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{{External|os}}
[[Image:Combat triangle.PNG|frame|right|The combat triangle, with arrows showing which class is most effective against another.]]
 
[[Image:Combattriangle.gif|frame|right|In this image, each fighter is attacking the one weaker than it and being attacked with its own weakness]]
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[[File:Combat triangle.png|thumb|250px|right|In this image, each fighter is attacking the one weaker than it and being attacked with its own weakness]]
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The '''combat triangle''' is a game mechanic put in place to balance out the different combat styles in [[PvP]] combat. Each [[combat class]] is given an advantage against an opposing class, while receiving a disadvantage against the other.
   
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Under the hood, the triangle works by adjusting the player's [[Affinity]] towards the other combat classes. This results in an 18% accuracy bonus when fighting the style the player is strong to and an 18% accuracy penalty when fighting the style the player is weak to. Note that the player's armour also influences this style bonus, so if the player's opponent is wearing armour of a higher tier than the player is wearing, then the player's accuracy bonus won't be as high.
The three [[Combat classes|combat classes]] form the '''combat triangle''', which is a chart of the strengths and weaknesses of each class against the other two. In general, when players are combatting opponents with skills close to their own skills:
 
   
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While the triangle offers a sizeable advantage, it does not guarantee that a class will always beat its weaker class.
*[[Combat classes#Warrior|Warriors]] are strong against rangers. Their armours deflect the projectiles used by rangers. Their weapons penetrate the leather armours worn by rangers.
 
*[[Combat classes#Ranger|Rangers]] are strong against mages. Their leather and dragonhide armours absorb the magics used by mages. Their projectiles easily pierce through the mages robes.
 
*[[Combat classes#Mage|Mages]] are strong against warriors. Their magic is amplified by the metal armours usually worn by warriors. They can freeze/bind the warrior, making it harder for them to reach the mage.
 
   
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==Overview==
However, this does not guarantee that each class will always beat their weaker class. For example, a meleer can still defeat a lower levelled mage.
 
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* [[Melee]] is stronger than Ranged
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* [[Ranged]] is stronger than Magic
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* [[Magic]] is stronger than Melee
   
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===Melee===
==Bending the triangle==
 
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Warriors are strong against rangers. Rangers' projectiles can't penetrate metal armour very well, but warriors' blades can cut through leather with ease.
The triangle tends to focus mostly on the effectiveness of [[armour]].
 
   
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===Ranged===
*The warrior's armour is most effective against ranged projectiles, though the ranger has an advantage as long as they can remain out of direct contact. The warrior's armour is worse than useless against magic, but using no armour or ranged armour and closing in on the mage, the tables are turned, though the mage can counter with binds or freezing.
 
 
Rangers are strong against mages. Their leather and dragonhide armours absorb the magic spells used by mages. Their arrows easily pierce the soft cloth of mage robes.
   
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===Magic===
*The ranger's armour is most effective against magic, while holding tactics cannot prevent the ranger from hitting the mage, making this a side of the triangle that is almost impossible to collapse. The ranger can counter the warrior by evasion, or increase defence by switching to a chainbody.
 
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Mages are strong against warriors. The metal armour of warriors conducts spells so that the effect of the spells is more potent. Also, freeze/bind spells put warriors at a disadvantage because frozen warriors can't attack mages from a distance.
   
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==Hybrid==
*The mage's armour tends to offer little protection over ranged and warrior attacks , while the mage's attack hits easily through metal its advised to stay as far away as possible from warriors as their weapons can easily pierce their robes. The mage can do little to change their position in the triangle, though [[members]] do have some more defensive armour options, such as [[splitbark]].
 
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Using hybrid gear allows the player to stand at more than one point on the triangle. To make up for this, hybrid gear has lower offensive and defensive bonuses and less armour.
   
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[[File:RuneScape Combat Triangle Wallpaper.jpg|thumb|250px|The Dwarves' "blueprint" of the Combat Triangle.]]
Hybrids are capable of standing at more than one point on the triangle, though at some cost and compromise to their equipment and inventory load.
 
   
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==See also==
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* [[Weakness]]
   
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==Trivia==
[[Category:Combat]]
 
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[[File:Combat triangle old.png|thumb|left]]
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* In the top right corner, among the Dwarven script, there are three equations that are used in game to calculate a player's combat level based on whichever combination of statistics results in the highest combat level.
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* In the background of the Dwarf "blueprint", a hexagram can be seen.
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* The Dwarven "blueprint" is a possible reference to Leonardo da Vinci's ''{{WP|Vitruvian Man}}.''
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* Dragonfire is another form of attack, and is not part of the combat triangle. It defies the combat triangle and cannot be blocked with any protection prayer. Using Protect from Magic will only partially help the user.
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* Although [[Summoning]] familiars usually attack from a corner of the combat triangle, the [[Protect from Summoning]] prayer will protect the player from their attacks even if multiple familiars are attacking the player from multiple sides of the combat triangle.
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[[de:Kampfdreieck]]
 
[[Category:Combat classes]]

Latest revision as of 20:23, 19 February 2017

Combat triangle

In this image, each fighter is attacking the one weaker than it and being attacked with its own weakness

The combat triangle is a game mechanic put in place to balance out the different combat styles in PvP combat. Each combat class is given an advantage against an opposing class, while receiving a disadvantage against the other.

Under the hood, the triangle works by adjusting the player's Affinity towards the other combat classes. This results in an 18% accuracy bonus when fighting the style the player is strong to and an 18% accuracy penalty when fighting the style the player is weak to. Note that the player's armour also influences this style bonus, so if the player's opponent is wearing armour of a higher tier than the player is wearing, then the player's accuracy bonus won't be as high.

While the triangle offers a sizeable advantage, it does not guarantee that a class will always beat its weaker class.

Overview

  • Melee is stronger than Ranged
  • Ranged is stronger than Magic
  • Magic is stronger than Melee

Melee

Warriors are strong against rangers. Rangers' projectiles can't penetrate metal armour very well, but warriors' blades can cut through leather with ease.

Ranged

Rangers are strong against mages. Their leather and dragonhide armours absorb the magic spells used by mages. Their arrows easily pierce the soft cloth of mage robes.

Magic

Mages are strong against warriors. The metal armour of warriors conducts spells so that the effect of the spells is more potent. Also, freeze/bind spells put warriors at a disadvantage because frozen warriors can't attack mages from a distance.

Hybrid

Using hybrid gear allows the player to stand at more than one point on the triangle. To make up for this, hybrid gear has lower offensive and defensive bonuses and less armour.

RuneScape Combat Triangle Wallpaper

The Dwarves' "blueprint" of the Combat Triangle.

See also

Trivia

Combat triangle old
  • In the top right corner, among the Dwarven script, there are three equations that are used in game to calculate a player's combat level based on whichever combination of statistics results in the highest combat level.
  • In the background of the Dwarf "blueprint", a hexagram can be seen.
  • The Dwarven "blueprint" is a possible reference to Leonardo da Vinci's Vitruvian Man.
  • Dragonfire is another form of attack, and is not part of the combat triangle. It defies the combat triangle and cannot be blocked with any protection prayer. Using Protect from Magic will only partially help the user.
  • Although Summoning familiars usually attack from a corner of the combat triangle, the Protect from Summoning prayer will protect the player from their attacks even if multiple familiars are attacking the player from multiple sides of the combat triangle.