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Hitpoints historical
Combat styles was significantly altered after [[Update:the Evolution of Combat|an update]].
This article is retained to provide information on past elements of RuneScape.
This article is about the different statistical boosts offered by fighting in certain ways. For the various ways to attack in combat according to strengths and weaknesses, see Attack types.
Combat styles interface

The combat styles menu

CombatSwords

Before the Evolution of Combat update, the combat styles used in the game were a big contrast to the current system. The combat style that a player used in combat were divided into various categories, each giving specific experience in either one skill or shared across many. These styles could be chosen via the combat screen section of the interface.

 To view the Evolution of Combat equivalent of this page see Combat Experience.

Melee weapons[]

CombatStyles Maces Name Combat style Type Melee experience
Pound Accurate Crush Attack
Pummel Aggressive Crush Strength
Spike Controlled Stab Shared (Attack, Strength, Defence)
Block Defensive Crush Defence

Melee weapons varied in their attack styles. Most weapons had four options to choose from, as in the example shown above, where each style had a different performing action and was categorised into the following types:

Style Experience per life point damage Invisible Boosts
Accurate 0.4 in Attack
0.133 in Constitution
+3 in Attack
Aggressive 0.4 in Strength
0.133 in Constitution
+3 in Strength
Defensive 0.4 in Defence
0.133 in Constitution
+3 in Defence
Controlled 0.133 in Attack
0.133 in Strength
0.133 in Defence
0.133 in Constitution
+1 in Attack, Strength, Defence
  • The controlled attack style was only available in some melee weapons, such as longswords and maces for all players, and spears and the abyssal whip only for members.

Ranged weapons[]

CombatStyles Crossbows Combat style Experience
Accurate Ranged
Rapid Ranged
Longrange Ranged and Defence

Ranged weapons also had different attack styles, mainly sorted into three types, namely Accurate, Rapid and Long range.

Style Experience per life point damage Boosts
Accurate 0.4 in Ranged
0.133 in Constitution
Attack accuracy and damage
Rapid 0.4 in Ranged
0.133 in Constitution
+1 to attack speed
Long range 0.2 in Ranged
0.2 in Defence
0.133 in Constitution
Attack range
  • Although the Rapid attack style resulted in faster ranging, it also consumed arrows much faster than the other styles.
  • As a player's attack range was increased using the long range style, it was widely used in Clan Wars and Castle Wars, wherein players would stand atop one of the towers and shoot their opponents.

Magic weapons[]

While wielding a Magic weapon (commonly a staff), a player can use the Autocast option, which makes the player automatically attack with a selected spell.

The spells a player can automatically cast are chosen from a list which varies with each spellbook. While a player has the autocast option chosen, they could also choose between two styles to represent how they are casting their magic: defensive or aggressive stance.

Style Experience
Aggressive Base spell experience in Magic + 0.2 in Magic per life point damage
Defensive Base spell experience in Magic + 0.133 in Magic and 0.1 in Defence per life point damage

Tribrid Weapons[]

CombatStyles Salamanders Name Combat style Type Experience
Scorch Aggressive Slash Strength
Flare Accurate Ranged Ranged
Blaze Defensive Magic Magic

Along with weapons giving experience exclusively in melee, magic and ranged, there is a class of weapon which gives experience in a choice of either Strength, Magic and Ranged - Salamanders.

Gallery[]

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