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Clockwork
This is a static calculator.
It does not take user inputs, but it does use changing prices from the Grand Exchange Market Watch. If prices appear to be outdated, purge the page by clicking here.

The following table uses live Grand Exchange Market Watch prices to calculate the profit or loss from creating combination runes.

This table assumes use of a binding necklace (currently 1,881 coins coins for 15 charges, or 125.4 coins coins per charge) as well as the spell Magic Imbue (currently 830 coins coins for each cast if cast with a steam battlestaff or mystic steam staff). Without Magic Imbue, talismans are prohibitively expensive. However, neither of these costs are factored into the calculations below, as the number of runes made and uses of binding necklace charges can vary from player to player.

This table does not, however, take into account the costs of various teleport spells or items, as these also vary widely according to players' preferences, as well as what is being crafted and where.

Rune Rune price Experience Method 1 Method 2
Materials Location Materials cost Profit/loss Coins/XP Materials Location Materials cost Profit/loss Coins/XP
Mist rune 1,163 8 Air rune1 Pure essence1 Water altar -120 1,043 130.38 Water rune1 Pure essence1 Air altar -55 1,108 138.5
Dust rune 985 8.3 Air rune1 Pure essence1 Earth altar -120 865 104.22 Earth rune1 Pure essence1 Air altar -48 937 112.89
Smoke rune 1,011 8.5 Air rune1 Pure essence1 Fire altar -120 891 104.82 Fire rune1 Pure essence1 Air altar -189 822 96.71
Mud rune 868 9.3 Water rune1 Pure essence1 Earth altar -55 813 87.42 Earth rune1 Pure essence1 Water altar -48 820 88.17
Lava rune 966 10 Earth rune1 Pure essence1 Fire altar -48 918 -3 Fire rune1 Pure essence1 Earth altar -189 777 77.7
Steam rune 999 10 Fire rune1 Pure essence1 Water altar -189 810 81 Water rune1 Pure essence1 Fire altar -55 944 94.4
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