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==Team strategy==
 
==Team strategy==
Usually, teams consist of 3-6 players. The team strategy is similar to the solo strategy. Because Commander Zilyana's attacks are so dangerous, it is ineffective to "tank" her. However it is possible to tank her if you have the correct set-up and skill, but not recommended. Therefore, when in a team, a player should quickly run away (to avoid her attacks) when the Commander is going after that player, and attack Zilyana when she's chasing after or attacking the other player. Commander Zilyana will switch to another target after not being able to attack her current target for 12 seconds. Although, if a player wishes to keep Zilyana on them for longer they can run between two corners only which keeps her on them for as long as she is alive. A strategy for more experienced players is when she attacks you run away a few steps and the walk to the corners to save run energy. It's not advised that you use this strategy unless you are very experienced.
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[[File:Zilyana_concept_art.jpg|thumb|274px|Concept artwork for Commander Zilyana.]]Usually, teams consist of 3-6 players. The team strategy is similar to the solo strategy. Because Commander Zilyana's attacks are so dangerous, it is ineffective to "tank" her. However it is possible to tank her if you have the correct set-up and skill, but not recommended. Therefore, when in a team, a player should quickly run away (to avoid her attacks) when the Commander is going after that player, and attack Zilyana when she's chasing after or attacking the other player. Commander Zilyana will switch to another target after not being able to attack her current target for 12 seconds. Although, if a player wishes to keep Zilyana on them for longer they can run between two corners only which keeps her on them for as long as she is alive. A strategy for more experienced players is when she attacks you run away a few steps and the walk to the corners to save run energy. It's not advised that you use this strategy unless you are very experienced.
   
 
For big teams (masses), all players assemble in the centre and pile Zilyana. If she is attacking a player in such a team, that player really doesn't have to run away from her, as it usually takes a few seconds for the team to kill her. However, if the team fails to kill her fast enough, death is a very real possibility for the player under attack. Therefore, praying magic is highly recommended before Zilyana spawns.
 
For big teams (masses), all players assemble in the centre and pile Zilyana. If she is attacking a player in such a team, that player really doesn't have to run away from her, as it usually takes a few seconds for the team to kill her. However, if the team fails to kill her fast enough, death is a very real possibility for the player under attack. Therefore, praying magic is highly recommended before Zilyana spawns.

Revision as of 16:27, 10 January 2012

[FAQ] [doc]
Zilyana wounded

Commander Zilyana is the leader of Saradomin's army in the God Wars Dungeon. She is an Icyene, an ancient race of winged beings, chosen by Saradomin to guard his hilt. Commander Zilyana uses a melee attack and a magic attack. She uses them randomly and both attacks are quite accurate. She attacks with her multi-target magic attack when her sword glows with a bright blue aura and she raises it in the air. If the attack hits a player, a small wall of lightning will appear around the player. If her magic attack fails, nothing happens (no 0 life points splat, no splash). She attacks with melee when she simply slashes at the player with her sword. Her melee attack is not multi-target. Both her magic and melee attacks only work at close range.

In addition, both her magic and melee attacks have a max of 315 life points and they are both very rapid (approximately the speed of throwing knives on rapid mode), so players should be careful fighting her. An interesting note is that her magic attack can only be used in melee range. This is possibly due to the fact that it is part of the special attack of a Saradomin Sword, which does not have the ability to farcast when used by players.

Commander Zilyana is located in the back room of Saradomin's Encampment. Players must have 70 Agility, two coils of rope, and 40 Saradominist kills to reach her. In addition, she has 3 guards: Growler (magic), Bree (ranged) and Starlight (melee).

Note: The two ropes needed to access her are only needed once, and can be used any time thereafter. The ropes cannot be recovered. You can not reach her if you do not have 70 agility (neither summer pies nor agility potions will help).

Commander Zilyana is extremely dangerous and should not be underestimated. She is the eighth strongest monster in RuneScape, after General Graardor, K'ril Tsutsaroth, Nomad, TzTok-Jad, the Spirit Beast, Corporeal Beast and Nex. Thus, she is the seventh strongest attackable monster, as the Spirit Beast cannot be attacked by the player him/herself.

Saradomin godwars

A group of players fight Commander Zilyana in the God Wars Dungeon before her graphics update.

