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'''Chopped tuna''' is created by using a cooked [[tuna]] with a [[bowl]], with a [[knife]] in the inventory or tool belt. This grants 1 [[Cooking]] [[experience]]. Chopped tuna can be used with a cooked [[sweetcorn]] to produce a bowl of [[tuna and corn]], which is one of the ingredients for [[tuna potato]]es and [[juju gumbo]]. |
'''Chopped tuna''' is created by using a cooked [[tuna]] with a [[bowl]], with a [[knife]] in the inventory or tool belt. This grants 1 [[Cooking]] [[experience]]. Chopped tuna can be used with a cooked [[sweetcorn]] to produce a bowl of [[tuna and corn]], which is one of the ingredients for [[tuna potato]]es and [[juju gumbo]]. |
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− | Chopped tuna heals |
+ | Chopped tuna heals up 250 to 750 [[life points]], depending on your [[constitution]] level - the same as regular tuna. {{Food calculator|base=30}} |
==Disassembly== |
==Disassembly== |
Revision as of 11:50, 31 January 2018
Chopped tuna is created by using a cooked tuna with a bowl, with a knife in the inventory or tool belt. This grants 1 Cooking experience. Chopped tuna can be used with a cooked sweetcorn to produce a bowl of tuna and corn, which is one of the ingredients for tuna potatoes and juju gumbo.
Chopped tuna heals up 250 to 750 life points, depending on your constitution level - the same as regular tuna.
Enter your Constitution level | name=skillstat_Constitution_level|type=int|value=1|range=9,99|size=4|sublist=calchealing |
name=healing|type=output |
let(minLevel, 30) let(healAmount, 0) let(healAmountOutOfCombat, 0) let(healOverTimeAmount, 0) let(healOverTimeDuration, 0) let(constitutionLevel, skillstat_Constitution_level)
let(pointsPerLevel, 25) if(healAmount){
let(pointsPerLevel, healAmount / minLevel)
}
if(constitutionLevel < minLevel){
let(heal, constitutionLevel * pointsPerLevel)
}{
let(heal, minLevel * pointsPerLevel)
}
let(heal, floor(heal + 0.000001)) let(healing,"This will heal " + heal + " life points at level " + constitutionLevel + " in combat.")
if(healOverTimeAmount){
let(healing, healing + " It will heal an additional " + healOverTimeAmount + " life points over " + healOverTimeDuration + " seconds.")
}
if(healAmountOutOfCombat){
let(pointsPerLevelOutOfCombat, healAmountOutOfCombat / minLevel) if (constitutionLevel < minLevel){ let(healOutOfCombat, constitutionLevel * pointsPerLevelOutOfCombat) }{ let(healOutOfCombat, minLevel * pointsPerLevelOutOfCombat) } let(healOutOfCombat, floor(healOutOfCombat + 0.000001)) let(healing, healing + " It will heal " + healOutOfCombat + " life points while out of combat.")
}
Disassembly
Disassembly XP | 0.9 |
---|---|
Item quantity required | 1 |
Material count | 1 |
Base junk chance | 67.0% |
Possible materials | |
Often | |
Organic parts | 89% |
Sometimes | |
Crafted parts | 8% |
Rarely | |
Living components | 1% |
Healthy components | 1% |
Enhancing components | 1% |