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A detailed image of the Construction icon.
File:Runescape skills construction.gif

A player builds a chair using Construction.

Construction is a skill that allows players to build their own houses and provide furnishings for it. It is also very useful in connection to many other skills, such as prayer, mining and crafting. The current minimum requirement to be ranked (at approximately rank 727,500) on the hiscores for Construction is level 15. It was released on 31 May 2006.

Basics

To begin Construction, players must buy a house from one of the Estate Agents (see below). A starter house will cost 1000 coins, and will be in Rimmington. A level 40 Magic spell can then be used to teleport to the house, or players can walk to any house portals (File:Portalicon.PNG icon on map) that will teleport players to their house. Note that players can only enter their house by using the portal in the city of their houses.

The house starts off with only a small room and garden, but more can be built. To build, go to Player Controls, select "House Options", and set the Building mode to ON. Players will then see a ghost version of some furniture called "Hotspots", where new objects can be built. Players can also visit a friend's house if the friend is inside his home.

Construction is widely regarded as one of the most costly skills to level up. To get to level 99 fast it would take about an estimated 139 million coins using mahogany planks or about 90 million coins using the slower oak planks. A player with no money could just mine 1.3 million clays or 651K limestone bricks to build fireplaces. See the bottom of this page to see the suggested training method.

See the Constructed items list for details on what you can build at what level.

Estate agents

Estate agents are located (identified with the house File:Realestateicon.PNG icon on the map) in

  • Varrock, northwest of the Museum, west of the Saradominist church.
  • Seers' Village, northeast of the bank.
  • Falador, between the furnace and the east bank.
  • Ardougne, west of the south bank.

House portals

Estate agents can move a player's house from its starter location Rimmington to a new location identified by the portal File:Portalicon.PNG icon on the map.

Location Level Cost to move Notes
Rimmington 1 5000 It is the main POH event point. Also, if not 50 construction is closest to bank by simply walking east and traveling to the Void Knights' Outpost (about a minutes walk, less running)
Taverley 10 5000 Close to the Heroes Guild, a Summoning Obelisk, and a Hot Air Balloon.
Pollnivneach 20 7,500 Very far from a bank, but provides a convenient travel into the inner desert. Also, very close to Slayer Master Sumona and Desert Slayer Dungeon.
Rellekka 30 10,000 Provides a convenient teleport to Rellekka and the nearby area. Useful if you forget to recharge your lyre or want to switch to Lunar Spells etc.
Brimhaven 40 15,000 Fast access to the Brimhaven dungeon and the Brimhaven Agility Arena can be an advantage. Additionally, provides faster access to Shilo Village via the cart service.
Yanille 50 25,000 Somewhat redundant as a teleport and the most expensive to change to, but closest to a bank and useful while on alternate spell books, as such it facilitates many activities.

Additional House Location Info

Location Advantages Disadvantages Skill Usage
Rimmington
  • Convenient tree access: Normal trees around, oak trees nearby, willow trees to the south of town centre, and 4 yew trees at the west of the portal.
  • Void Knight Outpost is to the east for banking facilities. (after Rocking Out Quest, there's a bank deposit in the southern-most house in Rimmington).
  • General store next door.
  • Convenient clay access: The nearby mine has 2 clay rocks on the far east side, useful for making teleport tablets. A well can be found in the town centre. Or use a Bracelet of clay to mine soft clay.
  • Only minutes away from Port Sarim, and thus access to many areas such as Entrana, Musa Point, Void Knight Outpost, and Charter Ships.
  • The Rimmington bush patch, almost unavailable by any other teleport, is right next to the house portal.
  • Least expensive to move to.
  • Can use cabbage patch teleport to near by, for free with explorers ring.
  • Need a good source of House Teleport tablets to use this area to its fullest.
  • Comparatively fewer good training areas nearby.
Taverley
  • Far fewer resources compared to Rimmington.
  • Far from any highly populated towns.
Pollnivneach
  • Waterskins or Enchanted water tiara required if travelling away from Pollnivneach.
  • Smaller array of features in the immediate area.
Rellekka
  • Close to the marketplace and dairy churn.
  • Most convenient access to the Fremennik Province (including the hunter area, slayer dungeon, forest), Keldagrim, and the islands reachable from it, (Waterbirth Island, Neitiznot, Jatizso, Miscellania, Etceteria, Pirates' Cove, Lunar Isle, and Iceberg).
  • Access to seaweed respawns, as well as a sandpit and furnace. Rellekka has everything needed to make teleportation tablets, glass, dairy products, and pottery.
  • Quick access to a nature rune chest, rock crabs, shark fishing spots, mining areas, and several shops,
  • Many oak and normal trees.
  • Need PLENTY of house teleport tablets to train construction
  • Low amount of fast transport options nearby.
  • No bank in town, closest is in Jatizso
  • Aggressive wolves on the path to Rellekka can be a threat to low-levelled players.
Brimhaven
Yanille
  • Shortest bank-to-house location (Bank just down the road).
  • The cooking ingredient shop is nearby, with a dairy churn inside.
  • Quick access to the Fairy ring network.
  • An oak tree is right behind the portal, and another is a little further off.
  • Nearby sandpit allows for convenient sand collection for glassmaking, since you can get unlimited buckets from your tool racks.
  • Cows nearby.
  • Good place to live if you hunt.
  • Can bypass the need for watchtower teleport.
  • Castle Wars and the Fishing Trawler minigames are nearby.
  • Lots of walking in order if player does not possess duelling rings.
  • Most expensive location.
  • Somewhat redundant for teleporting.
  • Short walk to POH portal from the Watchtower Teleport location.

