Cave crawlers are Slayer monsters that require level 10 Slayer to kill. They drop a variety of Herblore related items and seeds. They are, however, poisonous, and have a fast healing rate (approximately 10 life points per second). Level 78 cave crawlers have a much higher chance of dropping herbs and seeds than the level 53 and 74.
Cave crawlers are a popular delicacy amongst the Dorgeshuuncave goblins, who cut them into fillets and serve them on a large platter. Consequently, they are weak to all bone weapons, including zanik's crossbow, which makes short work of most assignments.
In the quest Fur 'n' Seek, a cave crawler hide must be collected and cleaned for the Odd Old Man.
Lumbridge Swamp Caves (level 53 & 74) - You need a light source, and a tinderbox and spiny helmet (or slayer helmet) are recommended. A rope is required for first-time entry, unless you've started The Lost Tribe.
When fighting the level 53 crawlers, a player shouldn't need much food; about 4-6 cakes (798 health healed each) should do for a player with a decent Defence level if an antipoison is consumed immediately upon being poisoned. The level 74 and 78 crawlers are a tougher challenge and require good healing abilities. Cave crawlers are great temporary training for mid-high level melee players. With heavy armour, a 2h sword and revolution activated, they are easy kills.
Cave crawlers poison fairly often so it is advised to use anti-poison potion when fighting them, or prevent being poisoned (for some time) using a super antipoison or using the Oo'glog thermal bath prior to engaging in combat. Their poison is fairly powerful and will initially cause 80 damage. Even high level players are suggested to bring at least one antipoison, as the poison can kill you if you're not careful. Equipping one's best defensive melee gear and using Super defence potions can minimise the chance to take a hit and be poisoned, which can reduce antipoison usage.
Level 74 and 78 cave crawlers drop all of the required components for many potions such as prayer potion (Vial of water, ranarr and snape grass) at a fairly regular rate, allowing players to stay in the area for longer. They also drop all the ingredients for both antipoison and super antipoison which is very handy considering the accuracy of their attacks, and therefore the frequency at which they cause poison. Some other useful potions made from their drops are restore potion, strength potion, super strength potion, super attack potion, prayer potion and super defence potion.
Drops (level 53 & 74)
Charms
No charm
87–88%
9%
2%
0.9–1%
0.4–0.5%
Represents a 90% confidence range based on a sample of 43,056 kills. 1 charm is dropped at a time. Add data to the log (requires JavaScript).