- 1 Agility
- 2 Constitution
- 3 Construction
- 4 Cooking
- 5 Crafting
- 6 Divination
- 7 Dungeoneering
- 8 Farming
- 9 Firemaking
- 10 Fishing
- 11 Fletching
- 12 Herblore
- 13 Hunter
- 14 Invention
- 15 Magic
- 16 Mining
- 17 Prayer
- 18 Runecrafting
- 19 Slayer
- 20 Smithing
- 21 Summoning
- 22 Thieving
- 23 Woodcutting
- 24 Stores
- 25 Combat
- 26 Others
- 27 Opportunity costs
- 28 Requests
Calculator Format Description Agility - Levelling JS Calculates the number of course laps that must be completed to get from a given level or amount of experience to your selected goal. Calculator Format Description Constitution - Levelling JS Calculates the Constitution level and from that the Combat level of a character using the input requested levels for the other stats. Calculator Format Description Flatpacks - Parlour, Kitchen and Dining room GEMW Calculates the losses/profits from making flatpacks, in the Workshop of a Player-owned house. Flatpacks are for the Parlour, the Kitchen and the Dining room. Flatpacks - Bedroom GEMW Calculates the losses/profits from making flatpacks, in the Workshop of a Player-owned house. Flatpacks are for the bedroom. Flatpacks - Costume room GEMW Calculates the losses/profits from making flatpacks, in the Workshop of a Player-owned house. Flatpacks are for the Costume room. Flatpacks GE to Ghrim GEMW Calculates the losses/profits from buying items in the GE and selling them to Advisor Ghrim after completing the hard Fremennik tasks. Zombie impling looting GEMW Calculates the construction cost/xp from looting zombie impling jars. Construction Material Cost per EXP GEMW Calculates the price of one experience point gained from each material used in Construction. Construction - Levelling JS
Calculates the number of items needed to be built to attain a level.
Servant cost JS Calculates how much money is needed to pay servants payment. Calculator Format Description Brewing GEMW Calculates the profit/loss from brewing ales, based on the assumption that all ingredients are bought. Cooking fish GEMW Calculates the profit/loss from cooking fish, based on the assumption that the raw fish are bought. Cooking pies GEMW Calculates the profit/loss from preparing and cooking pies based on the assumption that all ingredients are bought. Cooking pizzas GEMW Calculates the profit/loss from buying pizza independents and putting them together and cooking the pizza. Cooking - Levelling JS Calculates the number of food needed to be cooked to attain a level. Cooking potatoes GEMW Calculates the profit/loss from preparing potatoes, assuming all ingredients are bought. Calculator Format Description Crafting ranging armour (untanned) GEMW Calculates the cost of using various hides to craft ranging armour using the tanner and Make leather spell. Crafting ranging armour (tanned) GEMW Calculates the cost of crafting ranging armour from multiple types of tanned or prepared materials. Crafting jewellery GEMW Calculates the cost of using gold and silver bars, and gems to craft different types of jewellery. Crafting urns GEMW Calculates the profit/loss of crafting urns Gem cutting GEMW Calculates the wealth difference from successfully cutting gems. Gem cutting (dynamic) JS/GEMW Dynamically calculates the wealth difference and experience gain from successfully cutting gems. Crafting battlestaves GEMW Calculates the profit of making battlestaves from unpowered orbs. Tanning hides GEMW Calculates the profit of tanning various hides. Glassblowing GEMW Calculates the profit/loss per XP for blowing molten glass into various items. Polypore Armour GEMW Calculates the profit of crafting fungal armour, grifolic armour, and ganodermic armour. Other GEMW Calculates the profit/loss per XP for various items. Crafting - Levelling JS A calculator to work out how many items are needed to be crafted to get to a goal level/experience (from current level/experience), and the profit/loss for doing so. Calculator Format Description Divine locations GEMW Calculates the profit per day from divine locations. Transmutation GEMW Calculates the profit from transmuting materials into higher tier materials with energy. Sign of the porter GEMW Calculates the profit from using sign of porters to send items to your bank. Divination - Levelling JS A calculator to work out how many wisps are needed to be gathered to get to a goal level/experience (from current level/experience), and the profit/loss for doing so. Calculator Format Description Dungeoneering Dailies to Goal JS/LUA Calculates the days it will take to reach your goal only taking into account Daily Challenges. Calculator Format Description Payment or compost GEMW Calculates whether it is better to use supercompost or pay the farmer. Tree/Herb Compare JS/GEMW Calculates how much you make farming herbs regularly and farming trees at the same time Tree cost GEMW Calculates the exp/gold for growing trees Herbs GEMW Calculates the profit and exp/gold for growing herbs Comparing farming herb prices JS/GEMW A dynamic version of the second calculator of herbs, allows you to create a customised table with up to four type of herbs. Supercompost GEMW Calculates the cost of making supercompost. Fruit Picking GEMW Calculates the profit from picking (renewable) fruit. (Such as berries, fruit trees, cacti, and willow branches). Herb-run Profits GEMW Calculates the profit of planting a seed and harvesting up to 20 herbs. Farming - Levelling JS Calculates the number of farming items needed to attain a certain level and the cost needed. Calculator Format Description Fishing - Levelling GEMW/JS Calculates (1) the gold profit or loss per fish and per XP for catching various fish and (2) how many of one fish one must catch to reach a desired level. Calculator Format Description Fletching bows and ammo GEMW Calculates the profit/loss from fletching items when resources are bought. Gems to bolt tips GEMW
Calculates the profit of crafting gem bolt tips from uncut or cut gems.
