RuneScape Wiki
(Fishing locations)
Tag: sourceedit
(Divine trees and divine rocks)
Tag: sourceedit
Line 20: Line 20:
 
let(yew,{{GEP|Yew logs}}*cap)
 
let(yew,{{GEP|Yew logs}}*cap)
 
let(magic,{{GEP|Magic logs}}*floor(cap/2))
 
let(magic,{{GEP|Magic logs}}*floor(cap/2))
  +
  +
let(treeP,round((28*{{GEP|Logs}})-(5*{{GEP|Pale energy}})-(20*{{GEP|Logs}})))
  +
let(oakP,round((28*{{GEP|Oak logs}})-(15*{{GEP|Bright energy}})-(20*{{GEP|Oak logs}})))
  +
let(willowP,round((28*{{GEP|Willow logs}})-(20*{{GEP|Glowing energy}})-(20*{{GEP|Willow logs}})))
  +
let(mapleP,round((28*{{GEP|Maple logs}})-(25*{{GEP|Sparkling energy}})-(20*{{GEP|Maple logs}})))
  +
let(yewP,round((28*{{GEP|Yew logs}})-(30*{{GEP|Vibrant energy}})-(20*{{GEP|Yew logs}})))
  +
let(magicP,round((28*{{GEP|Magic logs}})-(40*{{GEP|Brilliant energy}})-(5*{{GEP|Magic logs}})))
   
 
let(bronze,round(({{GEP|Copper ore}}+{{GEP|Tin ore}})/2)*cap)
 
let(bronze,round(({{GEP|Copper ore}}+{{GEP|Tin ore}})/2)*cap)
Line 27: Line 34:
 
let(adamant,{{GEP|Adamantite ore}}*floor(cap/3))
 
let(adamant,{{GEP|Adamantite ore}}*floor(cap/3))
 
let(rune,{{GEP|Runite ore}}*floor(cap/12))
 
let(rune,{{GEP|Runite ore}}*floor(cap/12))
  +
  +
let(bronzeP,round((28*{{GEP|Copper ore}})-(20*{{GEP|Pale energy}})-(20*{{GEP|Copper ore}})))
  +
let(ironP,round((28*{{GEP|Iron ore}})-(20*{{GEP|Flickering energy}})-(15*{{GEP|Iron ore}})))
  +
let(coalP,round((28*{{GEP|Coal}})-(30*{{GEP|Glowing energy}})-(20*{{GEP|Coal}})))
  +
let(mithrilP,round((28*{{GEP|Mithril ore}})-(30*{{GEP|Vibrant energy}})-(20*{{GEP|Mithril ore}})))
  +
let(adamantP,round((28*{{GEP|Adamantite ore}})-(40*{{GEP|Lustrous energy}})-(25*{{GEP|Adamantite ore}})))
  +
let(runeP,round((28*{{GEP|Runite ore}})-(80*{{GEP|Luminous energy}})-(6*{{GEP|Runite ore}})))
   
 
let(herb11,{{GEP|Grimy guam}}*floor(cap/2))
 
let(herb11,{{GEP|Grimy guam}}*floor(cap/2))

Revision as of 09:00, 1 June 2017

The following table lists the average monetary gain per day when you reach your cap on just that location. It may still need some tweaking in case the chances of certain resources are lower or higher, especially for Farming and Hunter. Note that it may be possible to still gain some extra profit from other locations after capping on high-draining locations.

For locations that give multiple types of resources, you can see your expected profit and experience by looking at the calculation appropriate for your level (applies to farming/hunter).

Total level: name=skillstat_total_level|type=int|value=0|range=35,2715|sublist=calchealing
variables=skillstat_total_level
calchealing|

let(level,skillstat_total_level)

let(cap,floor(level/10))

let(tree,291*cap) let(oak,591*cap) let(willow,248*cap) let(maple,108*cap) let(yew,167*cap) let(magic,380*floor(cap/2))

let(treeP,round((28*291)-(5*165)-(20*291))) let(oakP,round((28*591)-(15*292)-(20*591))) let(willowP,round((28*248)-(20*189)-(20*248))) let(mapleP,round((28*108)-(25*309)-(20*108))) let(yewP,round((28*167)-(30*391)-(20*167))) let(magicP,round((28*380)-(40*213)-(5*380)))

