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{{JSCalculator}}
 
The following table lists the average monetary gain per day when you reach your cap on just that location. It may still need some tweaking in case the chances of certain resources are lower or higher, especially for Farming and Hunter. Note that it may be possible to still gain some extra profit from other locations after capping on high-draining locations.
 
The following table lists the average monetary gain per day when you reach your cap on just that location. It may still need some tweaking in case the chances of certain resources are lower or higher, especially for Farming and Hunter. Note that it may be possible to still gain some extra profit from other locations after capping on high-draining locations.
  +
  +
For locations that give multiple types of resources, you can see your expected profit and experience by looking at the calculation appropriate for your level (applies to farming/hunter).
   
 
{|
 
{|
 
| style="border:0px !important"| Total level:
 
| style="border:0px !important"| Total level:
| style="border:0px !important" class="jcInput"|name=skillstat_total_level|type=int|value=0|range=35,2595|sublist=calchealing
+
| style="border:0px !important" class="jcInput"|name=skillstat_total_level|type=int|value=0|range=35,2500|sublist=calchealing
 
|}
 
|}
   
Line 10: Line 13:
 
let(level,skillstat_total_level)
 
let(level,skillstat_total_level)
   
let(cap,5*floor(level/50))
+
let(cap,floor(level/10))
   
 
let(tree,{{GEP|Logs}}*cap)
 
let(tree,{{GEP|Logs}}*cap)
 
 
let(oak,{{GEP|Oak logs}}*cap)
 
let(oak,{{GEP|Oak logs}}*cap)
 
 
let(willow,{{GEP|Willow logs}}*cap)
 
let(willow,{{GEP|Willow logs}}*cap)
 
 
let(maple,{{GEP|Maple logs}}*cap)
 
let(maple,{{GEP|Maple logs}}*cap)
 
 
let(yew,{{GEP|Yew logs}}*cap)
 
let(yew,{{GEP|Yew logs}}*cap)
 
 
let(magic,{{GEP|Magic logs}}*floor(cap/2))
 
let(magic,{{GEP|Magic logs}}*floor(cap/2))
   
let(bronze,0.01*round(({{GEP|Copper ore}}
+
let(treeP,round((28*{{GEP|Logs}})-(5*{{GEP|Pale energy}})-(20*{{GEP|Logs}})))
  +
let(oakP,round((28*{{GEP|Oak logs}})-(15*{{GEP|Bright energy}})-(20*{{GEP|Oak logs}})))
+{{GEP|Tin ore}})/2*100)*cap)
 
  +
let(willowP,round((28*{{GEP|Willow logs}})-(20*{{GEP|Glowing energy}})-(20*{{GEP|Willow logs}})))
  +
let(mapleP,round((28*{{GEP|Maple logs}})-(25*{{GEP|Sparkling energy}})-(20*{{GEP|Maple logs}})))
  +
let(yewP,round((28*{{GEP|Yew logs}})-(30*{{GEP|Vibrant energy}})-(20*{{GEP|Yew logs}})))
  +
let(magicP,round((28*{{GEP|Magic logs}})-(40*{{GEP|Brilliant energy}})-(5*{{GEP|Magic logs}})))
   
  +
let(bronze,round(({{GEP|Copper ore}}+{{GEP|Tin ore}})/2)*cap)
 
let(iron,{{GEP|Iron ore}}*cap)
 
let(iron,{{GEP|Iron ore}}*cap)
 
 
let(coal,{{GEP|Coal}}*cap)
 
let(coal,{{GEP|Coal}}*cap)
 
 
let(mithril,{{GEP|Mithril ore}}*cap)
 
let(mithril,{{GEP|Mithril ore}}*cap)
 
 
let(adamant,{{GEP|Adamantite ore}}*floor(cap/3))
 
let(adamant,{{GEP|Adamantite ore}}*floor(cap/3))
 
 
let(rune,{{GEP|Runite ore}}*floor(cap/12))
 
let(rune,{{GEP|Runite ore}}*floor(cap/12))
   
let(herb1,0.01*round(({{GEP|Grimy guam}}
+
let(bronzeP,round((28*{{GEP|Copper ore}})-(20*{{GEP|Pale energy}})-(20*{{GEP|Copper ore}})))
  +
let(ironP,round((28*{{GEP|Iron ore}})-(20*{{GEP|Flickering energy}})-(15*{{GEP|Iron ore}})))
  +
let(coalP,round((28*{{GEP|Coal}})-(30*{{GEP|Glowing energy}})-(20*{{GEP|Coal}})))
  +
let(mithrilP,round((28*{{GEP|Mithril ore}})-(30*{{GEP|Vibrant energy}})-(20*{{GEP|Mithril ore}})))
  +
let(adamantP,round((28*{{GEP|Adamantite ore}})-(40*{{GEP|Lustrous energy}})-(25*{{GEP|Adamantite ore}})))
  +
let(runeP,round((28*{{GEP|Runite ore}})-(80*{{GEP|Luminous energy}})-(6*{{GEP|Runite ore}})))
  +
  +
let(herb11,{{GEP|Grimy guam}}*floor(cap/2))
  +
  +
let(herb12,round(({{GEP|Grimy guam}}
  +
+{{GEP|Grimy marrentill}})/2)*floor(cap/2))
  +
  +
let(herb13,round(({{GEP|Grimy guam}}
  +
+{{GEP|Grimy marrentill}}
  +
+{{GEP|Grimy tarromin}})/3)*floor(cap/2))
  +
  +
let(herb14,round(({{GEP|Grimy guam}}
  +
+{{GEP|Grimy marrentill}}
  +
+{{GEP|Grimy tarromin}}
  +
+{{GEP|Grimy harralander}})/4)*floor(cap/2))
  +
  +
let(herb15,round(({{GEP|Grimy guam}}
  +
+{{GEP|Grimy marrentill}}
  +
+{{GEP|Grimy tarromin}}
  +
+{{GEP|Grimy harralander}}
  +
+{{GEP|Grimy ranarr}})/5)*floor(cap/2))
  +
  +
let(herb16,round(({{GEP|Grimy guam}}
  +
+{{GEP|Grimy marrentill}}
  +
+{{GEP|Grimy tarromin}}
  +
+{{GEP|Grimy harralander}}
  +
+{{GEP|Grimy ranarr}}
  +
+{{GEP|Grimy spirit weed}})/6)*floor(cap/2))
  +
  +
let(herb17,round(({{GEP|Grimy guam}}
 
+{{GEP|Grimy marrentill}}
 
+{{GEP|Grimy marrentill}}
 
+{{GEP|Grimy tarromin}}
 
+{{GEP|Grimy tarromin}}
Line 43: Line 76:
 
+{{GEP|Grimy ranarr}}
 
+{{GEP|Grimy ranarr}}
 
+{{GEP|Grimy spirit weed}}
 
+{{GEP|Grimy spirit weed}}
+{{GEP|Grimy toadflax}})/7*100)*floor(cap/2))
+
+{{GEP|Grimy toadflax}})/7)*floor(cap/2))
   
let(herb2,0.01*round(({{GEP|Grimy irit}}
+
let(herb11P,round(((28*{{GEP|Grimy guam}}))-((5*{{GEP|Flickering energy}})+(10*{{GEP|Clean guam}}))))
  +
  +
let(herb12P,round(((14*{{GEP|Grimy guam}})+(14*{{GEP|Grimy marrentill}}))-((5*{{GEP|Flickering energy}})+(10*{{GEP|Clean guam}}))))
  +
  +
let(herb13P,round((((28/3)*{{GEP|Grimy guam}})+((28/3)*{{GEP|Grimy marrentill}})+((28/3)*{{GEP|Grimy tarromin}}))-((5*{{GEP|Flickering energy}})+(10*{{GEP|Clean guam}}))))
  +
  +
let(herb14P,round(((7*{{GEP|Grimy guam}})+(7*{{GEP|Grimy marrentill}})+(7*{{GEP|Grimy tarromin}})+(7*{{GEP|Grimy harralander}}))-((5*{{GEP|Flickering energy}})+(10*{{GEP|Clean guam}}))))
  +
  +
let(herb15P,round((((28/5)*{{GEP|Grimy guam}})+((28/5)*{{GEP|Grimy marrentill}})+((28/5)*{{GEP|Grimy tarromin}})+((28/5)*{{GEP|Grimy harralander}})+((28/5)*{{GEP|Grimy ranarr}}))-((5*{{GEP|Flickering energy}})+(10*{{GEP|Clean guam}}))))
  +
  +
let(herb16P,round((((28/6)*{{GEP|Grimy guam}})+((28/6)*{{GEP|Grimy marrentill}})+((28/6)*{{GEP|Grimy tarromin}})+((28/6)*{{GEP|Grimy harralander}})+((28/6)*{{GEP|Grimy ranarr}})+((28/6)*{{GEP|Grimy spirit weed}}))-((5*{{GEP|Flickering energy}})+(10*{{GEP|Clean guam}}))))
  +
  +
let(herb17P,round(((4*{{GEP|Grimy guam}})+(4*{{GEP|Grimy marrentill}})+(4*{{GEP|Grimy tarromin}})+(4*{{GEP|Grimy harralander}})+(4*{{GEP|Grimy ranarr}})+(4*{{GEP|Grimy spirit weed}})+(4*{{GEP|Grimy toadflax}}))-((5*{{GEP|Flickering energy}})+(10*{{GEP|Clean guam}}))))
  +
  +
let(herb21,{{GEP|Grimy irit}}*floor(cap/4))
  +
  +
let(herb22,round(({{GEP|Grimy irit}}
  +
+{{GEP|Grimy wergali}})/2)*floor(cap/4))
  +
  +
let(herb23,round(({{GEP|Grimy irit}}
  +
+{{GEP|Grimy wergali}}
  +
+{{GEP|Grimy avantoe}})/3)*floor(cap/4))
  +
  +
let(herb24,round(({{GEP|Grimy irit}}
  +
+{{GEP|Grimy wergali}}
  +
+{{GEP|Grimy avantoe}}
  +
+{{GEP|Grimy kwuarm}})/4)*floor(cap/4))
  +
  +
let(herb25,round(({{GEP|Grimy irit}}
 
