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{{External|os}}
[[File:combat triangle.png|thumb|301px|right|In this image, each fighter is attacking the one weaker than it and being attacked with its own weakness]]
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[[File:Combat triangle.png|thumb|250px|right|In this image, each fighter is attacking the one weaker than it and being attacked with its own weakness]]
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The '''combat triangle''' is a game mechanic put in place to balance out the different combat styles in [[PvP]] combat. Each [[combat class]] is given an advantage against an opposing class, while receiving a disadvantage against the other.
   
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Under the hood, the triangle works by adjusting the player's [[Affinity]] towards the other combat classes. This results in an 18% accuracy bonus when fighting the style the player is strong to and an 18% accuracy penalty when fighting the style the player is weak to. Note that the player's armour also influences this style bonus, so if the player's opponent is wearing armour of a higher tier than the player is wearing, then the player's accuracy bonus won't be as high.
The '''Combat triangle''' is a chart of the strengths and weaknesses of each [[combat class]] against the other classes. In general, when players are combatting opponents with skills close to their own skills:
 
   
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While the triangle offers a sizeable advantage, it does not guarantee that a class will always beat its weaker class.
*[[Combat classes#Warrior|Warriors]] are strong against rangers. Rangers' projectiles can't penetrate metal armour very well, but warriors' blades can cut through leather with ease.
 
*[[Combat classes#Ranger|Rangers]] are strong against mages. Their leather and dragonhide armours absorb the magic spells used by mages. Their arrows easily pierce the soft cloth of mage robes.
 
*[[Combat classes#Mage|Mages]] are strong against warriors. The metal that makes warriors' armour conducts spells so that the effect is more potent. Also, freeze/bind spells put warriors at a disadvantage because frozen warriors can't attack mages from a distance.
 
   
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==Overview==
However, this does not guarantee that one class will always beat its weaker class. For example, a warrior can still defeat a lower levelled or worse-equipped mage, or a ranger can easily defeat a meleer who is stuck behind a fence.
 
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* [[Melee]] is stronger than Ranged
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* [[Ranged]] is stronger than Magic
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* [[Magic]] is stronger than Melee
   
 
===Melee===
==Bending the triangle==
 
 
Warriors are strong against rangers. Rangers' projectiles can't penetrate metal armour very well, but warriors' blades can cut through leather with ease.
[[File:RuneScape Combat Triangle Wallpaper.jpg|thumb|250px|The Dwarves' "blueprint" of the Combat Triangle.]]
 
The triangle tends to focus mostly on the effectiveness of [[armour]].
 
===Warriors===
 
   
 
===Ranged===
*'''Against Rangers. '''The warrior's armour is most effective against ranged projectiles, though the ranger has an advantage as long as they can remain out of direct contact.
 
 
Rangers are strong against mages. Their leather and dragonhide armours absorb the magic spells used by mages. Their arrows easily pierce the soft cloth of mage robes.
*'''Against Mages.''' The warrior's armour makes the mage's spells more potent. But, having a high magic level will help defend you against the enemies spell.
 
===Rangers===
 
   
 
===Magic===
*'''Against Warriors. '''The ranger can counter the warrior by evasion, or increase defence by switching to a chainbody.
 
 
Mages are strong against warriors. The metal armour of warriors conducts spells so that the effect of the spells is more potent. Also, freeze/bind spells put warriors at a disadvantage because frozen warriors can't attack mages from a distance.
*'''Against Mages.''' The ranger's armour is most effective against magic, and holding tactics cannot prevent the ranger from hitting the mage. Therefore, this is a side of the triangle that is almost impossible to collapse.
 
===Mages===
 
   
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==Hybrid==
*'''Against Warriors.''' While the mage's attack hits easily through metal, warriors can still deal damage in close combat. Members have access to the Ancient Magicks spellbook, which allows the use of ice spells to bind opponents.
 
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Using hybrid gear allows the player to stand at more than one point on the triangle. To make up for this, hybrid gear has lower offensive and defensive bonuses and less armour.
*'''Against Rangers.''' The ranger's armour is most effective against magic, and holding tactics cannot prevent the ranger from hitting the mage. Therefore, this side of the triangle is almost impossible to collapse.
 
   
 
[[File:RuneScape Combat Triangle Wallpaper.jpg|thumb|250px|The Dwarves' "blueprint" of the Combat Triangle.]]
Hybrids are capable of standing at more than one point on the triangle, though at some cost and compromise to their equipment and inventory load.
 
   
==Criticism==
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==See also==
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* [[Weakness]]
Before the [[Evolution of Combat]], the Combat triangle favoured heavily towards melee, where warriors could easily overpower mages in most situations due to mages weak melee defence. Since the Evolution of Combat, the combat triangle is more effective.
 