let(bronze,round((337+116)/2)*cap) let(iron,449*cap) let(coal,112*cap) let(mithril,197*cap) let(adamant,227*floor(cap/3)) let(rune,1419*floor(cap/12))

let(bronzeP,round((28*337)-(20*165)-(20*337))) let(ironP,round((28*449)-(20*208)-(15*449))) let(coalP,round((28*112)-(30*189)-(20*112))) let(mithrilP,round((28*197)-(30*391)-(20*197))) let(adamantP,round((28*227)-(40*205)-(25*227))) let(runeP,round((28*1419)-(80*265)-(6*1419)))

let(herb11,709*floor(cap/2))

let(herb12,round((709 +2307)/2)*floor(cap/2))

let(herb13,round((709 +2307 +105)/3)*floor(cap/2))

let(herb14,round((709 +2307 +105 +741)/4)*floor(cap/2))

let(herb15,round((709 +2307 +105 +741 +1860)/5)*floor(cap/2))

let(herb16,round((709 +2307 +105 +741 +1860 +16575)/6)*floor(cap/2))

let(herb17,round((709 +2307 +105 +741 +1860 +16575 +11250)/7)*floor(cap/2))

let(herb21,5008*floor(cap/4))

let(herb22,round((5008 +2701)/2)*floor(cap/4))

let(herb23,round((5008 +2701 +1043)/3)*floor(cap/4))

let(herb24,round((5008 +2701 +1043 +11782)/4)*floor(cap/4))

let(herb25,round((5008 +2701 +1043 +11782 +1789)/5)*floor(cap/4))

let(herb31,4322*floor(cap/8))

let(herb32,round((4322 +7551)/2)*floor(cap/8))

let(herb33,round((4322 +7551 +8476)/3)*floor(cap/8))

let(herb34,round((4322 +7551 +8476 +5389)/4)*floor(cap/8))

let(herb35,round((4322 +7551 +8476 +5389 +6860)/5)*floor(cap/8))

let(burrow1,round((8785+500)/2)*cap)

let(burrow2,round((8785 +500 +11)/3)*cap)

let(burrow3,round((8785 +500 +11 +15)/4)*cap)

let(burrow4,round((8785 +500 +11 +15 +19)/5)*cap)

let(burrow5,round((8785 +500 +11 +15 +19 +144)/6)*cap)

let(snare1,round((875 +27*4)/2)*cap)

let(snare2,round((875 +27*4 +27*5 +29*5)/4)*cap)

let(snare3,round((875 +27*4 +27*5 +29*5 +27*4)/5)*cap)

let(snare4,round((875 +27*4 +27*5 +29*5 +27*4 +60*4)/6)*cap)

let(snare5,round((875 +27*4 +27*5 +29*5 +27*4 +60*4 +11*3)/7)*cap)

let(snare6,round((875 +27*4 +27*5 +29*5 +27*4 +60*4 +11*3 +660*3)/7)*cap)

let(deadfall1,391*floor(cap/2))

let(deadfall2,round((391 +539*2)/2)*floor(cap/2))

let(deadfall3,round((391 +539*2 +35)/3)*floor(cap/2))

let(deadfall4,round((391 +539*2 +35 +9*2)/4)*floor(cap/2))

let(deadfall5,round((391 +539*2 +35 +9*2 +11911)/5)*floor(cap/2))

let(box1,round(337*floor(cap/5)))

let(box2,round((337 +751)/2)*floor(cap/5))

let(box3,round((337 +751 +1911)/3)*floor(cap/5))

let(box4,round((337 +751 +1911 +994*2)/5)*floor(cap/5))

let(crayfish,406*floor(cap)) let(herring,675*floor(cap)) let(trout,382*floor(cap)) let(salmon,508*floor(cap)) let(lobster,353*floor(cap/2)) let(swordfish,341*floor(cap/2)) let(shark,1427*floor(cap/2)) let(cavefish,1993*floor(cap/3)) let(rocktail,4498*floor(cap/4))