+{{GEP|Grimy wergali}}
 
+{{GEP|Grimy wergali}}
 
+{{GEP|Grimy avantoe}}
 
+{{GEP|Grimy avantoe}}
 
+{{GEP|Grimy kwuarm}}
 
+{{GEP|Grimy kwuarm}}
+{{GEP|Grimy snapdragon}})/5*100)*floor(cap/4))
+
+{{GEP|Grimy snapdragon}})/5)*floor(cap/4))
   
let(herb3,0.01*round(({{GEP|Grimy cadantine}}
+
let(herb21P,round(((28*{{GEP|Grimy irit}}))-((20*{{GEP|Gleaming energy}})+(20*{{GEP|Clean irit}}))))
  +
  +
let(herb22P,round(((14*{{GEP|Grimy irit}})+(14*{{GEP|Grimy wergali}}))-((20*{{GEP|Gleaming energy}})+(20*{{GEP|Clean irit}}))))
  +
  +
let(herb23P,round((((28/3)*{{GEP|Grimy irit}})+((28/3)*{{GEP|Grimy wergali}})+((28/3)*{{GEP|Grimy avantoe}}))-((20*{{GEP|Gleaming energy}})+(20*{{GEP|Clean irit}}))))
  +
  +
let(herb24P,round(((7*{{GEP|Grimy irit}})+(7*{{GEP|Grimy wergali}})+(7*{{GEP|Grimy avantoe}})+(7*{{GEP|Grimy kwuarm}}))-((20*{{GEP|Gleaming energy}})+(20*{{GEP|Clean irit}}))))
  +
  +
let(herb25P,round((((28/5)*{{GEP|Grimy irit}})+((28/5)*{{GEP|Grimy wergali}})+((28/5)*{{GEP|Grimy avantoe}})+((28/5)*{{GEP|Grimy kwuarm}})+((28/5)*{{GEP|Grimy snapdragon}}))-((20*{{GEP|Gleaming energy}})+(20*{{GEP|Clean irit}}))))
  +
  +
let(herb31,{{GEP|Grimy cadantine}}*floor(cap/8))
  +
  +
let(herb32,round(({{GEP|Grimy cadantine}}
  +
+{{GEP|Grimy lantadyme}})/2)*floor(cap/8))
  +
  +
let(herb33,round(({{GEP|Grimy cadantine}}
  +
+{{GEP|Grimy lantadyme}}
  +
+{{GEP|Grimy dwarf weed}})/3)*floor(cap/8))
  +
  +
let(herb34,round(({{GEP|Grimy cadantine}}
  +
+{{GEP|Grimy lantadyme}}
  +
+{{GEP|Grimy dwarf weed}}
  +
+{{GEP|Grimy torstol}})/4)*floor(cap/8))
  +
  +
let(herb35,round(({{GEP|Grimy cadantine}}
 
+{{GEP|Grimy lantadyme}}
 
+{{GEP|Grimy lantadyme}}
 
+{{GEP|Grimy dwarf weed}}
 
+{{GEP|Grimy dwarf weed}}
 
+{{GEP|Grimy torstol}}
 
+{{GEP|Grimy torstol}}
+{{GEP|Grimy fellstalk}})/5*100)*floor(cap/8))
+
+{{GEP|Grimy fellstalk}})/5)*floor(cap/8))
   
  +
let(herb31,round(((28*{{GEP|Grimy cadantine}}))-((10*{{GEP|Brilliant energy}})+(5*{{GEP|Clean cadantine}}))))
let(burrow,0.01*round(({{GEP|Polar kebbit fur}}
 
  +
  +
let(herb32,round(((14*{{GEP|Grimy cadantine}})+(14*{{GEP|Grimy lantadyme}}))-((10*{{GEP|Brilliant energy}})+(5*{{GEP|Clean cadantine}}))))
  +
  +
let(herb33,round((((28/3)*{{GEP|Grimy cadantine}})+((28/3)*{{GEP|Grimy lantadyme}})+((28/3)*{{GEP|Grimy dwarf weed}}))-((10*{{GEP|Brilliant energy}})+(5*{{GEP|Clean cadantine}}))))
  +
  +
let(herb34,round(((7*{{GEP|Grimy cadantine}})+(7*{{GEP|Grimy lantadyme}})+(7*{{GEP|Grimy dwarf weed}})+(7*{{GEP|Grimy torstol}}))-((10*{{GEP|Brilliant energy}})+(5*{{GEP|Clean cadantine}}))))
  +
  +
let(herb35,round((((28/5)*{{GEP|Grimy cadantine}})+((28/5)*{{GEP|Grimy lantadyme}})+((28/5)*{{GEP|Grimy dwarf weed}})+((28/5)*{{GEP|Grimy torstol}})+((28/5)*{{GEP|Grimy fellstalk}}))-((10*{{GEP|Brilliant energy}})+(5*{{GEP|Clean cadantine}}))))
  +
  +
let(herb31P,round(((28*{{GEP|Grimy cadantine}}))-((10*{{GEP|Brilliant energy}})+(5*{{GEP|Clean cadantine}}))))
  +
  +
let(herb32P,round(((14*{{GEP|Grimy cadantine}})+(14*{{GEP|Grimy lantadyme}}))-((10*{{GEP|Brilliant energy}})+(5*{{GEP|Clean cadantine}}))))
  +
  +
let(herb33P,round((((28/3)*{{GEP|Grimy cadantine}})+((28/3)*{{GEP|Grimy lantadyme}})+((28/3)*{{GEP|Grimy dwarf weed}}))-((10*{{GEP|Brilliant energy}})+(5*{{GEP|Clean cadantine}}))))
  +
  +
let(herb34P,round(((7*{{GEP|Grimy cadantine}})+(7*{{GEP|Grimy lantadyme}})+(7*{{GEP|Grimy dwarf weed}})+(7*{{GEP|Grimy torstol}}))-((10*{{GEP|Brilliant energy}})+(5*{{GEP|Clean cadantine}}))))
  +
  +
let(herb35P,round((((28/5)*{{GEP|Grimy cadantine}})+((28/5)*{{GEP|Grimy lantadyme}})+((28/5)*{{GEP|Grimy dwarf weed}})+((28/5)*{{GEP|Grimy torstol}})+((28/5)*{{GEP|Grimy fellstalk}}))-((10*{{GEP|Brilliant energy}})+(5*{{GEP|Clean cadantine}}))))
  +
  +
  +
let(burrow1,round(({{GEP|Polar kebbit fur}}+{{GEP|Raw beast meat}})/2)*cap)
  +
  +
let(burrow2,round(({{GEP|Polar kebbit fur}}
  +
+{{GEP|Raw beast meat}}
  +
+{{GEP|Common kebbit fur}})/3)*cap)
  +
  +
let(burrow3,round(({{GEP|Polar kebbit fur}}
  +
+{{GEP|Raw beast meat}}
  +
+{{GEP|Common kebbit fur}}
  +
+{{GEP|Feldip weasel fur}})/4)*cap)
  +
  +
let(burrow4,round(({{GEP|Polar kebbit fur}}
  +
+{{GEP|Raw beast meat}}
  +
+{{GEP|Common kebbit fur}}
  +
+{{GEP|Feldip weasel fur}}
  +
+{{GEP|Desert devil fur}})/5)*cap)
  +
  +
let(burrow5,round(({{GEP|Polar kebbit fur}}
 
+{{GEP|Raw beast meat}}
 
+{{GEP|Raw beast meat}}
 
+{{GEP|Common kebbit fur}}
 
+{{GEP|Common kebbit fur}}
 
+{{GEP|Feldip weasel fur}}
 
+{{GEP|Feldip weasel fur}}
 
+{{GEP|Desert devil fur}}
 
+{{GEP|Desert devil fur}}
+{{GEP|Long kebbit spike}})/5*100)*cap)
+
+{{GEP|Long kebbit spike}})/6)*cap)
   
let(snare,0.01*round(({{GEP|Raw bird meat}}
+
let(burrow1P,round(((14*{{GEP|Polar kebbit fur}})+(14*{{GEP|Raw beast meat}}))-((25*{{GEP|Pale energy}})+(20*{{GEP|Raw beast meat}}))))
+{{GEP|Red feather}}*1
 
+{{GEP|Yellow feather}}*1
 
+{{GEP|Orange feather}}*1
 
+{{GEP|Blue feather}}*1
 
+{{GEP|Stripy feather}}*1
 
+{{GEP|Wimpy feather}})/6*100)*cap)
 
   
  +
let(burrow2P,round((((28/3)*{{GEP|Polar kebbit fur}})+((28/3)*{{GEP|Raw beast meat}})+(2*(28/3)*{{GEP|Common kebbit fur}}))-((25*{{GEP|Pale energy}})+(20*{{GEP|Raw beast meat}}))))
let(deadfall,0.01*round(({{GEP|kebbit claws}}
 