Bodyguards

Quotes

Duels - Commander Zilyana

Commander Zilyana's RuneScape Duel Card.

When in battle, the Commander shouts several battle cries while fighting the players that dare to venture into her domain:

  • "Death to the enemies of the light!"
  • "Slay the evil ones!"
  • "Saradomin lend me strength!"
  • "By the power of Saradomin!"
  • "May Saradomin be my sword."
  • "Good will always triumph!"
  • "Forward! Our allies are with us!"
  • "Saradomin is with us!"
  • "In the name of Saradomin!"
  • "Attack! Find the Godsword!"

Soloing Method

The soloing method involves a tactic known as Hit-and-Run, which is also used when fighting in a group. It involves attacking Zilyana and quickly moving out of range before she can retaliate. If you melee, you will take 1 or 2 hits. However, if you range, you can keep hitting and running, restoring energy with Purple Sweets, White tree fruit, Mint cake or Tireless Run Scrolls. Running away from her is the preferred method, because she is easily capable of killing a player with her strong, accurate, and rapid attacks if players are not prepared. With ideal stats and equipment, rangers can stay for upwards of 20 kills if using this method.

Players attempting to tank Zilyana should have a Slash defence bonus reaching over 400+ to ensure Zilyana's melee attacks wont hit often. Player's Defence level should also be 95+ along with the aid of a Saradomin Brew. Barrows armour and Dragonfire Shield is a minimum requirement to reach the bonuses. A Divine spirit shield is even more helpful due to its damage soaking, however this may be counteracted due to its much lower slash defence compare to the Dragonfire shield following Full Torva along with Chaotic kiteshield being the absolute best equipment a player can get their hands. The pvp gear Statius Armour can suffice as well but players must be mindful of the armour degrading into nothing. Piety is also a must for the defence boost or if on Ancient curses Leech strength, attack, and defence would be necessary following Turmoil being the best. Players melee tanking MUST have protect/deflect from magic on. The best weapon to use would be the Chaotic longsword for its excellent attack bonus as well as the ability to use a shield. If using a 2 handed weapon, a chaotic maul would be good, but note that she will hit more accurate as well.

Another method to tanking is by optimizing Magic defence and using Deflect/protect from melee. this option requires 150+ Magic Defence bonus along with 95+ Magic and Defence level. This method will require Karil's armour along with Dragonfire shield. Again, a divine spirit shield would be even better. A spectral spirit shield will help more than a dragonfire shield with its huge +30 magic defence boost. Players are advised to use Leech magic and Leech defence from the Ancient curses to increase the chance of survival. Similar to the melee set-up, if the player has the resources they may use Morrigan's armour instead. Again full Pernix will be the absolute best. However, players using pvp equipment must be mindful of the armour degrading into nothing. Players should note if tanking in this matter, they might as well use range due to the nature of their armour, and Pernix gives negative melee attack bonus.

Most players can only kill up to 2 kills using tank method similar to the other god wars bosses assuming their only using food. In addition, If you need to eat or drink Saradomin Brews, do so while running from corner to corner until your health is full before fighting face to face again. Zamorak Godswords are somewhat useful while soloing as the special attack freezes Zilyana for 20 seconds, giving you plenty of time to eat and prepare. Ice barrage can also be used and will give far more freezing ability, however this is NOT recommended as Zilyana has a very high Magic defence. And since robes have little defence bonuses to endure her attacks this is extremely dangerous. Currently it's unsettled which melee attack style Zilyana is most vulnerable to. Some presume its Crush due to her Plate-Armour appearance, but a high level slash or stab weapon suffices as well.

NOTE: Due to an update by Jagex in which they made the room smaller in size, the Hit-and-Run method has become considerably more difficult. Players will usually not get as many boss kills as they would have before this update.

Team strategy

Zilyana concept art

Concept artwork for Commander Zilyana.

