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For a full list of all the money making methods, see the Money making guide.

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Note: All prices are calculated using current Grand Exchange market prices, meaning the actual profit per hour may vary greatly from what is stated here. If you notice a discrepancy between profits listed here and profits listed on guide pages, it is likely a caching issue. You can force this page to update by clicking here.

Collecting Methods[]

{{Mmgtable/row|Activity = Collecting Mort Myre fungi
Method Profit Skill Category Intensity Members
Image = Collecting mort myre fungi Profit = 6806276 Skill = 40 Thieving Item = Silver sickle (b) or equivalent
Morytania legs 1 or higher (highly recommended)
TokKul-Zo recommended for banking (requires completion of The Elder Kiln) in combination with a dramen or lunar staff (unless A Fairy Tale Part III - Battle at Orks Rift has been completed)
The most optimal option though is completion of Deadliest Catch, which provides a deposit chest only a few steps away from a cluster of three logs, making it possible to only bank once an hour to restock on prayer renewals
Armour if player has low defence.
Quest = Priest in Peril
A Fairy Tale Part II - Cure a Queen (partially)
Deadliest Catch to unlock a deposit chest to speed up banking (optional).
Other = Completing enough Temple Trekking to have access to the Ouroboros pouch eliminate the damage from ghasts Other Benefits = None Inputs = 2.5 x Prayer renewal (4) Prayer renewal (4) (30,370)
Outputs = 2,000 x Mort myre fungus Mort myre fungi (6,866,000) Location = Mort Myre Swamp Category = Collecting Intensity = High Details =

Warning! There is a small risk of dying for lower level players. Ghasts do not hit very hard, but the damage does add up over time.

Collecting mort myre fungi is very profitable as it is the secondary ingredient for making super energy potions. While wearing Morytania legs, players will receive double the amount of fungi when collecting. However, make sure there are at least two inventory spaces when collecting, otherwise players will only receive one fungus. Casting bloom affects rotting objects in the 8 squares around the player and consumes between 10 and 60 prayer points (though if the player only has 1 prayer point left, bloom can still be cast). Players should use a location surrounded by 3 rotting logs to increase the chances of obtaining mort myre fungus. An Ivlandis flail or blessed sickle (b) can be placed on the action bar to cast bloom with hotkeys.

Inventory setup should include 3 Prayer renewal 4-dose vials or 2 6-dose flasks, as 10 doses will be consumed in 1 hour. Each renewal dose will recover prayer points over 6 minutes, though as long as the potion effect is active bloom can be cast indefinitely. Super prayer renewal potion is better and is sometimes cheaper per dose.

Collecting mort myre fungi location

Recommend location for players using the bank deposit chest

If you have completed Deadliest Catch, you will have unlocked a deposit chest along the eastern banks of the River Salve. A short distance south of this, shown in the picture on the right, are 3 rotting logs within a 3x3 area. Simply cast bloom, collect, and deposit until you run out of prayer renewal doses. Using the bank deposit chest, this method can collect up to 2500 mort myre fungi per hour, which is a profit of 8,522,776.


For people that haven't completed Deadliest Catch: first, use the fairy ring network to teleport to bkr. Run west until you see three rotting logs, as shown in the image above. Drink a dose of prayer renewal, stand in the middle of the 3 rotting logs and cast bloom. Mort myre fungi will not spawn every time. Always pick the northern log last because when picked, you will return to the middle, removing the need to click back. After a full inventory, teleport to the TzHaar Fight Cave with the TokKul-Zo to bank and repeat using the fairy ring just north. Alternatively, if you haven't got a TokKul-Zo, use the fairy ring to bank in Zanaris, although this is slightly slower.


Alternatively, players with 68 divination or greater can use sign of the porter IV to bank the fungus. This method will reduce the need for bank trips and increase the yield. Each sign of the porter will transport 20 fungi at a cost of 1,083.15 per charge. Profit per hour will be greater than that of banking at the TzHaar Fight Cave but be less than that of using the deposit chest due to the cost of porters.

Coin profits guide/Collecting mort myre fungi=Coin profits guide/Collecting mort myre fungi|=|=|%ARGS%=§Activity = Collecting Mort Myre fungi