House styles

Estate agents can also redecorate the outside of your house for a fee. Note that the portal in Basic Wood style is facing north/south, while the ones of all other styles are facing east/west.

It is worth noting that for each new style of house you get, the enter tune for the house changes, based on the style your house has.

Style Level Cost Notes
Basic Wood 1 5,000 Looks like buildings in Rimmington. The basic material of all the starter houses.
Basic Stone 10 5,000 Looks like buildings in Lumbridge, Yanille.
Whitewashed stone 20 7,500 Looks like buildings in Pollnivneach.
Fremennik style wood 30 10,000 Looks like houses in Rellekka.
Tropical wood 40 15,000 Looks like houses in Brimhaven.
Fancy stone 50 25,000 Looks like buildings in Falador and the Void Knights' Outpost.
Style Wall & indoor
ground
Door Outdoor
ground
Basic Wood File:Basic wood wall&indoor ground.png File:Pasture outdoor ground.png
Basic Stone File:Basic stone wall&indoor ground.png File:Basic stone door.png File:Pasture outdoor ground.png
Whitewashed stone File:Whitewashed stone wall&indoor ground.png File:Whitewashed stone door.png File:Sand outdoor ground.png
Fremennik style wood File:Fremennik style wood wall&indoor ground.png File:Fremennik style wood door.png File:Fremennik style wood outdoor ground.png
Tropical wood File:Tropical wood wall&indoor ground.png File:Tropical wood door.png File:Pasture outdoor ground.png
Fancy stone File:Fancy stone wall&indoor ground.png File:Fancy stone door.png File:Pasture outdoor ground.png
File:Runescape house rooms throneroom.gif

The Throne room, one of the many rooms created via Construction.

Rooms

There are many different types of rooms that can be added to houses. The house a player buys will begin with a garden and parlour, but more rooms can be added. Different rooms will require different Construction levels and will cost money. All rooms in a house are the same size (8 squares X 8 squares), whether it is a parlour or a throne room. So for advanced planning this makes it much simpler.

Room Level Cost
Garden 1 1,000
Parlour 1 1,000
Kitchen 5 5,000
Dining Room 10 5,000
Workshop 15 10,000
Bedroom 20 10,000
Skill Hall 25 15,000
Games room 30 25,000
Combat Room 32 25,000
Quest Hall 35 25,000
Study 40 50,000
Costume Room 42 50,000
Chapel 45 50,000
Portal Chamber 50 100,000
Formal Garden 55 75,000
Throne Room 60 150,000
Oubliette 65 150,000
Dungeon 70 7,500
Treasure Room 75 250,000

Maximum Number of Rooms and Area

Up until recently, a maximum of 20 rooms and gardens can be built. This rose to a maximum of 30 rooms at level 99 construction.

There is also a maximum area that can be built on that also goes up with construction level, starting at 3 rooms by 3 rooms up to 8 rooms by 8 rooms.


