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m (temporarily remove math tags)
Tag: apiedit
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|<math>\lceil\frac{Y - X}{Z}\rceil = A</math>
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|<nowiki><math>\lceil\frac{Y - X}{Z}\rceil = A</math></nowiki>
|<math>\lceil\frac{Y - (X + 0.2B)}{Z}\rceil \approx A</math>
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|<nowiki><math>\lceil\frac{Y - (X + 0.2B)}{Z}\rceil \approx A</math></nowiki>
 
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*Y is the desired XP
 
*Y is the desired XP
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''For those unaware, the <math>\lceil X \rceil</math> symbols denote rounding '''up''' to the nearest whole number.''
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''For those unaware, the <nowiki><math>\lceil X \rceil</math></nowiki> symbols denote rounding '''up''' to the nearest whole number.''
 
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|[[Calculator:Template/Magic|Template]] ([[Calculator:Template/Magic/item|item]]) ([[Calculator:Template/Magic/item (a)|a]]) ([[Calculator:Template/Magic/item (b)|b]]) [[Calculator:Template/Magic/basic|Basic]]
 
|[[Calculator:Template/Magic|Template]] ([[Calculator:Template/Magic/item|item]]) ([[Calculator:Template/Magic/item (a)|a]]) ([[Calculator:Template/Magic/item (b)|b]]) [[Calculator:Template/Magic/basic|Basic]]

Revision as of 18:45, 14 November 2015

 template  = Calculator:Template/Magic
 form      = Form
 result    = Result
 param     = xplvlc|Calculate current level or XP?|Level|select|Level,Experience
 param     = nowxp|Your current level/XP (per above)|1|number|1-
 param     = xplvld|Calculate desired level or XP?|Level|select|Level,Experience
 param     = wantxp|Your desired level/XP (per above)|2|number|1-
 param     = hit|Average hit using Ancient Magics (optional)|0|number
The form will appear here when it loads. If it fails you load, you can still calculate with the formulas given below.
  • This calculator is obsolete for combat spells since with the new combat system xp is gained for kills and not casting.
  • This calculator will determine how many times you must cast a spell to reach your desired goal.
  • The calculator is assuming that you will only be casting one spell to reach your goal.
  • If you are using Ancient combat spells, you may wish to provide your average hit as to make the calculator more accurate.
  • The cost of each spell can be greatly decreased by using elemental staves and such, or any other equipment that saves runes
Cost/XP Table
Level Spell XP Granted Cost/Cast Cost/XP
Standard Spellbook - Teleports
10 Mobilising Armies Teleport 19 685 37
25 Varrock Teleport 35 999 29
31 Lumbridge Teleport 41 858 21
37 Falador Teleport 47 865 19
40 Teleport to House 30 678 23
45 Camelot Teleport 55.5 1,020 19
51 Ardougne Teleport 61 1,190 20
58 Watchtower Teleport 68 1,176 18
61 Trollheim Teleport 68 1,458 22
64 Teleport to Ape Atoll 74 1,508 21
74 Tele-other Lumbridge 84 1,933 24
82 Tele-other Falador 92 1,940 22
90 Tele-other Camelot 100 3,260 33
33 Telekinetic Grab 43 660 16
Ancient Spellbook - Teleports
54 Paddewwa Teleport 64 1,389 22
60 Senntisten Teleport 70 2,485 36
66 Kharyrll Teleport 76 1,818 24
72 Lassar Teleport 82 1,240 16
78 Dareeyak Teleport 88 1,797 21
84 Carrallangar Teleport 94 3,830 41
90 Annakarl Teleport 100 2,496 25
96 Ghorrock Teleport 106 2,496 24
Lunar Spellbook - Teleports
69 Moonclan Teleport 66 1,436 22
70 Tele-group Moonclan 67 1,472 22
71 Ourania Teleport 69 1,508 22
72 Waterbirth Teleport 71 1,425 21
73 Tele-group Waterbirth 72 1,525 22
75 Barbarian Teleport 76 2,447 33
76 Tele-group Barbarian 77 2,924 38
78 Khazard Teleport 80 2,070 26
79 Tele-group Khazard 81 2,170 27
85 Fishing Guild Teleport 89 3,205 37
86 Tele-group Fishing Guild 90 3,305 37
87 Catherby Teleport 92 3,205 35
88 Tele-group Catherby 93 3,330 36
89 Ice Plateau Teleport 96 3,155 33
90 Tele-group Ice Plateau 99 3,355 34
Lunar, alchemy, and enchantment spells are intentionally not included, as they often require many additional, varying items. Another table will be made for these specifically.