The following table lists the average monetary gain per day when you reach your cap on just that location. It may still need some tweaking in case the chances of certain resources are lower or higher, especially for Farming and Hunter. Note that it may be possible to still gain some extra profit from other locations after capping on high-draining locations.
For locations that give multiple types of resources, you can see your expected profit and experience by looking at the calculation appropriate for your level. (Applies to farming/hunter. Hunter not implemented yet)
Total level: | name=skillstat_total_level|type=int|value=0|range=35,2500|sublist=calchealing |
let(level,skillstat_total_level)
let(cap,5*floor(level/50))
let(tree,291*cap) let(oak,591*cap) let(willow,248*cap) let(maple,108*cap) let(yew,167*cap) let(magic,380*floor(cap/2))
let(bronze,round((337+116)/2)*cap) let(iron,449*cap) let(coal,112*cap) let(mithril,197*cap) let(adamant,227*floor(cap/3)) let(rune,1419*floor(cap/12))
let(herb11,709*floor(cap/2))
let(herb12,round((709 +2307)/2)*floor(cap/2))
let(herb13,round((709 +2307 +105)/3)*floor(cap/2))
let(herb14,round((709 +2307 +105 +741)/4)*floor(cap/2))
let(herb15,round((709 +2307 +105 +741 +1860)/5)*floor(cap/2))
let(herb16,round((709 +2307 +105 +741 +1860 +16575)/6)*floor(cap/2))
let(herb17,round((709 +2307 +105 +741 +1860 +16575 +11250)/7)*floor(cap/2))
let(herb21,5008*floor(cap/4))
let(herb22,round((5008 +2701)/2)*floor(cap/4))
let(herb23,round((5008 +2701 +1043)/3)*floor(cap/4))
let(herb24,round((5008 +2701 +1043 +11782)/4)*floor(cap/4))
let(herb25,round((5008 +2701 +1043 +11782 +1789)/5)*floor(cap/4))
let(herb31,4322*floor(cap/8))
let(herb32,round((4322 +7551)/2)*floor(cap/8))
let(herb33,round((4322 +7551 +8476)/3)*floor(cap/8))
let(herb34,round((4322 +7551 +8476 +5389)/4)*floor(cap/8))
let(herb35,round((4322 +7551 +8476 +5389 +6860)/5)*floor(cap/8))
let(burrow,round((8785 +500 +11 +15 +19 +144)/6)*cap)
let(snare,round((875 +27*1 +29*1 +27*1 +60*1 +11*1 +660)/7)*cap)
let(deadfall,round((391 +539 +35 +9 +11911)/5)*floor(cap/2))
let(box,round((337 +751 +1911 +994*2 +11911)/5)*floor(cap/5))
let(crayfish,406*floor(cap)) let(herring,675*floor(cap)) let(trout,382*floor(cap)) let(salmon,508*floor(cap)) let(lobster,353*floor(cap/2)) let(swordfish,341*floor(cap/2)) let(shark,1427*floor(cap/2)) let(cavefish,1993*floor(cap/3)) let(rocktail,4498*floor(cap/4))
let(treeXP,round(25*cap))
let(oakXP,round(37.5*cap))
let(willowXP,round(67.5*cap))
let(mapleXP,round(100*cap))
let(yewXP,round(175*cap))
let(magicXP,round(250*floor(cap/2)))
let(bronzeXP,round(17.5*cap))
let(ironXP,round(35*cap))
let(coalXP,round(50*cap))
let(mithrilXP,round(80*cap))
let(adamantXP,round(95*floor(cap/3)))
let(runeXP,round(125*floor(cap/12)))
let(herb11XP,round(12.5*floor(cap/2))) let(herb12XP,round(((12.5+15)/2)*floor(cap/2))) let(herb13XP,round(((12.5+15+18)/3)*floor(cap/2))) let(herb14XP,round(((12.5+15+18+24)/4)*floor(cap/2))) let(herb15XP,round(((12.5+15+18+24+30.5)/5)*floor(cap/2))) let(herb16XP,round(((12.5+15+18+24+30.5+36)/6)*floor(cap/2))) let(herb17XP,round(((12.5+15+18+24+30.5+36+38.5)/7)*floor(cap/2)))
let(herb21XP,round(48.5*floor(cap/4))) let(herb22XP,round(((48.5+52.8)/2)*floor(cap/4))) let(herb23XP,round(((48.5+52.8+61.5)/3)*floor(cap/4))) let(herb24XP,round(((48.5+52.8+61.5+78)/4)*floor(cap/4))) let(herb25XP,round(((48.5+52.8+61.5+78+98.5)/5)*floor(cap/4)))
let(herb31XP,round(120*floor(cap/8))) let(herb32XP,round(((120+151.5)/2)*floor(cap/8))) let(herb33XP,round(((120+151.5+192)/3)*floor(cap/8))) let(herb34XP,round(((120+151.5+192+224.5)/4)*floor(cap/8))) let(herb35XP,round(((120+151.5+192+224.5+315.6)/5)*floor(cap/8)))
