Walkthrough[]
Start point | Speak to Kharshai beneath Rellekka | ||
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Member requirement | Members only | ||
Official difficulty | Grandmaster | ||
Official length | Medium to Long | ||
Requirements | Skill requirements are not boostable unless marked with a [B] for boostable.
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Items required | Items from the tool belt are not listed unless they do not work or are not automatically added.
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Recommended |
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Enemies to defeat |
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Starting off[]
Ritual site[]
- Go to the Mahjarrat ritual site.
- DKQ, exit the glacor cave, and then go north-west.
- Alternatively, use the canoe in the snowy hunter area north of Rellekka.
- Investigate the ritual marker.
- Talk to Kharshai with a free inventory slot to receive the charged engrammeter.
- Go to the entrance of the throne room of Senntisten on the east side of the Digsite.
- Harvest all 5 memory springs inside and outside of the Zarosian throne room.
- Return to the ritual site and investigate the ritual marker again.
Inside Kharsai's memories[]
- Talk to Perjour.
- Talk to Zebub.
- Inspect the broken mouthpiece on the pillar next to Zebub.
- Talk to Duke Sucellus to the north.
- Talk to Jhallan.
- Inspect the wall marking on the pillar next to Jhallan.
Northern platform[]
- Inspect the broken enchantment down the first flight of stairs.
- Talk to Pernix.
- Talk to Akthanakos.
Southern platform[]
- Talk to the warpriest.
- Inspect the stashed weapons south of the stairway.
- Inspect the wall marking on the north-eastern pillar.
- Talk to Sliske.
Centre[]
- Talk to Azzanadra.
- Talk to the 3 suspects.
- Talk to either Azzanadra or Zamorak to choose a side.
- Talk to Zamorak.
- Watch or skip the cut-scene.
Pilgrimage to the ritual site[]
Items recommended: Sixth-Age circuit, combat equipment, food, Shard of Zaros, sign of life or portent of life, 1-2 free inventory spaces to remove weapon and shield
- Inspecting the 4 Mahjarrat deathstones along the route is not a quest requirement. It is however a master quest cape requirement.
- Go to the World Gate and enter it (right click, quick dial to Freneskae).
- Talk to Kharshai.
- Unequip weapon(s) and jump on the rock.
- Avoid taking damage using the keyboard or on-screen arrows.
- The mini-map can help you predict upcoming obstacles.
- Equip weapon(s) and attack muspahs until a grand force muspah appears.
- Stand next to the interactable wall and attack it until its adrenaline bar fills and it destroys the wall with its special attack.
- Repeat in next area.
- Heal up, un-equip weapon(s), and jump on the rock.
- Avoid taking damage using the keyboard or on-screen arrows as before.
- Talk to Seren.
- Enter the cave.
- Go west and talk to Zemouregal.
- Watch or skip the cut-scene.
Mah's nightmares[]
Items recommended: 3 empty inventory spaces. Bank all your equipment and bring food.
- Go up the northern path and talk to Seren at the end.
- Investigate the core of Mah.
- Intercept the shadows heading towards the core from the muspahs.
- Insert the glowing orb into the light shard between the core and the shadow heading towards it.
- The orb must be retrieved from the light shard it's in before it can be inserted into another.
- Navigate the area by going from one circle of light to another.
- Touch the light shard at the end of the path.
- Go back half way and exit on Zemouregal.
- Investigate the core and intercept the shadows as before.
- Two orbs will be given this time.
- Navigate the area using the circles of light as before.
- Touch the western light shard.
- Touch the eastern light shard.
- Touch the central light shard.
- Go south and exit on Seren.
- Investigate the core and intercept the shadows as before.
- Three orbs will be given this time.
- If you're having issues completing this round, after three failed attempts, there will be an option for easy mode.
Finishing up[]
- Talk to Seren.
- Go down the path and talk to Seren at the ritual site.
- Go back up the path and talk to Zaros.
- Quest complete!
Rewards[]
- 2 quest points
- Kharshai's journal: A tome of experience with three chapters, each worth 100,000 experience in a skill above level 75 of your choice (50,000 experience if used on elite skills)
- 100,000 experience
- 100,000 experience
- Shard of Mah
- Access to nightmares, level 80 Slayer monsters which drop nightmare gauntlets.
- Addition of ancient memories to Guthixian Caches: these give 4 points per conversion.
- Legatus Maximus Armour
- Tiny Kharshai
- 2 Treasure Hunter keys and 2 Hearts of Ice
- Early bird bonus
The first two weeks after the release players were rewarded an additional chapter in Kharshai's journal as an Early Bird Bonus.
- Additional rewards/activities
After the quest you can return to the Lava Falls via the World Gate to replay the lava surfing minigame and to investigate the four mahjarrat deathstones if you didn't do so during the quest. Investigating all four mahjarrat deathstones is a master quest cape requirement.
- Music unlocked