(Fishing locations) Tag: sourceedit |
(Divine trees and divine rocks) Tag: sourceedit |
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let(yew,{{GEP|Yew logs}}*cap) |
let(yew,{{GEP|Yew logs}}*cap) |
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let(magic,{{GEP|Magic logs}}*floor(cap/2)) |
let(magic,{{GEP|Magic logs}}*floor(cap/2)) |
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+ | |||
+ | let(treeP,round((28*{{GEP|Logs}})-(5*{{GEP|Pale energy}})-(20*{{GEP|Logs}}))) |
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+ | let(oakP,round((28*{{GEP|Oak logs}})-(15*{{GEP|Bright energy}})-(20*{{GEP|Oak logs}}))) |
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+ | let(willowP,round((28*{{GEP|Willow logs}})-(20*{{GEP|Glowing energy}})-(20*{{GEP|Willow logs}}))) |
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+ | let(mapleP,round((28*{{GEP|Maple logs}})-(25*{{GEP|Sparkling energy}})-(20*{{GEP|Maple logs}}))) |
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+ | let(yewP,round((28*{{GEP|Yew logs}})-(30*{{GEP|Vibrant energy}})-(20*{{GEP|Yew logs}}))) |
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+ | let(magicP,round((28*{{GEP|Magic logs}})-(40*{{GEP|Brilliant energy}})-(5*{{GEP|Magic logs}}))) |
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let(bronze,round(({{GEP|Copper ore}}+{{GEP|Tin ore}})/2)*cap) |
let(bronze,round(({{GEP|Copper ore}}+{{GEP|Tin ore}})/2)*cap) |
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let(adamant,{{GEP|Adamantite ore}}*floor(cap/3)) |
let(adamant,{{GEP|Adamantite ore}}*floor(cap/3)) |
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let(rune,{{GEP|Runite ore}}*floor(cap/12)) |
let(rune,{{GEP|Runite ore}}*floor(cap/12)) |
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+ | |||
+ | let(bronzeP,round((28*{{GEP|Copper ore}})-(20*{{GEP|Pale energy}})-(20*{{GEP|Copper ore}}))) |
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+ | let(ironP,round((28*{{GEP|Iron ore}})-(20*{{GEP|Flickering energy}})-(15*{{GEP|Iron ore}}))) |
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+ | let(coalP,round((28*{{GEP|Coal}})-(30*{{GEP|Glowing energy}})-(20*{{GEP|Coal}}))) |
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+ | let(mithrilP,round((28*{{GEP|Mithril ore}})-(30*{{GEP|Vibrant energy}})-(20*{{GEP|Mithril ore}}))) |
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+ | let(adamantP,round((28*{{GEP|Adamantite ore}})-(40*{{GEP|Lustrous energy}})-(25*{{GEP|Adamantite ore}}))) |
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+ | let(runeP,round((28*{{GEP|Runite ore}})-(80*{{GEP|Luminous energy}})-(6*{{GEP|Runite ore}}))) |
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let(herb11,{{GEP|Grimy guam}}*floor(cap/2)) |
let(herb11,{{GEP|Grimy guam}}*floor(cap/2)) |
Revision as of 09:00, 1 June 2017
The following table lists the average monetary gain per day when you reach your cap on just that location. It may still need some tweaking in case the chances of certain resources are lower or higher, especially for Farming and Hunter. Note that it may be possible to still gain some extra profit from other locations after capping on high-draining locations.
For locations that give multiple types of resources, you can see your expected profit and experience by looking at the calculation appropriate for your level (applies to farming/hunter).
