The Charge pack acts as a universal battery for augmented items. It is the first invention the player makes in the Invention Tutorial and is added to the toolbelt. It therefore cannot be dropped and is kept on death even if the player is skulled and dies with it.
On death, any augmented equipment which is not protected will drain two hours worth of drain rate when it is recovered. E.G. If a 1 charge/second drain weapon is not protected, it drains 7200 charges on recovery.
It is half-charged at 100,000 when players create it. More charge can be added by using a Divine charge.
Even if the Charge pack depletes, augmented equipment still retains its gizmos and experience and can still be equipped. However, augmented items no longer offer any bonuses without charges, and all gizmos lose their abilities. Augmented items do not level up without charges.
Higher invention levels allow players to research higher maximum charges.
|22||Maximum charge improvement 1||250,000|
|40||Maximum charge improvement 2||300,000|
|64||Maximum charge improvement 3||350,000|
|87||Maximum charge improvement 4||400,000|
|95||Maximum charge improvement 5||500,000|