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Clockwork
This is a static calculator.
It does not take user inputs, but it does use changing prices from the Grand Exchange Market Watch. If prices appear to be outdated, purge the page by clicking here.

The following table uses live Grand Exchange Market Watch prices to calculate the profit or loss from creating combination runes.

This table assumes use of a binding necklace (currently 1,939 coins coins for 15 charges, or 129.27 coins coins per charge) as well as the spell Magic Imbue (currently 802 coins coins for each cast if cast with a steam battlestaff or mystic steam staff). Without Magic Imbue, talismans are prohibitively expensive. However, neither of these costs are factored into the calculations below, as the number of runes made and uses of binding necklace charges can vary from player to player.

This table does not, however, take into account the costs of various teleport spells or items, as these also vary widely according to players' preferences, as well as what is being crafted and where.

Rune Rune price Experience Method 1 Method 2
Materials Location Materials cost Profit/loss Coins/XP Materials Location Materials cost Profit/loss Coins/XP
Mist rune 522 8 Air rune1 Pure essence1 Water altar -56 466 58.25 Water rune1 Pure essence1 Air altar -37 485 60.63
Dust rune 566 8.3 Air rune1 Pure essence1 Earth altar -56 510 61.45 Earth rune1 Pure essence1 Air altar -37 529 63.73
Smoke rune 630 8.5 Air rune1 Pure essence1 Fire altar -56 574 67.53 Fire rune1 Pure essence1 Air altar -97 533 62.71
Mud rune 613 9.3 Water rune1 Pure essence1 Earth altar -37 576 61.94 Earth rune1 Pure essence1 Water altar -37 576 61.94
Lava rune 672 10 Earth rune1 Pure essence1 Fire altar -37 635 -2.2 Fire rune1 Pure essence1 Earth altar -97 575 57.5
Steam rune 639 10 Fire rune1 Pure essence1 Water altar -97 542 54.2 Water rune1 Pure essence1 Fire altar -37 602 60.2