"Skillcape" redirects here. For the emote, see Skillcape (emote).
Agility cape (t) detail Attack cape (t) detail Constitution cape (t) detail Construction cape (t) detail Cooking cape (t) detail Crafting cape (t) detail Defence cape (t) detail
Divination cape (t) detail Dungeoneering cape (t) detail Farming cape (t) detail Firemaking cape (t) detail Fishing cape (t) detail Fletching cape (t) detail Herblore cape (t) detail
Hunter cape (t) detail Invention cape (t) detail Magic cape (t) detail Mining cape (t) detail Prayer cape (t) detail Ranged cape (t) detail Runecrafting cape (t) detail
Slayer cape (t) detail Smithing cape (t) detail Strength cape (t) detail Summoning cape (t) detail Thieving cape (t) detail Woodcut. cape (t) detail Quest point cape detail
A selection of Capes of Accomplishment

A Cape of Accomplishment (more commonly known as a skillcape amongst players) is a cape that symbolises achieving Skill mastery (level 99) in a particular skill, or the completion of every quest. Each skill, in addition to the cape for quests, has its own distinct cape of accomplishment. Each cape also comes with a matching hood, although the hoods do not offer any bonuses. It is possible to combine the hood with the cape to change the cape's appearance - the cape will show the hood down when worn.

Capes of Accomplishment are obtainable, when the requirements are met, by buying them from specific skill masters, who may be seen proudly displaying the cape that they sell. They cost 99,000 coins each, regardless of the type of cape being bought (e.g. trimmed/untrimmed). A temporary skill boost that raises a skill level to 99 will not allow the player to obtain the corresponding cape. The skill master is located in a place related to his/her skill. These capes can only be bought and equipped on a members' world, but once equipped they may be worn on non-member worlds - the equipment bonuses will not apply but the emotes of capes can still be performed.

When a player only has one skill at level 99, the "trim" of the cape - the bands of material around the edge of the cape - will be the same colour as the rest of the cape. However, once a player achieves a second level 99 skill, all of their skill capes of achievement (including any earlier obtained capes) will receive a graphical enhancement in the form of a trim of a different colour. This is irreversible. This process does not apply to the quest point cape - this cape cannot be visually trimmed, nor can it be used to trim other capes of accomplishment. These so called "trimmed skillcapes" can be used to identify that someone has more than one skillcape. For this reason, the process of getting a second level 99 skill is sometimes referred to as "trimming" a cape.

Players also have the option of speaking to the skill master that sells the cape to give the cape a "retro" appearance. This makes the cape look as it did prior to the graphical update of the capes in 2015. Keepsaked capes can also be affected by this change.

Each cape has an individual emote that plays only when that cape is worn. Each cape also offers a perk specific to that cape, which is a positive effect that operates either passively or via activation, depending on the cape. Additionally, each of the skill capes offer a temporary level boost in their respective skill.

Once a player achieves true skill mastery in a skill (level 120, including virtual levels), they may also buy a Master cape of Accomplishment from the same skill master that the Cape of Accomplishment is bought from. Similarly, the quest point cape has a master version for completing addition quest-related requirements, however the master version is sold by someone else. These capes are separate items and may be owned simultaneously with the regular Cape of Accomplishment, but they share many properties with the regular capes, such as the equipment bonuses, perks, emote (with a few exceptions), and skill boost.

Development history

The Capes of Accomplishment were formally released on 18 October 2006 after having been alluded to several times within the official forums, after Jagex had received many complaints from dedicated high-levelled players of not being able to have much to flaunt with. The capes' restriction to paying members has often been a source of debate on RuneScape.

On 2 November 2010 some skillcapes were updated with either a smaller or larger icon. On 5 September 2012 some skillcapes received an update which changed the icon on the back.