Construction Level Max Rooms Max Area
1 - 14 20 3 x 3
15 - 29 20 4 x 4
30 - 44 20 5 x 5
45 - 49 20 6 x 6
50 - 55 21 6 x 6
56 - 59 22 6 x 6
60 - 61 22 7 x 7
62 - 67 23 7 x 7
68 - 73 24 7 x 7
74 25 7 x 7
75 - 79 25 8 x 8*
80 - 85 26 8 x 8*
86 - 91 27 8 x 8*
92 - 95 28 8 x 8*
96 - 98 29 8 x 8*
99 30 8 x 8*

*IMPORTANT NOTE: It has been tested that one can NOT actually reach a maximum dimension of 8x8, even at level 99. This is because while the maximum area of the ground reaches 9x9, one is not allowed to build rooms in the edges and corners - hence the actual maximum area of the house itself is only 7x7. Those who are planning their house layout should take note of this.

Materials

Many different items are needed for Construction, especially planks, nails, cloth, bricks, soft clay, and steel bars.

Planks

Plank spawns

The most affordable way to level up the early levels of Construction is by collecting free planks which can be found at various spawn points.

Entrana
Main article: Entrana

On the island of Entrana, a set of planks respawn at considerable speed. The plank respawn is located to the north of island, just west of the entrance to the Law altar. This is a good source of free regular planks, if money is an issue for players. However, one has to travel back and forth between the island and the mainland to empty the inventory, as there is no bank in Entrana. In addition, no armour and weapon is allowed into Entrana.

Barbarian Outpost
Main article: Barbarian Outpost

Just north of the Barbarian Outpost Agility course there are a four plank spawn points that can be collected in a reasonably quick time. Additionally right next door inside Barbarian Assault there is a bank deposit box allowing for quick banking of all collected planks. The quickest ways to get to the Barbarian Outpost is to teleport to this location via a games necklace or with either the group or regular Lunar magic Barbarian Teleport spell.

Graveyard of Shadows (wilderness)
Main article: Graveyard of Shadows

Located between Clan Wars and Bounty Hunter is the Graveyard of Shadows which has a total of five plank spawn points. The fastest way here is to teleport to Clan Wars via a games necklace and walk west. The nearest banks are at Bounty Hunter, a little west of the graveyard, and at Fist of Guthix. The wilderness is the only place where free-to-play players can collect planks with the majority of the spawns located in the Graveyard of Shadows.

Port Khazard
Main article: Port Khazard

Port Khazard also has two plank spawn points located between the two general stores and conveniently also has a bank deposit box.

Sawmill Operator

Main article:Sawmill

The Sawmill operator, on the south side of the Varrock lumberyard with the File:Saw mill icon.png icon on the minimap, can turn logs into planks for a fee. He also sells bolts of cloth, some nails, and saws.

Plank Make spell

Main article:Plank make

As an alternative to the sawmill operator, the Plank make spell can be used to create planks for use in construction. Unfortunately, this requires a minimum Magic level of 86 and to have completed the Lunar Diplomacy and Dream Mentor quests (it uses the Lunar spellbook). While superficially it may appear to be a cheaper alternative to the sawmill operator, when you factor in the cost of the runes consumed (even using an Earth staff to eliminate the need for Earth runes) it will end up costing you more than the sawmill operator.

Note: This spell used to be quite slow to cast as there was a warning message every time it was casted. This was later updated, and players now have the option to turn off the warning message. The spell is now faster to cast than the Alchemy spells, and is also a good way of getting Magic experience.

Nails

Nails can be smithed from all types of metals by players. Additionally, the Sawmill Operator sells bronze, iron, and steel nails. When constructing objects using nails, there is a possibility that players will bend a nail. With higher level nails such as rune, this possibility becomes less. Since higher level nails are expensive, most players prefer using iron nails or steel nails. However, with oak items and above, joints are used in place of nails.

Stonemason

Players can buy various buliding materials from the Stonemason in west Keldagrim just southernmost corner from the bank.

Item Cost
Limestone brick 21
Marble block 325,000
Gold leaf 130,000
Magic stone 975,000

Limestone bricks (26 coins) and limestone (10 coins) can also be bought from Mort'ton building store. (requires Shades of Mort'ton Quest)

Players can also mine their own limestone west of Paterdomus (east of Varrock) or Arandar and use a chisel to make it into limestone bricks.

Bagged plants

The Garden supplier in Falador Park sells a variety of different plants that can be used by players in their Gardens and Formal Gardens.