Total level: | name=skillstat_total_level|type=int|value=0|range=35,2715|sublist=calchealing |
let(level,skillstat_total_level)
let(cap,floor(level/10))
let(tree,291*cap) let(oak,591*cap) let(willow,248*cap) let(maple,108*cap) let(yew,167*cap) let(magic,380*floor(cap/2))
let(treeP,round((28*291)-(5*165)-(20*291))) let(oakP,round((28*591)-(15*292)-(20*591))) let(willowP,round((28*248)-(20*189)-(20*248))) let(mapleP,round((28*108)-(25*309)-(20*108))) let(yewP,round((28*167)-(30*391)-(20*167))) let(magicP,round((28*380)-(40*213)-(5*380)))
let(bronze,round((337+116)/2)*cap) let(iron,449*cap) let(coal,112*cap) let(mithril,197*cap) let(adamant,227*floor(cap/3)) let(rune,1419*floor(cap/12))
let(bronzeP,round((28*337)-(20*165)-(20*337))) let(ironP,round((28*449)-(20*208)-(15*449))) let(coalP,round((28*112)-(30*189)-(20*112))) let(mithrilP,round((28*197)-(30*391)-(20*197))) let(adamantP,round((28*227)-(40*205)-(25*227))) let(runeP,round((28*1419)-(80*265)-(6*1419)))
let(herb11,709*floor(cap/2))
let(herb12,round((709 +2307)/2)*floor(cap/2))
let(herb13,round((709 +2307 +105)/3)*floor(cap/2))
let(herb14,round((709 +2307 +105 +741)/4)*floor(cap/2))
let(herb15,round((709 +2307 +105 +741 +1860)/5)*floor(cap/2))
let(herb16,round((709 +2307 +105 +741 +1860 +16575)/6)*floor(cap/2))
let(herb17,round((709 +2307 +105 +741 +1860 +16575 +11250)/7)*floor(cap/2))
let(herb21,5008*floor(cap/4))
let(herb22,round((5008 +2701)/2)*floor(cap/4))
let(herb23,round((5008 +2701 +1043)/3)*floor(cap/4))
let(herb24,round((5008 +2701 +1043 +11782)/4)*floor(cap/4))
let(herb25,round((5008 +2701 +1043 +11782 +1789)/5)*floor(cap/4))
let(herb31,4322*floor(cap/8))
let(herb32,round((4322 +7551)/2)*floor(cap/8))
let(herb33,round((4322 +7551 +8476)/3)*floor(cap/8))
let(herb34,round((4322 +7551 +8476 +5389)/4)*floor(cap/8))
let(herb35,round((4322 +7551 +8476 +5389 +6860)/5)*floor(cap/8))
let(burrow1,round((8785+500)/2)*cap)
let(burrow2,round((8785 +500 +11)/3)*cap)
let(burrow3,round((8785 +500 +11 +15)/4)*cap)
let(burrow4,round((8785 +500 +11 +15 +19)/5)*cap)
let(burrow5,round((8785 +500 +11 +15 +19 +144)/6)*cap)
let(snare1,round((875 +27*4)/2)*cap)
let(snare2,round((875 +27*4 +27*5 +29*5)/4)*cap)
let(snare3,round((875 +27*4 +27*5 +29*5 +27*4)/5)*cap)
let(snare4,round((875 +27*4 +27*5 +29*5 +27*4 +60*4)/6)*cap)
let(snare5,round((875 +27*4 +27*5 +29*5 +27*4 +60*4 +11*3)/7)*cap)
let(snare6,round((875 +27*4 +27*5 +29*5 +27*4 +60*4 +11*3 +660*3)/7)*cap)
let(deadfall1,391*floor(cap/2))
let(deadfall2,round((391 +539*2)/2)*floor(cap/2))
let(deadfall3,round((391 +539*2 +35)/3)*floor(cap/2))
let(deadfall4,round((391 +539*2 +35 +9*2)/4)*floor(cap/2))
let(deadfall5,round((391 +539*2 +35 +9*2 +11911)/5)*floor(cap/2))
let(box1,round(337*floor(cap/5)))
let(box2,round((337 +751)/2)*floor(cap/5))
let(box3,round((337 +751 +1911)/3)*floor(cap/5))
let(box4,round((337 +751 +1911 +994*2)/5)*floor(cap/5))
let(crayfish,406*floor(cap)) let(herring,675*floor(cap)) let(trout,382*floor(cap)) let(salmon,508*floor(cap)) let(lobster,353*floor(cap/2)) let(swordfish,341*floor(cap/2)) let(shark,1427*floor(cap/2)) let(cavefish,1993*floor(cap/3)) let(rocktail,4498*floor(cap/4))