On 16 March 2015, all skillcapes were graphically updated, as well the option of attaching a hood to them being added. The main differences in the graphical update was the skill icon being updated and the frontal tassels and shoulder pads being removed. All trim and main colours remained similar to their previous state. On 7 April 2015, an update added the ability to toggle between the old and new skillcape designs, which can be done by talking to any of the masters. The quest point cape wasn't updated together with other skillcapes; it was updated on 8 June 2015.

On 20 February 2017 each cape gained a unique perk, some of them passive and some of them requiring activation. Capes of Accomplishment may be consumed by the max, completionist, and trimmed completionist capes in order to unlock up to three of those effects. The perks are shared across all three capes.

Equipment bonuses

All the different Capes of Accomplishment provide the same combat bonuses.

Combat Stats
RequirementsAgility cape (t) equipped
99 of the respective skill
CombatSwords AllBack slot
AttributesDamage reduction
DefenceArmour33PvM: 0%PvP: 0%
ConstitutionLife points0Style bonuses


Main article: Cape (emote)

Each cape comes with a special emote that can only be performed while wearing the cape, activated by selecting the Cape emote in the emote list. The emotes are meant to represent each cape's respective skill/quest achievements and differs between capes. Trimmed and retro versions of the capes share the same emote. The respective Master capes of Accomplishment also share this emote, with the exception of the Dungeoneering, Invention, and Slayer master capes.

Skill boost

Wearing the cape and selecting the "Boost" option in the equipment menu temporarily boosts the player's effective level in the cape's skill by one, up to 100. This does not apply to the quest point cape. The Constitution, Prayer, and Summoning capes have a one-minute cool-down period between uses of this effect. The boost effects from the capes can last from 2 seconds to 60 seconds, as with other Temporary skill boosts. For every cape the boost cannot be reactivated until the skill has dropped back to 99. When the player equips the cape, the boost automatically activates.

The following skills have no uses from the skill boost unless their level is temporarily decreased: Construction, Dungeoneering, Herblore, Crafting, Fletching, and Farming.

Trimmed capes

Trimming a skillcape

An untrimmed skillcape trimming itself

Skill capes have two styles: regular and trimmed. If a player only has one level 99 skill, the cape will be in the regular style, with all of the cape having the same colour except for the icon. With more than one level 99 skill the cape will be trimmed - the band of material around the edge of the cape will be a different colour to the rest of the cape. There is no way to manually choose the style, as it is entirely dependent on the number of level 99 skills the player has. Once trimmed, a skill cape will never be untrimmed again. Regular skill capes will automatically be changed into the trimmed style the instant the player obtains a second level 99.

A player can keepsake a skillcape to retain the untrimmed skillcape as an override. After obtaining the first level 99, but keepsaking the skillcape of the first 99 before obtaining another level 99, will not alter the appearance of the keepsaked skillcape.

The exception here is the quest point cape, which does not have a trimmed style, even if the player has two or more level 99 skills. It also does not count towards the two level 99 skills needed for a trimmed cape.

It is possible to trim a skill cape in a free-to-play world, provided that the player has one level 99, or they are wearing an untrimmed skill cape at the time.


The cape of accomplishment hoods are bought together with the cape for 99,000 coins. The colour of the hood is the same as the untrimmed cape's base colour, and can also be worn without the cape and vice-versa. The hoods can be attached to their respective capes by using them on capes. This process can be reversed at will.

Using the hood on a cape won't change any currently keepsaked cape's version.

List of Capes of Accomplishment and perks

Each of the Capes of Accomplishment are listed below, along with the location it may be bought from and its unique perk. Each perk is an effect given by the cape either passively when it is worn or upon activating via the cape's right-click options.