let(treeXP,round(25*cap)) let(oakXP,round(37.5*cap)) let(willowXP,round(67.5*cap)) let(mapleXP,round(100*cap)) let(yewXP,round(175*cap)) let(magicXP,round(250*floor(cap/2))) let(bronzeXP,round(17.5*cap)) let(ironXP,round(35*cap)) let(coalXP,round(50*cap)) let(mithrilXP,round(80*cap)) let(adamantXP,round(95*floor(cap/3))) let(runeXP,round(125*floor(cap/12)))

let(herb11XP,round(12.5*floor(cap/2))) let(herb12XP,round(((12.5+15)/2)*floor(cap/2))) let(herb13XP,round(((12.5+15+18)/3)*floor(cap/2))) let(herb14XP,round(((12.5+15+18+24)/4)*floor(cap/2))) let(herb15XP,round(((12.5+15+18+24+30.5)/5)*floor(cap/2))) let(herb16XP,round(((12.5+15+18+24+30.5+36)/6)*floor(cap/2))) let(herb17XP,round(((12.5+15+18+24+30.5+36+38.5)/7)*floor(cap/2)))

let(herb21XP,round(48.5*floor(cap/4))) let(herb22XP,round(((48.5+52.8)/2)*floor(cap/4))) let(herb23XP,round(((48.5+52.8+61.5)/3)*floor(cap/4))) let(herb24XP,round(((48.5+52.8+61.5+78)/4)*floor(cap/4))) let(herb25XP,round(((48.5+52.8+61.5+78+98.5)/5)*floor(cap/4)))

let(herb31XP,round(120*floor(cap/8))) let(herb32XP,round(((120+151.5)/2)*floor(cap/8))) let(herb33XP,round(((120+151.5+192)/3)*floor(cap/8))) let(herb34XP,round(((120+151.5+192+224.5)/4)*floor(cap/8))) let(herb35XP,round(((120+151.5+192+224.5+315.6)/5)*floor(cap/8)))

let(burrow1XP,round(30*cap)) let(burrow2XP,round((30*2+36)/3)*cap) let(burrow3XP,round((30*2+36+48)/4)*cap) let(burrow4XP,round((30*2+36+48+66)/5)*cap) let(burrow5XP,round((30*2+36+48+66+348.5)/6)*cap)

let(snare1XP,round(34*cap)) let(snare2XP,round((34+48)/2)*cap) let(snare3XP,round((34*2+48*2+61)/5)*cap) let(snare4XP,round((34*2+48*2+61+64.7)/6)*cap) let(snare5XP,round((34*2+48*2+61+64.7+95.2)/7)*cap) let(snare6XP,round((34*2+48*2+61+64.7+95.2+167)/8)*cap)

let(deadfall1XP,round(128*floor(cap/2))) let(deadfall2XP,round(((128+168)/2)*floor(cap/2))) let(deadfall3XP,round(((128+168+204)/3)*floor(cap/2))) let(deadfall4XP,round(((128+168+204+200)/4)*floor(cap/2))) let(deadfall5XP,round(((128+168+204+200*2)/5)*floor(cap/2)))

let(box1XP,round(198.4*floor(cap/5))) let(box2XP,round(((198.4+265)/2)*floor(cap/5))) let(box3XP,round(((198.4+265+400)/3)*floor(cap/5))) let(box4XP,round(((198.4+265+400+1100)/4)*floor(cap/5)))

let(crayfishXP,round(10*cap)) let(herringXP,round(30*cap)) let(troutXP,round(50*cap)) let(salmonXP,round(70*cap)) let(lobsterXP,round(90*floor(cap/2))) let(swordfishXP,round(100*floor(cap/2))) let(sharkXP,round(110*floor(cap/2))) let(cavefishXP,round(300*floor(cap/3))) let(rocktailXP,round(380*floor(cap/4))

let(crayfishP,round((28*406)-(5*165)-(20*406))) let(herringP,round((28*675)-(15*208)-(20*675))) let(troutP,round((28*382)-(15*292)-(20*382))) let(salmonP,round((28*508)-(45*189)-(20*508))) let(lobsterP,round((28*353)-(70*309)-(20*353))) let(swordfishP,round((28*341)-(70*166)-(20*341))) let(sharkP,round((28*1427)-(60*205)-(20*1427))) let(cavefishP,round((28*1993)-(40*408)-(15*1993))) let(rocktailP,round((28*4498)-(80*265)-(10*4498)))