Usually, teams consist of 3-6 players. The team strategy is similar to the solo strategy. Because Commander Zilyana's attacks are so dangerous, it is ineffective to "tank" her. However it is possible to tank her if you have the correct set-up and skill, but not recommended. Therefore, when in a team, a player should quickly run away (to avoid her attacks) when the Commander is going after that player, and attack Zilyana when she's chasing after or attacking the other player. Commander Zilyana will switch to another target after not being able to attack her current target for 12 seconds. Although, if a player wishes to keep Zilyana on them for longer they can run between two corners only which keeps her on them for as long as she is alive. A strategy for more experienced players is when she attacks you run away a few steps and the walk to the corners to save run energy. It's not advised that you use this strategy unless you are very experienced.

For big teams (masses), all players assemble in the centre and pile Zilyana. If she is attacking a player in such a team, that player really doesn't have to run away from her, as it usually takes a few seconds for the team to kill her. However, if the team fails to kill her fast enough, death is a very real possibility for the player under attack. Therefore, praying magic is highly recommended before Zilyana spawns.

Some tricks / techniques the average team uses:

  • When she spawns, a ranger is usually the first to distract Commander Zilyana, as the ranger is able to attack from a distance.
  • A team member freezes Commander Zilyana with a Zamorak Godsword special attack so she cannot move. This makes the kill slightly smoother, as players can simply step away from the Commander's reach. This results in less running around for the team.
  • Commander Zilyana and her bodyguards are very dangerous, so teams usually bring healing familiars (such as Fruit Bats, Unicorns), Guthan's armour, or Bones to Peaches tablets in order to heal and stay longer.
  • Players may also like to use Titan familiars to heal although because they are attacking familiars Zilyana is more likely to turn on them.
  • Players usually stand at the south wall while waiting for her to spawn.
  • Teams can rest in between kills. The "rest" feature allows teams to recover run energy and life points more quickly.
  • Teams pray at the altar when they're low on prayer points. It is ill-advised to pray at the altar when a player has high prayer points because the altar will only restore the player's prayer points once every 10 minutes.
  • Players wear Saradomin objects because the altar gives one bonus prayer point per Saradomin object a player is wearing when he/she prays there. This may not seem like much, but it adds up, especially when trips last 5+ hours.
  • Players using Bolas will find that they can be very effective in temporarily holding Zilyana in place, allowing for a smoother kill. Athough since Bolas deal no damage, a second weapon would be needed to fight the Commander with.

Recommended Equipment

File:Saradomin-sword-worn.png

A player wielding a Saradomin sword, dropped by Zilyana and her body guards.

Drops

Weapons

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Runes and Ammunition

Item Quantity Rarity GE price
Rune 2h swordRune 2h sword1Rare36,735
Rune battleaxeRune battleaxe1Rare24,988
Rune swordRune sword1Rare11,135
Saradomin swordSaradomin sword1Rare320,220

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Armour

Item Quantity Rarity GE price
Rune dartRune dart36–40Common2,772–3,080
Law runeLaw rune45–105Common25,650–59,850
Nature runeNature rune62–66Rare25,110–26,730
Rune arrowRune arrow40–43Uncommon6,040–6,493
Steel arrowSteel arrow150Rare2,550
Adamant javelinAdamant javelin18–20Rare1,170–1,300
Death runeDeath rune41–50Rare9,512–11,600

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Herbs, Potions and Seeds

Item Quantity Rarity GE price
Rune plateskirtRune plateskirt1Common37,061
Adamant platebodyAdamant platebody1Uncommon8,975
Rune sq shieldRune sq shield1Uncommon22,047

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  • Saradomin brew (3) and Super restore (4) are always dropped together.
  • Magic potion (3) and Super defence (4) are always dropped together.

Gems and Ores

Item Quantity Rarity GE price
Magic potion (3)Magic potion (3)3Uncommon3,537
Prayer potion (4)Prayer potion (4)3Uncommon8,730
Saradomin brew (3)Saradomin brew (3)3Uncommon44,676
Super defence (4)Super defence (4)3Uncommon32,172
Super restore (4)Super restore (4)3Uncommon8,394
Grimy ranarrGrimy ranarr5Uncommon9,300
Ranarr seedRanarr seed2Uncommon1,952
Magic seedMagic seed1Rare52,464

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File:Saradomin Godsword Equipped.png

A Godsword donning a Saradomin hilt, one of the drops attainable from Commander Zilyana.