Skillcape Image Buying the cape Perk
Location Seller Effect Activation
Agility cape Agility cape (t)
Agility cape
Agility cape equipped
Agility cape (t) equipped
Brimhaven Agility Arena Cap'n Izzy No-Beard The cape's perk means the player no longer fails any Agility obstacle, except the Agility Pyramid sliding block. Passive
Attack cape Attack cape (t)
Attack cape
Attack cape equipped
Attack cape (t) equipped
Warriors' Guild Ajjat The cape's perk gives a 2% chance for degradable items not to degrade (this does not apply to augmented items, except those that degrade to dust). Passive
Constitution cape Constitution cape (t)
Constitution cape
Constitution cape equipped
Constitution cape (t) equipped
Duel Arena Surgeon General Tafani The cape's perk doubles base life point regeneration to 0.2% every 6 seconds, which heals during combat and stacks with Fortitude. Passive
Construction cape Construction cape (t)
Construction cape
Construction cape equipped
Construction cape (t) equipped
Varrock, Falador, Seers' Village, Ardougne, Prifddinas Any Estate agent The cape's perk has a chance to save planks in the player's own house. Passive
Cooking cape Cooking cape (t)
Cooking cape
Cooking cape equipped
Cooking cape (t) equipped
Cooks' Guild Head chef The cape's perk prevents all food from burning while cooking, making it superior to the Cooking Gauntlets. Passive
Crafting cape Crafting cape (t)
Crafting cape
Crafting cape equipped
Crafting cape (t) equipped
Crafting Guild Master Crafter The cape's perk provides unlimited thread and removes the need for thread when crafting leathers, and provides a chance to cut all gems in the player's inventory at once. Passive
Defence cape Defence cape (t)
Defence cape
Defence cape equipped
Defence cape (t) equipped