  +
+{{GEP|Barb-tail harpoon}}
 
  +
let(burrow3P,round(((7*{{GEP|Polar kebbit fur}})+(7*{{GEP|Raw beast meat}})+(2*7*{{GEP|Common kebbit fur}})+(2*7*{{GEP|Feldip weasel fur}}))-((25*{{GEP|Pale energy}})+(20*{{GEP|Raw beast meat}}))))
  +
  +
let(burrow4P,round((((28/5)*{{GEP|Polar kebbit fur}})+((28/5)*{{GEP|Raw beast meat}})+(2*(28/5)*{{GEP|Common kebbit fur}})+(2*(28/5)*{{GEP|Feldip weasel fur}})+((28/5)*{{GEP|Desert devil fur}}))-((25*{{GEP|Pale energy}})+(20*{{GEP|Raw beast meat}}))))
  +
  +
let(burrow5P,round((((28/6)*{{GEP|Polar kebbit fur}})+((28/6)*{{GEP|Raw beast meat}})+(2*(28/6)*{{GEP|Common kebbit fur}})+(2*(28/6)*{{GEP|Feldip weasel fur}})+((28/6)*{{GEP|Desert devil fur}})+((28/6)*{{GEP|Long kebbit spike}}))-((25*{{GEP|Pale energy}})+(20*{{GEP|Raw beast meat}}))))
  +
  +
let(snare1,round(({{GEP|Raw bird meat}}
  +
+{{GEP|Red feather}}*4)/2)*cap)
  +
  +
let(snare2,round(({{GEP|Raw bird meat}}
  +
+{{GEP|Red feather}}*4
  +
+{{GEP|Red feather}}*5
  +
+{{GEP|Yellow feather}}*5)/4)*cap)
  +
  +
let(snare3,round(({{GEP|Raw bird meat}}
  +
+{{GEP|Red feather}}*4
  +
+{{GEP|Red feather}}*5
  +
+{{GEP|Yellow feather}}*5
  +
+{{GEP|Orange feather}}*4)/5)*cap)
  +
  +
let(snare4,round(({{GEP|Raw bird meat}}
  +
+{{GEP|Red feather}}*4
  +
+{{GEP|Red feather}}*5
  +
+{{GEP|Yellow feather}}*5
  +
+{{GEP|Orange feather}}*4
  +
+{{GEP|Blue feather}}*4)/6)*cap)
  +
  +
let(snare5,round(({{GEP|Raw bird meat}}
  +
+{{GEP|Red feather}}*4
  +
+{{GEP|Red feather}}*5
  +
+{{GEP|Yellow feather}}*5
  +
+{{GEP|Orange feather}}*4
  +
+{{GEP|Blue feather}}*4
  +
+{{GEP|Stripy feather}}*3)/7)*cap)
  +
  +
let(snare6,round(({{GEP|Raw bird meat}}
  +
+{{GEP|Red feather}}*4
  +
+{{GEP|Red feather}}*5
  +
+{{GEP|Yellow feather}}*5
  +
+{{GEP|Orange feather}}*4
  +
+{{GEP|Blue feather}}*4
  +
+{{GEP|Stripy feather}}*3
  +
+{{GEP|Wimpy feather}}*3)/7)*cap)
  +
  +
let(snare1P,round(((4*14*{{GEP|Red feather}})+(14*{{GEP|Raw bird meat}}))-((30*{{GEP|Bright energy}})+(20*{{GEP|Raw bird meat}}))))
  +
  +
let(snare2P,round(((4*7*{{GEP|Red feather}})+(7*{{GEP|Raw bird meat}})+(5*7*{{GEP|Red feather}})+(5*7*{{GEP|Yellow feather}}))-((30*{{GEP|Bright energy}})+(20*{{GEP|Raw bird meat}}))))
  +
  +
let(snare3P,round(((4*(28/5)*{{GEP|Red feather}})+((28/5)*{{GEP|Raw bird meat}})+(5*(28/5)*{{GEP|Red feather}})+(5*(28/5)*{{GEP|Yellow feather}})+(4*(28/5)*{{GEP|Orange feather}}))-((30*{{GEP|Bright energy}})+(20*{{GEP|Raw bird meat}}))))
  +
  +
let(snare4P,round(((4*(28/6)*{{GEP|Red feather}})+((28/6)*{{GEP|Raw bird meat}})+(5*(28/6)*{{GEP|Red feather}})+(5*(28/6)*{{GEP|Yellow feather}})+(4*(28/6)*{{GEP|Orange feather}})+(4*(28/6)*{{GEP|Blue feather}}))-((30*{{GEP|Bright energy}})+(20*{{GEP|Raw bird meat}}))))
  +
  +
let(snare5P,round(((4*4*{{GEP|Red feather}})+(4*{{GEP|Raw bird meat}})+(5*4*{{GEP|Red feather}})+(5*4*{{GEP|Yellow feather}})+(4*4*{{GEP|Orange feather}})+(4*4*{{GEP|Blue feather}})+(3*4*{{GEP|Stripy feather}}))-((30*{{GEP|Bright energy}})+(20*{{GEP|Raw bird meat}}))))
  +
  +
let(snare6P,round(((4*4*{{GEP|Red feather}})+(4*{{GEP|Raw bird meat}})+(5*4*{{GEP|Red feather}})+(5*4*{{GEP|Yellow feather}})+(4*4*{{GEP|Orange feather}})+(4*4*{{GEP|Blue feather}})+(3*4*{{GEP|Stripy feather}})+(3*(28/8)*{{GEP|Stripy feather}}))-((30*{{GEP|Bright energy}})+(20*{{GEP|Raw bird meat}}))))
  +
  +
let(deadfall1,{{GEP|kebbit claws}}*floor(cap/2))
  +
  +
let(deadfall2,round(({{GEP|kebbit claws}}
  +
+{{GEP|Barb-tail harpoon}}*2)/2)*floor(cap/2))
  +
  +
let(deadfall3,round(({{GEP|kebbit claws}}
  +
+{{GEP|Barb-tail harpoon}}*2
  +
+{{GEP|Kebbit spike}})/3)*floor(cap/2))
  +
  +
let(deadfall4,round(({{GEP|kebbit claws}}
  +
+{{GEP|Barb-tail harpoon}}*2
 
+{{GEP|Kebbit spike}}
 
+{{GEP|Kebbit spike}}
+{{GEP|Diseased kebbit fur}}
+
+{{GEP|Diseased kebbit fur}}*2)/4)*floor(cap/2))
  +
+{{GEP|Kebbit teeth}})/5*100)*floor(cap/2))
 
  +
let(deadfall5,round(({{GEP|kebbit claws}}
  +
+{{GEP|Barb-tail harpoon}}*2
  +
+{{GEP|Kebbit spike}}
  +
+{{GEP|Diseased kebbit fur}}*2
  +
+{{GEP|Kebbit teeth}})/5)*floor(cap/2))
  +
  +
let(deadfall1P,round(((28*{{GEP|Kebbit claws}}))-((45*{{GEP|Glowing energy}})+(24*{{GEP|Kebbit claws}}))))
  +
  +
let(deadfall2P,round(((14*{{GEP|Kebbit claws}})+(2*14*{{GEP|Barb-tail harpoon}}))-((45*{{GEP|Glowing energy}})+(24*{{GEP|Kebbit claws}}))))
  +
  +
let(deadfall3P,round((((28/3)*{{GEP|Kebbit claws}})+(2*(28/3)*{{GEP|Barb-tail harpoon}})+((28/3)*{{GEP|Kebbit spike}}))-((45*{{GEP|Glowing energy}})+(24*{{GEP|Kebbit claws}}))))
  +
  +
let(deadfall4P,round(((7*{{GEP|Kebbit claws}})+(2*7*{{GEP|Barb-tail harpoon}})+(7*{{GEP|Kebbit spike}})+(2*7*{{GEP|Diseased kebbit fur}}))-((45*{{GEP|Glowing energy}})+(24*{{GEP|Kebbit claws}}))))
  +
  +
let(deadfall5P,round((((28/5)*{{GEP|Kebbit claws}})+(2*(28/5)*{{GEP|Barb-tail harpoon}})+((28/5)*{{GEP|Kebbit spike}})+(2*(28/5)*{{GEP|Diseased kebbit fur}})+((28/5)*{{GEP|Kebbit teeth}}))-((45*{{GEP|Glowing energy}})+(24*{{GEP|Kebbit claws}}))))
  +
  +
let(box1,round({{GEP|Chinchompa}}*floor(cap/5)))
  +
  +
let(box2,round(({{GEP|Chinchompa}}
  +
+{{GEP|Red chinchompa}})/2)*floor(cap/5))
  +
  +
let(box3,round(({{GEP|Chinchompa}}
  +
+{{GEP|Red chinchompa}}
  +
+{{GEP|Raw pawya meat}})/3)*floor(cap/5))
   
let(box,0.01*round(({{GEP|Chinchompa}}
+
let(box4,round(({{GEP|Chinchompa}}
 
+{{GEP|Red chinchompa}}
 
+{{GEP|Red chinchompa}}
 
+{{GEP|Raw pawya meat}}
 
+{{GEP|Raw pawya meat}}
+{{GEP|Grenwall spikes}}*2
+
+{{GEP|Grenwall spikes}}*2)/5)*floor(cap/5))
+{{GEP|Kebbit teeth}})/4*100)*floor(cap/5))
 
   
  +
let(box1P,round(((28*{{GEP|Chinchompa}}))-((45*{{GEP|Vibrant energy}})+(20*{{GEP|Chinchompa}}))))
  +
  +
let(box2P,round(((14*{{GEP|Chinchompa}})+(14*{{GEP|Red chinchompa}}))-((45*{{GEP|Vibrant energy}})+(20*{{GEP|Chinchompa}}))))
  +
  +
let(box3P,round((((28/3)*{{GEP|Chinchompa}})+((28/3)*{{GEP|Red chinchompa}})+((28/3)*{{GEP|Raw pawya meat}}))-((45*{{GEP|Vibrant energy}})+(20*{{GEP|Chinchompa}}))))
  +
  +
let(box4P,round(((7*{{GEP|Chinchompa}})+(7*{{GEP|Red chinchompa}})+(7*{{GEP|Raw pawya meat}})+(2*7*{{GEP|Grenwall spikes}}))-((45*{{GEP|Vibrant energy}})+(20*{{GEP|Chinchompa}}))))
   
 
let(crayfish,{{GEP|Raw crayfish}}*floor(cap))
 
let(crayfish,{{GEP|Raw crayfish}}*floor(cap))
 
 
let(herring,{{GEP|Raw herring}}*floor(cap))
 
let(herring,{{GEP|Raw herring}}*floor(cap))
 
 
let(trout,{{GEP|Raw trout}}*floor(cap))
 
let(trout,{{GEP|Raw trout}}*floor(cap))
 
 
let(salmon,{{GEP|Raw salmon}}*floor(cap))
 
let(salmon,{{GEP|Raw salmon}}*floor(cap))
 
 
let(lobster,{{GEP|Raw lobster}}*floor(cap/2))
 
let(lobster,{{GEP|Raw lobster}}*floor(cap/2))
 
 
let(swordfish,{{GEP|Raw swordfish}}*floor(cap/2))
 
let(swordfish,{{GEP|Raw swordfish}}*floor(cap/2))
 
 
let(shark,{{GEP|Raw shark}}*floor(cap/2))
 
let(shark,{{GEP|Raw shark}}*floor(cap/2))
 
 
let(cavefish,{{GEP|Raw cavefish}}*floor(cap/3))
 
let(cavefish,{{GEP|Raw cavefish}}*floor(cap/3))
 
 
let(rocktail,{{GEP|Raw rocktail}}*floor(cap/4))
 
let(rocktail,{{GEP|Raw rocktail}}*floor(cap/4))
   
  +
let(treeXP,round(25*cap))
  +
let(oakXP,round(37.5*cap))
  +
let(willowXP,round(67.5*cap))
  +
let(mapleXP,round(100*cap))
  +
let(yewXP,round(175*cap))
  +
let(magicXP,round(250*floor(cap/2)))
  +
let(bronzeXP,round(17.5*cap))
  +
let(ironXP,round(35*cap))
  +
let(coalXP,round(50*cap))
  +
let(mithrilXP,round(80*cap))
  +
let(adamantXP,round(95*floor(cap/3)))
  +
let(runeXP,round(125*floor(cap/12)))
   
let(treeXP,25*cap)
+
let(herb11XP,round(12.5*floor(cap/2)))
let(oakXP,37.5*cap)
+
let(herb12XP,round(((12.5+15)/2)*floor(cap/2)))
let(willowXP,67.5*cap)
+
let(herb13XP,round(((12.5+15+18)/3)*floor(cap/2)))
  +
let(herb14XP,round(((12.5+15+18+24)/4)*floor(cap/2)))
let(mapleXP,100*cap)
 