Other

Item Quantity Rarity GE price
EmeraldEmerald1Uncommon2,088
SapphireSapphire1Uncommon426
DiamondDiamond1; 6 (noted)Uncommon3,876–23,256
RubyRuby1Rare1,095
Silver oreSilver ore100Very rare13,800

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Rare drop table drops

This monster has access to the rare drop table.
Luck-enhancing items such as a ring of wealth or luck of the dwarves are not required to access the table.
Item Quantity Rarity GE price
Coins 250Coins19; 0–20; 300Common0–300
Saradomin hiltSaradomin hilt1Rare4,914,126
Godsword shard 1Godsword shard 11Rare148,863
Godsword shard 2Godsword shard 21Rare148,621
Godsword shard 3Godsword shard 31Rare148,582
Clue scrollClue scroll (hard)1RareNot sold
Clue scrollClue scroll (elite)1RareNot sold
Ancient effigyStarved ancient effigy1UncommonNot sold
Show/hide rare drop table
Item Quantity Rarity GE price
Coins 250Coins250–500Common250–500
Uncut sapphireUncut sapphire1Common809
Uncut emeraldUncut emerald1Common2,555
Uncut rubyUncut ruby1Common1,842
Uncut diamondUncut diamond1Common4,843
Uncut diamondUncut diamond45–55 (noted)Rare217,935–266,365
Loop half of a keyLoop half of a key1Common11,053
Tooth half of a keyTooth half of a key1Common11,538
Uncut dragonstoneUncut dragonstone1Uncommon12,077
Uncut dragonstoneUncut dragonstone45–55 (noted)Rare543,465–664,235
Dragon longswordDragon longsword1Common56,212
Dragon spearDragon spear1Rare35,861
BattlestaffBattlestaff180–220 (noted)Rare542,160–662,640
Rune javelinRune javelin5Rare905
Rune platebodyRune platebody1Uncommon37,480
Rune platebodyRune platebody15–25 (noted)Rare562,200–937,000
Shield left halfShield left half1Rare64,399
Dragon helmDragon helm1Uncommon58,601
Rune arrowheadsRune arrowheads113–137Common14,916–18,084
Onyx boltsOnyx bolts135–165Very rare1,003,725–1,226,775
Chaos talismanChaos talisman1Rare1,923
Nature talismanNature talisman1Rare1,473
Water talismanWater talisman65–82 (noted)Rare164,320–207,296
Earth talismanEarth talisman65–82 (noted)Rare12,025–15,170
Fire talismanFire talisman25–35 (noted)Rare5,225–7,315
Raw lobsterRaw lobster135–165 (noted)Common47,655–58,245
Raw sharkRaw shark225–275 (noted)Uncommon321,075–392,425
Big bonesBig bones68–82 (noted)Uncommon13,804–16,646
Dragon bonesDragon bones180–220 (noted)Rare384,480–469,920
CoalCoal200–1,100 (noted)Uncommon22,400–123,200
Gold oreGold ore90–110 (noted)Common52,830–64,570
Adamantite oreAdamantite ore180–220 (noted)Uncommon40,860–49,940
Adamant barAdamant bar14–16 (noted)Common24,654–28,176
Adamant barAdamant bar135–165 (noted)Rare237,735–290,565
Runite oreRunite ore90–110 (noted)Rare127,710–156,090
Rune barRune bar(noted)Common8,955
Rune barRune bar45–55 (noted)Rare134,325–164,175
Grimy torstolGrimy torstol90–110 (noted)Uncommon485,010–592,790
Grimy snapdragonGrimy snapdragon90–110 (noted)Uncommon161,010–196,790
Super restore (4)Super restore (4)45–55 (noted)Uncommon125,910–153,890
Prayer potion (4)Prayer potion (4)45–55 (noted)Uncommon130,950–160,050
Lantadyme seedLantadyme seed14–16Uncommon10,164–11,616
Dwarf weed seedDwarf weed seed14–16Uncommon11,508–13,152
Magic seedMagic seed4Uncommon209,856
Palm tree seedPalm tree seed10Rare396,000
FlaxFlax450–550 (noted)Common43,200–52,800
Molten glassMolten glass45–55 (noted)Common27,585–33,715
Soft claySoft clay450–550 (noted)Uncommon188,550–230,450
Yew logsYew logs68–82 (noted)Uncommon11,356–13,694
Yew logsYew logs675–825 (noted)Rare112,725–137,775
Teak plankTeak plank45–55 (noted)Uncommon16,740–20,460
Mahogany plankMahogany plank270–330 (noted)Rare356,670–435,930
Blurberry SpecialBlurberry Special1Uncommon12,008
Vecna skullVecna skull1Very rare*124,871
Hazelmere's signet ringHazelmere's signet ring1Very rare*1,432,268,388
Brawling gloves (Melee)Brawling gloves (Melee)1Very rareNot sold
Brawling gloves (Magic)Brawling gloves (Magic)1Very rareNot sold
Brawling gloves (Ranged)Brawling gloves (Ranged)1Very rareNot sold
Brawling gloves (Agility)Brawling gloves (Agility)1Very rareNot sold
Brawling gloves (Cooking)Brawling gloves (Cooking)1Very rareNot sold
Brawling gloves (FM)Brawling gloves (FM)1Very rareNot sold
Brawling gloves (Fishing)Brawling gloves (Fishing)1Very rareNot sold
Brawling gloves (Hunter)Brawling gloves (Hunter)1Very rareNot sold
Brawling gloves (Mining)Brawling gloves (Mining)1Very rareNot sold
Brawling gloves (Prayer)Brawling gloves (Prayer)1Very rareNot sold
Brawling gloves (Smithing)Brawling gloves (Smithing)1Very rareNot sold
Brawling gloves (Thieving)Brawling gloves (Thieving)1Very rareNot sold
Brawling gloves (WC)Brawling gloves (WC)1Very rareNot sold
Crystal triskelion fragment 1Crystal triskelion fragment 11Very rareNot sold
Crystal triskelion fragment 2Crystal triskelion fragment 21Very rareNot sold
Crystal triskelion fragment 3Crystal triskelion fragment 31Very rareNot sold