Combat academy

Harlan The cape's perk provides the effects of a sign of life/portent of life while they are not on cooldown and, unlike them, it is not destroyed upon activation. Passive
Divination cape Divination cape (t)
Divination cape
Divination cape equipped
Divination cape (t) equipped
South of Draynor Village Orla Fairweather The cape's perk gives non-enriched wisps a fixed 30 second lifespan when harvested from unless combined with the Ethereal Connection buff from the Memorial to Guthix which boosts the duration further by 10 seconds to a total of 40 seconds. Passive
Dungeoneering cape Dungeoneering cape (t)
Dungeoneering cape
Dungeoneering cape equipped
Dungeoneering cape (t) equipped
South of Daemonheim Thok, Master of Dungeoneering The cape's perk provides unlimited teleports to any available resource dungeon. Activate
Farming cape Farming cape (t)
Farming cape
Farming cape equipped
Farming cape (t) equipped
Draynor Village Martin the Master Gardener The cape's perk provides a chance to instantly harvest all remaining resources from a crop (stacks with juju farming potion and greenfinger auras), and notes the harvested crops automatically. Passive
Firemaking cape Firemaking cape (t)
Firemaking cape
Firemaking cape equipped
Firemaking cape (t) equipped
Forest south of Seers' Village Ignatius Vulcan The cape's perk acts as a light source and gives better rewards from fire spirits. Activate
Fishing cape Fishing cape (t)
Fishing cape
Fishing cape equipped
Fishing cape (t) equipped
Fishing Guild Master fisher The cape's perk provides a chance to gain an additional catch. No experience is given for the additional catch. Passive
Fletching cape Fletching cape (t)
Fletching cape
Fletching cape equipped
Fletching cape (t) equipped
Catherby Hickton The cape's perk provides a chance to make extra bolts, arrows, and darts. Passive
Herblore cape Herblore cape (t)
Herblore cape
Herblore cape equipped
Herblore cape (t) equipped
Taverley Kaqemeex The cape's perk instantly cleans all grimy herbs in your inventory. No experience will be gained for doing this. Activate
Hunter cape Hunter cape (t)
Hunter cape
Hunter cape equipped
Hunter cape (t) equipped
Feldip Hills Hunting expert The cape's perk increases the effective range of traps by two squares. Activate
Invention cape Invention cape (t)
Invention cape
Invention cape equipped
Invention cape (t) equipped
Invention Guild Doc The cape's perk provides a 2% charge drain reduction, which stacks multiplicatively with other reductions. Passive
Magic cape Magic cape (t)
Magic cape
Magic cape equipped
Magic cape (t) equipped
Wizards' Guild Robe Store Owner The cape's perk provides the ability to change your spellbook at banks, which is the same as an unlimited book switcher. Activate
Mining cape Mining cape (t)
Mining cape
Mining cape equipped
Mining cape (t) equipped
Mining Guild (Falador entrance) Dwarf (at guild entrance) The cape's perk provides an invisible +2 Mining levels. Passive
Prayer cape Prayer cape (t)
Prayer cape
Prayer cape equipped
Prayer cape (t) equipped
Edgeville Monastery Brother Jered The cape's perk provides the effect of having two lit incense burners without having to light them, when offering bones on an altar in a player-owned house, and also acts like a first age cape if the player owns one. Passive
Ranged cape Ranged cape (t)
Ranged cape
Ranged cape equipped
Ranged cape (t) equipped
Ranging Guild Armour salesman The cape's perk provides the ability of an Ava's device to automatically pick up fired ammunition in combat and place it back into the quiver. This effect only works when the cape is equipped. See Ava's attractor for more details. The cape will not provide any of the other uses of an Ava's device. Passive
Runecrafting cape Runecrafting cape (t)
Runecrafting cape
Runecrafting cape equipped
Runecrafting cape (t) equipped
Runecrafting Guild Larriar The cape's perk reveals the third random rune slot for the Rune Goldberg Machine when activated. Activate
Slayer cape Slayer cape (t)
Slayer cape
Slayer cape equipped
Slayer cape (t) equipped
Kuradal's Dungeon Kuradal The cape's perk provides the ability to teleport to available Slayer Masters. Activate
Smithing cape Smithing cape (t)
Smithing cape
Smithing cape equipped
Smithing cape (t) equipped
Mudskipper Point Thurgo The cape's perk provides the effect of having the goldsmith gauntlets equipped, which increase experience for smithing gold bars to 56.2. Passive
Strength cape Strength cape (t)
Strength cape
Strength cape equipped
Strength cape (t) equipped
Warriors' Guild Sloane/Yadech Strongarm The cape's perk causes Dismember's damage over time to last an extra 2 seconds (an extra 3 hits for a total of 8). Passive
Summoning cape Summoning cape (t)
Summoning cape
Summoning cape equipped
Summoning cape (t) equipped
Taverley Pikkupstix The cape's perk provides a 2% chance to not consume a charm when infusing Summoning pouches, which stacks with spirit gems and the modified shaman's headdress. Passive
Thieving cape Thieving cape (t)
Thieving cape
Thieving cape equipped
Thieving cape (t) equipped
Rogues' Den Martin Thwait The cape's perk notes all Thieving loot, and acts like an Ardougne cloak if the player owns one. Passive
Woodcutting cape Woodcut. cape (t)
Woodcutting cape
Woodcutting cape equipped
Woodcut. cape (t) equipped
West of the Falador lodestone Wilfred The cape's perk provides an increased chance of receiving a bird's nest or crystal geode. Passive
Quest point cape
Quest point cape
Quest point cape equipped Draynor Village Wise Old Man The cape's perk adds 30 seconds onto the player's Tears of Guthix time. Passive

Comparison with other capes

Name Requirements Cost Bonuses Notes
Completionist cape Completionist cape (t) Completionist cape

Completionist cape (t)