  +
let(herb15XP,round(((12.5+15+18+24+30.5)/5)*floor(cap/2)))
let(yewXP,175*cap)
 
let(magicXP,125*floor(cap/2))
+
let(herb16XP,round(((12.5+15+18+24+30.5+36)/6)*floor(cap/2)))
  +
let(herb17XP,round(((12.5+15+18+24+30.5+36+38.5)/7)*floor(cap/2)))
let(bronzeXP,17.5*cap)
 
  +
let(ironXP,35*cap)
 
  +
let(herb21XP,round(48.5*floor(cap/4)))
let(coalXP,50)
 
  +
let(herb22XP,round(((48.5+52.8)/2)*floor(cap/4)))
let(mithrilXP,80*cap)
 
let(adamantXP,31.7*floor(cap/3))
+
let(herb23XP,round(((48.5+52.8+61.5)/3)*floor(cap/4)))
let(runeXP,10.4*floor(cap/12))
+
let(herb24XP,round(((48.5+52.8+61.5+78)/4)*floor(cap/4)))
let(herb1XP,12.5*floor(cap/2))
+
let(herb25XP,round(((48.5+52.8+61.5+78+98.5)/5)*floor(cap/4)))
  +
let(herb2XP,17*floor(cap/4))
 
let(herb3XP,25*floor(cap/8))
+
let(herb31XP,round(120*floor(cap/8)))
let(burrowXP,150.5*cap)
+
let(herb32XP,round(((120+151.5)/2)*floor(cap/8)))
  +
let(herb33XP,round(((120+151.5+192)/3)*floor(cap/8)))
let(snareXP,78*cap)
 
let(deadfallXP,90*floor(cap/2))
+
let(herb34XP,round(((120+151.5+192+224.5)/4)*floor(cap/8)))
let(boxXP,98*floor(cap/5))
+
let(herb35XP,round(((120+151.5+192+224.5+315.6)/5)*floor(cap/8)))
  +
let(crayfishXP,10*cap)
 
let(herringXP,30*cap)
+
let(burrow1XP,round(30*cap))
let(troutXP,50*cap)
+
let(burrow2XP,round((30*2+36)/3)*cap)
let(salmonXP,70*cap)
+
let(burrow3XP,round((30*2+36+48)/4)*cap)
  +
let(burrow4XP,round((30*2+36+48+66)/5)*cap)
let(lobsterXP,45*floor(cap/2))
 
  +
let(burrow5XP,round((30*2+36+48+66+348.5)/6)*cap)
let(swordfishXP,50*floor(cap/2))
 
  +
let(sharkXP,55*floor(cap/2))
 
let(cavefishXP,100*floor(cap/3))
+
let(snare1XP,round(34*cap))
let(rocktailXP,95*floor(cap/4))
+
let(snare2XP,round((34+48)/2)*cap)
  +
let(snare3XP,round((34*2+48*2+61)/5)*cap)
  +
let(snare4XP,round((34*2+48*2+61+64.7)/6)*cap)
  +
let(snare5XP,round((34*2+48*2+61+64.7+95.2)/7)*cap)
  +
let(snare6XP,round((34*2+48*2+61+64.7+95.2+167)/8)*cap)
  +
  +
let(deadfall1XP,round(128*floor(cap/2)))
  +
let(deadfall2XP,round(((128+168)/2)*floor(cap/2)))
  +
let(deadfall3XP,round(((128+168+204)/3)*floor(cap/2)))
  +
let(deadfall4XP,round(((128+168+204+200)/4)*floor(cap/2)))
  +
let(deadfall5XP,round(((128+168+204+200*2)/5)*floor(cap/2)))
  +
  +
let(box1XP,round(198.4*floor(cap/5)))
  +
let(box2XP,round(((198.4+265)/2)*floor(cap/5)))
  +
let(box3XP,round(((198.4+265+400)/3)*floor(cap/5)))
  +
let(box4XP,round(((198.4+265+400+1100)/4)*floor(cap/5)))
  +
  +
let(crayfishXP,round(10*cap))
  +
let(herringXP,round(30*cap))
  +
let(troutXP,round(50*cap))
  +
let(salmonXP,round(70*cap))
  +
let(lobsterXP,round(90*floor(cap/2)))
  +
let(swordfishXP,round(100*floor(cap/2)))
  +
let(sharkXP,round(110*floor(cap/2)))
  +
let(cavefishXP,round(300*floor(cap/3)))
  +
let(rocktailXP,round(380*floor(cap/4))
  +
  +
let(crayfishP,round((28*{{GEP|Raw crayfish}})-(5*{{GEP|Pale energy}})-(20*{{GEP|Raw crayfish}})))
  +
let(herringP,round((28*{{GEP|Raw herring}})-(15*{{GEP|Flickering energy}})-(20*{{GEP|Raw herring}})))
  +
let(troutP,round((28*{{GEP|Raw trout}})-(15*{{GEP|Bright energy}})-(20*{{GEP|Raw trout}})))
  +
let(salmonP,round((28*{{GEP|Raw salmon}})-(45*{{GEP|Glowing energy}})-(20*{{GEP|Raw salmon}})))
  +
let(lobsterP,round((28*{{GEP|Raw lobster}})-(70*{{GEP|Sparkling energy}})-(20*{{GEP|Raw lobster}})))
  +
let(swordfishP,round((28*{{GEP|Raw swordfish}})-(70*{{GEP|Gleaming energy}})-(20*{{GEP|Raw swordfish}})))
  +
let(sharkP,round((28*{{GEP|Raw shark}})-(60*{{GEP|Lustrous energy}})-(20*{{GEP|Raw shark}})))
  +
let(cavefishP,round((28*{{GEP|Raw cavefish}})-(40*{{GEP|Radiant energy}})-(15*{{GEP|Raw cavefish}})))
  +
let(rocktailP,round((28*{{GEP|Raw rocktail}})-(80*{{GEP|Luminous energy}})-(10*{{GEP|Raw rocktail}})))
 
</div>
 
</div>
   
   
 
{|class="wikitable sortable"
 
{|class="wikitable sortable"
!
 
 
!Resource
 
!Resource
  +
!Level
!Profit per day
 
  +
!Maximum income per day<ref>Considering the player uses other players' divine locations if resource cap isn't reached</ref>
!Experience per day
 
  +
!Maximum Experience per day
  +
!Profit per day<ref>Considering one divine location made by the player, which is used to gather 28 items</ref>
 
|-
 
|-
|[[File:Divine tree.png]]
+
|{{plink|Divine tree}}
  +
|{{Skill clickpic|Woodcutting|1}}
|[[Divine tree]]
 
 
| class="jcInput"|name=tree|type=output
 
| class="jcInput"|name=tree|type=output
 
| class="jcInput"|name=treeXP|type=output
 
| class="jcInput"|name=treeXP|type=output
  +
| class="jcInput"|name=treeP|type=output
 
|-
 
|-
|[[File:Divine oak tree.png]]
+
|{{plink|Divine oak tree}}
  +
|{{Skill clickpic|Woodcutting|15}}
|[[Divine oak tree]]
 
 
| class="jcInput"|name=oak|type=output
 
| class="jcInput"|name=oak|type=output
 
| class="jcInput"|name=oakXP|type=output
 
| class="jcInput"|name=oakXP|type=output
  +
| class="jcInput"|name=oakP|type=output
 
|-
 
|-
|[[File:Divine willow tree.png]]
+
|{{plink|Divine willow tree}}
  +
|{{Skill clickpic|Woodcutting|30}}
|[[Divine willow tree]]
 
 
| class="jcInput"|name=willow|type=output
 
| class="jcInput"|name=willow|type=output
 
| class="jcInput"|name=willowXP|type=output
 
| class="jcInput"|name=willowXP|type=output
  +
| class="jcInput"|name=willowP|type=output
 
|-
 
|-
|[[File:Divine maple tree.png]]
+
|{{plink|Divine maple tree}}
  +
|{{Skill clickpic|Woodcutting|45}}
|[[Divine maple tree]]
 
 
| class="jcInput"|name=maple|type=output
 
| class="jcInput"|name=maple|type=output
 
| class="jcInput"|name=mapleXP|type=output
 
| class="jcInput"|name=mapleXP|type=output
  +
| class="jcInput"|name=mapleP|type=output
 
|-
 
|-
|[[File:Divine yew tree.png]]
+
|{{plink|Divine yew tree}}
  +
|{{Skill clickpic|Woodcutting|60}}
|[[Divine yew tree]]
 
 
| class="jcInput"|name=yew|type=output
 
| class="jcInput"|name=yew|type=output
 
| class="jcInput"|name=yewXP|type=output
 
| class="jcInput"|name=yewXP|type=output
  +
| class="jcInput"|name=yewP|type=output
 
|-
 
|-
|[[File:Divine magic tree.png]]
+
|{{plink|Divine magic tree}}
  +
|{{Skill clickpic|Woodcutting|75}}
|[[Divine magic tree]]
 
 
| class="jcInput"|name=magic|type=output
 
| class="jcInput"|name=magic|type=output
 
| class="jcInput"|name=magicXP|type=output
 
| class="jcInput"|name=magicXP|type=output
  +
| class="jcInput"|name=magicP|type=output
 
|-
 
|-
|[[File:Divine bronze rock.png]]
+
|{{plink|Divine bronze rock}}
  +
|{{Skill clickpic|Mining|1}}
|[[Divine bronze rock]]
 
 
| class="jcInput"|name=bronze|type=output
 
| class="jcInput"|name=bronze|type=output
 
| class="jcInput"|name=bronzeXP|type=output
 
| class="jcInput"|name=bronzeXP|type=output
  +
| class="jcInput"|name=bronzeP|type=output
 
|-
 
|-
|[[File:Divine iron rock.png]]
+
|{{plink|Divine iron rock}}
  +
|{{Skill clickpic|Mining|15}}
|[[Divine iron rock]]
 
 
| class="jcInput"|name=iron|type=output
 
| class="jcInput"|name=iron|type=output
 
| class="jcInput"|name=ironXP|type=output
 
| class="jcInput"|name=ironXP|type=output
  +
| class="jcInput"|name=ironP|type=output
 