§Image = File:Collecting mort myre fungi.png§350px §Profit = {#expr:{GEP§Mort myre fungus}*2000-{GEP§Prayer potion (4)}*8-{GEP§Prayer renewal (4)}*3} §Skill = 40 {scm§Thieving} §Item = Silver sickle (b) or equivalent
Morytania legs 1 or higher (highly recommended)
TokKul-Zo recommended for banking (requires completion of The Elder Kiln) in combination with a Dramen staff§dramen or lunar staff (unless A Fairy Tale Part III - Battle at Orks Rift has been completed)
The most optimal option though is completion of Deadliest Catch, which provides a deposit chest only a few steps away from a cluster of three logs, making it possible to only bank once an hour to restock on prayer renewals
Armour if player has low defence. §Quest = Priest in Peril
A Fairy Tale Part II - Cure a Queen (partially)
Deadliest Catch to unlock a deposit chest to speed up banking (optional). §Other = Completing enough Temple Trekking to have access to the Ouroboros pouch eliminate the damage from ghasts §Other Benefits = None §Inputs = 2.5 x {plink§Prayer renewal (4)} ({GEPrice§Prayer renewal (4)§2.5})
§Outputs = 2,000 x {plink§Mort myre fungus§txt=Mort myre fungi} ({GEPrice§Mort myre fungus§2000}) §Location = Mort Myre Swamp §Category = Collecting §Intensity = High §Details = Warning! There is a small risk of dying for lower level players. Ghasts do not hit very hard, but the damage does add up over time.

Collecting mort myre fungi is very profitable as it is the secondary ingredient for making super energy§super energy potions. While wearing Morytania legs, players will receive double the amount of fungi when collecting. However, make sure there are at least two inventory spaces when collecting, otherwise players will only receive one fungus. Casting bloom affects rotting objects in the 8 squares around the player and consumes between 10 and 60 prayer points (though if the player only has 1 prayer point left, bloom can still be cast). Players should use a location surrounded by 3 rotting logs to increase the chances of obtaining mort myre fungus. An Ivlandis flail or blessed sickle (b) can be placed on the action bar to cast bloom with hotkeys.

Inventory setup should include 3 Prayer renewal 4-dose vials or 2 6-dose flasks, as 10 doses will be consumed in 1 hour. Each renewal dose will recover prayer points over 6 minutes, though as long as the potion effect is active bloom can be cast indefinitely. Super prayer renewal potion is better and is sometimes cheaper per dose.

File:Collecting mort myre fungi location.png§thumb§right§Recommend location for players using the bank deposit chest If you have completed Deadliest Catch, you will have unlocked a deposit chest along the eastern banks of the River Salve. A short distance south of this, shown in the picture on the right, are 3 rotting logs within a 3x3 area. Simply cast bloom, collect, and deposit until you run out of prayer renewal doses. Using the bank deposit chest, this method can collect up to 2500 mort myre fungi per hour, which is a profit of {Coins§{#expr:{GEP§Mort myre fungus}*2500-{GEP§Prayer potion (4)}*8-{GEP§Prayer renewal (4)}*3}.


For people that haven't completed Deadliest Catch: first, use the fairy ring network to teleport to {fairycode§bkr}. Run west until you see three rotting logs, as shown in the image above. Drink a dose of prayer renewal, stand in the middle of the 3 rotting logs and cast bloom. Mort myre fungi will not spawn every time. Always pick the northern log last because when picked, you will return to the middle, removing the need to click back. After a full inventory, teleport to the TzHaar Fight Cave with the TokKul-Zo to bank and repeat using the fairy ring just north. Alternatively, if you haven't got a TokKul-Zo, use the fairy ring to bank in Zanaris, although this is slightly slower.


Alternatively, players with 68 divination or greater can use sign of the porter IV to bank the fungus. This method will reduce the need for bank trips and increase the yield. Each Sign of the porter IV§sign of the porter will transport 20 fungi at a cost of {Coins§{#expr:({GEP§Vibrant energy}*45 + {GEP§Emerald necklace})/20} per charge. Profit per hour will be greater than that of banking at the TzHaar Fight Cave but be less than that of using the deposit chest due to the cost of porters. }} {{Mmgtable/row|Activity = Collecting blue dragon scales

Image = Collecting blue dragon scales Profit = 1988800-45952.83 Skill = 70+ Agility recommended
60 Dungeoneering recommended
67 Summoning recommended
Item = Dusty key (if not 70 Agility) Quest = None Other = None Other Benefits = None Inputs = 1.33 x War tortoise pouch War tortoise pouch (45,952.83) Outputs = 800 x Blue dragon scale Blue dragon scale (1,988,800) Location = Taverley Dungeon Category = Collecting Intensity = High Details = Blue dragon scales spawn in the Taverley Dungeon and the Taverley dungeon resource dungeon, and they are currently worth 2,486 coins each. The better place to collect them is the resource dungeon as they're closer together and there are more of them, but that area requires 60 Dungeoneering to access. Without the resource dungeon, you can collect about 550 scales per hour, compared to 800 inside. 70 Agility is also recommended to avoid having to traverse Taverley Dungeon, which would require a dusty key. A Beast of Burden like the spirit terrorbird, war tortoise or pack yak are also very helpful to cut down on banking time.

