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(Reason: Update:Going Like Clockwork - Revolution Updates You can help improve this page by editing it.: new section)
 
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Stumbled across Module:Revolution_AADPT/data and attempted to fix this but that didn't do it. Then I found MediaWiki:Common.js/revocalc.js where it probably actually needs to be changed. Not surprised, I don't have the proper permissions haha. So I've reverted my changes to the module as someone else will have to do this it seems.--[[Special:Contributions/174.110.128.194|174.110.128.194]] 01:55, May 22, 2017 (UTC)
 
Stumbled across Module:Revolution_AADPT/data and attempted to fix this but that didn't do it. Then I found MediaWiki:Common.js/revocalc.js where it probably actually needs to be changed. Not surprised, I don't have the proper permissions haha. So I've reverted my changes to the module as someone else will have to do this it seems.--[[Special:Contributions/174.110.128.194|174.110.128.194]] 01:55, May 22, 2017 (UTC)
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==Reason: Update:Going Like Clockwork - Revolution Updates You can help improve this page by editing it.==
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when/how can we calculate the damage of the new going like clockwork update, with ultimates and thresholds on revolution[[Special:Contributions/199.58.182.107|199.58.182.107]] 03:56, November 10, 2017 (UTC)

Latest revision as of 03:56, November 10, 2017

This talk page is for discussing the Calculator:Revolution page.

Revolution does not give Slayer XP.Edit

It doesn't. Try it out.  —The preceding unsigned comment was added by 208.83.126.102 (talk) on 18:22, July 31, 2015 (UTC).

What are you talking about? MolMan 18:24, July 31, 2015 (UTC)

Feature RequestEdit

It'd be really nice to have a "shift" buttons, similar to bit shift. Pressing them would move all abilities left or right by one slot, so as to make thinking with different configurations easier. --XAleXOwnZX 23:47, August 15, 2015 (UTC)  —The preceding unsigned comment was added by Xalexownzx (talk) on 23:47, August 15, 2015 (UTC).

I should be able to implement that. Be aware that it might be some time since we currently cannot edit the javascript files - this is out of our control, and we don't know when we'll be able to again. I'll post back here when it is live, anyway. Weird gloop @Gaz#7521 00:20, August 16, 2015 (UTC)
I would be happy to do it myself if I knew how to access the source of this calc. --XAleXOwnZX 03:07, August 16, 2015 (UTC)  —The preceding unsigned comment was added by Xalexownzx (talk) on 03:07, August 16, 2015 (UTC).
Shifting is now available.
The source code for the calculator is at MediaWiki:Common.js/revocalc.js. It can only be edited by admins, but you're welcome to make a copy of it in your userspace to edit, improve, and submit to be added to the sitewide script. Let me know if you need help. Weird gloop @Gaz#7521 14:56, August 18, 2015 (UTC)

Would it be possible to have an option that, when enabled, would make it so that AOE (like cleave, dragon breath) and multi-target (chain/ricochet) spells hit 2 (or more) enemies, in effect multiplying the spell's effectiveness when calculating damage?

80.221.250.93 17:58, October 12, 2015 (UTC)

Load a bar: Optimal one-handed melee with shield is actually sub optimal (28.3% vs 28.5%)Edit

Hi,

"Optimal one-handed melee with shield" load-a-bar function is currently giving an incorrect result:
Dismember, Fury, Sever, Bash which is only 28.3376%
vs.
Dismember, Slice, Sever, Bash, Fury which is better by almost two tenths of a percentile: 28.5149% (This is the best setup actually, I think.)

Sincerely, 3ICE (talk) 23:38, March 4, 2016 (UTC)

Fixed. I would also suggest using Revolution/Bars and loading from there. Weird gloop @Gaz#7521 14:51, April 24, 2016 (UTC)

DefendersEdit

No support for the new defenders being able to use shield and dual wield abilities? Anyone want to get on that?

13dog (talk) 08:28, March 7, 2016 (UTC)

SoonTM, when I get time. Weird gloop @Gaz#7521 14:51, April 24, 2016 (UTC)

Stun-immune MonstersEdit

Currently I see two options for monsters which are not stun-immune ("account for stuns", and "ice spells"). I would be interested in seeing an option to account for stuns higher damage against stun immune creatures. I think this would be a valuable addition for many bosses. Thanks for all your hard work.

  1. REDIRECT User:Moonrise4/sig 02:05, December 19, 2016 (UTC)

Binds/stunsEdit

Most of the stun durations are incorrect which makes the bars wrong when using "account for stuns".

Backhand and impact stun/bind for only 1.2 seconds, not long enough to affect your next ability. Barge is a 6.6 second bind. Binding shot is a 9.6 second bind. No idea how to fix that myself or I would have. Cheers. --174.110.128.194 17:59, May 18, 2017 (UTC)

Forgot about kick, which is also only 1.2 seconds. Won't increase next ability.--174.110.128.194 00:57, May 19, 2017 (UTC)

Stumbled across Module:Revolution_AADPT/data and attempted to fix this but that didn't do it. Then I found MediaWiki:Common.js/revocalc.js where it probably actually needs to be changed. Not surprised, I don't have the proper permissions haha. So I've reverted my changes to the module as someone else will have to do this it seems.--174.110.128.194 01:55, May 22, 2017 (UTC)

Reason: Update:Going Like Clockwork - Revolution Updates You can help improve this page by editing it.Edit

when/how can we calculate the damage of the new going like clockwork update, with ultimates and thresholds on revolution199.58.182.107 03:56, November 10, 2017 (UTC)

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