Plant Cost Garden
Bagged dead tree 1,000 Garden
Bagged nice tree 2,000 Garden
Bagged oak tree 5,000 Garden
Bagged willow tree 10,000 Garden
Bagged maple tree 15,000 Garden
Bagged yew tree 20,000 Garden
Bagged magic tree 50,000 Garden
Bagged plant 1 1,000 Garden
Bagged plant 2 5,000 Garden
Bagged plant 3 10,000 Garden
Thorny hedge 5,000 Formal Garden
Nice hedge 10,000 Formal Garden
Small box hedge 15,000 Formal Garden
Topiary hedge 20,000 Formal Garden
Fancy hedge 25,000 Formal Garden
Tall fancy hedge 50,000 Formal Garden
Tall box hedge 100,000 Formal Garden
Bagged rosemary 5,000 Formal Garden
Bagged daffodils 10,000 Formal Garden
Bagged bluebells 15,000 Formal Garden
Bagged sunflower 5,000 Formal Garden
Bagged marigolds 10,000 Formal Garden
Bagged roses 15,000 Formal Garden

Stuffed heads

Players can get monster heads, which are randomly dropped from monsters. These can be turned into trophies from the Taxidermist in Canifis. These trophies can then be put in Skill halls. Players can interact with the stuffed heads for some funny puns.

Item Cost Level
Crawling Hand 1,000 38
Cockatrice 2,000 38
Basilisk 4,000 38
Kurask 6,000 58
Abyssal demon 12,000 58
King Black Dragon 50,000 78
Kalphite Queen 50,000 78

The taxidermist can also stuff Big bass, Big swordfish and Big shark, which are randomly obtained through fishing the correct type of fish.

Herald

Players can buy maps, landscapes and portraits for decoration by talking to Sir Renitee in Falador Castle - he's upstairs on the east side of the building. Additionally, the Herald can change a player's family crest, which appears throughout the house and on armour created by the player. You may also make steel and rune full helmets into Heraldic with your crest.

Servants

To hire a servant, players must have at least two bedrooms. Servants are hired in the north-easternmost building in Ardougne. There are five different servants, which can do different things. If you already have a servant, you will need to fire him or her in order to hire a new servant. All servants are able to greet guests entering a players' home, but some will have different abilities, such as taking items to and from the bank or sawmill. The higher level servant you have, the faster his or her service is. After using a servant's services seven times, you will be asked to pay him or her again. After using a servant's services eight times, you are required to pay him or her or the servant will quit without giving you the items they are carrying for you from their last trip. The items will be deposited in your bank if the servant is fired.

Servant Cost Level Food Provided Services Items
Rick 500 20 Shrimp Bank 6
Maid 1,000 25 Stew Bank 10
Cook 3,000 30 Pineapple pizza Bank, Sawmill 16
Butler 5,000 40 Chocolate cake Bank, Sawmill 20
Demon butler 10,000 50 Curry Bank, Sawmill 26
Use Asks for Payment If not paid
1-6 No N/A
7 Yes Continues employment
8 Yes (unless paid previous use) Leaves Employment
9-14 No N/A
15 Yes Continues employment
16 Yes (unless paid previous use) Leaves Employment
17-22 No N/A
23 Yes Continues employment
24 Yes (unless paid previous use) Leaves Employment
And so forth continued in this pattern.

This means you should pay your servant every 8th time.

Strategy

Building oak furniture at your workbench provides a nice balance of cost and experience. You could also break down and build oak larders in your kitchen, which uses 8 planks each build and is thus as fast or faster than building oak furniture at your workbench which you have to drop.

You can use noted oak logs with your butler, who will exchange them for un-noted oak logs, and then send him to the sawmill to get oak planks.

At level 28 Construction, players can make Skill Hall armour stands, provided that they have either full Castle Wars armour or have 68 or higher smithing. These stands provide either 67.5, 75, or 82.5 experience per oak plank (2 needed), and can be taken apart, allowing players to regain their armour. As most things made with oak planks provide only 60 experience per plank, this provides more experience, however, it is much slower than building oak larders which use 8 oak planks instead of 2.

For level 33-40, limestone seems to be a cheap option - building lots of fireplaces. After you have reached level 40 or above, you should switch back to oak because the experience will be too slow after this for you to level.

At level 74 Construction, dungeon oak doors (10 oak planks) may be faster than oak larders (8 oak planks); 4 dungeon doors instead of 5 larders for the same experience.

