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It does not take user inputs, but it does use changing prices from the Grand Exchange Market Watch. If prices appear to be outdated, purge the page by clicking here.

Extreme potions

Potion Level XP Primary Secondary Cost to produce Profit per XP Secondary profit per XP Approximate Profit/XP with SoC
Adrenaline potion (3).png Adrenaline potion 84 200 Super energy (3).png 4003 Papaya fruit.png 5562 9,565 -47.83 -27.81 -45.04
Super antifire (3).png Super antifire 85 210 Antifire (3).png 7571 Phoenix feather.png Untradeable 7,571 -36.05 0 -36.05
Extreme attack (3).png Extreme attack 88 220 Super attack (3).png 5392 Clean avantoe.png 1151 6,543 -29.74 -5.23 -29.22
Extreme strength (3).png Extreme strength 89 230 Super strength (3).png 15217 Clean dwarf weed.png 8810 24,027 -104.47 -38.3 -100.63
Extreme defence (3).png Extreme defence 90 240 Super defence (3).png 7826 Clean lantadyme.png 8002 15,828 -65.95 -33.34 -62.62
Extreme magic (3).png Extreme magic 91 250 Super magic potion (3).png 11787 Ground mud runes.png 868 12,655 -50.62 -3.47 -50.27
Extreme ranging (3).png Extreme ranging 92 260 Super ranging potion (3).png 21221 Grenwall spikes 1.png 5 x 994 26,191 -100.73 -19.12 -98.82
Super prayer.png Super prayer 94 270 Prayer potion (3).png 2208 Bonemeal (Bones).png 16608 18,816 -69.69 -61.51 -63.54

Notes

  • Desert phoenix feathers, ground mud runes and wyvern bonemeal are all untradeable. Where possible, costs are calculated from an unmodified base ingredient.
  • The first "Profit/Loss" column accounts for the cost for acquiring both the Primary and Secondary ingredients from the Grand Exchange.
  • The second "Profit/Loss" column only accounts for the cost of acquiring the Secondary ingredients and assumes you already have the Primary ingredients available.
  • All primary potions need to be in 3-dose form.

Overload

Making overloads requires 96 Herblore. Making an overload returns 5 empty vials.

Scroll of cleansing can save any of the extreme potions or the torstol: there is a 10% chance of saving something, with each of the 6 ingredients having an equal chance of being chosen, giving 1.666..% chance of saving any individual ingredient.

Method XP Primary Secondary Cost to produce Profit per XP Approximate Profit/XP with SoC
From extremes into overload (does not include extremes' cost or experience) 1000 Extreme attack (3).png Extreme strength (3).png Extreme defence (3).png Extreme magic (3).png Extreme ranging (3).png Clean torstol.png 5,548 -5.55 -4.99
From supers into extremes into overload 2201 Super attack (3).png Super strength (3).png Super defence (3).png Super magic potion (3).png Super ranging potion (3).png Clean avantoe.png Clean dwarf weed.png Clean lantadyme.png Ground mud runes.png Grenwall spikes 5.png
Clean torstol.png
90,782 -41.25 -39.5
From supers into extremes with grimy herbs into overload 2252.9 Super attack (3).png Super strength (3).png Super defence (3).png Super magic potion (3).png Super ranging potion (3).png Grimy avantoe.png Grimy dwarf weed.png Grimy lantadyme.png Ground mud runes.png Grenwall spikes 5.png
Grimy torstol.png
85,754 -38.06 -38.17
From clean herbs into supers into extremes into overload 2916 Clean irit.png Clean kwuarm.png Clean cadantine.png Clean lantadyme.png Clean dwarf weed.png Eye of newt.png Limpwurt root.png White berries.png Potato cactus.png Wine of Zamorak.png
Clean avantoe.png Clean dwarf weed.png Clean lantadyme.png Ground mud runes.png Grenwall spikes 5.png
Clean torstol.png
98,519 -33.79 -24.01
From grimy herbs ... into overloads 3027.4 Grimy irit.png Grimy kwuarm.png Grimy cadantine.png Grimy lantadyme.png Grimy dwarf weed.png Eye of newt.png Limpwurt root.png White berries.png Potato cactus.png Wine of Zamorak.png
Grimy avantoe.png Grimy dwarf weed.png Grimy lantadyme.png Ground mud runes.png Grenwall spikes 5.png
Grimy torstol.png
95,784 -31.64 -22.52
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