with the effective cost per Light component.

Notes
• The formula used to calculate cost per material is $\frac{item quantity \times GE price}{matqty \times chance of mat}$
• where $chance of mat = chance without junk \times (1 - junk chance)$
• GE prices may be inaccurate - we can't really do anything about that
• Untradeable items are excluded, with some exceptions

In the table:

• The raw chance column is the chance per non-junk material to get Light components when disassembling the item
• The Avg. number column is the number of Light components you should expect when disassembling the item; this represents the junk chance and the number of materials in addition to the raw chance. It is listed as a percentage, to reduce decimal places needed.
• For example, if an item has an average number of 0.13%, you should expect that you'll get 13 materials in 10,000 disassembles - or 0.13 per 100 disassembles, or 0.0013 per disassemble
• The materials per hour column is based upon performing the ideal 3,000 disassembly actions per hour. In reality, it will probably be less due to connection latency, server latency, and human error. The column also makes no attempt to account for buy limits or availability.
• The average number and cost is given for no junk reduction by default, but this can be changed with the following drop-down menu (requires Javascript):
Please enable javascript to be able to change the junk reduction used. Until then, the table displays values for no junk reduction only.

Total results: 45 (may be more or less rows)

ItemMaterials
each
JunkPrice per
disassemble
limit
Raw
chance
Avg. numberCost per matMats per hour
Black dagger872.5%3,9541,0002%4.40%89,864132
Bone dagger898.9%2,5511002%0.18%1,449,4325.4
Bronze dagger898.9%1,3701,0002%0.18%778,4095.4
Corrupt dragon dagger834.0%39,475102%10.6%373,816318
Corrupted gem145.0%95,8051002%1.10%8,709,54533
Crystal dagger823.0%136,17122%12.3%1,105,284369
Diamond252.7%1,0481,0002%1.89%55,39156.7
Dragon dagger834.0%16,962102%10.6%160,625318
Dragonstone239.5%8,3135002%2.42%343,51272.6
Emerald270.3%5261,0002%1.19%44,27635.7
Hydrix22.7%22,153,6591002%3.89%569,210,149117
Iron dagger889.0%1,2551,0002%1.76%71,30752.8
Mithril dagger867.0%1,5161,0002%5.28%28,712158
Off-hand black dagger872.5%1,7591,0002%4.40%39,977132
Off-hand bronze dagger898.9%4101,0002%0.18%232,9555.4
Off-hand crystal dagger823.0%135,92022%12.3%1,103,247369
Off-hand dragon dagger834.0%22,733102%10.6%215,275318
Off-hand iron dagger889.0%5091,0002%1.76%28,92052.8
Off-hand mithril dagger867.0%1,3081,0002%5.28%24,773158
Off-hand rune dagger845.0%3,8421002%8.80%43,659264
Off-hand steel dagger878.0%8891,0002%3.52%25,256106
Onyx226.3%2,146,6511002%2.95%72,817,19888.5
Opal298.9%1601,0002%0.044%363,6361.32
Red topaz282.4%3721,0002%0.70%52,84121
Ruby262.6%3871,0002%1.50%25,86945
Rune dagger845.0%4,1411002%8.80%47,057264
Sapphire278.0%2721,0002%0.88%30,90926.4
Steel dagger878.0%9611,0002%3.52%27,301106
Toktz-xil-ek834.0%13,361102%10.6%126,525318
Uncut diamond152.7%2,7871,0002%0.95%294,60928.5
Uncut dragonstone139.5%11,7165002%1.21%968,26436.3
Uncut emerald170.3%9431,0002%0.59%158,75417.7
Uncut hydrix12.7%21,893,8531002%1.95%1,125,069,52758.5