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(Half-charged when players create it)
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The '''Charge pack''' acts as a universal battery for augmented items. It is the first invention the player makes in the [[Invention Tutorial]] and is added to the toolbelt. It therefore cannot be dropped and is kept on death even if the player is skulled and dies with it.
 
The '''Charge pack''' acts as a universal battery for augmented items. It is the first invention the player makes in the [[Invention Tutorial]] and is added to the toolbelt. It therefore cannot be dropped and is kept on death even if the player is skulled and dies with it.
   
It starts out fully charged with a maximum charge of 100,000. More charge can be added by using a [[Divine charge]].
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It starts out with a maximum charge of 200,000. It is half-charged at 100,000 when players create it. More charge can be added by using a [[Divine charge]].
   
 
Even if the Charge pack depletes, augmented equipment still retains its gizmos and experience and can still be equipped. However, augmented items no longer offer any bonuses without charges, and all gizmos lose their abilities. An augmented item may or may not be able to level up without charges.
 
Even if the Charge pack depletes, augmented equipment still retains its gizmos and experience and can still be equipped. However, augmented items no longer offer any bonuses without charges, and all gizmos lose their abilities. An augmented item may or may not be able to level up without charges.

Revision as of 17:44, 30 January 2016

Charge pack detail

The Charge pack acts as a universal battery for augmented items. It is the first invention the player makes in the Invention Tutorial and is added to the toolbelt. It therefore cannot be dropped and is kept on death even if the player is skulled and dies with it.

It starts out with a maximum charge of 200,000. It is half-charged at 100,000 when players create it. More charge can be added by using a Divine charge.

Even if the Charge pack depletes, augmented equipment still retains its gizmos and experience and can still be equipped. However, augmented items no longer offer any bonuses without charges, and all gizmos lose their abilities. An augmented item may or may not be able to level up without charges.

Higher invention levels allow players to research higher maximum charges.

Level Unlock Maximum charge
22 Maximum charge improvement 1 250,000
40 Maximum charge improvement 2 300,000
64 Maximum charge improvement 3 350,000
87 Maximum charge improvement 4
95 Maximum charge improvement 5