let(burrowXP,round(105.7*cap)) let(snareXP,round(78.38*cap)) let(deadfallXP,round(180*floor(cap/2))) let(boxXP,round(490.85*floor(cap/5))) let(crayfishXP,round(10*cap)) let(herringXP,round(30*cap)) let(troutXP,round(50*cap)) let(salmonXP,round(70*cap)) let(lobsterXP,round(90*floor(cap/2))) let(swordfishXP,round(100*floor(cap/2))) let(sharkXP,round(110*floor(cap/2))) let(cavefishXP,round(300*floor(cap/3))) let(rocktailXP,round(380*floor(cap/4))
Resource | Level | Profit per day | Experience per day |
---|---|---|---|
Divine tree | 1 | name=tree|type=output | name=treeXP|type=output |
Divine oak tree | 15 | name=oak|type=output | name=oakXP|type=output |
Divine willow tree | 30 | name=willow|type=output | name=willowXP|type=output |
Divine maple tree | 45 | name=maple|type=output | name=mapleXP|type=output |
Divine yew tree | 60 | name=yew|type=output | name=yewXP|type=output |
Divine magic tree | 75 | name=magic|type=output | name=magicXP|type=output |
Divine bronze rock | 1 | name=bronze|type=output | name=bronzeXP|type=output |
Divine iron rock | 15 | name=iron|type=output | name=ironXP|type=output |
Divine coal rock | 30 | name=coal|type=output | name=coalXP|type=output |
Divine mithril rock | 55 | name=mithril|type=output | name=mithrilXP|type=output |
Divine adamantite rock | 70 | name=adamant|type=output | name=adamantXP|type=output |
Divine runite rock | 85 | name=rune|type=output | name=runeXP|type=output |
Divine herb patch I | 9-13 | name=herb11|type=output | name=herb11XP|type=output |
Divine herb patch I | 14-18 | name=herb12|type=output | name=herb12XP|type=output |
Divine herb patch I | 19-25 | name=herb13|type=output | name=herb13XP|type=output |
Divine herb patch I | 26-31 | name=herb14|type=output | name=herb14XP|type=output |
Divine herb patch I | 32-35 | name=herb15|type=output | name=herb15XP|type=output |
Divine herb patch I | 36-37 | name=herb16|type=output | name=herb16XP|type=output |
Divine herb patch I | 38+ | name=herb17|type=output | name=herb17XP|type=output |
Divine herb patch II | 44-45 | name=herb21|type=output | name=herb21XP|type=output |
Divine herb patch II | 46-49 | name=herb22|type=output | name=herb22XP|type=output |
Divine herb patch II | 50-55 | name=herb23|type=output | name=herb23XP|type=output |
Divine herb patch II | 56-61 | name=herb24|type=output | name=herb24XP|type=output |
Divine herb patch II | 62+ | name=herb25|type=output | name=herb25XP|type=output |
Divine herb patch III | 67-72 | name=herb31|type=output | name=herb31XP|type=output |
Divine herb patch III | 73-78 | name=herb32|type=output | name=herb32XP|type=output |
Divine herb patch III | 79-84 | name=herb33|type=output | name=herb33XP|type=output |
Divine herb patch III | 85-90 | name=herb34|type=output | name=herb34XP|type=output |
Divine herb patch III | 91+ | name=herb35|type=output | name=herb35XP|type=output |
Divine kebbit burrow | 1 | name=burrow|type=output | name=burrowXP|type=output |
Divine bird snare | 1 | name=snare|type=output | name=snareXP|type=output |
Divine deadfall trap | 23 | name=deadfall|type=output | name=deadfallXP|type=output |
Divine box trap | 53-77 | name=box|type=output | name=boxXP|type=output |
Divine crayfish bubble | 1 | name=crayfish|type=output | name=crayfishXP|type=output |
Divine herring bubble | 10 | name=herring|type=output | name=herringXP|type=output |
Divine trout bubble | 20 | name=trout|type=output | name=troutXP|type=output |
Divine salmon bubble | 30 | name=salmon|type=output | name=salmonXP|type=output |
Divine lobster bubble | 40 | name=lobster|type=output | name=lobsterXP|type=output |
Divine swordfish bubble | 50 | name=swordfish|type=output | name=swordfishXP|type=output |
Divine shark bubble | 76 | name=shark|type=output | name=sharkXP|type=output |
Divine cavefish bubble | 85 | name=cavefish|type=output | name=cavefishXP|type=output |
Divine rocktail bubble | 90 | name=rocktail|type=output | name=rocktailXP|type=output |