# Strategy Raw materials cost Butler costs Planking costs Cost per experience point (larders/workbench) Cost per experience point (rune or cw3 armour stands)1
1 Buy oak planks for 556 coins each, use them noted with your butler to exchange for un-noted 556 52 0 X X
2 Buy oak logs for 591 coins each, use them noted with your butler to exchange for un-noted, and then send him to the sawmill 591 104.2 250 X X
3 Use the Balloon Transport System to go from Castle Wars to Varrock sawmill (cost: 1 willow logs each time), cut your own oak logs and plank them yourself, using duelling ring to bank. Same as strategy 1 in all other respects (Duelling rings and willow logs assumed to be largely free in calculation) 0 52 250 5 3.5
4 Use the Balloon Transport System to go from Castle Wars to Varrock sawmill (cost: 1 willow logs each time), cut your own oak logs and plank them yourself. Take House Teleport to do some construction work and use duelling ring to bank. Transport cost per log/plank is 840/24 or 35 coins. 0 35 250 4.75 3.45
5 Use same method as 4, but this time with teak logs from manage thy kingdom. 165 35 500 7.78 n.a.

1Butler costs roughly halved if you're doing armour stands, because you only have 20 free inventory spots you may as well have a normal butler rather than a demon butler.

As we can see from the table, Construction costs at least 3 coins per experience point, and in practice, getting fast experience will mean spending more like 6-7 coins per experience point.

Have a Dining Room near the Kitchen (if you're doing larders), the Workshop (if you're making flat-packs) or the Skill Hall (if you're making armour stands) and therefore use the butler bell-pull so you can summon him quickly when he wanders off around the house.

Experience

This chart shows the experience given per object when each object is used. The cost per experience point is based in part off of what the raw components cost with Grand Exchange prices for raw components. The cost of "free" components is based on what you may be able to sell those items for (aka lost opportunity costs).

Item Experience given Cost/xp
Plank & Nails 29 Expression error: Unexpected < operator.
Oak plank 60 Expression error: Unexpected < operator.
Teak plank 90 Expression error: Unexpected < operator.
Mahogany plank 140 Expression error: Unexpected < operator.
Soft clay 10 Expression error: Unexpected < operator.
Cloth 15 43.33
Steel bar 20 Expression error: Unexpected < operator.
Limestone 20 Expression error: Unexpected < operator.
Marble block 500 650
Gold leaf 300 433.33
500 runes 44 Expression error: Unexpected < operator.
Molten glass 1 Expression error: Unexpected < operator.
Magic stone 1000 975

Get there fast

Levels Rooms involved Strategy
1 to 16 Parlour Buy 250 iron nails and 100 planks then make crude wooden chairs.
16 to 33 Workshop Buy about 260 oak planks (no nails needed from this point on) and build 1 pluming stand and 6 crafting table 1s in every trip.
33 to 38 Kitchen Build oak larders. You will need around 235 oak planks.
38 to 46 Dining Room Build teak (dining) tables (38 lvl), at your workbench (not the level 52 kitchen tables), which you will need around 420 teak planks.
46 Workshop Build a steel framed workbench (6 oak planks and 4 steel bars for each table).
46 to 52 Workshop Build carved teak tables at your steel framed workbench. You will use around 620 teak planks and 300 bolts of cloth.
52 to 80 Workshop Build mahogany tables at your steel framed workbench. You will use 13,302 mahogany planks.*
80 to 99 Formal Garden Build marble wall s in your formal garden. You will use 22,096 marble blocks.*


Total Supplies

Costs for different materials (levels 80 to 99)

The cost to get from level 80 (1,986,068 experience) to level 99 (13,034,431 experience) is:

  • 22,096 Marble blocks (500 xp) * The time allocated for running scripts has expired. coins = Expression error: Unexpected < operator. coins for fastest experience
  • 78,917 Mahogany planks (140 xp) * The time allocated for running scripts has expired. coins = Expression error: Unexpected < operator. coins
  • 122,760 Teak planks (90 xp) * The time allocated for running scripts has expired. coins = Expression error: Unexpected < operator. coins
  • 184,140 Oak planks (60 xp) * The time allocated for running scripts has expired. coins = Expression error: Unexpected < operator. coins for cheaper slower experience

Get there medium-fast

Levels Rooms involved Strategy
1 to 16 Parlour Buy 250 iron nails and 100 planks then make crude wooden chairs.
16 to 33 Workshop Buy about 260 oak planks (no nails needed from this point on) and build 1 pluming stand and 6 crafting table 1s in every trip.
33 to 74 Kitchen Build oak larders. You will need around 17,968 oak planks.
74 to 99 Dungeon Build Oak doors (level 74), at your Dungeon (not the other doors), which you will need around 198,970 Oak planks.