|-
 
|-
|[[File:Divine coal rock.png]]
+
|{{plink|Divine coal rock}}
  +
|{{Skill clickpic|Mining|30}}
|[[Divine coal rock]]
 
 
| class="jcInput"|name=coal|type=output
 
| class="jcInput"|name=coal|type=output
 
| class="jcInput"|name=coalXP|type=output
 
| class="jcInput"|name=coalXP|type=output
  +
| class="jcInput"|name=coalP|type=output
 
|-
 
|-
|[[File:Divine mithril rock.png]]
+
|{{plink|Divine mithril rock}}
  +
|{{Skill clickpic|Mining|55}}
|[[Divine mithril rock]]
 
 
| class="jcInput"|name=mithril|type=output
 
| class="jcInput"|name=mithril|type=output
 
| class="jcInput"|name=mithrilXP|type=output
 
| class="jcInput"|name=mithrilXP|type=output
  +
| class="jcInput"|name=mithrilP|type=output
 
|-
 
|-
|[[File:Divine adamantite rock.png]]
+
|{{plink|Divine adamantite rock}}
  +
|{{Skill clickpic|Mining|70}}
|[[Divine adamantite rock]]
 
 
| class="jcInput"|name=adamant|type=output
 
| class="jcInput"|name=adamant|type=output
 
| class="jcInput"|name=adamantXP|type=output
 
| class="jcInput"|name=adamantXP|type=output
  +
| class="jcInput"|name=adamantP|type=output
 
|-
 
|-
|[[File:Divine runite rock.png]]
+
|{{plink|Divine runite rock}}
  +
|{{Skill clickpic|Mining|85}}
|[[Divine runite rock]]
 
 
| class="jcInput"|name=rune|type=output
 
| class="jcInput"|name=rune|type=output
 
| class="jcInput"|name=runeXP|type=output
 
| class="jcInput"|name=runeXP|type=output
  +
| class="jcInput"|name=runeP|type=output
 
|-
 
|-
|[[File:Divine herb patch I.png]]
+
|{{plink|Divine herb patch I}}
  +
|{{Skill clickpic|Farming|9-13}}
|[[Divine herb patch I]]
 
| class="jcInput"|name=herb1|type=output
+
| class="jcInput"|name=herb11|type=output
| class="jcInput"|name=herb1XP|type=output
+
| class="jcInput"|name=herb11XP|type=output
  +
| class="jcInput"|name=herb11P|type=output
 
|-
 
|-
|[[File:Divine herb patch II.png]]
+
|{{plink|Divine herb patch I}}
  +
|{{Skill clickpic|Farming|14-18}}
|[[Divine herb patch II]]
 
| class="jcInput"|name=herb2|type=output
+
| class="jcInput"|name=herb12|type=output
| class="jcInput"|name=herb2XP|type=output
+
| class="jcInput"|name=herb12XP|type=output
  +
| class="jcInput"|name=herb12P|type=output
 
|-
 
|-
|[[File:Divine herb patch III.png]]
+
|{{plink|Divine herb patch I}}
  +
|{{Skill clickpic|Farming|19-25}}
|[[Divine herb patch III]]
 
| class="jcInput"|name=herb3|type=output
+
| class="jcInput"|name=herb13|type=output
| class="jcInput"|name=herb3XP|type=output
+
| class="jcInput"|name=herb13XP|type=output
  +
| class="jcInput"|name=herb13P|type=output
 
|-
 
|-
|[[File:Divine kebbit burrow.png]]
+
|{{plink|Divine herb patch I}}
  +
|{{Skill clickpic|Farming|26-31}}
|[[Divine kebbit burrow]]
 
| class="jcInput"|name=burrow|type=output
+
| class="jcInput"|name=herb14|type=output
| class="jcInput"|name=burrowXP|type=output
+
| class="jcInput"|name=herb14XP|type=output
  +
| class="jcInput"|name=herb14P|type=output
 
|-
 
|-
|[[File:Divine bird snare.png]]
+
|{{plink|Divine herb patch I}}
  +
|{{Skill clickpic|Farming|32-35}}
|[[Divine bird snare]]
 
| class="jcInput"|name=snare|type=output
+
| class="jcInput"|name=herb15|type=output
| class="jcInput"|name=snareXP|type=output
+
| class="jcInput"|name=herb15XP|type=output
  +
| class="jcInput"|name=herb15P|type=output
 
|-
 
|-
|[[File:Divine deadfall trap.png]]
+
|{{plink|Divine herb patch I}}
  +
|{{Skill clickpic|Farming|36-37}}
|[[Divine deadfall trap]]
 
| class="jcInput"|name=deadfall|type=output
+
| class="jcInput"|name=herb16|type=output
| class="jcInput"|name=deadfallXP|type=output
+
| class="jcInput"|name=herb16XP|type=output
  +
| class="jcInput"|name=herb16P|type=output
 
|-
 
|-
|[[File:Divine box trap.png]]
+
|{{plink|Divine herb patch I}}
  +
|{{Skill clickpic|Farming|38+}}
|[[Divine box trap]]
 
| class="jcInput"|name=box|type=output
+
| class="jcInput"|name=herb17|type=output
| class="jcInput"|name=boxXP|type=output
+
| class="jcInput"|name=herb17XP|type=output
  +
| class="jcInput"|name=herb17P|type=output
 
|-
 
|-
|[[File:Divine crayfish bubble.png]]
+
|{{plink|Divine herb patch II}}
  +
|{{Skill clickpic|Farming|44-45}}
|[[Divine crayfish bubble]]
 
  +
| class="jcInput"|name=herb21|type=output
  +
| class="jcInput"|name=herb21XP|type=output
  +
| class="jcInput"|name=herb21P|type=output
  +
|-
  +
|{{plink|Divine herb patch II}}
  +
|{{Skill clickpic|Farming|46-49}}
  +
| class="jcInput"|name=herb22|type=output
  +
| class="jcInput"|name=herb22XP|type=output
  +
| class="jcInput"|name=herb22P|type=output
  +
|-
  +
|{{plink|Divine herb patch II}}
  +
|{{Skill clickpic|Farming|50-55}}
  +
| class="jcInput"|name=herb23|type=output
  +
| class="jcInput"|name=herb23XP|type=output
  +
| class="jcInput"|name=herb23P|type=output
  +
|-
  +
|{{plink|Divine herb patch II}}
  +
|{{Skill clickpic|Farming|56-61}}
  +
| class="jcInput"|name=herb24|type=output
  +
| class="jcInput"|name=herb24XP|type=output
  +
| class="jcInput"|name=herb24P|type=output
  +
|-
  +
|{{plink|Divine herb patch II}}
  +
|{{Skill clickpic|Farming|62+}}
  +
| class="jcInput"|name=herb25|type=output
  +
| class="jcInput"|name=herb25XP|type=output
  +
| class="jcInput"|name=herb25P|type=output
  +
|-
  +
|{{plink|Divine herb patch III}}
  +
|{{Skill clickpic|Farming|67-72}}
  +
| class="jcInput"|name=herb31|type=output
  +
| class="jcInput"|name=herb31XP|type=output
  +
| class="jcInput"|name=herb31P|type=output
  +
|-
  +
|{{plink|Divine herb patch III}}
  +
|{{Skill clickpic|Farming|73-78}}
  +
| class="jcInput"|name=herb32|type=output
  +
| class="jcInput"|name=herb32XP|type=output
  +
| class="jcInput"|name=herb32P|type=output
  +
|-
  +
|{{plink|Divine herb patch III}}
  +
|{{Skill clickpic|Farming|79-84}}
  +
| class="jcInput"|name=herb33|type=output
  +
| class="jcInput"|name=herb33XP|type=output
  +
| class="jcInput"|name=herb33P|type=output
  +
|-
  +
|{{plink|Divine herb patch III}}
  +
|{{Skill clickpic|Farming|85-90}}
  +
| class="jcInput"|name=herb34|type=output
  +
| class="jcInput"|name=herb34XP|type=output
  +
| class="jcInput"|name=herb34P|type=output
  +
|-
  +
|{{plink|Divine herb patch III}}
  +
|{{Skill clickpic|Farming|91+}}
  +
| class="jcInput"|name=herb35|type=output
  +
| class="jcInput"|name=herb35XP|type=output
  +
| class="jcInput"|name=herb35P|type=output
  +
|-
  +
|{{plink|Divine kebbit burrow}}
  +
|{{Skill clickpic|Hunter|1-2}}
  +
| class="jcInput"|name=burrow1|type=output
  +
| class="jcInput"|name=burrow1XP|type=output
  +
| class="jcInput"|name=burrow1P|type=output
  +
|-
  +
|{{plink|Divine kebbit burrow}}
  +
|{{Skill clickpic|Hunter|3-6}}
  +
| class="jcInput"|name=burrow2|type=output
  +
| class="jcInput"|name=burrow2XP|type=output
  +
| class="jcInput"|name=burrow2P|type=output
  +
|-
  +
|{{plink|Divine kebbit burrow}}
  +
|{{Skill clickpic|Hunter|7-12}}
  +
| class="jcInput"|name=burrow3|type=output
  +
| class="jcInput"|name=burrow3XP|type=output
  +
| class="jcInput"|name=burrow3P|type=output
  +
|-
  +
|{{plink|Divine kebbit burrow}}
  +
|{{Skill clickpic|Hunter|13-48}}
  +
| class="jcInput"|name=burrow4|type=output
  +
| class="jcInput"|name=burrow4XP|type=output
  +
| class="jcInput"|name=burrow4P|type=output
  +
|-
  +
|{{plink|Divine kebbit burrow}}
  +
|{{Skill clickpic|Hunter|49+}}
  +
| class="jcInput"|name=burrow5|type=output
  +
| class="jcInput"|name=burrow5XP|type=output
  +
| class="jcInput"|name=burrow5P|type=output
  +
|-
  +
|{{plink|Divine bird snare}}
  +
|{{Skill clickpic|Hunter|1-4}}
  +
| class="jcInput"|name=snare1|type=output
  +
| class="jcInput"|name=snare1XP|type=output
  +
| class="jcInput"|name=snare1P|type=output
  +
|-
  +
|{{plink|Divine bird snare}}
  +
|{{Skill clickpic|Hunter|5-8}}
  +
| class="jcInput"|name=snare2|type=output
  +
| class="jcInput"|name=snare2XP|type=output
  +
| class="jcInput"|name=snare2P|type=output
  +
|-
  +
|{{plink|Divine bird snare}}
  +
|{{Skill clickpic|Hunter|9-10}}
  +
| class="jcInput"|name=snare3|type=output
  +
| class="jcInput"|name=snare3XP|type=output
  +
| class="jcInput"|name=snare3P|type=output
  +
|-
  +
|{{plink|Divine bird snare}}
  +
|{{Skill clickpic|Hunter|11-18}}
  +
| class="jcInput"|name=snare4|type=output
  +
| class="jcInput"|name=snare4XP|type=output
  +
| class="jcInput"|name=snare4P|type=output
  +
|-
  +
|{{plink|Divine bird snare}}
  +
|{{Skill clickpic|Hunter|19-38}}
  +
| class="jcInput"|name=snare5|type=output
  +
| class="jcInput"|name=snare5XP|type=output
  +
| class="jcInput"|name=snare5P|type=output
  +
|-
  +
|{{plink|Divine bird snare}}
  +
|{{Skill clickpic|Hunter|39+}}
  +
| class="jcInput"|name=snare6|type=output
  +
| class="jcInput"|name=snare6XP|type=output
  +
| class="jcInput"|name=snare6P|type=output
  +
|-
  +
|{{plink|Divine deadfall trap}}
  +
|{{Skill clickpic|Hunter|23-32}}
  +
| class="jcInput"|name=deadfall1|type=output
  +
| class="jcInput"|name=deadfall1XP|type=output
  +
| class="jcInput"|name=deadfall1P|type=output
  +
|-
  +
|{{plink|Divine deadfall trap}}
  +
|{{Skill clickpic|Hunter|33-36}}
  +
| class="jcInput"|name=deadfall2|type=output
  +
| class="jcInput"|name=deadfall2XP|type=output
  +
| class="jcInput"|name=deadfall2P|type=output
  +
|-
  +
|{{plink|Divine deadfall trap}}
  +
|{{Skill clickpic|Hunter|37-43}}
  +
| class="jcInput"|name=deadfall3|type=output
  +
| class="jcInput"|name=deadfall3XP|type=output
  +
| class="jcInput"|name=deadfall3P|type=output
  +
|-
  +
|{{plink|Divine deadfall trap}}
  +
|{{Skill clickpic|Hunter|44-50}}
  +
| class="jcInput"|name=deadfall4|type=output
  +
| class="jcInput"|name=deadfall4XP|type=output
  +
| class="jcInput"|name=deadfall4P|type=output
  +
|-
  +
|{{plink|Divine deadfall trap}}
  +
|{{Skill clickpic|Hunter|51+}}
  +
| class="jcInput"|name=deadfall5|type=output
  +
| class="jcInput"|name=deadfall5XP|type=output
  +
| class="jcInput"|name=deadfall5P|type=output
  +
|-
  +
|{{plink|Divine box trap}}
  +
|{{Skill clickpic|Hunter|53-62}}
  +
| class="jcInput"|name=box1|type=output
  +
| class="jcInput"|name=box1XP|type=output
  +
| class="jcInput"|name=box1P|type=output
  +
|-
  +
|{{plink|Divine box trap}}
  +
|{{Skill clickpic|Hunter|63-65}}
  +
| class="jcInput"|name=box2|type=output
  +
| class="jcInput"|name=box2XP|type=output
  +
| class="jcInput"|name=box2P|type=output
  +
|-
  +
|{{plink|Divine box trap}}
  +
|{{Skill clickpic|Hunter|66-76}}
  +
| class="jcInput"|name=box3|type=output
  +
| class="jcInput"|name=box3XP|type=output
  +
| class="jcInput"|name=box3P|type=output
  +
|-
  +
|{{plink|Divine box trap}}
  +
|{{Skill clickpic|Hunter|77+}}
  +
| class="jcInput"|name=box4|type=output
  +
| class="jcInput"|name=box4XP|type=output
  +
| class="jcInput"|name=box4P|type=output
  +
|-
  +
|{{plink|Divine crayfish bubble}}
  +
|{{Skill clickpic|Fishing|1}}
 