See notes 5,000,000 65 Defence
300 Constitution
6 Prayer
43 Strength
43 Ranged
43 Magic
Max cape Max cape See notes 2,673,000 44 Defence
5 Prayer
26 Strength
26 Ranged
26 Magic
  • Can hold and use up to three Capes of Accomplishment and use their perks.
  • Requires being at least level 99 in all skills.
Superior reefwalker's cape Superior reefwalker's cape 85 Defence 100 Koi Scales 65 Defence
300 Constitution
14 Strength
14 Ranged
14 Magic
  • The superior reefwalker's cape lasts for 100,000 charges of combat (a minimum of around 17 hours) before degrading and requiring repair. It can be repaired by a Repair NPC or at a player-owned house armour stand for coins, or at the Port workbench using koi scales. A full recharge costs:
  • Collecting all scroll pieces for this cape is a Completionist cape requirement.
TokHaar-Kal-Ket TokHaar-Kal-Xil TokHaar-Kal-Mej Kiln cape: See notes None 44 Defence
2 Prayer
31 Strength or Ranged or Magic
  • Requires the completion of the Fight Kiln with the majority of your damage being done with the style of the cape that you want.
Artisan's cape Combatant's cape Gatherer's cape Support cape Expert cape of Accomplishment: See notes Initially created from skill shards

99,000 (reclaim)

33 Defence
2 Prayer
21 Strength
21 Ranged
21 Magic
  • Requires level 99 in all skills of the respective skill type of the cape, and collection and combination of the relevant skill shards.
  • Reclaimable from Diango
  • Can hold and use up to two Capes of Accomplishment of the respective skill type and use their perks.
Master quest cape Master cape of Accomplishment See notes 120,000 33 Defence
2 Prayer
21 Strength
21 Ranged
21 Magic
Quest point cape Cape of Accomplishment See notes 99,000 33 Defence
2 Prayer
21 Strength
21 Ranged
21 Magic


  • When attempting to use an augmentor on a hooded skillcape the message "You can't seem to work out how to augment that item." is displayed both above the player and in the chatbox. However if the hood is removed from the skillcape and the augmentor is used on either item the message "Nothing interesting happens." is displayed in the chatbox.
  • When capes of accomplishments are dropped on the floor, a hood appears at the top of the cape. However, the hood can be a separate item.
  • In the past, obtaining a skillcape ('Skill Mastery', as seen in the in-game skill guide) didn't state that it is members only. This has been changed.
  • Capes of accomplishments are created using Raharni wildcat fur due to its properties. This accounts for the price of the capes.
  • Before the Evolution of Combat, only trimmed capes had a prayer bonus, which was 4. Untrimmed capes did not have this. Now, both trimmed and untrimmed capes provide the same stats.
  • It was once possible to have a skillcape without level 99 in the respective skill if a player's stats are reset with Nastroth after the player purchases a skillcape. However, the player would need to have achieved level 99 in that skill again to wear the cape. This is no longer possible because once a skill is reset, the skillcape is removed from the player's inventory, bank, and player-owned house.
  • Skillcapes are level 60 armour, as they provide an armour bonus of 33.
  • The models of the retro Prayer, Divination, and quest point capes differ slightly from other skillcapes. Prayer and Divination skillcapes stretch a bit further at the back, while quest point cape's frontal tassels are further away from the body.
  • There is currently a bug where enabling the retro version of a skillcape still gives the modern hood.
  • Skillcape perks were originally released on 20 February 2017, an update to the game on 6 August 2018 replaced the following perks with the current ones:
    • Agility: Gives a chance of double tickets from the Brimhaven Agility Arena. Stacks with the Karamja task set reward.
    • Constitution: Doubles life points regained over time.
    • Construction: Reduces the cost of creating planks.
    • Crafting: Thread is no longer needed when crafting.
    • Divination: Gives a chance of saving divination materials.
    • Firemaking: Active to light a fire on the spot you're standing on.
    • Fletching: Gives a chance of automatically stringing a bow when fletching unstrung bows.
    • Hunter: Activate to give your Herblore Habitat vine plant the effects of its hunter potion.
    • Prayer: Imparts the same benefits as lit burners in a player-owned house.
    • Thieving: Lowers your stunned time when caught from 4.2 seconds to 3.
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