Total Supplies

  • 250 iron nails
  • 100 wooden planks
  • 217,198 oak planks (the fastest way to obtain level 99)

Get there cheap

These have the advantage that they have the potential to build mining, smithing, and crafting skills as well. However, if you already have a good money-making skill, it can be more cost-effective to spend your time making money, buy your resources, and then use the "medium-fast" methods described above rather than spending more time collecting and using free resources.

  • Spend a lot of time using 1,303,443 soft clay to make clay fireplaces without spending a single coin. With your house in Rimmington, get clay from the nearby mine.
  • Collect 434,481 planks from the 4 plank spawn sites just north of Barbarian Outpost.
    • There's a handy bank drop in the Barbarian Assault compound. Given the re-spawn rate and the travel to/from the bank drop, this averages about 10 seconds per plank.
    • Mine and forge iron ore and then smith about 700,000 iron nails. Do not make bronze nails; this requires twice as much mining to produce the same quantity of nails. For the same reason, do not make steel or better nails; the negligible improvement in nail performance is not worth the added mining time.
    • Buy Rings of forging, forge 140 iron ores into bars, sell 5 of the bars to pay for the ring, and end up with 135 bars where you otherwise would have had about 70, thereby almost halving the amount of time spent mining.
    • Now make Rocking chairs, wooden bookcases, or some other plank-and-nail type furniture.
  • Use 651,722 Limestone bricks to build only stone fireplaces.
    • Buy from the Stonemason in Keldagrim for 26 coins, about 16.9 million coins.
    • Buy from Razmire Keelgan's builders store in Mort'ton 21 coins for about 13.7 million coins.
    • Buy Limestone from Razmire Keelgan's builders store in Mort'ton 10 coins each. Craft them to bricks with a chisel. It's a bit slower, but considerably cheaper. In addition, this yields you a sizable amount of crafting experience.
    • Mine from next to Odd Old Man, teleport to Castle Wars, use Balloon Transport to get back quickly. Craft limestone bricks with your chisel. This is the slowest, but cheapest and practically free method.
  • Build an Oak larder as soon as you are able to (Level 33 Construction). On every subsequent construction trip to your house, load up your inventory with flour before you leave, then sell it on the Grand Exchange. Flour sells for The time allocated for running scripts has expired. coins, and it sells much faster than furniture. In some cases, especially if you don't want a GE slot tied up for long periods of time, it may be advisable to drop flatpacks of cheap furniture and collect flour instead.

Temporary boosts

File:Runescape controls emotes skillcape construction.gif

A player peforming the Construction skillcape emote Construction cape.

Depending on the type of shelf, tea will give a 1, 2, or 3 level bonus. With a normal cup, tea gives +1 Construction. With a porcelain cup, tea gives +2 Construction. With a gold-rimmed cup, tea gives +3 Construction.

Tea cup Shelf Bonus Minimum level
Clay Wooden 1-2, Oak 1 +1 6
Porcelain white Wooden 3, Oak 2, Teak 1 +2 23
Porcelain white with gold trim Teak 2 (Teak 1 with Butler glitch was fixed) +3 67
Other items Notes
Crystal saw Obtained from the The Eyes of Glouphrie +3
Evil Dave's spicy stew Made by adding orange spice to stew -6 to +6


The crystal saw will only work with items that require a saw to build them (will not work when building rooms, placing monsters or growing plants) It will also work simultaneously with bonuses from tea (to get max of +6) or Evil Dave's spicy stew, allowing for a max of +9 to Construction!

The tea and Stew will not work together however.

For the maximum effect in evil Dave's stew, add orange spice 3 times. Any more will ruin the stew.

Trivia

  • Initially, Construction seems to be an extremely money-intensive skill. It may be that Jagex have intended player-owned houses as gold sinks, and the intention is to take considerable amounts of cash out of the game.
  • The watch, sextant and chart cannot be used in your house, trying to use it will give the message: "The sextant doesn't seem to work here".
  • In RuneScape Classic, there was a skill that had no use called Carpentry. The skill today of Construction was an updated version of this dead skill.
  • Cursed You was the first player to get 99 Construction; to celebrate it, he hosted a house party which led to the notorious Falador Massacre.
  • When the skill was first introduced the log in screen was changed similar to how the log in was altered for Hunter. While the screen for hunter showed a jungle theme with small creatures, this screen showed a more constructive theme. The most notable part of the screen was the old ladders and partly painted plaster walls. Keeping with tradition there were two torches with the smoke forming rune symbols while changing colors.
  • The most common cape that NPCs wear is the Construction cape.



See Also

Template:Wpalso


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