let(treeXP,round(25*cap)) let(oakXP,round(37.5*cap)) let(willowXP,round(67.5*cap)) let(mapleXP,round(100*cap)) let(yewXP,round(175*cap)) let(magicXP,round(250*floor(cap/2))) let(bronzeXP,round(17.5*cap)) let(ironXP,round(35*cap)) let(coalXP,round(50*cap)) let(mithrilXP,round(80*cap)) let(adamantXP,round(95*floor(cap/3))) let(runeXP,round(125*floor(cap/12)))
let(herb11XP,round(12.5*floor(cap/2))) let(herb12XP,round(((12.5+15)/2)*floor(cap/2))) let(herb13XP,round(((12.5+15+18)/3)*floor(cap/2))) let(herb14XP,round(((12.5+15+18+24)/4)*floor(cap/2))) let(herb15XP,round(((12.5+15+18+24+30.5)/5)*floor(cap/2))) let(herb16XP,round(((12.5+15+18+24+30.5+36)/6)*floor(cap/2))) let(herb17XP,round(((12.5+15+18+24+30.5+36+38.5)/7)*floor(cap/2)))
let(herb21XP,round(48.5*floor(cap/4))) let(herb22XP,round(((48.5+52.8)/2)*floor(cap/4))) let(herb23XP,round(((48.5+52.8+61.5)/3)*floor(cap/4))) let(herb24XP,round(((48.5+52.8+61.5+78)/4)*floor(cap/4))) let(herb25XP,round(((48.5+52.8+61.5+78+98.5)/5)*floor(cap/4)))
let(herb31XP,round(120*floor(cap/8))) let(herb32XP,round(((120+151.5)/2)*floor(cap/8))) let(herb33XP,round(((120+151.5+192)/3)*floor(cap/8))) let(herb34XP,round(((120+151.5+192+224.5)/4)*floor(cap/8))) let(herb35XP,round(((120+151.5+192+224.5+315.6)/5)*floor(cap/8)))
let(burrow1XP,round(30*cap)) let(burrow2XP,round((30*2+36)/3)*cap) let(burrow3XP,round((30*2+36+48)/4)*cap) let(burrow4XP,round((30*2+36+48+66)/5)*cap) let(burrow5XP,round((30*2+36+48+66+348.5)/6)*cap)
let(snare1XP,round(34*cap)) let(snare2XP,round((34+48)/2)*cap) let(snare3XP,round((34*2+48*2+61)/5)*cap) let(snare4XP,round((34*2+48*2+61+64.7)/6)*cap) let(snare5XP,round((34*2+48*2+61+64.7+95.2)/7)*cap) let(snare6XP,round((34*2+48*2+61+64.7+95.2+167)/8)*cap)
let(deadfall1XP,round(128*floor(cap/2))) let(deadfall2XP,round(((128+168)/2)*floor(cap/2))) let(deadfall3XP,round(((128+168+204)/3)*floor(cap/2))) let(deadfall4XP,round(((128+168+204+200)/4)*floor(cap/2))) let(deadfall5XP,round(((128+168+204+200*2)/5)*floor(cap/2)))
let(box1XP,round(198.4*floor(cap/5))) let(box2XP,round(((198.4+265)/2)*floor(cap/5))) let(box3XP,round(((198.4+265+400)/3)*floor(cap/5))) let(box4XP,round(((198.4+265+400+1100)/4)*floor(cap/5)))
let(crayfishXP,round(10*cap)) let(herringXP,round(30*cap)) let(troutXP,round(50*cap)) let(salmonXP,round(70*cap)) let(lobsterXP,round(90*floor(cap/2))) let(swordfishXP,round(100*floor(cap/2))) let(sharkXP,round(110*floor(cap/2))) let(cavefishXP,round(300*floor(cap/3))) let(rocktailXP,round(380*floor(cap/4))
let(crayfishP,round((28*406)-(5*165)-(20*406))) let(herringP,round((28*675)-(15*208)-(20*675))) let(troutP,round((28*382)-(15*292)-(20*382))) let(salmonP,round((28*508)-(45*189)-(20*508))) let(lobsterP,round((28*353)-(70*309)-(20*353))) let(swordfishP,round((28*341)-(70*166)-(20*341))) let(sharkP,round((28*1427)-(60*205)-(20*1427))) let(cavefishP,round((28*1993)-(40*408)-(15*1993))) let(rocktailP,round((28*4498)-(80*265)-(10*4498)))
Resource | Level | Maximum income per day[1] | Maximum Experience per day | Profit per day[2] |
---|---|---|---|---|
Divine tree | 1 | name=tree|type=output | name=treeXP|type=output | name=treeP|type=output |