| class="jcInput"|name=crayfish|type=output
 
| class="jcInput"|name=crayfish|type=output
 
| class="jcInput"|name=crayfishXP|type=output
 
| class="jcInput"|name=crayfishXP|type=output
  +
| class="jcInput"|name=crayfishP|type=output
 
|-
 
|-
|[[File:Divine herring bubble.png]]
+
|{{plink|Divine herring bubble}}
  +
|{{Skill clickpic|Fishing|10}}
|[[Divine herring bubble]]
 
 
| class="jcInput"|name=herring|type=output
 
| class="jcInput"|name=herring|type=output
 
| class="jcInput"|name=herringXP|type=output
 
| class="jcInput"|name=herringXP|type=output
  +
| class="jcInput"|name=herringP|type=output
 
|-
 
|-
|[[File:Divine trout bubble.png]]
+
|{{plink|Divine trout bubble}}
  +
|{{Skill clickpic|Fishing|20}}
|[[Divine trout bubble]]
 
 
| class="jcInput"|name=trout|type=output
 
| class="jcInput"|name=trout|type=output
 
| class="jcInput"|name=troutXP|type=output
 
| class="jcInput"|name=troutXP|type=output
  +
| class="jcInput"|name=troutP|type=output
 
|-
 
|-
|[[File:Divine salmon bubble.png]]
+
|{{plink|Divine salmon bubble}}
  +
|{{Skill clickpic|Fishing|30}}
|[[Divine salmon bubble]]
 
 
| class="jcInput"|name=salmon|type=output
 
| class="jcInput"|name=salmon|type=output
 
| class="jcInput"|name=salmonXP|type=output
 
| class="jcInput"|name=salmonXP|type=output
  +
| class="jcInput"|name=salmonP|type=output
 
|-
 
|-
|[[File:Divine lobster bubble.png]]
+
|{{plink|Divine lobster bubble}}
  +
|{{Skill clickpic|Fishing|40}}
|[[Divine lobster bubble]]
 
 
| class="jcInput"|name=lobster|type=output
 
| class="jcInput"|name=lobster|type=output
 
| class="jcInput"|name=lobsterXP|type=output
 
| class="jcInput"|name=lobsterXP|type=output
  +
| class="jcInput"|name=lobsterP|type=output
 
|-
 
|-
|[[File:Divine swordfish bubble.png]]
+
|{{plink|Divine swordfish bubble}}
  +
|{{Skill clickpic|Fishing|50}}
|[[Divine swordfish bubble]]
 
 
| class="jcInput"|name=swordfish|type=output
 
| class="jcInput"|name=swordfish|type=output
 
| class="jcInput"|name=swordfishXP|type=output
 
| class="jcInput"|name=swordfishXP|type=output
  +
| class="jcInput"|name=swordfishP|type=output
 
|-
 
|-
|[[File:Divine shark bubble.png]]
+
|{{plink|Divine shark bubble}}
  +
|{{Skill clickpic|Fishing|76}}
|[[Divine shark bubble]]
 
 
| class="jcInput"|name=shark|type=output
 
| class="jcInput"|name=shark|type=output
 
| class="jcInput"|name=sharkXP|type=output
 
| class="jcInput"|name=sharkXP|type=output
  +
| class="jcInput"|name=sharkP|type=output
 
|-
 
|-
|[[File:Divine cavefish bubble.png]]
+
|{{plink|Divine cavefish bubble}}
  +
|{{Skill clickpic|Fishing|85}}
|[[Divine cavefish bubble]]
 
 
| class="jcInput"|name=cavefish|type=output
 
| class="jcInput"|name=cavefish|type=output
 
| class="jcInput"|name=cavefishXP|type=output
 
| class="jcInput"|name=cavefishXP|type=output
  +
| class="jcInput"|name=cavefishP|type=output
 
|-
 
|-
|[[File:Divine rocktail bubble.png]]
+
|{{plink|Divine rocktail bubble}}
  +
|{{Skill clickpic|Fishing|90}}
|[[Divine rocktail bubble]]
 
 
| class="jcInput"|name=rocktail|type=output
 
| class="jcInput"|name=rocktail|type=output
| class="jcInput"|name=rockatilXP|type=output
+
| class="jcInput"|name=rocktailXP|type=output
  +
| class="jcInput"|name=rocktailP|type=output
 
|}
 
|}
  +
  +
{{Reflist}}

Latest revision as of 14:32, 13 May 2018

Clockwork
This is a dynamic calculator that requires Javascript.
This takes user input via Javascript, and may use changing prices from the Grand Exchange Market Watch.
If prices appear to be outdated, purge the page by clicking here.

The following table lists the average monetary gain per day when you reach your cap on just that location. It may still need some tweaking in case the chances of certain resources are lower or higher, especially for Farming and Hunter. Note that it may be possible to still gain some extra profit from other locations after capping on high-draining locations.

For locations that give multiple types of resources, you can see your expected profit and experience by looking at the calculation appropriate for your level (applies to farming/hunter).

Total level: name=skillstat_total_level|type=int|value=0|range=35,2500|sublist=calchealing
variables=skillstat_total_level
calchealing|

let(level,skillstat_total_level)

let(cap,floor(level/10))

let(tree,291*cap) let(oak,591*cap) let(willow,248*cap) let(maple,108*cap) let(yew,167*cap) let(magic,380*floor(cap/2))

let(treeP,round((28*291)-(5*165)-(20*291))) let(oakP,round((28*591)-(15*292)-(20*591))) let(willowP,round((28*248)-(20*189)-(20*248))) let(mapleP,round((28*108)-(25*309)-(20*108))) let(yewP,round((28*167)-(30*391)-(20*167))) let(magicP,round((28*380)-(40*213)-(5*380)))

let(bronze,round((337+116)/2)*cap) let(iron,449*cap) let(coal,112*cap) let(mithril,197*cap) let(adamant,227*floor(cap/3)) let(rune,1419*floor(cap/12))

let(bronzeP,round((28*337)-(20*165)-(20*337))) let(ironP,round((28*449)-(20*208)-(15*449))) let(coalP,round((28*112)-(30*189)-(20*112))) let(mithrilP,round((28*197)-(30*391)-(20*197))) let(adamantP,round((28*227)-(40*205)-(25*227))) let(runeP,round((28*1419)-(80*265)-(6*1419)))

let(herb11,709*floor(cap/2))

let(herb12,round((709 +2307)/2)*floor(cap/2))

let(herb13,round((709 +2307 +105)/3)*floor(cap/2))

let(herb14,round((709 +2307 +105 +741)/4)*floor(cap/2))

let(herb15,round((709 +2307 +105 +741 +1860)/5)*floor(cap/2))