Fletching - Levelling JS Calculates the amount of experience and logs needed to reach a certain level Calculator Format Description Barbarian mix GEMW Calculates the costs of making Barbarian mix potions. Barbarian mix 2 GEMW Calculates the costs of making Barbarian mix potions. Assumes that the potions won't/can't be sold. Dose cost GEMW Calculates the cost per dose for tradeable potions bought from the GE. Combination potions GEMW Calculates the costs of making combination potions Extreme potions GEMW Calculates the costs of making extreme potions and overloads Flask decanting GEMW Calculates the profit from decanting potions into flasks. Herb cleaning GEMW Calculates the (potential) profit of cleaning herbs. Herblore - Levelling JS Calculate how many potions you need to get between a start and an end level or experience. Potions GEMW Calculates the costs of making standard potions. Production costs GEMW
Calculates the cost/profit per XP point gained making potions from both clean and grimy herbs.
Unfinished potions GEMW Calculates the profit/cost of turning herbs into unfinished potions and turning unfinished potions into 3 dose potions. Efficient Herblore Profit GEMW A guide/calculator for a cost efficient Herblore process. Calculator Format Description Hunter - Levelling JS
Calculates how many monsters you have to catch to get from a given level or experience to a goal.
Culinaromancer's chest calculator GEMW Shows the profit per item and profit if the full stock is bought and sold at GE prices. Dorgesh-Kaan General Supplies GEMW Item packs GEMW Shows the profit from buying item packs and selling the unpacked items on the GE. Miscellania clothes shop GEMW Calculates the profit you get from buying these clothes from the shops and selling them in the GE. Slayer Masters trading GEMW Shows the profit of exchanging Slayer points for either 250 cast of Slayer Dart or 250 Broad-tipped bolts. Wicked hood withdrawing GEMW Calculates the profits from withdrawing various rune types from the wicked hood. Buying runes from shops GEMW Calculates which runes are profitable to buy from shops and sell back to the GE. Calculator Format Description Absorbative JS Calculates damage reduction provided by the Absorbative perk. Biting, Precise, and Equilibrium combined effect JS Calculates average ability damage increase caused by the Biting, Precise, and Equilibrium perks. Boss collection log calculator JS Calculates the minimum, average and maximum amount of kills required to obtain every item required for each boss collection log. Bulwark JS Calculates the total active time for Debilitate when used with the Bulwark perk. Combat level JS Calculates your combat level. Combat Pocket Items JS Calculates effects of Pocket slot items. Crystal Shield JS Calculates damage reduction provided by the Crystal Shield perk. Devoted and Enhanced Devoted JS Calculates damage reduction provided by the Devoted perk and the Enhanced Devoted perk in either PvM or PvP. Lucky JS Calculates damage reduction provided by the Lucky perk. Max hit melee JS Calculates your max hit when using melee, using many more variables than the basic calculator. (Note: outdated since EoC) Max hit magic JS Calculates your maximum magic hit. (Note: outdated since EoC) Telos JS Calculates drop rates for unique drops at Telos. Wilderness combat range JS Calculates the range of combat levels that you can attack in a given level of the wilderness. Calculator Format Description Kingdom management GEMW Helps with the management of the Kingdom of Miscellania. Dynamic Kingdom management JS/GEMW A dynamic version of the above calculator. GE Price GEMW Calculates the price for items on the GE Health per GP GEMW Calculates the cost of food based on the amount healed. POH goods GEMW Calculates the money made from selling items from a player-owned house. Plank making GEMW Calculates the profit or loss from turning logs into planks at the sawmill. Runecrafting guild tokens GEMW Calculates the return for buying various items with Runecrafting guild tokens. Fist of Guthix rewards GEMW Calculates the profit per token used for each tradeable item from Fist of Guthix. Thormac Battlestaff Service GEMW Calculates the profit off changing a battlestaff into a mystic staff with Thormac service. Spending Tokkul GEMW Calculates the profit per Tokkul used for each tradeable item from Tokkul. Splitbark armour making GEMW Calculates the profit for purchasing Splitbark armour from either the Grand Exchange or from the Wizards' Tower armoured wizard. Crystal chest profit GEMW Calculates expected value of chest based on a sample of 1000. Experience JS Calculates the experience missing from Levelling. Penguin points JS Calculates the amount of experience you get from penguin points. Stats Boosting JS Calculates the amount of boost you get from potions. Dragonkin lamps JS Calculates how many effigies are needed to get to a specific level. Efficiency (TVC) guide
Compares the efficiency of two different tasks.