Divine oak tree | 15 | name=oak|type=output | name=oakXP|type=output | name=oakP|type=output |
Divine willow tree | 30 | name=willow|type=output | name=willowXP|type=output | name=willowP|type=output |
Divine maple tree | 45 | name=maple|type=output | name=mapleXP|type=output | name=mapleP|type=output |
Divine yew tree | 60 | name=yew|type=output | name=yewXP|type=output | name=yewP|type=output |
Divine magic tree | 75 | name=magic|type=output | name=magicXP|type=output | name=magicP|type=output |
Divine bronze rock | 1 | name=bronze|type=output | name=bronzeXP|type=output | name=bronzeP|type=output |
Divine iron rock | 15 | name=iron|type=output | name=ironXP|type=output | name=ironP|type=output |
Divine coal rock | 30 | name=coal|type=output | name=coalXP|type=output | name=coalP|type=output |
Divine mithril rock | 55 | name=mithril|type=output | name=mithrilXP|type=output | name=mithrilP|type=output |
Divine adamantite rock | 70 | name=adamant|type=output | name=adamantXP|type=output | name=adamantP|type=output |
Divine runite rock | 85 | name=rune|type=output | name=runeXP|type=output | name=runeP|type=output |
Divine herb patch I | 9-13 | name=herb11|type=output | name=herb11XP|type=output | name=herb11P|type=output |
Divine herb patch I | 14-18 | name=herb12|type=output | name=herb12XP|type=output | name=herb12P|type=output |
Divine herb patch I | 19-25 | name=herb13|type=output | name=herb13XP|type=output | name=herb13P|type=output |
Divine herb patch I | 26-31 | name=herb14|type=output | name=herb14XP|type=output | name=herb14P|type=output |
Divine herb patch I | 32-35 | name=herb15|type=output | name=herb15XP|type=output | name=herb15P|type=output |
Divine herb patch I | 36-37 | name=herb16|type=output | name=herb16XP|type=output | name=herb16P|type=output |
Divine herb patch I | 38+ | name=herb17|type=output | name=herb17XP|type=output | name=herb17P|type=output |
Divine herb patch II | 44-45 | name=herb21|type=output | name=herb21XP|type=output | name=herb21P|type=output |
Divine herb patch II | 46-49 | name=herb22|type=output | name=herb22XP|type=output | name=herb22P|type=output |
Divine herb patch II | 50-55 | name=herb23|type=output | name=herb23XP|type=output | name=herb23P|type=output |
Divine herb patch II | 56-61 | name=herb24|type=output | name=herb24XP|type=output | name=herb24P|type=output |
Divine herb patch II | 62+ | name=herb25|type=output | name=herb25XP|type=output | name=herb25P|type=output |
Divine herb patch III | 67-72 | name=herb31|type=output | name=herb31XP|type=output | name=herb31P|type=output |
Divine herb patch III | 73-78 | name=herb32|type=output | name=herb32XP|type=output | name=herb32P|type=output |
Divine herb patch III | 79-84 | name=herb33|type=output | name=herb33XP|type=output | name=herb33P|type=output |
Divine herb patch III | 85-90 | name=herb34|type=output | name=herb34XP|type=output | name=herb34P|type=output |
Divine herb patch III | 91+ | name=herb35|type=output | name=herb35XP|type=output | name=herb35P|type=output |
Divine kebbit burrow | 1-2 | name=burrow1|type=output | name=burrow1XP|type=output | name=burrow1P|type=output |