let(herb16,round((709 +2307 +105 +741 +1860 +16575)/6)*floor(cap/2))

let(herb17,round((709 +2307 +105 +741 +1860 +16575 +11250)/7)*floor(cap/2))

let(herb11P,round(((28*709))-((5*208)+(10*738))))

let(herb12P,round(((14*709)+(14*2307))-((5*208)+(10*738))))

let(herb13P,round((((28/3)*709)+((28/3)*2307)+((28/3)*105))-((5*208)+(10*738))))

let(herb14P,round(((7*709)+(7*2307)+(7*105)+(7*741))-((5*208)+(10*738))))

let(herb15P,round((((28/5)*709)+((28/5)*2307)+((28/5)*105)+((28/5)*741)+((28/5)*1860))-((5*208)+(10*738))))

let(herb16P,round((((28/6)*709)+((28/6)*2307)+((28/6)*105)+((28/6)*741)+((28/6)*1860)+((28/6)*16575))-((5*208)+(10*738))))

let(herb17P,round(((4*709)+(4*2307)+(4*105)+(4*741)+(4*1860)+(4*16575)+(4*11250))-((5*208)+(10*738))))

let(herb21,5008*floor(cap/4))

let(herb22,round((5008 +2701)/2)*floor(cap/4))

let(herb23,round((5008 +2701 +1043)/3)*floor(cap/4))

let(herb24,round((5008 +2701 +1043 +11782)/4)*floor(cap/4))

let(herb25,round((5008 +2701 +1043 +11782 +1789)/5)*floor(cap/4))

let(herb21P,round(((28*5008))-((20*166)+(20*5305))))

let(herb22P,round(((14*5008)+(14*2701))-((20*166)+(20*5305))))

let(herb23P,round((((28/3)*5008)+((28/3)*2701)+((28/3)*1043))-((20*166)+(20*5305))))

let(herb24P,round(((7*5008)+(7*2701)+(7*1043)+(7*11782))-((20*166)+(20*5305))))

let(herb25P,round((((28/5)*5008)+((28/5)*2701)+((28/5)*1043)+((28/5)*11782)+((28/5)*1789))-((20*166)+(20*5305))))

let(herb31,4322*floor(cap/8))

let(herb32,round((4322 +7551)/2)*floor(cap/8))

let(herb33,round((4322 +7551 +8476)/3)*floor(cap/8))

let(herb34,round((4322 +7551 +8476 +5389)/4)*floor(cap/8))

let(herb35,round((4322 +7551 +8476 +5389 +6860)/5)*floor(cap/8))

let(herb31,round(((28*4322))-((10*213)+(5*4724))))

let(herb32,round(((14*4322)+(14*7551))-((10*213)+(5*4724))))

let(herb33,round((((28/3)*4322)+((28/3)*7551)+((28/3)*8476))-((10*213)+(5*4724))))

let(herb34,round(((7*4322)+(7*7551)+(7*8476)+(7*5389))-((10*213)+(5*4724))))

let(herb35,round((((28/5)*4322)+((28/5)*7551)+((28/5)*8476)+((28/5)*5389)+((28/5)*6860))-((10*213)+(5*4724))))

let(herb31P,round(((28*4322))-((10*213)+(5*4724))))

let(herb32P,round(((14*4322)+(14*7551))-((10*213)+(5*4724))))

let(herb33P,round((((28/3)*4322)+((28/3)*7551)+((28/3)*8476))-((10*213)+(5*4724))))

let(herb34P,round(((7*4322)+(7*7551)+(7*8476)+(7*5389))-((10*213)+(5*4724))))

let(herb35P,round((((28/5)*4322)+((28/5)*7551)+((28/5)*8476)+((28/5)*5389)+((28/5)*6860))-((10*213)+(5*4724))))


let(burrow1,round((8785+500)/2)*cap)

let(burrow2,round((8785 +500 +11)/3)*cap)

let(burrow3,round((8785 +500 +11 +15)/4)*cap)

let(burrow4,round((8785 +500 +11 +15 +19)/5)*cap)

let(burrow5,round((8785 +500 +11 +15 +19 +144)/6)*cap)

let(burrow1P,round(((14*8785)+(14*500))-((25*165)+(20*500))))

let(burrow2P,round((((28/3)*8785)+((28/3)*500)+(2*(28/3)*11))-((25*165)+(20*500))))

let(burrow3P,round(((7*8785)+(7*500)+(2*7*11)+(2*7*15))-((25*165)+(20*500))))

let(burrow4P,round((((28/5)*8785)+((28/5)*500)+(2*(28/5)*11)+(2*(28/5)*15)+((28/5)*19))-((25*165)+(20*500))))

let(burrow5P,round((((28/6)*8785)+((28/6)*500)+(2*(28/6)*11)+(2*(28/6)*15)+((28/6)*19)+((28/6)*144))-((25*165)+(20*500))))

let(snare1,round((875 +27*4)/2)*cap)

let(snare2,round((875 +27*4 +27*5 +29*5)/4)*cap)

let(snare3,round((875 +27*4 +27*5 +29*5 +27*4)/5)*cap)

let(snare4,round((875 +27*4 +27*5 +29*5 +27*4 +60*4)/6)*cap)

let(snare5,round((875 +27*4 +27*5 +29*5 +27*4 +60*4 +11*3)/7)*cap)

let(snare6,round((875 +27*4 +27*5 +29*5 +27*4 +60*4 +11*3 +660*3)/7)*cap)

let(snare1P,round(((4*14*27)+(14*875))-((30*292)+(20*875))))

let(snare2P,round(((4*7*27)+(7*875)+(5*7*27)+(5*7*29))-((30*292)+(20*875))))

let(snare3P,round(((4*(28/5)*27)+((28/5)*875)+(5*(28/5)*27)+(5*(28/5)*29)+(4*(28/5)*27))-((30*292)+(20*875))))

let(snare4P,round(((4*(28/6)*27)+((28/6)*875)+(5*(28/6)*27)+(5*(28/6)*29)+(4*(28/6)*27)+(4*(28/6)*60))-((30*292)+(20*875))))

let(snare5P,round(((4*4*27)+(4*875)+(5*4*27)+(5*4*29)+(4*4*27)+(4*4*60)+(3*4*11))-((30*292)+(20*875))))

let(snare6P,round(((4*4*27)+(4*875)+(5*4*27)+(5*4*29)+(4*4*27)+(4*4*60)+(3*4*11)+(3*(28/8)*11))-((30*292)+(20*875))))

let(deadfall1,391*floor(cap/2))

let(deadfall2,round((391 +539*2)/2)*floor(cap/2))

let(deadfall3,round((391 +539*2 +35)/3)*floor(cap/2))

let(deadfall4,round((391 +539*2 +35 +9*2)/4)*floor(cap/2))

let(deadfall5,round((391 +539*2 +35 +9*2 +11911)/5)*floor(cap/2))

let(deadfall1P,round(((28*391))-((45*189)+(24*391))))

let(deadfall2P,round(((14*391)+(2*14*539))-((45*189)+(24*391))))

let(deadfall3P,round((((28/3)*391)+(2*(28/3)*539)+((28/3)*35))-((45*189)+(24*391))))

let(deadfall4P,round(((7*391)+(2*7*539)+(7*35)+(2*7*9))-((45*189)+(24*391))))

let(deadfall5P,round((((28/5)*391)+(2*(28/5)*539)+((28/5)*35)+(2*(28/5)*9)+((28/5)*11911))-((45*189)+(24*391))))

let(box1,round(337*floor(cap/5)))

let(box2,round((337 +751)/2)*floor(cap/5))

let(box3,round((337 +751 +1911)/3)*floor(cap/5))

let(box4,round((337 +751 +1911 +994*2)/5)*floor(cap/5))

let(box1P,round(((28*337))-((45*391)+(20*337))))

let(box2P,round(((14*337)+(14*751))-((45*391)+(20*337))))

let(box3P,round((((28/3)*337)+((28/3)*751)+((28/3)*1911))-((45*391)+(20*337))))

let(box4P,round(((7*337)+(7*751)+(7*1911)+(2*7*994))-((45*391)+(20*337))))

let(crayfish,406*floor(cap)) let(herring,675*floor(cap)) let(trout,382*floor(cap)) let(salmon,508*floor(cap)) let(lobster,353*floor(cap/2)) let(swordfish,341*floor(cap/2)) let(shark,1427*floor(cap/2)) let(cavefish,1993*floor(cap/3)) let(rocktail,4498*floor(cap/4))

let(treeXP,round(25*cap)) let(oakXP,round(37.5*cap)) let(willowXP,round(67.5*cap)) let(mapleXP,round(100*cap)) let(yewXP,round(175*cap)) let(magicXP,round(250*floor(cap/2))) let(bronzeXP,round(17.5*cap)) let(ironXP,round(35*cap)) let(coalXP,round(50*cap)) let(mithrilXP,round(80*cap)) let(adamantXP,round(95*floor(cap/3))) let(runeXP,round(125*floor(cap/12)))

let(herb11XP,round(12.5*floor(cap/2))) let(herb12XP,round(((12.5+15)/2)*floor(cap/2))) let(herb13XP,round(((12.5+15+18)/3)*floor(cap/2))) let(herb14XP,round(((12.5+15+18+24)/4)*floor(cap/2))) let(herb15XP,round(((12.5+15+18+24+30.5)/5)*floor(cap/2))) let(herb16XP,round(((12.5+15+18+24+30.5+36)/6)*floor(cap/2))) let(herb17XP,round(((12.5+15+18+24+30.5+36+38.5)/7)*floor(cap/2)))

let(herb21XP,round(48.5*floor(cap/4))) let(herb22XP,round(((48.5+52.8)/2)*floor(cap/4))) let(herb23XP,round(((48.5+52.8+61.5)/3)*floor(cap/4))) let(herb24XP,round(((48.5+52.8+61.5+78)/4)*floor(cap/4))) let(herb25XP,round(((48.5+52.8+61.5+78+98.5)/5)*floor(cap/4)))

let(herb31XP,round(120*floor(cap/8))) let(herb32XP,round(((120+151.5)/2)*floor(cap/8))) let(herb33XP,round(((120+151.5+192)/3)*floor(cap/8))) let(herb34XP,round(((120+151.5+192+224.5)/4)*floor(cap/8))) let(herb35XP,round(((120+151.5+192+224.5+315.6)/5)*floor(cap/8)))

