The chaotic maul is a two-handed crushing weapon, bought as a reward from Dungeoneering. The maul requires both 80 Dungeoneering and 80 Attack to purchase and wield, respectively. Contrary to mauls in Daemonheim that have a Strength requirement, the chaotic maul requires only an Attack level to equip instead.
Dying with a chaotic maul in the Wilderness results in the maul being converted into 100,000 coins, which are dropped.
Requirements | Degrades | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
80 , 80 | 30,000 charges | ||||||||||
Class | Slot | ||||||||||
Melee | |||||||||||
Tier | |||||||||||
80 | |||||||||||
Weapons | Main | Off | |||||||||
Damage | 1788 | - | |||||||||
Accuracy | 1924 | - | |||||||||
Style | Crush | ||||||||||
Range | 1 | ||||||||||
Speed | Average (3.6s) | ||||||||||
Attributes | Damage reduction | ||||||||||
Armour | 0 | PvM: 0% | PvP: 0% | ||||||||
Life points | 0 | Style bonuses | |||||||||
Prayer | 0 | 0 | 0 | 0 | |||||||
[FAQ] • [doc] |
Degradation and repair[]
The chaotic maul has 30,000 charges of combat (a minimum time of 5 hours). Once the charges run out, it will break and become unusable until repaired by the rewards trader at Daemonheim. When first purchased, it will have a 20% charge. Repairs are made incrementally in 1% portions, and the cost of recharging can be paid in two ways: coins, or a combination of coins and Dungeoneering tokens.
Charge | Cost | Combination cost |
---|---|---|
99% | 20,000 | 2,000 and 200 |
90% | 200,000 | 20,000 and 2,000 |
20% | 1,600,000 | 160,000 and 16,000 |
0% | 2,000,000 | 200,000 and 20,000 |
All repair costs are reduced by 5% if Daemonheim aura 3 has been earned.
Chaotic maul vs. other chaotic weaponry[]
There are four primary melee chaotics, all of equal tier, accuracy, and price: the chaotic maul, a crushing two-hand; the chaotic rapier, a stabbing main hand; and the chaotic longsword, a slashing main hand, and the chaotic spear, a stabbing two-hand. Before one decides which chaotic to buy, they must first choose whether they plan to fight with a shield, or specialize in dual-wielding or two-handed abilities.
Dual-wielding or using a two-handed weapon both give 150% the damage of a sole main hand weapon; therefore the maul, being a two-handed weapon, is 150% the DPS of a sole rapier or longsword. An off-hand rapier or longsword may be purchased to match the maul's DPS, but at an additional 100k tokens for 300k total.
The concepts behind two-handed and dual-wielded abilities differ; two-handed abilities are often AoE (area of effect), suitable for training Slayer or when otherwise surrounded, while dual-wielded abilities typically deal upfront damage to a single target, ideal for bosses or other targets that have many life points. Many players prefer dual-wielding for the use of Destroy, but the maul is for the most part sufficient, and it is 100k tokens cheaper. (Also, the degradation cost of dual-wielding is larger than the maul, because you have to pay for multiple weapons.)
One may also consider making chaotic claws: They are dual-wielded and together cost 200k tokens, equal to the maul, although they require a pair of dragon claws, which costs 120,193. They also are made at 100% charge.
If one does not plan to cater to monsters' weaknesses, they can either pay: 100k tokens for a main hand claw, if they plan to use a shield; 200k for the maul, if they want the 2h abilities; or 200k tokens and 120,193 for dual-wielded claws.
Store locations[]
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Seller | Location | Cost | Currency | Base stock | Members? |
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Disassembly[]
Disassembly XP | 24.0 |
---|---|
Item quantity required | 1 |
Material count | 12 |
Base junk chance | 2.3% |
Possible materials | |
Special | |
4 × Shifting components | 100% |
Often | |
Base parts | 35% |
Head parts | 30% |
Plated parts | 30% |
Rarely | |
Heavy components | 3% |
Strong components | 2% |
Trivia[]
- The chaotic maul used to cost 400,000 tokens before the 21 April 2010 Dungeoneering rewards update.
- The chaotic maul bears resemblance to a Gorgonite maul in Dungeoneering.
- Chaotic mauls, along with all other Dungeoneering weapons/shields, will stack in the bank as long as they are on the same charge. For example, two chaotic mauls with 35% charge and 67% charge will not stack, but two chaotic mauls with 67% will.
Two-handed crush weapons | |||||
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Maul |
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Barrows |
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Kyzaj |
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