Trivia

  • Her mouth in-game moves in sync when she speaks.
  • The safe spot for Commander Zilyana was removed on 14 February 2008.
  • It is possible that, being frozen during this period, Zilyana is the only full-blood Icyene who escaped Lord Drakan's corruption of them in the Hallowlands. The possible extinction of her race is reinforced by the fact that there are very few other mentions of the Icyene.
  • Although her weapon, the Saradomin Sword , is a two-handed weapon when equipped by a player, Commander Zilyana wields it in one hand.
  • Due to the update on August 18 2009, involving combat familiars now being more aggressive, familiars such as the Titan, Terrorbird, and War Tortoise are now causing Commander Zilyana to target and attack players at a random rate. This happens because if a player's familiar attacks the Commander, she will automatically target the owner of that familiar, regardless of whether or not she has just chased them.
  • Commander Zilyana is the only boss in the God Wars Dungeon to make a direct reference to the Godsword.
  • The art for Commander Zilyana on the Runescape Cards shows her hair to actually be composed of feathers.
  • The Saradomin Sword which Commander Zilyana wields in the Runescape wallpaper is much shorter than the one she wields in the game.
  • Like Graardor and K'ril, Zilyana does not farcast her Magical attack, and only uses it if in melee range.
  • In the Saradomin Strikes Campaign on Armies of Gielinor, it is revealed that at some point during the God Wars, Zilyana was captured by Zamorak, but then escaped.
Healing Blade

A player using the Saradomin godsword special.

  • In Zilyana's chamber, players can see an inaccessible watery area. This area is unique and not found anywhere ingame, however it has been confirmed that it will not be released. It was originally intended to be an entrance to Zamorak's Fortress, but was replaced by the swim across the river due to time constraints.
  • With the release of The Ancient Prison and Nex in the God Wars Dungeon, Zilyana became voiced, together with the other 3 Generals.[1]
  • Commander Zilyana is voiced by Mod Ana, the creator of The Branches of Darkmeyer.
  • Commander Zilyana features in the flashback during the Ritual of the Mahjarrat Quest. She also received a graphical update with the release of this quest.
  • Commander Zilyana is the only God Wars Dungeon boss close to the size of the player.
  • The Wise Old Man refers to her as "Commander Zilyana, Keeper of the Faith"

References

  1. ^ Mod Hohbein. "RS Content Q&A - pt 2." 19 February 2010. News & Announcements Forums.

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