let(burrow1XP,round(30*cap)) let(burrow2XP,round((30*2+36)/3)*cap) let(burrow3XP,round((30*2+36+48)/4)*cap) let(burrow4XP,round((30*2+36+48+66)/5)*cap) let(burrow5XP,round((30*2+36+48+66+348.5)/6)*cap)

let(snare1XP,round(34*cap)) let(snare2XP,round((34+48)/2)*cap) let(snare3XP,round((34*2+48*2+61)/5)*cap) let(snare4XP,round((34*2+48*2+61+64.7)/6)*cap) let(snare5XP,round((34*2+48*2+61+64.7+95.2)/7)*cap) let(snare6XP,round((34*2+48*2+61+64.7+95.2+167)/8)*cap)

let(deadfall1XP,round(128*floor(cap/2))) let(deadfall2XP,round(((128+168)/2)*floor(cap/2))) let(deadfall3XP,round(((128+168+204)/3)*floor(cap/2))) let(deadfall4XP,round(((128+168+204+200)/4)*floor(cap/2))) let(deadfall5XP,round(((128+168+204+200*2)/5)*floor(cap/2)))

let(box1XP,round(198.4*floor(cap/5))) let(box2XP,round(((198.4+265)/2)*floor(cap/5))) let(box3XP,round(((198.4+265+400)/3)*floor(cap/5))) let(box4XP,round(((198.4+265+400+1100)/4)*floor(cap/5)))

let(crayfishXP,round(10*cap)) let(herringXP,round(30*cap)) let(troutXP,round(50*cap)) let(salmonXP,round(70*cap)) let(lobsterXP,round(90*floor(cap/2))) let(swordfishXP,round(100*floor(cap/2))) let(sharkXP,round(110*floor(cap/2))) let(cavefishXP,round(300*floor(cap/3))) let(rocktailXP,round(380*floor(cap/4))

let(crayfishP,round((28*406)-(5*165)-(20*406))) let(herringP,round((28*675)-(15*208)-(20*675))) let(troutP,round((28*382)-(15*292)-(20*382))) let(salmonP,round((28*508)-(45*189)-(20*508))) let(lobsterP,round((28*353)-(70*309)-(20*353))) let(swordfishP,round((28*341)-(70*166)-(20*341))) let(sharkP,round((28*1427)-(60*205)-(20*1427))) let(cavefishP,round((28*1993)-(40*408)-(15*1993))) let(rocktailP,round((28*4498)-(80*265)-(10*4498)))


Resource Level Maximum income per day[1] Maximum Experience per day Profit per day[2]
Divine tree Divine tree 1 Woodcutting name=tree|type=output name=treeXP|type=output name=treeP|type=output
Divine oak tree Divine oak tree 15 Woodcutting name=oak|type=output name=oakXP|type=output name=oakP|type=output
Divine willow tree Divine willow tree 30 Woodcutting name=willow|type=output name=willowXP|type=output name=willowP|type=output
Divine maple tree Divine maple tree 45 Woodcutting name=maple|type=output name=mapleXP|type=output name=mapleP|type=output
Divine yew tree Divine yew tree 60 Woodcutting name=yew|type=output name=yewXP|type=output name=yewP|type=output
Divine magic tree Divine magic tree 75 Woodcutting name=magic|type=output name=magicXP|type=output name=magicP|type=output
Divine bronze rock Divine bronze rock 1 Mining name=bronze|type=output name=bronzeXP|type=output name=bronzeP|type=output
Divine iron rock Divine iron rock 15 Mining name=iron|type=output name=ironXP|type=output name=ironP|type=output
Divine coal rock Divine coal rock 30 Mining name=coal|type=output name=coalXP|type=output name=coalP|type=output
Divine mithril rock Divine mithril rock 55 Mining name=mithril|type=output name=mithrilXP|type=output name=mithrilP|type=output
Divine adamantite rock Divine adamantite rock 70 Mining name=adamant|type=output name=adamantXP|type=output name=adamantP|type=output
Divine runite rock Divine runite rock 85 Mining name=rune|type=output name=runeXP|type=output name=runeP|type=output
Divine herb patch I Divine herb patch I 9-13 Farming name=herb11|type=output name=herb11XP|type=output name=herb11P|type=output
Divine herb patch I Divine herb patch I 14-18 Farming name=herb12|type=output name=herb12XP|type=output name=herb12P|type=output
Divine herb patch I Divine herb patch I 19-25 Farming name=herb13|type=output name=herb13XP|type=output name=herb13P|type=output
Divine herb patch I Divine herb patch I 26-31 Farming name=herb14|type=output name=herb14XP|type=output name=herb14P|type=output
Divine herb patch I Divine herb patch I 32-35 Farming name=herb15|type=output name=herb15XP|type=output name=herb15P|type=output
Divine herb patch I Divine herb patch I 36-37 Farming name=herb16|type=output name=herb16XP|type=output name=herb16P|type=output
Divine herb patch I Divine herb patch I 38+ Farming name=herb17|type=output name=herb17XP|type=output name=herb17P|type=output
Divine herb patch II Divine herb patch II 44-45 Farming name=herb21|type=output name=herb21XP|type=output name=herb21P|type=output
Divine herb patch II Divine herb patch II 46-49 Farming name=herb22|type=output name=herb22XP|type=output name=herb22P|type=output
Divine herb patch II Divine herb patch II 50-55 Farming name=herb23|type=output name=herb23XP|type=output name=herb23P|type=output
Divine herb patch II Divine herb patch II 56-61 Farming name=herb24|type=output name=herb24XP|type=output name=herb24P|type=output
Divine herb patch II Divine herb patch II 62+ Farming name=herb25|type=output name=herb25XP|type=output name=herb25P|type=output
Divine herb patch III Divine herb patch III 67-72 Farming name=herb31|type=output name=herb31XP|type=output name=herb31P|type=output
Divine herb patch III Divine herb patch III 73-78 Farming name=herb32|type=output name=herb32XP|type=output name=herb32P|type=output
Divine herb patch III Divine herb patch III 79-84 Farming name=herb33|type=output name=herb33XP|type=output name=herb33P|type=output
Divine herb patch III Divine herb patch III 85-90 Farming name=herb34|type=output name=herb34XP|type=output name=herb34P|type=output
Divine herb patch III Divine herb patch III 91+ Farming name=herb35|type=output name=herb35XP|type=output name=herb35P|type=output
Divine kebbit burrow Divine kebbit burrow 1-2 Hunter name=burrow1|type=output name=burrow1XP|type=output name=burrow1P|type=output
Divine kebbit burrow Divine kebbit burrow 3-6 Hunter name=burrow2|type=output name=burrow2XP|type=output name=burrow2P|type=output
Divine kebbit burrow Divine kebbit burrow 7-12 Hunter name=burrow3|type=output name=burrow3XP|type=output name=burrow3P|type=output
Divine kebbit burrow Divine kebbit burrow 13-48 Hunter name=burrow4|type=output name=burrow4XP|type=output name=burrow4P|type=output
Divine kebbit burrow Divine kebbit burrow 49+ Hunter name=burrow5|type=output name=burrow5XP|type=output name=burrow5P|type=output
Divine bird snare Divine bird snare 1-4 Hunter name=snare1|type=output name=snare1XP|type=output name=snare1P|type=output
Divine bird snare Divine bird snare 5-8 Hunter name=snare2|type=output name=snare2XP|type=output name=snare2P|type=output
Divine bird snare Divine bird snare 9-10 Hunter name=snare3|type=output name=snare3XP|type=output name=snare3P|type=output
Divine bird snare Divine bird snare 11-18 Hunter name=snare4|type=output name=snare4XP|type=output name=snare4P|type=output
Divine bird snare Divine bird snare 19-38 Hunter name=snare5|type=output name=snare5XP|type=output name=snare5P|type=output
Divine bird snare Divine bird snare 39+ Hunter name=snare6|type=output name=snare6XP|type=output name=snare6P|type=output
Divine deadfall trap Divine deadfall trap 23-32 Hunter name=deadfall1|type=output name=deadfall1XP|type=output name=deadfall1P|type=output
Divine deadfall trap Divine deadfall trap 33-36 Hunter name=deadfall2|type=output name=deadfall2XP|type=output name=deadfall2P|type=output
Divine deadfall trap Divine deadfall trap 37-43 Hunter name=deadfall3|type=output name=deadfall3XP|type=output name=deadfall3P|type=output
Divine deadfall trap Divine deadfall trap 44-50 Hunter name=deadfall4|type=output name=deadfall4XP|type=output name=deadfall4P|type=output
Divine deadfall trap Divine deadfall trap 51+ Hunter name=deadfall5|type=output name=deadfall5XP|type=output name=deadfall5P|type=output
Divine box trap Divine box trap 53-62 Hunter name=box1|type=output name=box1XP|type=output name=box1P|type=output
Divine box trap Divine box trap 63-65 Hunter name=box2|type=output name=box2XP|type=output name=box2P|type=output
Divine box trap Divine box trap 66-76 Hunter name=box3|type=output name=box3XP|type=output name=box3P|type=output
Divine box trap Divine box trap 77+ Hunter name=box4|type=output name=box4XP|type=output name=box4P|type=output
Divine crayfish bubble Divine crayfish bubble 1 Fishing name=crayfish|type=output name=crayfishXP|type=output name=crayfishP|type=output
Divine herring bubble Divine herring bubble 10 Fishing name=herring|type=output name=herringXP|type=output name=herringP|type=output
Divine trout bubble Divine trout bubble 20 Fishing name=trout|type=output name=troutXP|type=output name=troutP|type=output
Divine salmon bubble Divine salmon bubble 30 Fishing name=salmon|type=output name=salmonXP|type=output name=salmonP|type=output
Divine lobster bubble Divine lobster bubble 40 Fishing name=lobster|type=output name=lobsterXP|type=output name=lobsterP|type=output
Divine swordfish bubble Divine swordfish bubble 50 Fishing name=swordfish|type=output name=swordfishXP|type=output name=swordfishP|type=output
Divine shark bubble Divine shark bubble 76 Fishing name=shark|type=output name=sharkXP|type=output name=sharkP|type=output
Divine cavefish bubble Divine cavefish bubble 85 Fishing name=cavefish|type=output name=cavefishXP|type=output name=cavefishP|type=output
Divine rocktail bubble Divine rocktail bubble 90 Fishing name=rocktail|type=output name=rocktailXP|type=output name=rocktailP|type=output
  1. ^ Considering the player uses other players' divine locations if resource cap isn't reached
  2. ^ Considering one divine location made by the player, which is used to gather 28 items