   
 
==Trivia==
 
==Trivia==
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[[File:Combat triangle old.png|thumb|left]]
 
*In the top right corner, among the Dwarven script, there are three equations that are used in game to calculate a player's combat level based on whichever combination of statistics results in the highest combat level.
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* In the top right corner, among the Dwarven script, there are three equations that are used in game to calculate a player's combat level based on whichever combination of statistics results in the highest combat level.
*In the background of the Dwarf "blueprint", a hexagram can be seen.
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* In the background of the Dwarf "blueprint", a hexagram can be seen.
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* The Dwarven "blueprint" is a possible reference to Leonardo da Vinci's ''{{WP|Vitruvian Man}}.''
*Dragonfire is another form of attack, and is not part of the combat triangle. It defies the combat triangle and cannot be blocked with any protection prayer. Using Protect from Magic will only partially help the user.
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* Dragonfire is another form of attack, and is not part of the combat triangle. It defies the combat triangle and cannot be blocked with any protection prayer. Using Protect from Magic will only partially help the user.
*Damage inflicted by poison or a dwarven multicannon should also be considered another form of attack as Poison cannot be blocked by a protection prayer and a dwarven multicannon has its own symbol next to the damage inflicted by it showing that it does not inflict ranged damage but its own unique kind of attack instead. It is unknown if protect from range will defend a player from a cannon as it is impossible to expose a player to multicannonfire. However a monster with high range defence will be more difficult to hit with a multicannon and your range attack bonus does impact the multicannon's accuracy suggesting that multicannon damage and range damage are linked.
 
*Although summoning familiars usually attack from a corner of the combat triangle the prayer protect from summoning will protect you from their attacks even if multiple familiars are attacking you from multiple sides of the combat triangle.
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* Although [[Summoning]] familiars usually attack from a corner of the combat triangle, the [[Protect from Summoning]] prayer will protect the player from their attacks even if multiple familiars are attacking the player from multiple sides of the combat triangle.
 
[[de:Kampfdreieck]]
 
[[de:Kampfdreieck]]
 
[[Category:Combat classes]]
 
[[Category:Combat classes]]

Latest revision as of 20:23, 19 February 2017

Combat triangle

In this image, each fighter is attacking the one weaker than it and being attacked with its own weakness

The combat triangle is a game mechanic put in place to balance out the different combat styles in PvP combat. Each combat class is given an advantage against an opposing class, while receiving a disadvantage against the other.

Under the hood, the triangle works by adjusting the player's Affinity towards the other combat classes. This results in an 18% accuracy bonus when fighting the style the player is strong to and an 18% accuracy penalty when fighting the style the player is weak to. Note that the player's armour also influences this style bonus, so if the player's opponent is wearing armour of a higher tier than the player is wearing, then the player's accuracy bonus won't be as high.

While the triangle offers a sizeable advantage, it does not guarantee that a class will always beat its weaker class.

Overview

  • Melee is stronger than Ranged
  • Ranged is stronger than Magic
  • Magic is stronger than Melee

Melee

Warriors are strong against rangers. Rangers' projectiles can't penetrate metal armour very well, but warriors' blades can cut through leather with ease.

Ranged

Rangers are strong against mages. Their leather and dragonhide armours absorb the magic spells used by mages. Their arrows easily pierce the soft cloth of mage robes.

Magic

Mages are strong against warriors. The metal armour of warriors conducts spells so that the effect of the spells is more potent. Also, freeze/bind spells put warriors at a disadvantage because frozen warriors can't attack mages from a distance.

Hybrid

Using hybrid gear allows the player to stand at more than one point on the triangle. To make up for this, hybrid gear has lower offensive and defensive bonuses and less armour.

RuneScape Combat Triangle Wallpaper

The Dwarves' "blueprint" of the Combat Triangle.

See also

Trivia

Combat triangle old
  • In the top right corner, among the Dwarven script, there are three equations that are used in game to calculate a player's combat level based on whichever combination of statistics results in the highest combat level.
  • In the background of the Dwarf "blueprint", a hexagram can be seen.
  • The Dwarven "blueprint" is a possible reference to Leonardo da Vinci's Vitruvian Man.
  • Dragonfire is another form of attack, and is not part of the combat triangle. It defies the combat triangle and cannot be blocked with any protection prayer. Using Protect from Magic will only partially help the user.
  • Although Summoning familiars usually attack from a corner of the combat triangle, the Protect from Summoning prayer will protect the player from their attacks even if multiple familiars are attacking the player from multiple sides of the combat triangle.