Divine kebbit burrow | 3-6 | name=burrow2|type=output | name=burrow2XP|type=output | name=burrow2P|type=output |
Divine kebbit burrow | 7-12 | name=burrow3|type=output | name=burrow3XP|type=output | name=burrow3P|type=output |
Divine kebbit burrow | 13-48 | name=burrow4|type=output | name=burrow4XP|type=output | name=burrow4P|type=output |
Divine kebbit burrow | 49+ | name=burrow5|type=output | name=burrow5XP|type=output | name=burrow5P|type=output |
Divine bird snare | 1-4 | name=snare1|type=output | name=snare1XP|type=output | name=snare1P|type=output |
Divine bird snare | 5-8 | name=snare2|type=output | name=snare2XP|type=output | name=snare2P|type=output |
Divine bird snare | 9-10 | name=snare3|type=output | name=snare3XP|type=output | name=snare3P|type=output |
Divine bird snare | 11-18 | name=snare4|type=output | name=snare4XP|type=output | name=snare4P|type=output |
Divine bird snare | 19-38 | name=snare5|type=output | name=snare5XP|type=output | name=snare5P|type=output |
Divine bird snare | 39+ | name=snare6|type=output | name=snare6XP|type=output | name=snare6P|type=output |
Divine deadfall trap | 23-32 | name=deadfall1|type=output | name=deadfall1XP|type=output | name=deadfall1P|type=output |
Divine deadfall trap | 33-36 | name=deadfall2|type=output | name=deadfall2XP|type=output | name=deadfall2P|type=output |
Divine deadfall trap | 37-43 | name=deadfall3|type=output | name=deadfall3XP|type=output | name=deadfall3P|type=output |
Divine deadfall trap | 44-50 | name=deadfall4|type=output | name=deadfall4XP|type=output | name=deadfall4P|type=output |
Divine deadfall trap | 51+ | name=deadfall5|type=output | name=deadfall5XP|type=output | name=deadfall5P|type=output |
Divine box trap | 53-62 | name=box1|type=output | name=box1XP|type=output | name=box1P|type=output |
Divine box trap | 63-65 | name=box2|type=output | name=box2XP|type=output | name=box2P|type=output |
Divine box trap | 66-76 | name=box3|type=output | name=box3XP|type=output | name=box3P|type=output |
Divine box trap | 77+ | name=box4|type=output | name=box4XP|type=output | name=box4P|type=output |
Divine crayfish bubble | 1 | name=crayfish|type=output | name=crayfishXP|type=output | name=crayfishP|type=output |
Divine herring bubble | 10 | name=herring|type=output | name=herringXP|type=output | name=herringP|type=output |
Divine trout bubble | 20 | name=trout|type=output | name=troutXP|type=output | name=troutP|type=output |
Divine salmon bubble | 30 | name=salmon|type=output | name=salmonXP|type=output | name=salmonP|type=output |
Divine lobster bubble | 40 | name=lobster|type=output | name=lobsterXP|type=output | name=lobsterP|type=output |
Divine swordfish bubble | 50 | name=swordfish|type=output | name=swordfishXP|type=output | name=swordfishP|type=output |
Divine shark bubble | 76 | name=shark|type=output | name=sharkXP|type=output | name=sharkP|type=output |
Divine cavefish bubble | 85 | name=cavefish|type=output | name=cavefishXP|type=output | name=cavefishP|type=output |
Divine rocktail bubble | 90 | name=rocktail|type=output | name=rocktailXP|type=output | name=rocktailP|type=output |