Teleport to Taverley using the lodestone, and head south to the dungeon entrance. Enter the obstacle pipe if you have 70 Agility, or otherwise go the long way around (see Map:Taverley Dungeon for details). Enter the resource dungeon if you're able, and start collecting the dragon scales, being careful not to attack any blue dragons by accident. Pick up all of the scales (they respawn very quickly), storing them in your familiar as needed. When your inventory is full, teleport back to Taverley, bank the scales, and repeat. Grinding the scales is usually not worth the time taken and is not recommended, as the scale dust costs much less than the regular scales.

The Dungeoneering cape can be used to teleport directly to the Taverley dungeon blue dragons unlimited times, dramatically reducing trip time. Further, it is also possible to use Dragon trinkets to teleport directly there, at a cost of 5 trinkets per teleport, while this method will also reduce trip time, it should be considered whether the trinkets could be better used by the player.

Coin profits guide/Collecting blue dragon scales=Coin profits guide/Collecting blue dragon scales|=|=|%ARGS%=§Activity = Collecting blue dragon scales

§Image = File:Collecting blue dragon scales.png§400px §Profit = {GEP§Blue dragon scale§800}-{GEP§War tortoise pouch§1.33} §Skill = 70+ {scm§Agility} recommended
60 {scm§Dungeoneering} recommended
67 {scm§Summoning} recommended §Item = Dusty key (if not 70 {scm§Agility}) §Quest = None §Other = None §Other Benefits = None §Inputs = 1.33 x {plink§War tortoise pouch} ({GEPrice§War tortoise pouch§1.33}) §Outputs = 800 x {plink§Blue dragon scale} ({GEPrice§Blue dragon scale§800}) §Location = Taverley Dungeon §Category = Collecting §Intensity = High §Details = Blue dragon scales spawn in the Taverley Dungeon and the Taverley dungeon resource dungeon, and they are currently worth {GEPrice§Blue dragon scale} coins each. The better place to collect them is the resource dungeon as they're closer together and there are more of them, but that area requires 60 Dungeoneering to access. Without the resource dungeon, you can collect about 550 scales per hour, compared to 800 inside. 70 Agility is also recommended to avoid having to traverse Taverley Dungeon, which would require a dusty key. A Beast of Burden like the spirit terrorbird, war tortoise or pack yak are also very helpful to cut down on banking time.

Teleport to Taverley using the lodestone, and head south to the dungeon entrance. Enter the obstacle pipe if you have 70 Agility, or otherwise go the long way around (see Map:Taverley Dungeon for details). Enter the resource dungeon if you're able, and start collecting the dragon scales, being careful not to attack any blue dragons by accident. Pick up all of the scales (they respawn very quickly), storing them in your familiar as needed. When your inventory is full, teleport back to Taverley, bank the scales, and repeat. Grinding the scales is usually not worth the time taken and is not recommended, as the scale dust costs much less than the regular scales.

The Dungeoneering cape can be used to teleport directly to the Taverley dungeon blue dragons unlimited times, dramatically reducing trip time. Further, it is also possible to use Dragon trinkets to teleport directly there, at a cost of 5 trinkets per teleport, while this method will also reduce trip time, it should be considered whether the trinkets could be better used by the player. }}

Collecting jangerberries 512,000 10 Agility Collecting High Yes
P2P icon
Collecting honeycomb 1,146,000 High Summoning for Beast of Burden Collecting High Yes
P2P icon
Collecting swamp tar from the Lady Zay 207,000 None Collecting Moderate Yes
P2P icon
Collecting swamp toads 557,000 None Collecting High Yes
P2P icon
Collecting white berries 2,210,000 High Agility
High Summoning for Beast of Burden
Collecting High Yes
P2P icon
Collecting limpwurt roots 1,941,000 20 Dungeoneering required

88 Combat recommended

Collecting Unknown No
F2P icon

{{Mmgtable/row|Activity = Collecting Wine of Zamorak

Image = Collecting wine of zamorak Profit = 1386000-51300 Skill = 33 Magic or high Combat
37 Prayer recommended

80 Defence recommended

Item = Staff of air, Tower mindspike, Avernic wand or Air runes if telegrabbing

Ranged armour and food recommended
Shield if using Rejuvenate

Quest = None Other = None Other Benefits = 3,870 Magic Inputs = 90 x Law rune Law runes (51,300) if telegrabbing

Food as desired

Outputs = 90 x Wine of Zamorak Wine of Zamorak (1,386,000) Location = Captured Temple Category = Magic Members = No Intensity = High Details =
Captured Temple map

Wine of Zamorak is used to create super ranging potions and super Zamorak brew. It can be taken from the table in the Captured Temple by hand only if the six nearby Monks of Zamorak are dead, or by using Telekinetic Grab, which requires 33 Magic.