Resource Level Maximum income per day[1] Maximum Experience per day Profit per day[2]
Divine tree Divine tree 1 Woodcutting name=tree|type=output name=treeXP|type=output name=treeP|type=output
Divine oak tree Divine oak tree 15 Woodcutting name=oak|type=output name=oakXP|type=output name=oakP|type=output
Divine willow tree Divine willow tree 30 Woodcutting name=willow|type=output name=willowXP|type=output name=willowP|type=output
Divine maple tree Divine maple tree 45 Woodcutting name=maple|type=output name=mapleXP|type=output name=mapleP|type=output
Divine yew tree Divine yew tree 60 Woodcutting name=yew|type=output name=yewXP|type=output name=yewP|type=output
Divine magic tree Divine magic tree 75 Woodcutting name=magic|type=output name=magicXP|type=output name=magicP|type=output
Divine bronze rock Divine bronze rock 1 Mining name=bronze|type=output name=bronzeXP|type=output name=bronzeP|type=output
Divine iron rock Divine iron rock 15 Mining name=iron|type=output name=ironXP|type=output name=ironP|type=output
Divine coal rock Divine coal rock 30 Mining name=coal|type=output name=coalXP|type=output name=coalP|type=output
Divine mithril rock Divine mithril rock 55 Mining name=mithril|type=output name=mithrilXP|type=output name=mithrilP|type=output
Divine adamantite rock Divine adamantite rock 70 Mining name=adamant|type=output name=adamantXP|type=output name=adamantP|type=output
Divine runite rock Divine runite rock 85 Mining name=rune|type=output name=runeXP|type=output name=runeP|type=output
Divine herb patch I Divine herb patch I 9-13 Farming name=herb11|type=output name=herb11XP|type=output name=herb11P|type=output
Divine herb patch I Divine herb patch I 14-18 Farming name=herb12|type=output name=herb12XP|type=output name=herb12P|type=output
Divine herb patch I Divine herb patch I 19-25 Farming name=herb13|type=output name=herb13XP|type=output name=herb13P|type=output
Divine herb patch I Divine herb patch I 26-31 Farming name=herb14|type=output name=herb14XP|type=output name=herb14P|type=output
Divine herb patch I Divine herb patch I 32-35 Farming name=herb15|type=output name=herb15XP|type=output name=herb15P|type=output
Divine herb patch I Divine herb patch I 36-37 Farming name=herb16|type=output name=herb16XP|type=output name=herb16P|type=output
Divine herb patch I Divine herb patch I 38+ Farming name=herb17|type=output name=herb17XP|type=output name=herb17P|type=output
Divine herb patch II Divine herb patch II 44-45 Farming name=herb21|type=output name=herb21XP|type=output name=herb21P|type=output
Divine herb patch II Divine herb patch II 46-49 Farming name=herb22|type=output name=herb22XP|type=output name=herb22P|type=output
Divine herb patch II Divine herb patch II 50-55 Farming name=herb23|type=output name=herb23XP|type=output name=herb23P|type=output
Divine herb patch II Divine herb patch II 56-61 Farming name=herb24|type=output name=herb24XP|type=output name=herb24P|type=output
Divine herb patch II Divine herb patch II 62+ Farming name=herb25|type=output name=herb25XP|type=output name=herb25P|type=output
Divine herb patch III Divine herb patch III 67-72 Farming name=herb31|type=output name=herb31XP|type=output name=herb31P|type=output
Divine herb patch III Divine herb patch III 73-78 Farming name=herb32|type=output name=herb32XP|type=output name=herb32P|type=output
Divine herb patch III Divine herb patch III 79-84 Farming name=herb33|type=output name=herb33XP|type=output name=herb33P|type=output
Divine herb patch III Divine herb patch III 85-90 Farming name=herb34|type=output name=herb34XP|type=output name=herb34P|type=output
Divine herb patch III Divine herb patch III 91+ Farming name=herb35|type=output name=herb35XP|type=output name=herb35P|type=output
Divine kebbit burrow Divine kebbit burrow 1-2 Hunter name=burrow1|type=output name=burrow1XP|type=output name=burrow1P|type=output