Flipping calculator JS Calculates the profit made with flipping. Long Term Merchanting JS Calculates your cash after merchanting for a set amount of rounds. Urns JS Calculates the number of urns needed to get to a particular level. Antipoisons GEMW Calculates the cost per dose of various antipoisons. Temple Trekking GEMW Calculates the minimum, average and maximum profit for redeeming reward tokens in Temple Trekking. Trade goods GEMW Calculates the profit from making items from Trade goods in the Player-Owned Port minigame. Basket & Sack filling/emptying JS/GEMW Calculates the profit/loss of filling/emptying baskets and sacks. Rune Goldberg Machine JS/GEMW Calculates the cost and profit from creating 100 vis wax with the Rune Goldberg Machine. Spring cleaner GEMW Calculates profit from using a Spring cleaner. Cabbage Facepunch Bonanza BonusXp JS Calculates how much bonus xp you will receive for your levels. Towers solver JS Solves tower puzzles from Treasure Trails. Treasure Trail points JS Calculates the how many clues you need to complete to obtain a given number of Treasure Trail points.
All raw material costs used in the calculators are based on real-time prices from the Grand Exchange Market Watch. This assumes that the player is buying items from the Grand Exchange, even if these items are easily obtainable from alternative locations.This is due to the fact that using an item as a raw material prevents the player from selling that item on the Grand Exchange, thereby effectively "costing" the player the amount of money they could have sold it for. In business, this concept is called opportunity cost and should be considered when calculating the actual cost using raw materials.
- When prayer potions are made, snape grass is one of the ingredients (raw material) used for making this potion. Snape grass can easily be found on the Hobgoblin peninsula, south-west of the Crafting Guild, which is south-west of Falador, and also on Waterbirth Island. However, the player could sell the snape grass on the Grand Exchange for 134 coins each. So, using it to make Prayer potions has effectively cost them 134 coins for each potion made, even though they got snape grass free.
- Furthermore, picking up the snape grass to make the potions will have the opportunity cost of time. This is a very important concept to understand because it will greatly affect your profits. The time you spend picking up snape grass could have been spent on other money-making methods which would be more beneficial. In this example, a simple method such as spinning flax is more would provide the required snape grass much quicker.
The same concept applies to any ores mined, or any animal hides collected instead of being bought from the Grand Exchange. This may sound counter-intuitive, but ignoring it distorts the actual cost of making items and gives incorrect figures. That said, while opportunity cost must be considered in a microeconomic cost-benefit model, it is important to note that market forces sometimes make selling the raw materials (also known as "inputs") difficult. It might take a long time, for example, to sell iron ores, but superheating them into iron bars for experience and profit could yield a faster turn-around on the time investment. In a macroeconomic sense, players must evaluate how long they wish to spend, and how much money they have on hand before deciding whether to harvest raw materials themselves, or purchase them outright. Generally, one will save time by purchasing the raw materials, but one must invest more money up-front, and in many instances will not turn a profit. Conversely, it will take one longer to harvest raw materials but the initial investment is much lower (provided, of course, that you are capable of acquiring the raw materials you need in the first place) but in many instances to overall profit potential is higher because you are reducing your input costs.
If you are harvesting your raw materials, simply calculate with a GE price of 0 for whatever you happen to be harvesting on your own. For example:
If buying the materials,it is possible to make or lose nothing:
Or to lose money:
Raw fish GE Price Cooked fish GE Price Profit/Loss Profit per XP Raw shrimps 276 Shrimps 138 -138 -4.6
Nb. Raw shrimps actually cost 526 on the GE, above prices are examples only.
If new calculators are needed, feel free to make a request here. If a calculator is errored or outdated, then corrections are always welcome.