The temple is near the Falador lodestone and is closest to the Bandosian token's teleport, which is usable 10 times per day.

Picking the wine up by hand inflicts damage ranging from 5% to 10% of current life points (higher percentages at low life points) and reduces Attack, Strength, Defence, Ranged, and Magic levels by 5%-6%. In addition, the monks will attack whomever attempts to take the wine (even if using Telekinetic Grab), but running east pass Miazrqa wanders will immediately drop their aggro.

The 3-tick animation of Telekinetic Grab can be outdone by picking up the wine by hand, which takes only 1 tick and does not use law runes.

Resting, Sacrifice and ultimate Constitution abilities can be used to keep life points up in lieu of food. In particular, Rejuvenate can restore drained combat levels but cannot be used if you are drained below 52 Defence, in which case restore potions (which are cheap and also restore large amounts of any stat as well) may be used.

The nearby altar permits liberal use of Protect from Magic, Rapid Heal, Rapid Restore, and combat-boosting prayers, as well as the Amulet of zealots. Redemption might be used but mind the 1-minute cooldown.

The wine respawns every 30 seconds, and the monks each take 225 seconds to respawn (3 minutes and 45 seconds), so about 6 jugs of wine can be looted for each cycle of monks killed.

Banking can be done by running to Taverley, by way of Falador Teleport (bring a Water rune or a Tome of frost), the Burthorpe or Falador lodestones, the Skull of Remembrance, or the Ring of kinship. Moreover, lost levels can be quickly restored by entering a dungeon at Daemonheim.

Coin profits guide/Collecting wine of zamorak=Coin profits guide/Collecting wine of zamorak|=|=|%ARGS%=§Activity = Collecting Wine of Zamorak

§Image = File:Collecting wine of zamorak.png§400px §Profit = {GEP§Wine of Zamorak§90}-{GEP§Law rune§90} §Skill = 33 {scm§Magic} or high {scm§Combat}
37 {scm§Prayer} recommended
80 {scm§Defence} recommended §Item = Staff of air, Tower mindspike, Avernic wand or Air runes if telegrabbing
Armour/Ranged armour§Ranged armour and food recommended
Shield if using Rejuvenate §Quest = None §Other = None §Other Benefits = 3,870 {scm§Magic} §Inputs = 90 x {plink§Law rune}s ({GEPrice§Law rune§90}) if telegrabbing
Food as desired §Outputs = 90 x {plink§Wine of Zamorak} ({GEPrice§Wine of Zamorak§90}) §Location = Captured Temple §Category = Magic §Members = No §Intensity = High §Details = File:Captured Temple map.png§right§200px Wine of Zamorak is used to create super ranging potions and super Zamorak brew. It can be taken from the table in the Captured Temple by hand only if the six nearby Monk of Zamorak§Monks of Zamorak are dead, or by using Telekinetic Grab, which requires 33 Magic.

The temple is near the Falador lodestone and is closest to the Bandosian token's teleport, which is usable 10 times per day.

Picking the wine up by hand inflicts damage ranging from 5% to 10% of current life points (higher percentages at low life points) and reduces Attack, Strength, Defence, Ranged, and Magic levels by 5%-6%. In addition, the monks will attack whomever attempts to take the wine (even if using Telekinetic Grab), but running east pass Miazrqa wanders will immediately drop their aggro.

The Game tick§3-tick animation of Telekinetic Grab can be outdone by picking up the wine by hand, which takes only 1 tick and does not use law runes.

Resting, Sacrifice and ultimate Constitution Abilities#Constitution§abilities can be used to keep life points up in lieu of food. In particular, Rejuvenate can restore drained combat levels but cannot be used if you are drained below 52 Defence, in which case restore potions (which are cheap and also restore large amounts of any stat as well) may be used.

The nearby altar permits liberal use of Protect from Magic, Rapid Heal, Rapid Restore, and combat-boosting prayers, as well as the Amulet of zealots. Redemption might be used but mind the 1-minute cooldown.

The wine respawns every 30 seconds, and the monks each take 225 seconds to respawn (3 minutes and 45 seconds), so about 6 jugs of wine can be looted for each cycle of monks killed.

Banking can be done by running to Taverley, by way of Falador Teleport (bring a Water rune or a Tome of frost), the Burthorpe or Falador lodestones, the Skull of Remembrance, or the Ring of kinship. Moreover, lost levels can be quickly restored by entering a dungeon at Daemonheim. }}

Buying dragon bitter 379,000 None Collecting High Yes
P2P icon
Picking bananas 1,137,000 None Collecting High Yes
P2P icon
Shearing sheep 335,000

None

Collecting High No
F2P icon
Picking potatoes 471,000 None
1 Farming if growing crops
Collecting High No
F2P icon


See also[]


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