Divine kebbit burrow Divine kebbit burrow 3-6 Hunter name=burrow2|type=output name=burrow2XP|type=output name=burrow2P|type=output
Divine kebbit burrow Divine kebbit burrow 7-12 Hunter name=burrow3|type=output name=burrow3XP|type=output name=burrow3P|type=output
Divine kebbit burrow Divine kebbit burrow 13-48 Hunter name=burrow4|type=output name=burrow4XP|type=output name=burrow4P|type=output
Divine kebbit burrow Divine kebbit burrow 49+ Hunter name=burrow5|type=output name=burrow5XP|type=output name=burrow5P|type=output
Divine bird snare Divine bird snare 1-4 Hunter name=snare1|type=output name=snare1XP|type=output name=snare1P|type=output
Divine bird snare Divine bird snare 5-8 Hunter name=snare2|type=output name=snare2XP|type=output name=snare2P|type=output
Divine bird snare Divine bird snare 9-10 Hunter name=snare3|type=output name=snare3XP|type=output name=snare3P|type=output
Divine bird snare Divine bird snare 11-18 Hunter name=snare4|type=output name=snare4XP|type=output name=snare4P|type=output
Divine bird snare Divine bird snare 19-38 Hunter name=snare5|type=output name=snare5XP|type=output name=snare5P|type=output
Divine bird snare Divine bird snare 39+ Hunter name=snare6|type=output name=snare6XP|type=output name=snare6P|type=output
Divine deadfall trap Divine deadfall trap 23-32 Hunter name=deadfall1|type=output name=deadfall1XP|type=output name=deadfall1P|type=output
Divine deadfall trap Divine deadfall trap 33-36 Hunter name=deadfall2|type=output name=deadfall2XP|type=output name=deadfall2P|type=output
Divine deadfall trap Divine deadfall trap 37-43 Hunter name=deadfall3|type=output name=deadfall3XP|type=output name=deadfall3P|type=output
Divine deadfall trap Divine deadfall trap 44-50 Hunter name=deadfall4|type=output name=deadfall4XP|type=output name=deadfall4P|type=output
Divine deadfall trap Divine deadfall trap 51+ Hunter name=deadfall5|type=output name=deadfall5XP|type=output name=deadfall5P|type=output
Divine box trap Divine box trap 53-62 Hunter name=box1|type=output name=box1XP|type=output name=box1P|type=output
Divine box trap Divine box trap 63-65 Hunter name=box2|type=output name=box2XP|type=output name=box2P|type=output
Divine box trap Divine box trap 66-76 Hunter name=box3|type=output name=box3XP|type=output name=box3P|type=output
Divine box trap Divine box trap 77+ Hunter name=box4|type=output name=box4XP|type=output name=box4P|type=output
Divine crayfish bubble Divine crayfish bubble 1 Fishing name=crayfish|type=output name=crayfishXP|type=output name=crayfishP|type=output
Divine herring bubble Divine herring bubble 10 Fishing name=herring|type=output name=herringXP|type=output name=herringP|type=output
Divine trout bubble Divine trout bubble 20 Fishing name=trout|type=output name=troutXP|type=output name=troutP|type=output
Divine salmon bubble Divine salmon bubble 30 Fishing name=salmon|type=output name=salmonXP|type=output name=salmonP|type=output
Divine lobster bubble Divine lobster bubble 40 Fishing name=lobster|type=output name=lobsterXP|type=output name=lobsterP|type=output
Divine swordfish bubble Divine swordfish bubble 50 Fishing name=swordfish|type=output name=swordfishXP|type=output name=swordfishP|type=output
Divine shark bubble Divine shark bubble 76 Fishing name=shark|type=output name=sharkXP|type=output name=sharkP|type=output
Divine cavefish bubble Divine cavefish bubble 85 Fishing name=cavefish|type=output name=cavefishXP|type=output name=cavefishP|type=output
Divine rocktail bubble Divine rocktail bubble 90 Fishing name=rocktail|type=output name=rocktailXP|type=output name=rocktailP|type=output
  1. ^ Considering the player uses other players' divine locations if ressource cap isn't reached
  2. ^ Considering one divine location made by the player, which is used to gather 28 items